• Content count

  • Joined

  • Last visited

  • Days Won


1 Follower

About Light_of_Aether

  • Rank
    Goomba (+100)

Profile Information

  • Gender
  • Location

Contact Methods

  • Website URL


  • Biography
    I am currently a mechanical engineering Ph.D. candidate at Michigan Technological University. I graduated from Michigan Tech in May 2014 with a B.S. in chemical engineering.

    I am the Lead Reorchestrator for Metroid Reorchestrated. Regarding samples, I use the Play versions of EWQLSO Gold and EWQLSC.
  • Real Name
    Will Pisani
  • Occupation
    Full-time Student
  • Facebook ID
  • Twitter Username
  • PlayStation Network ID
  • Steam ID

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Saxophone: Alto

Recent Profile Visitors

1,668 profile views
  1. This is a very faithful orchestral remix. With your choice of source, your biggest challenge is making your orchestral remix sound realistic. The Super Mario Galaxy music was performed by a real orchestra so an orchestral remix of any of its songs should be as realistic as possible. The piano sounds okay, but the strings don't sound realistic at all. I agree with AngelCityOutlaw on the volume of the french horn: it's way too loud. It sounds great, but it's too loud. I feel like the trumpet volume is too high as well. What samples are you using by the way? Also, just so I'm clear, realism is achieved by how you program the MIDI information. Low quality samples can still result in a great-sounding remix if the arrangement was programmed well. You could have the Vienna Symphonic Library, but if you don't know how to use the instruments effectively, it doesn't matter. A good example of the low quality samples with great programming yielding an awesome remix is here: Medley.mp3. I don't know who the author is, but they did an amazing job with it. This is definitely a good first remix! Changing the dynamics would improve this remix a lot. I'm looking forward to hearing your future works.
  2. Your remix sounds pretty good! I'm not hearing the modulation that Vidilian did, but I was listening on a 2.1 speaker system, not headphones. The only part I didn't care for was the ending (like the last 20 seconds or so). Everything else is great, though!
  3. Your cover sounds good! I really like the clean guitar sound.
  4. I don't think I've ever heard this theme arranged like this. It works really well! I do have to agree with Rozovian, the kick drum sounds off a bit. Everything else sounds great, though. Your remix may seem conservative, but it has enough added material to make it fresh. Great job! I can't wait to hear the finished mix.
  5. This is awesome! Definitely fresh, as already mentioned. I second Muuurgh's thoughts on the intro.
  6. This is really good! Now imagine if this song played when it started to storm in BotW.
  7. Great choice of song! There's a lot of remixing potential with this one. At first I was a bit put off by the female vocal, but on repeated listens it works. You could definitely expand this by adding in various solos (sax, trumpet, even the xylophone at the end). As a former sax player, I'd love to hear an extended saxophone solo. The female vocal sounds like the focus of the piece as it is now, but I think pulling it back and having it serve as support for a jazzy brass/sax section would help liven it up. And then you could bring it back to the front of the focus. You have a solid foundation here! I can't wait to hear what you do with this in the future.
  8. A beautiful arrangement! The piano/flute combo works quite well. Do you and Katie have any more arrangements in the pipeline?
  9. This is pretty good! I've never played FF9, but it sounds like I would never be annoyed with hearing the battle music so much, especially if it was your rendition playing. Great job!
  10. Your medieval-style arrangement of the Halo theme sounds great! This style is definitely worthy of being an OCReMix track. I've been listening to OCReMix for about seven years now and I've heard many other styles more "out there" than medieval. As far as length goes, anything between 2 and 7 minutes is good (from the submission page: I don't think you need any padding, but if you want to make it longer, go for it! More medieval-style Halo music can only be a good thing.
  11. Hi Daniel! Would you please post a link to your arrangement?
  12. I've listened to it a few times now and I can't find anything that hasn't been addressed already. A great track! I'm looking forward to seeing this posted on the front page some day.
  13. 3. completed Metroid Kraid's Lair (Remix)

    Great choice of music! This is really interesting. I like the textures you have going on. My only suggestion would be to phase the hi-hat sounding instrument in and out throughout the whole song. The element I'm talking about comes in at 1:28 and from that point on, some version of them is always present. Having the same part unchanged for a long time can cause listener fatigue. Maybe swap them out with something else partway through the song and then bring them back later? Overall, I really like what you did here. I think this same approach would work really well for the Metroid Fusion soundtrack.
  14. 4. submitted Digging into Memories

    Wow, this is great! "Digging into Memories" really fits the song, too. This'll be an easy "yes" for the judges, I think. Looking forward to seeing it on the front page!
  15. 1. work-in-progress Wild Guns [Ending]

    Sounds pretty good! I'm looking forward to the final version.