BardicKnowledge

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About BardicKnowledge

  • Rank
    Dr. Robotnik (+2700)
  • Birthday 01/06/1985

Profile Information

  • Gender Male
  • Location Lafayette, IN

Contact Methods

  • Website URL http://bardicknowledge.blogspot.com
  • Skype Ask me for it via PM if you don't have already

Converted

  • Biography Ph.D candidate in musicology at the University of Minnesota currently finishing my dissertation from Lafayette, IN. Awesome breakfast-maker, father, husband, and public speaker.

    E-mail: Thompson(dot)RyanC[at]gmail.com
  • Real Name Ryan Thompson
  • Occupation Ludomusicologist
  • Facebook ID 16912692
  • Twitter Username BardicKnowledge
  • Xbox Live Gamertag MasterTenor
  • Steam ID bardic_knowledge

Artist Settings

  • Collaboration Status 2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW) Finale
  • Composition & Production Skills Arrangement & Orchestration
  • Instrumental & Vocal Skills (List) Accordion
    Piano
    Vocals: Male
  1. I've looked through all of the abstracts now, and we are going to have an awesome event in Vancouver. I'll share more once the other committee members have voted and we have official results...
  2. Note: I post these here largely for people's information, so that folks can see how the academy does business. That being said, if you have a submission, we'd love to hear from you! I am on the program committee for this, so this isn't just me passing along other people's stuff -- this is what I do, alongside my own research and (hopefully soon) teaching. ----------- Call for PapersLudomusicology Study Group of the American Musicological SocietyAMS Vancouver, 3-6 November 2016 Submission Deadline: April 25, 2016.The new AMS Ludomusicology Study Group will host a session at AMS/SMT Vancouver 2016. This year, we welcome abstracts (250 words max) for 20-minute presentations on any aspect of ludomusicology within or beyond digital games. All AMS members, regardless of familiarity with (or previous research of) video games, are welcome to submit and assist us in broadening the scope of ludomusicology. Critical inquiries might include:- What makes play musical, and music playful?- How do the meanings and stakes of performances, choreographies, bodies, and screens play out via sounds and other sensations?- What is ludomusicology anyway, and how can it interface with current ideas in music theory, ethnomusicology, music education, and music therapy?Please send submissions (as Word docs) to gamemusicstudies -at- gmail.com by April 25, 2016. Do not include your name/identifying information in the submission itself. The program committee will send out decisions by May 10, 2016.
  3. Street Fighter V

    ^Ono is the world's absolute best Internet troll. The dude could give lessons, haha. On the video: quit complaining -- Bison didn't have the psycho crusher throughout most of Alpha, for instance. That dude is salty af -- he could power ScrubQuotes for a year alone.
  4. Rocket League

    I need to edit my own highlight reel now, haha. Good stuff!
  5. Street Fighter V

    Hit me up on either Skype (bardic_knowledge) or Steam (bardicknowledge) chat to make sure I'm online -- the SFV online status is a joke.
  6. Street Fighter V

    Be an annoying bastard, that's how. His LP spinning attack is safe on block and doesn't look like it, so you can bait out lots of replies that will allow for full counters after you block.
  7. Street Fighter V

    Think of the V-Skill and V-Trigger as a different special move for each character bound to a separate input, not necessarily as separate mechanics. In Super Turbo Cammy can backfist as much as she likes; in SFV Cammy can backfist as much as she likes. The only exception to this is V-Trigger cancelling mid-combo, which is a single roman cancel you get essentially once per round. And you have a nice, long window to pull it off, honestly. Everyone is right about short combos -- most are less than five inputs, even the absolute best ones. On Nash, just practice cr. mp --> stand mp --> Flash Kick. It's an easy link and is close to max possible damage for a punish atm.
  8. Street Fighter V

    I'm RTBardic on SFV -- add me! I am loving the game thus far, playing mainly Laura.
  9. Need a recommendation for a surround sound headset

    I just use nice stereo cans (the ultra-comfy AKG-K240s here) and let drivers / software do all the rest of the work. I can diifferentiate between "in front" and "behind" readily enough with them if the game is mixed properly.
  10. How is Howard Drossin -- who visited MAGFest (7?) as a Sonic 3 composer -- credited on the soundtrack? I remember nothing about him except his completely milktoast reaction to GeoffreyTaucer's killer Lava Reef arrangement. One immediately notices that his name is not listed among the songwriting ranks of "Brad Buxer, Bobby Brooks, Doug Grigsby III, Darryl Ross, Geoff Grace, and Cirocco Jones" that the blog cites. Seems that until we find a way to parse who worked on what specifically, our work will not yet be done...I really wish there were a master list of what Drossin did vs. the people working for MJ. I've always loved this story, as an aside -- one of the coolest musicology investigations the scene will likely ever see.
  11. Art Games vs. Games as Art

