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Showing content with the highest reputation on 08/11/2022 in all areas

  1. Hello. It is said the Pokémon composer, Junichi Masuda, was inspired by Koji Kondo's music. So, I had this idea of using the Zelda OoT Shop samples to rearrange the Pokémon Center theme in the same Cha-cha-chá style.
    2 points
  2. 1 point
  3. Wow this is filthy. I love it. Such a great rendition of a classic.
    1 point
  4. An arrangement of "To Zanarkand" for piano trio (piano, violin and cello) titled "Yuna at Zanarkand, Her Mind on Lost Friends". It was a lot of fun and a great exercise to bounce the melodies between the different instruments to give them all their spotlights. Spinning counterpoints from previous melody snippets is such a great cheat. All instruments are modeled (i.e. synthesized on the fly) and don't use samples. It's amazing not having to fight them to get them to do what I want or wrestle with sampling limitations and inconsistencies. The downside is that you have to explicitely tell them what to do in excruciating detail. Update (16.06.22): Changed the attachment to the current WIP. The second part is done, so at least all notes are put down. Now to the ardous task of humanization... Update (30.06.22): Updated to somewhat final version and decided on the title. The realism can probably improved a bit more, but for now I'm out of ideas. I'll let it sit for a few days to listen to it again with fresh ears, but I think the mix should be fine. Update (10.07.22): Some finishing touches here and there. Ready for review! Update (25.07.22): Updated with the submitted version. Original song: 20220723.mp3
    1 point
  5. Hello there! Thank you! Love the ambition with this one. Those vocals matched with the pulsating bass and dramatic, cinematic instrumentation remind me of the Theme from Farscape. Instantly though, the vocals seem far too quiet. They're a huge point of interest within the mix, but I'm straining to hear them. What I do hear sounds great, although could benefit from a little layering at key points for emphasis, and some more reverb/delay/backing harmonies to really fill them out. There's definitely space in the mix for them to sit right in the middle of, so it may just be a case of turning them up and seeing how it sounds. One thing I've learned when using vocals is to be bold and confident when applying them, especially if you're not used to implementing them in a mix. These sound too tentative for me as it stands. Arrangement-wise, the energy levels are pretty even throughout the piece. A break section somewhere wouldn't go amiss, and although it starts dramatically, the sense of drama soon fades as there's no release of tension and build again. There's the briefest of breaks at 3:27, for about 4 seconds, but notice what a difference that tiny break makes once the vocals return at 3:31. This is really close, and may not require all that much tinkering to get it sounding far better. I'd love for you to take another crack at that vocal mixing as a must-fix, and if there's anywhere you could fit a more substantial break section in, that would be a welcome addition. NO (resubmit)
    1 point
  6. Wow, great sound. LOVE IT ! High tech version of a game worth playing. Goes into the personal playlist! Keep it up
    1 point
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