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Showing content with the highest reputation on 09/18/2019 in all areas

  1. And... The vision of the site has always been to have a big enough tent for both; we could have fewer headaches, and probably more followers, if we stuck to popular games, or genres, or gave flagrantly disproportionate emphasis to either, but then I'd have to punch myself in the head every day and die w/ regrets, etc.
    2 points
  2. I have read the comments on the youtube, and one comment really stuck out to me that I think explains why it is so divisive, mainly relating to the philosophy of creating new arrangements of video game music. The comment, let me find it: So this is probably the largest difference in the way I process game music vs how I think others do, mainly in the general public who do not produce music actively (casual listeners). This isn't a right vs. wrong issue, this is really more of a perception and philosophy difference/disagreement. This is healthy and should happen in any community that isn't toxic. For the most part, game music for me is divorced from the game it comes from. I have been told on some of my previous work (back before I had an internet presence) that "this doesn't sound like a battle theme" or similar comments. At one point I did a stripper tempo swing version of Megalovania from Undertale. It went really slow, just to play up the sleaze. For the most part, it was *destroyed* by people who heard it, almost like I committed blasphemy. OCR is full of creative arrangements, but the whole line is accessibility. For the most part, if you did a calm, ending theme as an upbeat 80s synthwave track, nobody would really complain about it because they can relate to the style. Something much more classically oriented that's out of left field like this doesn't really give much to relate to (unless you listen to a lot of music in this style). It is kind of like listening to some avant-garde jazz and not enjoying it because you don't really listen to a lot of it and don't really "get" its nuance (I am like this with most of the more distant subgenres of metal, for example). When I do arrangements of game music, almost always I'm trying to do one of two things, and you can hear this from the things posted on this site. 1. Have some fun with a tune I really enjoy or remember fondly, combined with writing some fun stuff to play (Cazador, Journey Never Ends, unrelated but everything I do for Materia Collective falls under this category). This usually ends up being very relatable for most people. 2. Experiment and really push myself in something I'm not familiar with, or explore a style of music I enjoy (Protoman, Reflecting Pool, As Blew the Winds). These are mainly used to develop my skills, and I really don't give much consideration to the audience or making it an way that it means anything outside of itself. This is where the disagreement lies. So in the most sincere way possible, I REALLY don't care that the Mario fanbase wouldn't listen to this and be reminded of Mario. That wasn't the point. That wasn't even close to the point.
    2 points
  3. Well done to you and the Materia Collective. Always felt that this piece needed more love. Your additions fit in smoothly and keep your stated intent. The arrangement is comfortingly similar to the original, which only magnifies the alterations and innovations. Nice work!
    1 point
  4. Pipez

    The Far Side Returns?

    Interesting... https://www.thefarside.com/
    1 point
  5. Oh boy, I remember this! Sir Nuts linked me to the decision thread not long after I got added to the Judges and asked which way I'd vote on it. Here's what I thought: once the melody started at 0:21, the source clicked for me there and then. The harmonies and effects contributed actively towards subtractive arranging, which is heard as the main arrangement attraction. The horn performances and manipulations were spot on, added to that textural thickness and are all cleanly placed out in the mix. And do you know what else this track brought to mind? It reminds me of the Tortoise section of Camille Saint-Saens's Carnival of the Animals suite. Saint-Saens used the main melodic riff of Offenbach's "Galop Infernal" (otherwise known as the Can-Can) and slowed it down by 2.5x, while here the source is brought down to 4x its speed. This arrangement is a more extreme case, but at the end of the day, the BGM is dominant and has an interpretation approach seldom seen around the VGM scene, period. If I were on the panel at the time, I would've been in the Yes camp. Nevertheless, you did boldly, and I hold mad respect to the result that popped out. The original Super Mario Bros has tunes covered a vast number of times, but this is a sign that proves there's still room to make something unique out of it. Nice work!
    1 point
  6. Well, time sure goes by. Wasn't feeling overly inspired, alas. So, TVG, you win the round. PM me your pick for round 106
    0 points
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