    Mega Man, Ninja Gaiden, and other games focused around tight action games definitely emphasize the gameplay end of the spectrum over the art design, music, and other aesthetic elements (note: I'm not saying that those elements are not also spectacular in either case). As Nabeel said about film, there's a special award for cinematography -- that is, the best camera work, and the best elements unique to film. Why not just solve this question with a special award at GCDA for best game design? We all agree that game design is some part of what makes video games a unique medium...
  12. Game Audio Analysis YouTube Series

    I enjoyed the video, but I have something to counter your firstproposal. For instance, when you say that in a looping track the end "should be relatively similar to the beginning," what exactly does that mean? Why not end your looping track on a half cadence leading back into tonic, which would make the end quite different from the beginning? I suggest that loops should instead "lead back to the beginning" -- in what fashion that relationship occurs is up to the composer. See the Super Mario Bros. World 8 map screen for a quick and dirty example of this. It's a series of chords that leads back to tonic, but it does not arrive there until the beginning of the loop. Putting a tonic chord followed by the same tonic chord would serve to highlight the repetition, the very thing you want to avoid. As for reverb trails and not exporting to MP3, that is good advice for a person just getting started with this -- keep it up!
  13. Art Games vs. Games as Art

    I don't know why anyone accepted AngelCityOutlaw's proposal that games can be reduced to a sequence of rules when the same can be said about nearly anything. Before engaging in a discussion of the word "art," let's first have a brief chat about the word "virtuosity." From William Cheng's recent book, "Sound Play": "Inherent in creative and critical play is an element of virtuosity, which, as defined by Dana Gooley (regarding the legendary pianist Franz Liszt), involves exceeding 'the limit of what seems possible, or what the spectator can imagine...[and] insistently mobilizing, destabilizing, and reconstituting borders.' Insistence is key: maintaining virtuosic distinction means staying a couple steps ahead of the game. Should extraordinary acts catch on and become heavily imitated, the could cease to appear extraordinary as such. ...To be sure, it is possible for an act to be so radical that it comes off as more alienating than impressive. Chess players who set fire to the game board during a match are clearly transgressors (and maybe dangers to society), but they aren't likely to be hailed as creative or virtuosic chess masters. It would likewise be odd to spread peanut butter on a piano's keys during a recital, but performers who do so shouldn't count on being venerated as concert pianists in the conventional sense." The last paragraph seems comical but is vital to this discussion -- every performative act in couched in a set of understood rules. This is true of music, and it is true of games. Batman can'tleave Gotham on the bus at the beginning of Arkham Knight, and you can't paint peanut butter on the piano if you want to be a pianist.Boiling down either music or games (or any other performative act, seriously) to "the rules" without addressing the myriad range of other elements that make up performance is to miss the point completely, which seems to be the most of what this potentially useful thread has degenerated into. As to the original point raised by Nabeel -- I think that art-games (that is, what you have uncharitably labelled as walking simulators and such)are vital to the maturation of the medium, but don't necessarily speak for the whole. Because my argument applies to all media, let's step away from games and do this in film instead -- just because Crash and Doubtexist doesn't mean we quit talking about how awesome Indiana Jones is, or why Spielberg is a stellar director. One is not better than the other, they merely represent multiple expressions within the same medium. Some movies have great action sequences, some really get to us emotionally, and some make us think and feel clever for piecing things together. Games are exactly the same way -- they allow for multiple modes of presentation within a given constraint of starting rules (you generally don't leave the movie theater if you want to "watch" a film, you generally don't put down the controller for extended periods of time if you want to "play" the game) for experiencing what the medium has to offer on any given day.
  14. Merry Steam-mas!

    I once attended a paper arguing for an understanding ofProteus as a 20th-century aleatoric composition that takes in video game inputs to determine what pitches are played (based on interactions with trees, critters, etc.) I own it already but wanted to let people know that if you're into as much randomization as possible, that pushes the boundaries neatly.
  15. OCR Secret Santa 2015

    I bought all digital presents for my person, fwiw -- so international folks should feel more than welcome to participate!