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  1. Today
  2. This was simple, lovely and awesome! That bass was super clean and this was a treat to listen to! :)
  3. Grandfathered in, since this would be a Standards violation for how it leans on the samples vocals as the source tune connection. I wish the beats evolved more, because you gets the untz untz (not “units units”, you dumb phone, don’t autocorrect me!), and not much more. I’d have not had the beats sound out over the top of the vocals so much, but it’s a style. :-)
  4. Good expansiveness per mp’s usual. I’d argue the intro sounded the best, then the rest sounded dated, yet it’s a creative in terms of the arrangement. The autopilot drums for the closing section were disappointing, but for its time this track does stand apart from the original well, and even in comparison to the rest of the Radical Dreamers flood set.
  5. Sweeping, powerful and epic! This was a fantastic remix and really brings a strong set of emotions to the table emotionally, and I've never even played OoT!
  6. I really like the vibe and groove of this remix, it's super cool. I was definitely boppin my head along. Great job on this!
  7. There are some very cool lead synths going on in this remix, they are the highlight of this remix for me. This remix reminds me of the Gunstar Heroes soundtrack in a way. Excellent stuff!
  8. This remix definitely bursts with positive energy! Those drums are goin to town and this fits a racing game remix perfectly. Excellent job on this remix!
  9. The potential was there to further develop in some different directions, but the genre interpretation was fun. Beats were meaty, the production was spacious for its time, it’s a good rendition. Loved the sampled NES music intro; sounded extra ominous and VRC6-like!
  10. Around 50 seconds in, when those vocals came in along with that heavy hitting percussion, things definitely got kicked up a big notch! The ebb and flow this remix has is quite spectacular. This was very well done, bravo!
  11. For the early days, this is pretty solid. Though much of the instrumentation is rigid and dated, the arrangement has a ton of character, and the lead piano (not the left-hand part) and the organ in particular sounded strong. Very creative approach by mp!
  12. E for effort, as Saunders himself admits. Feels MIDI rip level with no depth to the sounds, and no meaningful transition between the two songs. A product of its time, the good ol’ days. :-)
  13. Hefty beats here that fill up the soundscape well. The saw lead’s too abrasive for me personally, but I’ll live. Cool to sample the “GO!” vox from the original. Some patience/restraint shown by not getting to the melody until later on, which helped this take stand apart. Didn’t realize how overlooked this Sonic 3 theme was; it was a great stage theme from a fun zone. :-) No stress playing that level back in the day!
  14. Good changing of the textures over time. The saw was the weak point, since it was very vanilla. Enjoyed the breakbeat loop thrown in there in the second half, which I’ve heard in other tracks. The dropoff at 4:35 was well done, with good bass writing followed by getting subtractive with the textures. Shows its age, yet has good arranging/interpretation fundamentals.
  15. I don't think I've heard any Ice Cap Zone remixes with a triplet time signature, so I did one. Still a lot of work to be done here, but let me know what you think of it so far. Ice Cap Skip And Slide [BETA].mp3
  16. Thank you so much for your comment, CJ! :) Unfortunately, not long after your listening to it I went back and listened myself, and it's come to my attention that this version is not the one originally attached to the e-mail submission for ESD. I had actually went back and redid the vocal mixing and production on all the other elements across the board, in the spirit of making it be beyond its album incarnation and more for the OCR front page. ...I hope at some point, some day, that updated, re-tuned version will come to light on OCR, but for the moment I'm glad you really enjoyed the album version of ESD. ^_^; If it does, I hope you revisit this tune as well. ♡
  17. I used to use a plug-in similar in appearance to Genny called YM2612 (free on kvraudio). My main issue with it is that it is not compatible with sample rates above 44.1kHz. I'm not sure if Genny has this issue. I also grabbed RYM2612 because with the free VGM player RYMCast, it is possible to port instruments from VGM into RYM2612. Matter of fact, this cover contains modified Shinobi instruments, while my cover of Better Off Alone (by Alice Deejay) is primarily modified Sonic 3 Ice Cap instruments. Also got RYM2612 for the legacy filter and ladder effect options, as well as the ability to bitcrush audio via audio routing (route your drum sample track to RYM2612 for DAC). It even has a DAC prescaler for custom compression amount. BTW if you ever wanna use Deflemask, RYMCast can output instruments for it. Again, drag and drop.
