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  1. --STAFF – Project Creator: Thomas Neil Project Director: The Nikanoru Co-Director: TBA Assistant Director: TBA Visual Artists: Geo-Dragon, Etzaen, Mike Ramanauskas Web Design: Starphoenix Project Email: lylat.system.clear@gmail.com ------- Current Remixers: The Nikanoru, DS394, TheChargingRhino, classic_gamer_76, Jay Thomas, Slimy, Trev, bLiNd, Starphoenix, CrimsonCobalt, Thirdkoopa, JulienMulard, Etzaen, Siolfor the Jackal, Pichu's Dad, Your_Face, XPRTNovice, YoshiBlade, Deedubs, CmacProductions, GCJ, Smittenden, Afilion Current Performers for Collaboration: The Nikanoru - male vocals, acoustic guitar DS394 - basso profundo (male vocals), piano, bassoon classic_gamer_76 - synthesizer Theory of N - alto / tenor saxophone Trev - violin Pichu's Dad - vocal, acoustic / electric guitar, banjo, clarinet, bass (electric), harmonica, alto / tenor saxophone M_Blacki - electric guitar / bass, synthesizer, drum sequencing JohnStacy - (French) Horn TSori - trumpet Audio Support / Sound Design: Jorito Your_Face ad.mixx Afilion Mastering Support TBA Quick Reference for project status or source track research: Project Overview --WHAT WE NEED— We are looking for the following support (thanks to Odai for swiping this idea from the Ocarina of Time project and thanks to Theophany for the original idea): *A Co-Director to assist me in the qualification and review of the music and audio for this project. I need someone with past experience on working with OCR and with the final production of a project, as I have only limited experience in this area. *POSITION FILLED* *Arrangers/Remixers to conceptualize and complete remixes. This is where the bulk of the work will be. Brand new or experienced veteran, anybody who would like to take part is welcome. Voice Actors to bring life to the characters in our audio narratives. If you think your voice would be perfect for one of the available roles, drop us a PM or email! Performers who are experienced with any type of instrument and have a high-quality recording setup. Sometimes live is better, so anyone willing to lend a hand to a fellow musician short an instrument or skill would be appreciated. Sound Designers/Audio Support interested in mixing and sound design for the project. Ideally, we would like folks who are willing to provide support and/or collaboration with Remixers who are new or inexperienced at mixing. Mastering Support for bringing the final WAVs into coherency and giving the final touches to tracks before final submission. I have no experience mastering and so I'm asking for someone(s) who is(are) willing to dedicate a little time (okay, a lot of time) to help us get the album through one of the final hurdles. *POSITION FILLED* Anyone who is interested in helping in any one of these areas, please let me know. --ALBUM CONCEPT— First, a special 4-Arwing salute goes to Thomas Neil, who originally came up with the idea of building a Star Fox album in time for Star Fox’s 25th anniversary. He would have been the director for this project, but life became more complicated for him, so he was unable to give the project the commitment he thought it deserved. I thought it would be a shame if this one-only timing for the album fell apart, so I volunteered to bring his idea to light. I have always believed that Star Fox is the flight simulator for everyone who doesn’t like flight simulators. I remember playing the first game, years ago, and being fascinated with the SUPER HIGH TECH 3D POLYGON GRAPHICS, the ‘smooth’ play control, and the choice of different routes to take to reach the final goal, depending on the difficulty chosen. I’ve played other flight simulators, but none have given me the same thrill as Star Fox. Seven games and almost 25 years later, Star Fox has become a respected Nintendo franchise. We had a goal to put together a two disc set of 14-17 songs per disc, featuring a showcase of what we would hear flying around as Fox McCloud. Due to my own life complications, this project timeline was extended past the point where we could release it before Star Fox's actual 25th anniversary of release; now, instead of simply a tribute, we are focusing on the