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Showing content with the highest reputation on 03/20/2019 in all areas

  1. Okay, all American/USA based contributors have had their copies sent out to them yesterday. Already sent out your tracking numbers as well to your emails/DMs. I am currently filling out customs forms for the international shipments (and waiting for my next paycheck to hit this Friday) before I gather together the copies to send out to my foreign contributors! Was funny at the Post Office, I literally cleaned them out of all boxes/packages that'd fit two copies of the album. They were like, did you need that many? ME: Yes, yes I do and I'll be needing just as many when I come back to do this again!
    3 points
  2. OC ReMix presents Chronopolis: Music Inspired by Chrono Cross! March 18, 2019 Contact: press@ocremix.org FAIRFAX, VA... OverClocked ReMix today released its 70th free community arrangement album, Chronopolis: Music Inspired by Chrono Cross. Featuring 28 tracks from 29 artists, Chronopolis celebrates the soundtrack and the 20th anniversary year of Square's classic PlayStation RPG Chrono Cross (itself the sequel to the legendary Chrono Trigger), and is directed by veteran producer Brad "prophetik music" Burr. The album is available for free download at http://chronopolis.ocremix.org. OC ReMix's fourth album tackling the Chrono franchise, Chronopolis pulls together a worldwide lineup of musicians interpreting Yasunori Mitsuda's engaging score in a variety of styles, fashioning nearly 2 hours of arrangements. Chronopolis was made by fans, for fans, and is not affiliated with or endorsed by Square Enix; all images, characters, and original compositions are copyright their respective owners. "Chrono Cross's OST represents one of the formative works that influenced me to make music. I initially fell in love with the lush visuals and setting, but the music was what drew me in and kept me there," recounted album director Brad Burr. "I can't help but be excited for this album's release. I believe that the overall quality of this album is easily the best that I've ever been involved with." Chronopolis is director Brad Burr's third arrangement album collaboration within the OC ReMix community, following 2008's Thieves of Fate, which arranged the soundtrack of Chrono series title Radical Dreamers, as well as 2010's Threshold of a Dream, commemorating The Legend of Zelda: Link's Awakening. "Mitsuda's distinctive combination of singable, recognizable melodies and unique instrumentation made for an unforgettable and endearing soundtrack that transports me to an island paradise, complete with ancient ruins and fantastical creatures," Burr pointed out. "I hope that this project enables everyone who listens to be able to revisit the world of Chrono Cross yet again, nearly 20 years later." About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. OC ReMix operates under the umbrella and sponsorship of Game Music Initiative, Inc, a 501c3 non-profit charitable organization (EIN: 81-4140676). ### Preview it: http://youtu.be/TZSToGU_MOk Download it: http://chronopolis.ocremix.org Torrent: http://bt.ocremix.org/torrents/Chronopolis_-_Music_Inspired_by_Chrono_Cross.torrent Comments/Reviews: http://ocremix.org/community/topic/48127/
    2 points
  3. i'll join this time. liking the selection, so random.
    1 point
  4. All those Godzilla MID's at Vgmusic have that issue. I struggled with the Chidora song before for a PRC (321) but I managed to get a song for that round. I also created and posted an alternative MIDI like TheVideoGamer did for that round. This is mainly the reason why I only pick those Godzilla as a source when I know that it's a multiple source round. Still I think that the music of that game is awesome and deserves an album. With the MID posted by TheVideoGamer there's only one conclusion for sure for me: I have to enter this round.
    1 point
  5. Biggest issue with the Godzilla MIDI is was that it's at an astounding 12 BPM. Since it was written at 12 BPM to sound like 160ish BPM it's understandable hard to work with and must have been painful to sequence. Anyways, I might do something for this round, considering how long it lasts,
    1 point
  6. If it helps, i made an alternative MIDI for Godzilla. I believe Brundeslang said the MIDI was quite hard to arrange, so er yeah...here ya go. It's now in the actual tempo, includes percussion parts (Or the noise channel), and has everything quantized to the right beat. Not that you have to use it or anything. It's there if you need it. https://www.vgmusic.com/file/eed8035d336f9bfca5f50744cc7f2305.html#disqus_thread
    1 point
  7. http://compo.thasauce.net/rounds/view/StW5 Used to play this game when I was young, it was fun.
    1 point
  8. Gladly! Tell me your thoughts when you ready.
    1 point
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