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BardicKnowledge   Members

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Posts posted by BardicKnowledge

  1. I was introduced to the site in 2002 by DarkCecil13 (the younger brother of a high school classmate) and loved the idea immediately. 

    Two favorite memories of many:

    1) Years before I met her IRL, I was in touch with Jillian Aversa via the OC ReMix mIRC server, who swooped in at the last possible minute and scrambled to make gifts out of her debut album for all my groomsmen when my original idea fell through -- the first of many times she's been an incredibly gracious friend for almost half our lives.

    2) I tell all my musician students that the ideal client is someone who you'd be happy to record for in exchange for tacos and vodka, but they insist on paying you a little bit of money as they hand you a drink. That person is OA, who is a delight both as a musician and as a fellow consumer of excellent Mexican food.

  2. This is in conversation for Shariq's best. I love how much thought he put into the arrangement about connecting Ala Mhigo to India here. The whole thing comes together fantastically well, and I like that it manages to have a little Dad-joke energy with the slightly-forced Prelude sweep in the mix. It just feels right, haha...and it fits the narrative of this piece as a gift / example to his son perfectly.

     

  3. I'm in!  Who's the professor teaching the course / advising your dissertation work?

    There's also a lot of reading available about this idea of thing; in the near future, I have a book chapter in the forthcoming Cambridge Companion to Video Game Music about the role of fandom and music beyond the confines of games specifically that will explore OverClocked ReMix's role as a locus of fan activity.  Happy to pass a draft along (after I finish the edits this month) if that'd be helpful!

  4. I'm watching this now!

    Before seeing it in full, I will note that much like the aesthetic of Wind Waker, there seemed to have been a knee-jerk reaction to BotW's music, and in hindsight many of us are seeing just how smartly the new game's soundtrack is put together.  I feel that with time, the soundtrack will only gain more appreciation in the community.

    I'll edit this post with thoughts on your video after seeing it.  :)

    Edit: I feel that -- at least among my friends here -- nobody is complaining about Tarrey Town, Rito Village, the Molduga theme, or (especially) the Hyrule Castle theme.  All of those pieces are wicked good, and for the most part, scored in traditional fashion.  Similarly, few folks hate on Kass' concertina playing.  Worth mention since you analyze Hyrule Castle a bunch: there is also a Ballad of the Wind Fish reference right as the A theme loops back around that really makes me feel as if this is the moment I'd been playing dozens of hours for.

    But many folks would say that the drive and melody behind those pieces only serves to emphasize how stark the landscape and shrines feel with only Debussy-inspired piano for much of the grasslands, forests, and snow areas.  Personally I don't mind that, and agree with your argument that the sparseness there makes for a good contrast to the locations that feature more traditional scoring....

    ...except for the Shrine theme, which at the very least should be different for "reward" shrines, "combat" shrines, and "puzzle" shrines.  The same theme for 120 dungeons is a little ridiculous, and you don't reference this at all.

    Now, I think that there are some good arguments in favor of the sparse music without having to say "hey, at least it isn't sparse all the time," even if that is a point worth making.  For instance, the lack of a strong rhythmic pulse (thanks to short phrases with long gaps between them) helps allow the player to feel independent while exploring rather than as if they're being guided through a shared experience.  The gaps also allow for incredibly smooth transitions into and out of variations on the multiple pieces composed in this style -- for instance, approaching the Temple of Time, the piano feels as if it organically integrates the tune into the soundscape rather than loading a separate track.  That's not actually the case -- but because of the way the gaps work, it's easy to be fooled into thinking that's the case.

    Overall, I think it's a fantastic score.  The impressionist music fits neatly with the Miyazaki-styled graphics, and the piano lends itself well to the nostalgia that fills the entire narrative of Breath of the Wild.

  5. I'll take a look at this tonight -- thanks for posting here!  We don't get a lot of traffic to this subforum, but I do watch it.  :)

     

    Alright, I have one main thought as I'm watching:  I think that the frame for your analysis could be more consistently expanded to include not merely historic references, but how other media portrays those cultures/periods.  Compare the the Cascade Kingdom's music to the Jurassic Park overture, for instance -- that's much more relevant than ancient bone flutes (which, as you correctly note, we know little about in terms of compositional practice).  Similarly, the Lake music has more to do with the topic of "water levels" than it does any one culture.

    You also get right that the Ruins area reference Morricone as much as it does traditional Latin music.  Make sure you apply that type of connection for each area, especially when something clearly doesn't fit your model.

  6. First and foremost, this arrangement is incredible.  Holy smokes, I'm not sure I'm going to have words to give voice to how much I like the solo soprano part, and the Debussy-esque floating just before the three-minute mark at 2:56 or so.  Tremendous work here that everyone needs to experience that reminds me of the vocal stylings of Eric Whitacre and Christopher Tin -- and I don't make comparisons to either of them very often.

