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About BardicKnowledge

  • Rank
    Dr. Robotnik (+2700)
  • Birthday 01/06/1985

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    Lafayette, IN

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    Ask me for it via PM if you don't have already


  • Biography
    Ph.D candidate in musicology at the University of Minnesota currently finishing my dissertation from Lafayette, IN. Awesome breakfast-maker, father, husband, and public speaker.

    E-mail: Thompson(dot)RyanC[at]
  • Real Name
    Ryan Thompson
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Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Vocals: Male
  1. I agree with this. Aside from a couple Payload map spots (Watchpoint: Gibraltar comes to mind), the maps tend to work against her -- this is particularly true of Nepal, in which basically none of the three maps provide her both a clean shot to and a safe distance from the point. Her single best use case in ranked IMO is the Ilios map with the arena at the bottom of a flight of stairs as a hard counterpick to Pharah. Otherwise, whatever you want to accomplish with her can probably be better done with a different character. Keep in mind that for static defenses, Ana is at least as good as she is (turrets) or flat out better (putting Bastion to sleep forces him to stand in movement mode, allowing you enough time to kill him if he doesn't retreat immediately), and she also heals and has one of the game's best ults. This completely kills one of the big use-cases Widow had going for her on release -- and she didn't get any to make up for it. Tom's right that by and large, the people who do play her can shoot -- but they can shoot better with basically any other character right now. Potential changes to help her positioning: (just for fun) -Allow grappling hook to temporarily let her cling to a wall like a spider (say, for 2-3 shots worth of time) -Allow grappling hook to let her descend and ascend in a straight vertical line, like the famous sequence from Mission: Impossible.
  2. This is pretty awesome -- I'll have to keep my ears open!
  3. Blake Neely is knocking the entire CW-verse out of the park, and I agree that Supergirl represents his best work thus far. It's hard to sound as uplifting as Williams, and somehow he manages it without sounding like a weak impression. The Flash Main Theme, while not as hummable, is great as well, with both the two-chord choral intro and the ostinato serving as powerful things for the audience to latch onto. Reminds me of much of Hans Zimmer's work where one small kernel can carry an entire scene (think of the four chords that form the final cue to Inception, for instance). See Frank Lehman's chapter in the new Routledge book "Music in Epic Film: Listening to Spectacle" for more:
  4. Level with Emily is the continuation of "Top Score," formerly on MPR.
  5. I'm bad at responding to things unless I'm actually tagged. There absolutely is room for new folks though! I'll caution that League has a ridiculously-high skill floor -- David Sirlin's comment about good players and newbies actually playing two totally different games applies here even more than it does in Street Fighter. That said, I'm always happy to play with new folks. I'm RTBardic, just add me and the next time we're both online (I'm usually around from 9:00 to 11:00 on the internet somewhere), just hit me up!
  6. I'll quote music theory professor Frank Lehman here, who after noting that the YT channel this comes from is excellent, notes: "...they bizarrely gloss over the most glaring issue with these franchises -- the lack of firmly defined or hummable themes. (Exceptions, IMHO, w/ Capt. America leitmotif and maybe the Avengers theme--not accidentally both from Silvestri). And they further claim that the music is not evoking an emotional response, when that's pretty much all it's doing: pure affect" That pretty much sums up my thoughts. Get Silvestri to do more, haha
  7. I wouldn't say the FF music research thread was a "favourites thread" in the sense of people just listing favourite tracks. Everyone was adding meaningful discussion about their picks.

  8. Believe me when I say I am appreciative of posts designed for research. Unfortunately, no matter how you slice it, asking people for a list of favorites is against the forum rules, and therefore I'm locking the thread.
  9. Ana is my new go-to counter to Bastion, by the way. Her sleep dart not only stuns him, but even if he wakes up right away, he wakes up in walking mode! So you are guaranteed 3 seconds where he's not gunning your team down, usually enough time (especially in conjunction with Ana's ult on someone) for your team to close distance and eliminate not just him, but the whole team.
  10. Owen can play Peggle now, and it's a lot of fun watching him, haha. Random parenting story: I bought Peggle 2 to listen for how the audio integration was improved, and let Owen play while I made lunch two weeks ago. Suddenly I hear "Oh, FUCK IT!" from the other room, and it was the first time he'd sworn like that. I had to bite my lip to keep from laughing so hard before asking where he'd heard that type of language.
  11. In case you haven't noticed, Titan Quest got a massive update for its ten-year anniversary. It includes not only widescreen resolution support (and proper scaling for it -- it looks good!) but Steam-based multiplayer -- no more fiddling around with Gamespy or whatever. It's also quite possibly the longest set of patch notes that I have ever seen. Most importantly, if you owned any edition of the game on Steam, you get a free upgrade and already have it in your library waiting to be installed. If you missed out on the fun, or on the various bundles over the years that have had it, it's only $5 for a week, and it will be $5 well spent. I recommend it especially for those folks who are burned out of Diablo 3, given that we're looking at no new content from Blizzard for the second season in a row.
  12. Tangentially related: I am the OC ReMix clan leader for League of Legends -- I am RTBardic there, and I am on usually 4x a week (almost always with one of prophetik, OA, or newt). I know I added the OP to the clan, but anyone else should feel free to ask for a clan invite. It's a good way to find people who are online -- and there are a lot of us here who play League.
  13. I don't think that the Shinespark tricks required in AM2R are more difficult than those required in Fusion and Zero Mission for 100%, fwiw. And though I like the extension of Metroid 1 that Zero Mission offers, I will say that I would have been livid if it were inserted into Metroid 1 proper instead of being placed after, if that makes sense. As for Metroid Prime: Though you may not be comfortable with first-person movement as much, the reason it's so well-regarded is because it absolutely has the best platforming physics (e.g. requiring jumping) of any first-person shooter ever. Consider the platforming sections in Turok: Dinosaur Hunter for N64 or some other game, and it's a whole new world. In 2002, the graphics were also out-of-this-world good, which doesn't hurt at all (seeing accurate reflections, including Samus' own face in the right lighting, was a new thing back then). The Morph Ball sections are about as good as you can possibly get in 3D as well. Not saying you have to like it or anything (Newt doesn't particularly care for them either, and he loves 2D platformers), but I'll say that there will probably never be a _better_ conversion of the franchise to 3D than the first Prime game.
  14. You could play constantly from now until Christmas and you wouldn't have a chance in hell against Wes or Jeremy, I hate to tell you.
  15. The side-event to get the Super Missiles stands out as something Nintendo probably would not have done, though it's over so quickly once you know what you're doing that it isn't a big deal. Any longer and I wouldn't have enjoyed the departure from standard gameplay.