concept of the narratives and music: To celebrate the Star Fox series, we are putting together a tour of the Lylat System from Corneria to Venom to give this Solar System a little bit of the Star Fox experience, All tracks from all games are open and there are no genre restrictions. The deal for the album concept is one track per area on a course between Corneria and Venom. One exception to this is tracks from Star Fox Adventures. A maximum two tracks can be claimed from this game, as I don’t want the listener to spend too much time on Sauria; that being said, if we get more, we may accept them as bonus tracks. --AUDIO TRACKS-- To add a little spice to our journey through the Lylat System, we have put together a series of audio tracks throughout the album to guide our listeners a little closer to the Star Fox experience. We are gathering talented voice actors to play the main characters from Star Fox as they fly through the Lylat System, growing closer to the final goal of reaching Venom to battle Andross. If you're interested in voicing a character, let us know! Audio Project Team The Nikanoru classic_gamer_76 TheChargingRhino YoshiBlade Cast List Fox McCloud: (TBA) Falco Lombardi: Slippy Toad: Purple Perpetrator Peppy Hare: Krystal: TheChargingRhino General Pepper: The Nikanoru Wolf O'Donnell: classic_gamer_76 Leon Pawolski: Pigma Dengar: Andrew Oikonny: Andross: The Nikanoru --CURRENT TRACKLIST-- Red = track claimed, no WIP (0% overall) Purple = draft WIP submitted (1%-49% overall) Orange = substantial WIP submitted (full arrangement, 50%-90% overall) Blue = finished WIP submitted (only final review left, 90-99% overall) Green = Final WAV submitted (all done, 100%) DS394 feat. Jay Thomas - Opening Theme - Star Fox 64 - Lylat Legacy Trev - Menu Select/Stage Clear - Star Fox 64 - ??? TheChargingRhino, classic_gamer_76, Pichu's Dad - Records 1 - Star Fox 2 - Cornerian Hall of Fame TheChargingRhino, classic_gamer_76, DS394, The Nikanoru - Corneria - Star Fox - SCRAMBLE CmacProductions - Attack Carrier (Corneria Boss) - Star Fox - ??? **Audio 1: All Ships Check In Asteroid Belt or Meteo - Star Fox 64 - OPEN CLAIM DS394, The Nikanoru - Sector X - Star Fox 64 - ??? JulienMulard - Aquas - Star Fox 64 / Command - Submarine Bio-Warfare Afilion - Titania - Star Fox – Titanic Beach **Audio 2: Pigma's Message Katina - Star Fox 64 – OPEN CLAIM Fortuna - Star Fox – OPEN CLAIM Etzaen - Eladard - Star Fox 2 - ??? **Audio 3: Distress Call Cole Train, DS394 - Sauria - Star Fox Assault - ??? classic_gamer_76, Slimy - Inside Krazoa Palace (Sauria) - Star Fox Adventures - ??? Smittenden - Boss C – Star Fox 64 - ??? **Audio 4: Beware the Black Hole Disc 2 - Venom GCJ - The Awesome Black Hole - Star Fox - Impending Abyss ad.mixx - Sector Y - Star Fox – Dogma Deedubs - Space Armada/Sector Z/Sector Y - Star Fox - Star Skirmish: Attack on the Armada **Audio 5: Against Star Wolf CrimsonCobalt - Star Wolf - Star Fox 64 - Can't Let You Do That! GCJ - Zoness - Star Fox 64 - You Disrespectful Whelps Starphoenix - Macbeth - Star Fox - Cyber Warfare Siolfor the Jackal - Sector Z - Star Fox 64 - ??? YoshiBlade - Boss A - Star Fox 64 - ??? **Audio 6: Approach to Venom Thirdkoopa - Area 6 - Star Fox 64 - In A Distant Region Slimy - Venom Orbital / Venom Base - Star Fox – Surprise Attack! **Audio 7: The Final Confrontation XPRTNovice - Andross (Brain) - Star Fox 64 - ???? **Audio 8: Job Well Done Slimy - various Star Fox themes - Star Fox, 64, Assault, Zero - Ode to Star Fox ***Please note that a complete WIP is now required for new claims*** --DEADLINES— First Deadline: January 1st, 2017 - CLEAR Second Deadline: April 1st, 2017 - CLEAR Third Deadline: July 1st, 2017 - CLEAR Fourth Deadline: October 15th 2017 - CLEAR Fifth Deadline: January 1st 2018 - CLEAR Sixth Deadline: April 1st 2018 - CLEAR Seventh Deadline: July 1st, 2018 (director's life becomes complicated, time passes) NEW IMPROVED FINAL, FINAL, FINAL DEADLINE: April 30, 2019 If you make a claim you can’t fulfill, we would much rather you tell us then wink out of existence on us. If we don’t hear from you within two weeks after deadline, we will have to release your claim. ---------- ALL SHIPS CHECK IN AND PREPARE TO SCRAMBLE!!