    I agree with the judges that the production brings it down some, however.  One of the problems of being compared to the great vocal arrangers of our time is that their work demands great vocal performers, and it's apparent that we don't have that in the choir here (save for the excellent soloists).  For me, the bass clef choir voices -- especially the few moments they have to carry us forward -- really stand out as artificial, which brings me out of the experience.  I'm a little surprised none of the judges had anything to say about 2:48 (the worst production moment for me after the initial vocal hold that's been discussed elsewhere), but will assume it's because the aforementioned pause is SO GOOD right after that.

    That being said, it's one of the great vocal arrangements on the site, and we have precious few that make full use of a choir (largely for logistical reasons).  Absolutely incredible arranging skills here -- if you ever need voice parts recorded, I imagine that you'll have a number of volunteers (including me, fwiw) happy to step up and help your work shine as brightly as it might.

     

     

  7. On 3/28/2017 at 0:01 PM, Starphoenix said:

    My bad DarkeSword. Didn't even notice these threads were under the music history forum. Just assumed this was the general music forum. Still no excuse for lazy posting on my part.

    Anyhoo, to dive a bit deeper into why I enjoy the Super Monkey Ball 2 soundtrack in context of the game. Besides sounding good, the juxtaposition between these bright environments and characters with music that becomes increasingly more ambient and darker by the time you reach the last two boss worlds gives a unique feel to the game. Maybe if I had a little more music knowledge and experience I could dig into why that is, but just as someone who enjoys games and music the soundtrack did an excellent job of matching the environments, and in a game where you're dying frequently and having to replay stages countless times over, the last thing the music should do is become a nuisance. Perhaps that's why the music becomes more ambient as the game progresses: to not needlessly draw the player's attention as the difficulty of each stage ramps up. May not have been the intention, but definitely an interesting coincedence.

    Wanted to chime in and say that this is a great analysis.  That it doesn't contain specific jargon I could care less about -- I'm motivated to track down the relevant stages and listen for myself after reading since I missed out on Super Monkey Ball.  From this, I'm reminded a little of the final stage of Katamari Damacy in which the music is particularly less upbeat compared to the euphoric whimsy (visually and aurally) on display in the opening stages.

  8. On 3/15/2017 at 11:36 PM, zircon said:

    WiiU frame drops are a thing for sure, especially in towns or panning into fields. Not that big a deal though. 

    Wii U player myself, and outside of Kakariko Village the drops are barely noticeable, usually only for very short spurts.  Inside the village you're not ever in combat, so it isn't a big deal.

  9. On 2/10/2017 at 6:22 PM, The Nikanoru said:

    I'd like to hear a bit of commentary about the cut scene in Kohlingen with Rachel, before the bit with Jidoor and Zozo. Not only is this the *only* glimpse into Locke's past, but it is also one of the two times in the entire game where we hear Forever Rachel. It has always seemed significant to me that Rachel was one of the only NPCs in the game to have her own theme.

    Plus, that crazy old man with the 'preserving herbs' always entertained me. :)

    We did some of that, and I'm sure Doug will want to chime in when we hear it again in the World of Ruin.  Because they are so similar in both story and music (that is, minor arrangements of the major themes given to their male counterparts), we will probably also return to Rachel when we encounter Daryl's theme probably two sessions from now.

  10. Me, Drumultima, and two scholars not on OCR (Dana Plank and Michael Harris) have begun playing through Final Fantasy VI while we talk about what's interesting in the music as we go along.  The first quarter or so of the game is done and posted to YouTube here -- join us Thursday, 2/9, at 9:00 PM EST for the next session (likely to include the opera scene).

    Any particular things you're interested in hearing us muse over between leaving Narshe after Terra flies off and departing for Thamasa (as far as we're likely to get next time)?  Let us know!

    EDIT: Our second session is up on both YouTube and Twitch -- we got as far as the escape from the Magitek Research Facility.  Doug couldn't make it (thanks to the Northeast weather) so we called upon Julianne Grasso to sub for him.

  11. I rarely post reviews -- something that I should definitely do more often -- but holy smokes, this is the best channeling of Debussy I have heard in a very long time, without limiting that qualification to fan-made material.  I also love that it tackles what is a very short source, demonstrating that there is a mountain of potential for almost anything given enough talent....

    ...and "enough" doesn't even begin to describe what's going on here.  The ending is particularly well-executed, giving us the source melody clearly in a way that doesn't feel contrived in the slightest.  I'm going to be gushing about this for some time to come.

  12. 11 hours ago, BarnabasSmith said:

    Hi, I'm a ludomusicologist based in Australia but have both attended and presented at the Ludomusicology Research Group conferences - do you know if this is still being addressed @BardicKnowledge ? I regularly keep in touch with both the organisers of the conference and delegates and could take this on

    Feel free to jump on top of it!  I got far too busy with finishing my dissertation to take any real action on it, sadly.  Might be a good idea to send Tim, Michiel, etc. a draft version before you publish, but you probably wouldn't have to.

    P.S.  I know one ludomusicologist based in Australia -- at the University of Sydney.  There's also a film scholar there, both of whom are worth your time to meet...add me on Facebook and I'll put you in touch! 

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