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Showing content with the highest reputation on 02/25/2017 in all areas

  1. DarkeSword

    Nintendo Switch

    Nintendo's announced their new console, the Nintendo Switch (formerly known as "NX"). Looks like a home/portable console hybrid! Very cool! Press release:
    1 point
  2. https://www.patreon.com/GeoffreyTaucer I have a Patreon! This has nothing whatsoever to do with games or music; I'll be making juggling videos. These will be highlight reels, tutorials, and blooper reels. So if you want to watch me play with my balls and perhaps learn to play with your own balls, swing by, check it out, and possibly throw me a few bucks. My first video (a highlight reel of some of my recent practice sessions) should be going up in the next day or two.
    1 point
  3. In 2010 I started work on a video game. It was going to be a SNES game made in the same style as Tales of Phantasia. The visual style was going to be similar as far as environments and backgrounds go, but the character and enemy designs would be done differently. For this game, I had a synopsis completed that was actually somewhat solid. I had a small team that would work on the project. We were all dedicated and would work in our free time, since we were also young and money wasn't the biggest problem yet. I had myself working on writing, music, and sound design. My sister, who is a professional artist would do character and enemy design, as well as a little bit of other visual assets. I had two other artists who would do other visual assets. I had 3 programmers, and a few other people. The team wasn't the biggest, but it was a little smaller than the team that worked on Super Mario World. We also weren't aiming to make a game really quickly. It would be a process we worked on over 5-10 years, since it was on a volunteer basis and used as a fun project to learn new things about game design. My sister had already worked on manga, and did work in that style, so this would be a project in animation. The programmer had already worked on games before, and is actually a successful game designer now. At the time he had only worked in small scale 2d and 3d games, but never a large scale 2d game. I had never done a full soundtrack. The project was declared a failure when the team left the project. It wasn't apathy that killed it, the people were dedicated. It was things like having to take on a second job because of hard times, taking on more responsibility at school, other things like that. The team gradually thinned out until it was just my sister and I. At that point, I started two side projects that would allow development to still happen and things to be done, but not directly in the development of a video game. I would flesh out the story and add much more detail, to make it able to stand on its own. I would convert the story into a novel and a manga. As I got to writing, the story stopped making sense since there were suddenly a lot of holes to fill in. For example, the journey from one side of the world to the other took a while in game time, but only a sentence in novel form, and was very dull and uninteresting. By converting it into a novel, the story changed significantly and I started to enjoy where it was going. However, there was suddenly a huge hole in the middle because what was there originally no longer made sense. It is here that I got stuck, and I haven't touched the story much since 2014. What I have here is the prologue from the novel. If I fill in the gaps, I could finish this novel somewhat quickly, however, lack of time, motivation, and other things have caused it to fall into the land where things never get finished. I am posting the prologue here to see two things. One, if my writing is worth anything, and also to see if people would be interested in continuing reading. If you are interested, message me and I'll send you more to read. Click here to read a pdf of the prologue. Thank you for reading this long write up, and also if you chose to read the prologue. I am open to suggestions if you have any thoughts as to what I should do with it.
    1 point
  4. Yeah, this post comes off as a bit of a humblebrag, there. Absolute pitch, while certainly useful, is actually fairly common among more accomplished musicians, as a whole. It's useful to have, but you can still make due musically if you don't have it. On an interesting note, it's also something that people can have 'fall out of tune' over the years, too, so it's not something you want to overly rely on (my absolute pitch, for example, has fallen about a step flat over the years, as reproducing a 'G' often comes out as a 'F#' - a bit of stealth braggin' done right, there!). As far as your post, though, that sounds more like decent relative pitch, not absolute pitch, which is actually a skill you MUST have in order to be a decent musician. Virtually everyone utilizes relative pitch to a certain extent when they compose and arrange, and if someone doesn't use it well it's something that can be taught (perfecting it is something conservatories and universities focus on for the first year or so of education). It's not rare - it's something that's a requirement if you are to be a musician, at all. It's pretty strange to come on to a board for people who've dedicated much of their time to rearranging video game music and boast that you can recreate music just by listening to it (and comparing that skill to Mozart, who wrote his first opera at age 12). I'm half thinking that you're joking, because that's a pretty silly thing to do - it's like bragging to other fish in the ocean that you can swim. Just sayin', is all.
    1 point
  5. Wow. Crazy to think that three years have passed since this was released.
    1 point
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