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Showing content with the highest reputation on 10/15/2015 in all areas

  1. After discussing with ToN, we're probably going to go with the second option, with the following strategy. Let's use Kanto as the example: A remix would be written by an artist for Bulbasaur. Another artist would then take the Bulbasaur remix and use it as a guidepost to write a remix for Ivysaur. The idea would be to make an "evolved" version of the Bulbasaur remix. A little more intense or energetic, possibly bringing in other sources from the game. Another artist would then build off of the Bulbasaur and Ivysaur remixes and write the Venusaur remix. Again, more intense/energetic, possibly bringing in other sources. The same would be done for Squirtle and Charmader and their respective evolutions. Rather than 9 individual, unrelated remixes, we would have 3 sets of remixes that share thematic ideas. This gives the artists in the sets a chance to collaborate in fun and interesting way, while still having the freedom to bring their own ideas to each individual remix.
    4 points
  2. First off, not gonna run this because I have other things I need to focus on. So I'd be looking for a director that I can mentor through this as an "executive producer." The idea is Pokémon album in the same vein as The Eevee EP. The focus this time will be on the different starter Pokémon from each generation. There are about 18 starters right now in the core series (not counting Pokémon Yellow's Pikachu). The way I see it there are two ways to do this: We could do an 18 track album with one remix for each starter in all 6 of the regions featured in the core series so far. We could do a 9 track album with one remix for each starter and each of their evolutions (Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, Blastoise), and then do other regions as followups in the style of Vampire Variations or BADASS. I know ToN is interested in possibly running this, but if we do the second option, maybe we can get a couple of other directors to handle other regions in parallel. So while ToN runs the Kanto album, someone else could do Johto or Hoenn.
    3 points
  3. Much upvote +1. That's a potential 6 albums... making pokémon the most remix album'd series on OCR!
    2 points
  4. Kat