    2 points
  2. Ok so this is the official debut of my group The Travelers, a supergroup of some amazing musicians and arrangers (including the likes of Doug Perry, Mklachu, Jordan Chin, Ian Martyn, just to name a few) who play Euro-folk arrangements of game music. I had the pleasure of being able to arrange Kokiri Forest into an Irish Jig style and to feature my awesome group The Travelers. I combine Traditional Irish music with what most would call modern, contemporary Irish styles (kind of like you hear from Mumford and Sons). Anyway, I really would love feedback on the piece from all of your great remixers out there ;).
    2 points
  3. Just be mediocre at all of your instruments. Seems to work for me.
    2 points
  4. Thanks everyone for the kind words! Back then I was using a Frankenstein kit of various samples from Superior Drummer 2, more specifically, Cymbals from Metal Foundry, Snare and kick from Metal Machine, and toms and extra snare from the stock Avatar kit.
    2 points
  5. I'm not a hugely diverse instrumentalist but I have picked up a number of mostly string instruments over the years. Each week I work on bass, double bass, guitar, keyboard and shakuhachi Prioritize your practice time and keep a weekly log of time spent on each of them. Your main instrument should be given the most time each week and don't worry too much if you can only get 15-30 minutes at a time on some of the instruments you are learning. Figure out how much time you can spend practicing each day and divide from there. If you wind up with something nuts like 10 minutes per instrument once a week then yea you are probably over doing it. If you're your own teacher for the instrument then take one idea, piece, melody, scale, mode etc. each week and play something from it across all of the instruments you know. This is a lot more fun and useful than practicing individual repertoire for each instrument. For example, this week i want to improve on improvising in Locrian so I improvise on Locrian across everything I can. If i'm working on a remix, I play the source tune, or pieces of it, across everything I can before I actually rearrange it. Before you do anything crazy like give up on videogames try managing your productivity with a free app called Habitica. It turns your accomplishments into an RPG where you can get gold and exp by working towards the goals you set then allows you to set your own rewards and who says an hour of gaming can't be one of them? However, if there's no gold, no gaming. .
    2 points
  6. I'm not really a multi-instrumentalist but I do a variety of things in general. Currently taking ballet lessons and working out so I can stop being fat. I have a kid and a full-time job, so I'll tell you how I find time to do stuff. 1. I don't do the stuff I already know how to do so I can "stay in practice." I learned how to play guitar and now I almost never play guitar. Hahaha. 2. I wake up at 4am. Yes, it sucks. 3. I didn't bother learning to play all the other instruments. I know it sounds like the lazy man's answer BUT, you may be interested to know that I have composed for a variety of orchestral instruments for a concert and I don't know how to play any of them. All you NEED to know is what clef to use and what the highest and lowest notes they can play are. And with just that info, I managed to compose a concert for a piano, cello, violin, timpani, drumset, clarinet, and some other stuff that I don't remember. Don't I sound awesome! I hope that helps a bit. Of course, if you WANT to be able to play all the instruments you compose for, you should do it and just accept that it takes time. The only other piece of advice I have is... 4. Give up video games. But there's no god-damn way THAT'S gonna happen, right?
