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Liontamer   Judges ⚖️

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  • Real Name
    Larry Oji
  • Location
    Atlanta, GA
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    Community Manager & Judge, OC ReMix

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  5. Prot did a great cover of this theme that put it on my radar (I owned the first game, but not the second.) Noting here that I've only heard the revised version. I'm familiar with Wake's work of course, yet I was very surprised by just how structurally interpretive the treatment ended up being here. Sections like 1:48-2:30 feature Ronin Op F and TheManPF creating tension and aggression, respectively, but the arrangement doesn't need to stay menacing with the source tune to have something to say creatively, so I'm glad Wake leaned into his penchant for dynamic proggyness, which never steers him wrong. YES
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  8. Artist Name: jnWake Collabers: Gregorio Franco So, another track from the upcoming DK album organized by Mega Mixtape's Naop. DKC3's OST has a pretty different sound than 1 & 2 thanks to Eveline Novakovic's bigger role on the composing role, and I've always been a big fan of "Nuts and Bolts" in particular. I always thought the track had potential for a heavy version, maybe even somewhat electronic, so I took this album as an opportunity to attempt that. As part of that vision I asked Gregorio Franco if he wanted to work on it with me, since he does a phenomenal job in that style, which can be heard in several of his DoD submissions. While I was in charge of writing most of the arrangement, Franco helped me with feedback, some additional ideas and also rendered the final drum and guitar stems, giving the track the synthetic, a little electronic, sound that I wanted. I'm pretty happy with how it sounds! So, regarding the arrangement, "Nuts and Bolts" isn't a very melodic source, focusing on a couple of riffs and one melody line on guitar. The main "melodic" aspect I took from the source is the chord progression suggested by the string stabs on the intro, which feature B, C, E and then F# as the highest notes. I use the Phrygian sound a ton during the arrangement. As usual, a breakdown: 0:00-0:29: Intro, based on the source's intro! Pads do the same chord progression from the original. I initially wrote this as 7/4 but per Franco's suggestion ended up doing a fun mix of 7/4 and 4/4. 0:29-0:57: Based on the second riff from the source, but on 7/4. The "melody" on top is based on the squealing guitar sounds from the source. After that there's a repeat of the first riff. 0:57-1:16: Based on the B, C, E, F# progression, which is suggested by the arpeggios and then played by guitar/bass. 1:16-1:36: The first somewhat melodic part of the remix, loosly based on the lead guitar line from 0:32. 1:36-2:05: Riff based on the section that ends the loop. 2:05-2:30: Synth line (and the following riff) both based on the lead guitar melody from 0:32. I believe zircon's cover of "Nuts and Bolts" on Emunator's DKC3 album also used this melody as a riff of sorts. 2:30-2:49: Return of the 0:29 and 0:57 riffs. 2:49-3:22: Chord progression here is also playing around with the B, C, E, F# idea but using those notes as the highest notes of each chord rather than the roots. Rhytm is now on 6/4, following the rhytm of the original's intro but cutting off a couple notes at the end. "Nuts and Bolts" plays in factory levels so I added some factory SFX here! There's also a synth solo! 3:22-3:55: Variation of the previous section, chord progression goes a bit wilder but keeps the B, C, E, F# idea on the highest notes. 3:55-end: Not gonna lie, this riff is mostly original, but the melody above is doing E, F, A, B to keep the motif going. The riff also features some nods to previous riffs in the remix. Hope you enjoy! Games & Sources
  9. It never got out of just the concept phase, but I had asked for series pages, so we definitely should have something like that, especially since we have series in the database. Problem is we need coders who are available, and we don't have those. :-D
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