    Pokemon - A New Dawn

    https://soundcloud.com/katallen-12/pokemon-a-new-dawn Something I've been working on, and I finally have a WIP arrangement to show. I think I still have a few changes I'd like to make(and some improvements in general) before I call it finished. It incorporates a lot of themes from the Pokemon route themes along with some original parts(and a few other tidbits). Hope it's enjoyable!
    1 point
  5. Sure, but the remixes all still have to be good and polished. Can't just let the newbies go wild on the base evolution mixes. xD
    1 point
  6. This seems very close to the original track and might not fit the arrangement standards of OCR. The judges tend to look at submissions on how you made them with your own ideas, not just the quality of the performance or how good it sounds. It needs to have something that makes it stand apart from the original. It sounds great as it is, it does, but I didn't hear anything new and that's something the judges are going to look for.
    1 point
  7. good to hear you have seen awesome progress, keep at it, man!
    1 point
  8. Strangely enough, I like using compos to experiment *out* of my comfort zone sometimes. My Round 2 and Round 7 tracks were styles I don't usually write with. My Round 4 entry was more "me" in that it had dubstep, but even that one was mainly similar to the "me" you last heard -once- in late 2013 (metal + glitch in Gunstar Heroes), not the "me" today. TBH, the music I'm most comfortable writing is probably funky EDM, but I don't want to do that *all* the time, so I branch out into variations on dubstep, glitch, and cinematic sometimes too.
    1 point
  9. I wanted to thank everyone here in this community. It has been 18 months since I started working out and I never would have been able to do it except for you. I am almost unrecognizeable from beginning to end and I wish I had a before and after picture to show you but I only started taking pictures about 4 months ago and today I am so close to my goal. When I started, I was a fat kid weighing 230lbs who didn't workout ever. Now I still weigh 230 but my figure has dramatically changed. All my life, I said that I would never lift because it was boring, difficult, sweaty, and the results took too long. But if you remember, my brother got married at the end of June last year and I wanted to look good for it and I did 2 workouts everyday for 69 days in preparation. But after the wedding, I never stopped. I know that I don't have a clue on what I am doing. Basically, I just do the same workout over and over again till I reach a goal and then I switch to something different. I don't think I have the patience for following an effective plan but for what its worth, its working. I am in the best shape of my life by far, and I expect it to get even better. So thank you everyone and happy lifting!
    1 point
  10. Mod Review is when an actual Moderator (who was appointed by the Judges) gives a review, rather than any random member. They have explicit credibility with regards to understanding what makes a ReMix a good fit for OC ReMix. You mark "Mod Review" on a topic to tell them you want one, or you can message one of them and ask. Someone like Rozovian, XPRTNovice, or Gario is more active these days and could give you a review. OCR submission is simply a process to get the ReMix on the site. It usually takes about 9 months to a year to get something posted on the site. You can find the guidelines here: http://ocremix.org/info/Submission_Standards_and_Instructions
    1 point
  11. I'm interested in participating!
    1 point
  12. Just chiming in to say that holy balls yes I would go ham on this. <3 <3 <3 I would be ecstatic to do either Bayleef, Blaziken, Infernape or Emboar. xoxoxo
    1 point
  13. Unfortunately, most of RBY's locations aren't really themed towards types. You could make the argument that the various city's respective Gyms could be used like that, but that idea doesn't work for GSC and later games, where there aren't always Gyms that cover Fire, Grass and Water types. You could use Cinnabar Island for Charmander, and then either the Surfing theme or Cerulean for Squirtle, and then either Viridian Forest or Celadon City for Bulbasaur. Gen 2 (Gold, Silver and Crystal) are going to be hard, as there are no Gyms for Fire, Water and Grass. And there aren't really any areas that could fit Fire and Grass themes. There's lots of Water ones, though, like the surfing theme,. Gen 3 is easier, as you have Lavaridge City for Torchic, Sootopolis for Mudkip and a few other areas that can easily be connected to Grass for Treecko. But not Fortree City. It may be a city of treehouses, but it's also home to the Flying type Gym. Gen 4 gives you lots of options. Turtwig, like Eterna Forest and Eterna City (day or night versions), Pastoria for Piplup and a few locations for Chimchar. Gen 5 gives you Striaton City, which has the first Gym with variable types. Depending upon your starter, the Gym Leader changes to have an advantage. Could be goof for any of the three. Plus, there is a Water-type Gym in Humaliu City (from Black 2 and White 2). Gen 6, is kind of restrictive. There's only a Grass Gym as well as Santalune Forest, but not many areas that would really apply towards Fire and Water themes. The only really Water-themed place is Azure Bay. Just some ideas in case any one was wondering where to start.
    1 point
  14. This is a good start, but there are definitely some things to look into. If you listen more closely at 0:24 and 0:37 for example, notice how the notes on the violins and/or violas is detached. A real violinist would keep the bow on the strings when playing a long phrase. What you had at 0:30-0:31 was a good example of how I would recommend the notes at 0:24 and 0:37 be executed. Similarly, in other spots where such notes are detached, it's worth trying to overlap them. I mentioned these two spots because they were the most obvious, but there are probably other spots that you should check. At 0:41, the piano that comes in feels dry. In other words it sticks out too much. I can somewhat hear a midrange reflection indicating that you do have reverb on it, but having a touch of low-mids reflections in the reverb would help glue it into the mix better. You might be able to accomplish that by lowering the Low Cut on the reverb a bit. You can also improve this further by having the piano play actual chords. At 1:36, the piano is somewhat competing with the brass. The brass sounds like it's supposed to be "softly" leading (meaning without the "blatty" tone), so maybe you can slightly lower the velocities on the piano by the same amount at 1:36 - 1:57 and slightly raise the velocities on the brass. Good transition at 2:02 with the harp roll, and I like the textural development from 2:02 to 2:44. It helped accent the descending arp to use that xylophone/marimba and use some more-active low-end percussion. Cool chord progressions. At 2:44, I hear more of those detached violin+viola notes, so try overlapping them more to make a more natural phrasing. ----- Overall, you do have a pretty good understanding of using automation to add swells to your longer notes, and for the most part the reverb is pretty cohesive. Production-wise, the mixing is a little distant, but is on the right track IMO. Just some minor balance issues with the brass+piano, the piano sticking out of the mix a bit too much at 0:41 (maybe have it play chords, too?), and some more major issues with the detached high strings notes wherever they should be more overlapped, such as 0:24, 0:37, and right after 2:44. Arrangement-wise, this follows the original pretty closely, but you did add an original intro and expand on each section in the original. Based on the straightforward arrangement and good (but not great) mixing, I would definitely recommend getting a Mod Review before submitting this to OCR. It's getting there, but I do believe it's borderline. ----- As for "EBU128", I wouldn't worry too much about it. If your music currently sounds good to you, keep mixing the way you're doing it. I have never heard of "EBU128" until a few weeks ago, and I've never used it. I still turned out fine.
    1 point
  15. Interesting observation you have there. Not sure I agree with you, but you have some points. I can see that a lot of us use the same equipment and instruments (probably because we're all in the same prosumer range) and of course all of us are also influenced by a lot of the same music: game music. That's why we are here on OCR . Using the same game that uses the same genre across its maverick themes would probably cause the tracks to be a bit similar. As for my own tracks, yeah, they sound like me even though they are in different genres. But if I would compare it to Eino's or Tuberz' tracks they are different too, with Tuberz having a bias to guitar oriented rock and Eino a preference for complex cerebral arrangements. So from a production perspective they might have the same production values (mixing, loud, compression, etc), but if you look/listen deeper I think you can quite clearly identify each person's own style. Anyway, interesting observation to ponder on
    1 point
  16. Hey Damned, do I speak to you specifically about the album cover or is it a group input thing? I don't want to flood the thread with WIP's if it's unnecessary. Unless the community doesn't mind that kind of thing. EDIT: Ps I did a quick doodle/sketch of the updated concept. see what you think. I'm hoping that Dragon Warrior and Open Championship golf will get claimed because otherwise that side of Iwata will be rather empty...
    1 point
  17. I really wish 2010 Moseph had actually gotten around to doing that Schenkerian analysis of the Mario 1-1 music ...
    1 point
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