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Showing content with the highest reputation on 05/10/2017 in all areas

  1. @The Imposter has now claimed The Awesome Black Hole. Welcome aboard! 3 tracks to go! Now you can REALLY drop the mic. Which mic did you get? No, not yet - I still haven't had a chance to sit down and figure out how I want this to work, let alone write any sort of script. Since quite a few folks are asking about this, I guess I better get on it. Record it, duplicate the track, then hard-pan each track left and right. You can do stereo pretty good this way.
    2 points
  2. --STAFF – Project Creator: Thomas Neil Project Director: The Nikanoru Co-Director: TBA Assistant Director: TBA Visual Artists: Geo-Dragon, Etzaen, Mike Ramanauskas Web Design: Starphoenix Project Email: lylat.system.clear@gmail.com ------- Current Remixers: The Nikanoru, DS394, TheChargingRhino, classic_gamer_76, Jay Thomas, Slimy, Trev, bLiNd, Starphoenix, CrimsonCobalt, Thirdkoopa, JulienMulard, Etzaen, Siolfor the Jackal, Pichu's Dad, Your_Face, XPRTNovice, YoshiBlade, Deedubs, CmacProductions, GCJ, Smittenden, Afilion Current Performers for Collaboration: The Nikanoru - male vocals, acoustic guitar DS394 - basso profundo (male vocals), piano, bassoon classic_gamer_76 - synthesizer Theory of N - alto / tenor saxophone Trev - violin Pichu's Dad - vocal, acoustic / electric guitar, banjo, clarinet, bass (electric), harmonica, alto / tenor saxophone M_Blacki - electric guitar / bass, synthesizer, drum sequencing JohnStacy - (French) Horn TSori - trumpet Audio Support / Sound Design: Jorito Your_Face ad.mixx Afilion Mastering Support TBA Quick Reference for project status or source track research: Project Overview --WHAT WE NEED— We are looking for the following support (thanks to Odai for swiping this idea from the Ocarina of Time project and thanks to Theophany for the original idea): *A Co-Director to assist me in the qualification and review of the music and audio for this project. I need someone with past experience on working with OCR and with the final production of a project, as I have only limited experience in this area. *POSITION FILLED* *Arrangers/Remixers to conceptualize and complete remixes. This is where the bulk of the work will be. Brand new or experienced veteran, anybody who would like to take part is welcome. Voice Actors to bring life to the characters in our audio narratives. If you think your voice would be perfect for one of the available roles, drop us a PM or email! Performers who are experienced with any type of instrument and have a high-quality recording setup. Sometimes live is better, so anyone willing to lend a hand to a fellow musician short an instrument or skill would be appreciated. Sound Designers/Audio Support interested in mixing and sound design for the project. Ideally, we would like folks who are willing to provide support and/or collaboration with Remixers who are new or inexperienced at mixing. Mastering Support for bringing the final WAVs into coherency and giving the final touches to tracks before final submission. I have no experience mastering and so I'm asking for someone(s) who is(are) willing to dedicate a little time (okay, a lot of time) to help us get the album through one of the final hurdles. *POSITION FILLED* Anyone who is interested in helping in any one of these areas, please let me know. --ALBUM CONCEPT— First, a special 4-Arwing salute goes to Thomas Neil, who originally came up with the idea of building a Star Fox album in time for Star Fox’s 25th anniversary. He would have been the director for this project, but life became more complicated for him, so he was unable to give the project the commitment he thought it deserved. I thought it would be a shame if this one-only timing for the album fell apart, so I volunteered to bring his idea to light. I have always believed that Star Fox is the flight simulator for everyone who doesn’t like flight simulators. I remember playing the first game, years ago, and being fascinated with the SUPER HIGH TECH 3D POLYGON GRAPHICS, the ‘smooth’ play control, and the choice of different routes to take to reach the final goal, depending on the difficulty chosen. I’ve played other flight simulators, but none have given me the same thrill as Star Fox. Seven games and almost 25 years later, Star Fox has become a respected Nintendo franchise. We had a goal to put together a two disc set of 14-17 songs per disc, featuring a showcase of what we would hear flying around as Fox McCloud. Due to my own life complications, this project timeline was extended past the point where we could release it before Star Fox's actual 25th anniversary of release; now, instead of simply a tribute, we are focusing on the concept of the narratives and music: To celebrate the Star Fox series, we are putting together a tour of the Lylat System from Corneria to Venom to give this Solar System a little bit of