  18. In the event anybody listens to this track before it gets fixed, the youtube video and presumably the individual download link, are for the wrong version of the track. While the track was a marvel on its own being done in a span of one week, the amount of effort Angelique put into refining it into something greater is being missed with this version.
  19. I've decided I'd like to jump on for this one, too! As the kids say, I'm 'old', so given that, I'd like to claim Animal Crossing: Wild World.
  20. Yesterday
  21. There's not much that can be added on top of the stellar critiques you've received so far, and I won't bore you with technical FFT analysis and stats. Imma just tell ya how I feel about the arrange, and of course take it all with a bucket of salt cuz I'm nobody and this is just my unimportant opinion. It's refreshing to hear a take on 'Blizzard Buffy' that isn't the usual fast paced EDM or Metal. The 'meandering' nature of the piece is part of the charm, and I believe you've achieved a cohesive wintery aesthetic coherent with the theme of the album. The slow building intro and winding outro, on top of setting up the scene properly, also showcase an eye for worldbuilding and composition. As someone who both partake in and appreciate the work that goes into an audiodrama, I give ya props for going the extra mile and adding Buffy's stomps and groans to add context to the arrangement in a way that surely fits this 'filmscore' interpretation. Now let's talk address the elephant in the room, 3 times heavyweight champion: Mr Glockenspiel. While a fitting instrument choice to an Xmas theme, it has been processed in a way that boosts its natural resonance beyond what a human ear is designed to contain . It may or may not be due to the sample itself, but I suspect toning down the salad dressing on the ol' glock would remedy this small, if pivotal inconvenience. One thing that would greatly help this remix stand out, especially in regard to the genre you're going for, would be to work on strengthening bridges between parts of the track. The piece as a whole proves you've got the arrangement chops to make this a hit. But each transition feels like an afterthought, almost as if you were ice skating from one part of the source to the next. It's never jarring, but if you put the same care/thought into them as you did for the intro and outro, this could truly elevate the whole song. The bombastic middle section from 2:35 onwards sees the return of our favorite superhero, Captain Glockenspiel, which once again shatters my heart by dancing without a care on top of an entire orchestra that is trying its best to convey the source material. It's a bummer because you've clearly put all the stops for this part, and imho this is legitimately well done. But that repeating leitmotiv on glock should be a background dancer, not the vocaloid Diva it's trying to impersonate. I'd also push the thunderous percs back slightly, as they seem to impact overall dynamics, and to let the orchestra breathe so the source melody can properly dominate the soundscape during the fulcrum point, one of the only instance where the audience can hear your interpretation in an uninterrupted sequence. The last section before the outro features a kick that's (I'm guessing) intentionally simulating a heartbeat and its acceleration as the piece/fight reaches its conclusion. It feels estranged and anachronistic to the rest of the conventional orchestra instruments. Also its overpowering the lows, as any Trap kick should, except in this case the sample's character is clashing with an already busy composition while trying to compensate for the orch lows you didn't write. Otherwise, that section is a wonderful way to wind down before the outro. All in all, this is a captivating arrangement that confidently tells its story in a brave yet understated way. It only needs a little more love to reach its full potential, and I'm confident you'll get there in no time, with all the great feedback from remixers and staff alike. Gambare VQ!
  22. Seeing the amount of people that worked on this made my head spin a little. In fitting fashion, this remix is incredibly dense. This heavily sounds like a movie soundtrack, and every section of the remix could easily fit as a backdrop for a scene. Very good job by everyone who worked on this, excellent remix! :)
  23. That drone was living rent free in my cranium. This is one of those multi-faceted remixes that is somehow both calming and unnerving. It has a mystical peaceful soundscape with some trepidatious undertones. Excellent job on this remix! :)
  24. Synthwaaaaave! This is a nice mellow groove and what I like to consider on the cooler side of the synthwave spectrum. It has a solid vibe and the arrangement is very cool. Great job on this!
  25. That ever-changing warbling bass is super spiffy. This must have been an ordeal to arrange, there is so much going on musically! Excellent remix! :)
  26. This was an incredibly good rendition of Air-man's theme. I really enjoyed the bright and shiny lead, and the solo work was very inspired and fun. Excellent production and a fantastic vibe of a remix. great job on this!
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