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Found 8 results

  1. So I have a rather deep love for the compositions from ZUN and the touhou series, and of course, I really like the chip-sounds he had created with the PC-98 stuff, which in the past year or two I've tried recreate in some way or form but nothing really gets close enough. As for technical info, that system used the Yamaha YM2608 chip, the big brother of the Sega Genesis's sound-chip, the YM2612 (I happen to own a VST that's based off of that chip, can't remember the name right off the top of my head). Here's an example from Touhou Mystic Sqaure: So my question is, what's out there that can get me close to this? Maybe that shiny new VST that OCR has out?
  2. Hey everyone, Here is my latest addition to my audio engineering portfolio. The arrangement is by Andy Gullahorn who is a great singer songwriter. Check out his site at www.andygullahorn.com. I am pretty happy with how this mix came out and was curious as to what people thought. All of the instruments were recorded live.
  3. Hello. I have gotten really interested on producing both orchestral and rather melodic dubstep/drumstep styles lately and have tried to fit them them all into single tracks, and i was wondering are there people here interested on same category? I would be interested on hearing of such productions and discussing about them in general What about just producing only orchestral and or only melodic dubstep or drumstep? I was suggested to come visit here from DSF ninja community in hopes of advice for building full on orchestral music, well i have in fact already tried to compose some full orchestral pieces already on my own, but my compositions have been rather short so far so i have mostly only made them as intros on my tracks with virtual instruments mostly from Native Instruments and then just started making beats and sound designs after that with an faster tempo, here is my latest example: So any opinions or advice on that? I got already one useful advice on which i totally agreed: the part on around 1:50 in the track, on which i stop the orchestral intro and started making the verse and chorus, i first lower the tempo even lower down from 110bpm for few seconds and then lift it up to around 160bpm so i can make faster almost drumstep style track, but that precise part does sound kind of.. off, because the super saw sound design sounds weird while speeding up.. so should i make the part on which i change the tempo totally quiet and/or at least faster or with different sounds.. or should i just try to make full orchestral tracks as in keeping the 'intro' of my tracks out and making dubstep and drumstep and orchestral separate, trying to fit too much into single tracks can be kind of.. weird.. what do you think? Well then again on my own opinion, i like to try to fit lot's of stuff into my productions because for example the orchestral intro does bring rather exciting feeling into the track but then when it changes into dubstep/drumstep, it does have some sort of other feeling which makes me enjoy making the production. What about mixing and mastering? I have sucked at it especially earlier on and have tried to practice it more alongside with sound design and build practice and am not super familiar with chords either in general how they actually work, so far i've mostly just tried playing them on my midi keyboard or adjusting them otherwise in piano roll which would sound about right. My choice of DAW is Fl Studio 12 which seems to be my kind of workstation in all other parts except it being really hard on my CPU (annoying lag sometimes when there is lot's of stuff happening at the same time and CPU peaks at 100% usage) so don't know if any other would be better on that part but not in the set of mind on changing daw as FLS has best workflow for me at least and am familiar with it so i am trying to only get my productions sound better to people in general and i think that changing daw ain't the solution for that
  4. Hello, I'm Ronald Poe and I write electronic music and remix. I use FL Studio and Audacity for my music and Musescore for the writing/editing of midi. I mix/produce the music myself and it seems to hinder the music itself. Do you have any tips on mixing/production? Here's a couple examples of my work. My character theme for Axel (KH) My remix of "King Ghidorah" (Godzilla NES) from that contest. Please give both your opinion and some mixing advice. Thanks
  5. I totally meant to post this up here when it happened back in November but somehow completely forgot. *facepalm* In a nutshell; the mad metal genius that is Devin Townsend decided to livestream the creation of a brand-new song and document his creative process. To add to the fun he also agreed to limit himself to a 2 hour time period. Madness! I'm posting it here because there's every possibility that a lot of people on the site may well get a lot out of this, production-wise. The video itself is 4 hours long (most of the beginning is dead-air) so here's some timestamps (lifted straight from the description on the YT page, I take no credit for any of this upload!) 6:20 Introduction of stream team 1:46:10 Pre-production 1:54:34 Drums 2:07:40 Guitar 2:38:06 Piano 2:40:20 Acoustic guitar / 12 string with professional mic setup demonstration 2:46:44 Bass 2:58:42 Synth 3:00:38 War with the keyboard connection begins 3:01:32 Vocals: clean 3:26:46 Vocals: 2nd verse, dat vibrato 3:28:41 Vocals: screams, everyone gathers for the finale 3:32:55 More Geetars 3:35:18 Piano patch and quick mix 3:36:36 "Stars With No Click You Dick" premiere 3:41:35 Post session interview 4:00:23 Life Lesson Also; if you're not familiar with Devin Townsend's work; educate yoself!
  6. Hello everyone! So here's the thing. Through a series of mishaps and questionable purchases, I find myself in possession of no less than three decently powerful computers, two of which are custom built desktops and the remaining one being a new Toshiba C50-C laptop. They each have 8gigs of RAM and are all packing multi core processors (also, 2 are running Windows 10 while one desktop is still on Windows 7). I've been doing fine with just the one desktop for a number of years now, but I've lately found myself using more and more higher quality sample libraries along with more cpu-intensive plugins. Alone or in simple projects there's no issue, but I've noticed things starting to get pretty cramped in mid/large size projects and workflow/inspiration is starting to get stifled because of it. My question to y'all is this: Are there any effective ways that I can somehow link all these computers together to combine their powers? Or at least take advantage of them in someway so that I don't have good computers just sitting and collecting dust? I've heard of using Vienna Ensemble to link computers to make use of extra RAM and processing power, but the program is pricey and after last year's messes I'm a bit gun-shy on dropping another 300+ dollars if I can avoid it. Do any of you use this program? Would you say it's worth it? Are there any alternatives? For more info, I'm currently using one main desktop with a dual-monitor setup (and I've got 1 spare, shitty monitor). I primarily work in Reaper/FL (depending on what I'm doing) but I also own Bitwig, which I've tinkered with a little. I've messed with some linking functions that Reaper has, but found that they only work for Reaper's own plugins, so it's not really of use to me. Any thoughts are welcome, feel free to stream your conscious at me.
  7. Hi, I am brand new to the forums and recording (I have been messing around with Mixcraft 6 for the last few years, even manage to produce a few covers and originals). My question is: What is the standard for producing remixes. I have read the forums and watched tutorials and the main program that I have seen is FL Studios. Is there some specific stuff you can do in FL that you can't in other programs? (I have used a demo of fl years ago but only poked at it) It's also more affordable than the mainstream programs such as Logic and Pro Tools which I would understand why it's used the most. Also what is most used for mastering? Any help will be accepted Thanks! - Matt
  8. Might already be a thread about this but I have to ask. What is your stance on the loudness war? Sure, most of us out there don't mix our tracks to clipping/overcompression levels, but I bet most of us get the track sounding as good as possible - while being as loud as possible. There is a volume knob. Why not use that? Is it to fit in with other track volumes? It is just because its "common practice"? In some cases, are we slaves to what are considered good production practices? Does that cloud our judgement? What do you guys do?