the Star Fox experience, All tracks from all games are open and there are no genre restrictions. The deal for the album concept is one track per area on a course between Corneria and Venom. One exception to this is tracks from Star Fox Adventures. A maximum two tracks can be claimed from this game, as I don’t want the listener to spend too much time on Sauria; that being said, if we get more, we may accept them as bonus tracks. --AUDIO TRACKS-- To add a little spice to our journey through the Lylat System, we have put together a series of audio tracks throughout the album to guide our listeners a little closer to the Star Fox experience. We are gathering talented voice actors to play the main characters from Star Fox as they fly through the Lylat System, growing closer to the final goal of reaching Venom to battle Andross. If you're interested in voicing a character, let us know! Audio Project Team The Nikanoru classic_gamer_76 TheChargingRhino YoshiBlade Cast List Fox McCloud: (TBA) Falco Lombardi: Slippy Toad: Purple Perpetrator Peppy Hare: Krystal: TheChargingRhino General Pepper: The Nikanoru Wolf O'Donnell: classic_gamer_76 Leon Pawolski: Pigma Dengar: Andrew Oikonny: Andross: The Nikanoru --CURRENT TRACKLIST-- Red = track claimed, no WIP (0% overall) Purple = draft WIP submitted (1%-49% overall) Orange = substantial WIP submitted (full arrangement, 50%-90% overall) Blue = finished WIP submitted (only final review left, 90-99% overall) Green = Final WAV submitted (all done, 100%) DS394 feat. Jay Thomas - Opening Theme - Star Fox 64 - Lylat Legacy Trev - Menu Select/Stage Clear - Star Fox 64 - ??? TheChargingRhino, classic_gamer_76, Pichu's Dad - Records 1 - Star Fox 2 - Cornerian Hall of Fame TheChargingRhino, classic_gamer_76, DS394, The Nikanoru - Corneria - Star Fox - SCRAMBLE CmacProductions - Attack Carrier (Corneria Boss) - Star Fox - ??? **Audio 1: All Ships Check In Asteroid Belt or Meteo - Star Fox 64 - OPEN CLAIM DS394, The Nikanoru - Sector X - Star Fox 64 - ??? JulienMulard - Aquas - Star Fox 64 / Command - Submarine Bio-Warfare Afilion - Titania - Star Fox – Titanic Beach **Audio 2: Pigma's Message Katina - Star Fox 64 – OPEN CLAIM Fortuna - Star Fox – OPEN CLAIM Etzaen - Eladard - Star Fox 2 - ??? **Audio 3: Distress Call Cole Train, DS394 - Sauria - Star Fox Assault - ??? classic_gamer_76, Slimy - Inside Krazoa Palace (Sauria) - Star Fox Adventures - ??? Smittenden - Boss C – Star Fox 64 - ??? **Audio 4: Beware the Black Hole Disc 2 - Venom GCJ - The Awesome Black Hole - Star Fox - Impending Abyss ad.mixx - Sector Y - Star Fox – Dogma Deedubs - Space Armada/Sector Z/Sector Y - Star Fox - Star Skirmish: Attack on the Armada **Audio 5: Against Star Wolf CrimsonCobalt - Star Wolf - Star Fox 64 - Can't Let You Do That! GCJ - Zoness - Star Fox 64 - You Disrespectful Whelps Starphoenix - Macbeth - Star Fox - Cyber Warfare Siolfor the Jackal - Sector Z - Star Fox 64 - ??? YoshiBlade - Boss A - Star Fox 64 - ??? **Audio 6: Approach to Venom Thirdkoopa - Area 6 - Star Fox 64 - In A Distant Region Slimy - Venom Orbital / Venom Base - Star Fox – Surprise Attack! **Audio 7: The Final Confrontation XPRTNovice - Andross (Brain) - Star Fox 64 - ???? **Audio 8: Job Well Done Slimy - various Star Fox themes - Star Fox, 64, Assault, Zero - Ode to Star Fox ***Please note that a complete WIP is now required for new claims*** --DEADLINES— First Deadline: January 1st, 2017 - CLEAR Second Deadline: April 1st, 2017 - CLEAR Third Deadline: July 1st, 2017 - CLEAR Fourth Deadline: October 15th 2017 - CLEAR Fifth Deadline: January 1st 2018 - CLEAR Sixth Deadline: April 1st 2018 - CLEAR Seventh Deadline: July 1st, 2018 (director's life becomes complicated, time passes) NEW IMPROVED FINAL, FINAL, FINAL DEADLINE: April 30, 2019 If you make a claim you can’t fulfill, we would much rather you tell us then wink out of existence on us. If we don’t hear from you within two weeks after deadline, we will have to release your claim. ---------- ALL SHIPS CHECK IN AND PREPARE TO SCRAMBLE!!
    1 point
  3. Recently, a mix I posted back when I knew very little about production was just recently reviewed by the judges, and I'm fixing the issues that were prevelant. Knowing what I know now, I hope I can fix all the issues and resubmit it. Reviewed Mix: New Mix (In fixing progress): The Boss is Back in Town ReMix Source: If anybody could compare the original to the new remix and see if you think I improved on the judges critiques or not, that would be awesome. Thanks to anybody offering insight! (I'm not done with arrangement or production just yet.)
    1 point
  4. The ThaSauce thread is already up. So if something bad happens to me or my internet connection, the round can still start. Only admin's can see the thread and source yet. Hopefully HoboKa doesn't abuse this advantage to create an OC-worthy song. For me, even if I would use this advantage I would still end up with the wooden spoon.
