New update time. Sorry for the delay on my end everyone, I'm bottlenecked yet again and today has been particularly fucked, but I've got enough to update with all the same.
I've gotten some more WAVs from people, I appreciate that and I'll listen to them here soon. I had an ear thing late last week/early this week that made it so audio work was not in my interest, but that has been accomplished and I've downloaded and kept the .WAVs given to me all the same.
Finally got to talk to the previous project creator Brandon to see if he would release back to us the .WAVs he had on his end and he was not willing to support the project's revival (to put it mildly), which is what I expected. And as expected, this project will need to see a fairly full "Un"Brand"ing" so we can respect Brandon's wishes and the fair artistic work he put in to start with. This does not mean starting the entire thing from scratch, it just means taking what we can from the previous project attempt, putting a new frame/encapsulation on it, seeing where we need to go to from there.
I'm trying to think up some ideas of what to do that with - I've actually spent the last several weeks replaying the game on the DS unrelated to the project here and I am refreshed on the source material, so that helps. So far my best idea is Manifest Obscura, taking after the game's major plot of the big world below being shrouded from knowledge, but I'm not solid on it yet. I'm not doing the "Light and Dark" theme again - that was my last project and it has been done to death.
Most likely will need a brand new project thread for it too.
So I'll be speaking with Rexy and relevant personnel about that stuff when I can. That's what I got for now. Please keep sending me your .WAVs and let's see where we can go from here!