    2 points
  7. You need to be signed in to the forums to see Off-Topic.
    2 points
  8. Just puttin' it out there, I'm available as a performer on piano (or bassoon, or basso profundo, if you really need one :P)
    2 points
  9. I guess I can claim Sector X as I already have the WIP of it. Errrm... I kinda wanted to claim Corneria, but my track is pretty short tho:
    1 point
  10. Ambitious! I've PMed you on this. Done. Welcome aboard!
    1 point
  11. Sounds good to me. Can I claim 'Inside Krazoa Palace' from Star Fox Adventures? :3
    1 point
  12. This particular saga is ended; Brandon has requested removal of his mixes from OCR, and we have decided that it makes sense, given his continued reluctance to admit any wrongdoing and continued insistence that we are in some way at fault / corrupt / whatever. Put frankly, I don't trust him, I don't believe he learned anything from any of this, and I believe he'd just do it all over again in a heartbeat the next time something came up that he didn't like, didn't understand, misinterpreted, etc. As much of a fan as I am of the music he personally has released via OCR, which we have stood behind, and the albums he has coordinated... if I'm taking time away from my daughters to work on OCR, it has to be for the music, for the site, and for the community, not for the twisted ego & paranoia of a single artist intent on stirring up drama, baiting people, making unfounded accusations, etc. I am willing to endure quite a bit for the betterment of OCR, and I realize that not ALL of the tasks that I'm responsible for are going to be fun, or enjoyable, or without controversy, but I cannot be expected to indefinitely babysit the fragile ego/psyche of someone who continuously makes bad faith accusations without evidence and sees no fault in his own actions, not to mention a LONG history of claims of harassment by other community members, abusive behavior on the forums, etc. We will be mailing FF3 artists as well as collaborators who have worked with Brandon on posted mixes, as those will remain on the site unless a consensus decision to remove is reached by all parties. Existing published albums are unaffected by this process. It's sad, but my goodness... I can't be expected to have unlimited patience and tolerance, nor can our staff. Long time coming. Time to move on.
    1 point
  13. Hello everybody. It's been a long time until I post something. I tried this tonight with african samples. Absolutely not perfect but I liked making this. I this that everybody knows the original track!!
    1 point
  14. Yeah, I dig the vibe you've got going on. Definitely cool sounding. First thing that sticks out to me is that the climax of your buildups are clipped pretty heavily which is the result of being too loud, basically. Once everything gets heavy around 0:54, the only thing that remains distinct is the kick and hat. Everything is super muddy and in serious need of some EQ'ing; cut out those unnecessary frequencies and make sure everything has its own place in the soundscape. Very subtle panning could help a bit too. As far as arrangement goes, the source itself doesn't have much substance but you could derive some sense of melody from it and potentially throw a lead over what you've got that would help vary things up and add a bit more excitement. Looking forward to hearing what you do with this dude, definitely a solid start.
    1 point
  15. Been a long time since I picked up an N64 controller, but memories of this game come through very clearly. Link was always my favorite, but few could defeat me with the 'Chu. I think glasfen has said pretty much everything I would say on this. The only thing I would add it that it doesn't sound mixed quite right - I want to say compression, but I don't know my terminology enough to advise you properly here. Perhaps someone like timaeus222 or Rozovian could give you better advice here. I always find it interesting when someone can take a short loop and turn it into a full remix. This sounds great!
    1 point
  16. Solid start. Very different vibe than the original, which is always refreshing. The source is simple and repetitive, which makes originality difficult. I would recommend some drops, bends, solos, or a bridge and/or key change to keep things fresh. Adding one or two more SFX would be cool, especially if used (sparingly) in one of these change-ups. There's a lot of room for play here. Great source material. Definitely overlooked, as you noted.
    1 point
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