    1 point
  5. Well done to everybody! Good number of votes this time. I've already got a source picked out for this one, should be fun!
    1 point
  6. I'm fine with getting last place again (I almost expect it these days). I noticed people didn't catch on to some of the subtleties though. For example, the bass part is actually an original tune I harmonized (to an extent) with the original melody and the Hi-hats and cowbell parts (while not that obvious) are actually very wild. I'm probably going to work on this tune and refine it. Thanks for the criticisms though. I also meant to say Futaba's Tomb from Persona 5 but mispronounced her name. That game is awesome and I've been playing it a lot lately.
    1 point
  7. Very enjoyable longform symphonic rock track, good performances to add some extra life into it. There's a small harmonic wart with the organ at 1:47 when transitioning between parts. That's about the only thing I personally object with the track, I see a bunch of production crits but my ears were not bothered by the production. I like the variety of the instrumentation and keeping everything fresh for the whole duration is an cool achievement. It really sounds quite effortless actually. The track also has a very strong sense of forwards drive, which is nice, it constantly feels like it's going somewhere. It's also interesting that the parts do not differ greatly from another, and since everything else is clicking, this emphasizes the sense of forward momentum.
    1 point
  8. There's no inherent Standards problem with an arrangement having a bunch of themes pieced together. Obviously, MindWanderer made the case that he felt too many of the transitions were abrupt, but I just flatly disagreed. The awkward jumps at 7:52 and 9:02 didn't pull this down to NO for me due to literally everything else before it flowing smoothly to me. This just sounds like one giant prog approach, and it works. To me, what was most important was that the overall compositional flow wasn't broken, and that was the case for the first 4/5ths of the track, more than enough cohesiveness for me to be on board. YES
    1 point
  9. At first, I was taken back by the artist's interpretations, especially when I heard "You Dirty, You Nasty, But You Mine". At this point, I had to understand that these are true Remix's. They are interpretations of more than a musical score, they also represent the settings and emotions linked directly to the overall narrative of SMRPG. On this point I have to say, well done. As usual, I ended up late to the party and have recently become aware of MSU1's and the ability to apply Cd quality music to Snes Roms. In my curiosity, I wanted to see how OCRemix's "Super Mega Ultra Pipe House" would fit over the intro to Super Mario Rpg. I don't currently have the knowledge to hack a rom to induce the MSU1, but IMO, I can press play on two applications, pretty damn fast. Sure enough, if you sync the jump in the game intro, with the jump sound in the song intro, it not only captures the essence of the game, it can actually be perceived to "introduce" members of the cast. Now that I've seen and heard the two together, and can't get it out of my head, it assures me that you all took great care in capturing the uniqueness of SMRPG and the wide variety of ideas thrown into the game. SMRPG was destined to have a unique tone being that it was a Square Rpg conceptualized in Nintendo's nest egg, The Mushroom Kingdom. The biggest name in Rpg's, at the time, with the most cherished character in gaming history, Mario. This was the first, and the last time that Square would produce a Mario Rpg. It was also the 2nd to last game produced by Square before their big break up with Nintendo. Surely, Square and Sony had already been in talks to make Final Fantasy VII exclusively on the Playstation. The music, as well as the themes, were the product of two gaming giants trying to get their personal themes to fit into one cartridge, sometimes remarkably, sometimes to their detriment. Now, as we look back at some of these more unique games, that came from unique circumstances, a unique interpretation of the 100+ songs and sounds from the original rom is fitting. Pipe Funk (Hello from Inside the Earthen Pipe) was almost a direct interpretation, the core of the original SMRPG track offset the first beat of the melody that most of us recognize as the OG Mario "Underworld" score. This inflection on the up-beat gave the Smrpg track a funky, almost Micheal Jackson feel. OCRemix took that idea and turned their track into a Halloween themed 80's dance party, and the DJ just started spinning Thriller. Still the Road is Full of Klezmorim.... Skyrim Remix please? The remix for "The Dungeon is Full of Monsters" is one of the most out of place tracks, but quickly became a track I wanted to hear more of. Then I wanted to hear a little bit more, then just wanted to hear a little bit more. 5 times in a row? at some point I lost count. Rockos and Danton Freitas did well at replicating a style of music that reminds me of Genghis Tron with a more deliberate style choice. There is probably a better comparison, but I haven't listened to anything like that in a while(aka i'm old), and honestly, the arrangement is weirdly refreshing. Perhaps the juxtaposition of SMRpg sound effects with Electronic Blip Bloops(ie Flip Florps, WubWubs) and Guitar Djent-rification created a compelling soundscape of our hero in danger, battling shadows and emerging victorious. Thank you for creating this ear candy. Considering that OCRemix is consistently producing quality engineered albums on the regular, while also maintaining an environment for creators to collaborate, I have to commend you all on your dedication and I hope you all continue to work together to produce this wonderful music. Cheers.
    1 point
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