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Showing content with the highest reputation on 06/17/2017 in all areas

  1. Hi there. I have been a silent lurker until now. I'm not confident in my mixing abilities since the last time I did any music composition was back in the Dark Ages of High School in the '90s. But I have been excited to see this project grow and evolve and start coming into its own and really I have wanted all along to be able to have some part in its creation other than as a witness. I heardon't a rumour today that you are looking for some voice actors to record some dialogue to add another texture to the album. I would like to offer my services as a possible "Voice of Slippy" if that role is still available Please? Many thanks, Purp X♡X♡
    3 points
  2. Hey everyone! I found a new job, my life is getting back in order and I'm eager to hop on board the Arcadia Legends hype train again and take over directing duties again! I've already PM'd quite a few up and coming new remixers that blazed onto the scene in recent months. I am going to get with Modus, my co-director, and recap what's happened in my absence, update the first post track listing as best as I can and begin to check in with every remixer currently on the books who still owe us a track. So expect me to get with each of you soon in the coming week(s). We're almost 2/3rds done with the entire 3-disc album! Come on everyone! The ending goal is in sight and we have almost a third disc's work of tracks left to claim! We got this!
    2 points
  3. If you want to release this through OCR with the option of physical release down the line, you should know that we do all of our physical printing through Nationwide Disc. Nationwide has templates for packaging; the two types of packaging we usually do are digipaks and sleeves. Any multi-disc album would be done as a digipak, and any single disc album would be either digipak or sleeve. As far as OCR is concerned, jewel cases with inserts are not really an option; they break too easily. It's also important to note that when preparing album art, make it 300 DPI. That's the minimum quality needed for print. A good test would be to take your art and paste it into the one-disc sleeve template and make sure it's large enough to go over the bleed lines.
    2 points
  4. It's that time again where I get to remind you of an upcoming deadline! The next deadline is July 2nd, so about 2 weeks from now. We already had a few people check in with us to update us on when they expect to have a new version, but for anyone who didn't do so we'll be expecting something Also I figured this would be a good idea to update you guys on some other things. First of all is artwork. We had a few changes here, but the good news is that we found a new artist! Please welcome Tabby aboard as our primary artist. She worked on the &Knuckles album earlier and we already saw some cool sketches for the Mana album artwork-in-progress. Can't wait! Also we have another new finished track; DS394 just handed in his finished remix of "Steel and Snare", and with its title "Steel and Wubz" it definitely delivers on the very interesting EDM promise. I think you'll love this track See y'all around deadline time in 2 weeks!
    1 point
  5. Glejs

    Streets of Rage? More like…

    I like it too! This could have been the good ending tune! Or the overly joyous ending tune, if there ever was one of those.
    1 point
  6. Hey, look, what's that? https://mobile.twitter.com/ocremix/status/875445330883432448 Yeah, I'm slow a bit
    1 point
  7. Absolutely! Thanks for the offer, I'll put you down for Slippy!
    1 point
  8. I don't really know many people in the industry who got where they were by being lucky instead of having the patience and intelligence to find and seize opportunities. The latter may not be "hard work", but it's certainly not random, which is what you're implying. There are pretty commonly agreed upon strategies to succeed it in the industry, just not everyone has the willpower or patience to consistently follow through with them over a course of many years. It's not easy work, dare I say, it is... hard work after all. So not "everyone would do them". That's only assuming they're easy strategies, which they're not. They're very demanding and not everyone is up for them. That's actually why I quit trying! I can see myself succeeding as a game composer, I'd also have to sell my soul a bit and slave away at cold emails and pay out the ass for networking events. Can't handle it. So I don't, and found an opportunity elsewhere in a different industry. But you don't see me being cranky and cynical and butthurt about it everytime someone asks for career advice.
    1 point
  9. It's here - our new album cover! I've posted it to the first page of the thread too. Tell us what you think!
    1 point
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