Search the Community

Showing results for tags 'orchestrated'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Community
    • Competitions
    • History & Study of Video Game Music
    • OverClocked Podcast
    • OverClocked Records
    • ReMix Requests
    • Site Issues & Feedback
  • Workshop
    • Music Composition & Production
    • Post Your Game ReMixes!
    • Post Your Original Music!
    • Post Your Art!
    • Projects
    • Recruit & Collaborate!
  • Comments/Reviews
    • Album Comments/Reviews
    • Judges Decisions
    • ReMix Comments/Reviews

Calendars

  • Community
  • Competitions

Found 5 results

  1. As I started working on some of the music from Street Fighter 2 I got inspired to try something different, this is the result. I was just going to do a version that was true to the original (below) but, I had a hunch that this particular theme would work as an orchestrated piece. Second track, a re-make the original in FL studio, to give people an idea of what it would sound like if Capcom remade the game with modern technology.
  2. I was meaning to post this here earlier but didn't get round to it. Anyway, here's my arrangement of the snowy Route 216 from Pokemon Diamond and Pearl. I hope you enjoy and any critique is always incredibly helpful
  3. Hi. I had just bought Albion Spitfire and I wanted to test it on a track. I choosed the epic theme of Guile. I tried to make it big and loud. You'll recognize the them of Ryu too. Enjoy and thanks for your comments and advises. It'll help me.
  4. Hi. It's my first post on this nice forum. I did an orchestrated version of secret of Mana title theme. I did my best, thanks for your comments. Enjoy. Youtube version : Soundcloud version : https://soundcloud.com/anausicaker/secret-of-mana-opening-title-orchestrated
  5. Hello, fellow game music fans! ReMixer Peach here with a special game music soundtrack I wrote for a published indie game! It is available for listening on and SoundCloud, and we have plans for a physical album release. Game Description "Seraphim", a different kind of arcade shooter by Studio Ravenheart, is an indie title for the PlayStation Vita (Mobile), iOS, Android, Nook, Kindle, Windows Phone, and Blackberry. Taking place in an abstract celestial realm, you assume the role of a great otherworldly being known only as The Seraph, defending the worlds from invading constructs with blasts from your six mighty wings. Tracklist 1. Hail to the Seraph 2. Our Protector 3. Fragmented 4. Our Protector Empowered Hail to the Seraph This song features as the title menu, high score, and instructions theme, invoking the sound of imminent battle. It is a derivative of the song played when fighting against the incoming threats, played at a slightly slower pace for a different feeling. Our Protector This song features as the main theme, heard while fighting against the incoming threats. Borrowing some ideas from "Strength of a Thousand Men" by Two Steps from Hell, this piece shows influences from Super Smash Bros., Final Fantasy, The Legend of Zelda, Castlevania, and perhaps some other game soundtracks. Fragmented This song features as the death/game over theme for version 1.1 of the game. Taking some cues from a minimalist piano piece—not written by me—found in version 1.0 of the game, this composition embraces both ambient and minimalist styles. A familiar melody plays for the final third of the song. Our Protector Empowered This song features while in the effect of one of several power-ups for version 2.0 of the game. With the temporary ability, the environment changes in appearance as a continuous dance beat plays. I originally wanted to use Vocaloid Prima for the standard version of Our Protector, but time did not allow it. Thankfully, the idea was implemented in this energised version of the song. Disclaimer Seraphim logo, soundtrack, and all other game material are ©2015 Studio Ravenheart. All Rights Reserved.