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Argle   Members

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Everything posted by Argle

  1. VSTs seem to react to different channel #s in unpredictable ways. I know it was a problem for me in Omnisphere, IIRC note channel overrides track routing, so it was like, wtf is going on here?? You would probably not encounter it recording or drawing MIDI, because the default is channel 01. So when you import a game MIDI and start having weird issues it's very annoying.
  2. Quick tip today, but you can swipe the mute, solo, and record arm buttons to quickly change of bunch of them at once. This can be done in both the arrange and mixer windows.
  3. Some first person games make me nauseous. Particularly the ones with pronounced up-and-down motion. Our brains kinda ignore that IRL, so first person games shouldn't overdo it. I've not played Skyrim but I never liked the first person view in Oblivion, I always used 3rd person.
  4. Well I won't have a track this time. I tried to do something djenty, but I couldn't really square it with making a conservative arrangement.
  5. I wonder how many PSP games have been retooled to make use of the second analog stick for camera movement.
  6. I'd say just try to take over the Road Rage project, since that one seems dead. However since there was minimal interest in that, not sure it will work for a new project.
  7. Clean your room you ungrateful brat!
  8. Take a look at this, then take a look at this. Did you see the difference? In the quick FX list, the plugin names are all preceded by VST, DX, or JS. While the quick FX chain list doesn't have those annoying labels. So, is it worth it to you to take the time to save all your favorite plugins as FX chains? It was for me. When I get a new plugin I would rather spend a minute saving it as an FX chain, rather than have to look at that VST label hundreds of times. Incidentally, another benefit to using FX chains to access your plugins is the ability to have nested folders, which the regular FX browser can't do. So you could have a Distortion fx folder, and inside it a Guitar distortion subfolder. Just an idea for you to consider!
  9. Yeah man, SWS is must have. I may go over some of the other features like cue bus creation and the console. Mind sharing your custom action? I always love having new ideas for time-saving macros. For stripping CCs, I have a custom action that is run from the MIDI Editor. It sets the note channel to 01 as well, because I've found other channels can be problematic for certain VSTs. This is definitely a macro that every OCR Reaper user should have.
  10. If you have 500 plugins the FX browser can look pretty ridiculous. Sure you can and should use the filter to find things, but there are more ways to be organized. That's where custom FX folders come in. Once you have some custom folders set up you can right-click on the FX button of a track to quickly access your folder structure.
  11. Haha, they may seem that way but they're not half as complicated as they look. Sequencer_baby is a MIDI step sequencer for drums ala what you'd find in FL Studio, and Arp!0 is a MIDI arpeggiator. For seq_baby I added a quick demo to the post showing the basic features. For Arp!0 the still shot looks more daunting than once you start using it. I made a demo of that here. There are many more complicated options, but you can just ignore them really. Note that you can collapse sections you don't need. Both tracks output MIDI so remember to put them first in the chain, before any virtual instruments.
  12. Wow, this soundtrack is really good! I've never even heard of this game, but all the tracks I've listened to so far sound killer. I wish there was a zip bundle so I could access everything at once. In particular I like Twilight of Neo Kobe City. I would have a lot of fun doing a remix of that.
  13. Damn, that must have bought you a lot of McRibs.
  14. Ok, I see where you're coming from.
  15. Wow, how did you get a big box of CDs? Is that a Kickstarter reward?
  16. The tracklist is truly baffling (Final Fantasy IX?), but really like the Red Comet theme from Super Mario Galaxy, which I just finished and have warm fuzzy feelings about. I think it would make some wicked drum n bass. I'll take that if it's ok.
  17. Ok I separated everything into categories in the OP. I hope it makes some kind of sense.
  18. Arp!0 (Arp Bang Zero) is classic Reaper... terrible name (Cockos, anyone? Stretch Markers??), GUI is not much to look at, but surprisingly deep and powerful. It's a MIDI arpeggiator. While it doesn't come with Reaper, you can grab it here for free. It does more than mindless arping, it has gating, transposing, accents, and a plethora of other control possibilities. The ability to click and drag parameter steps makes for fast editing. A no-brainer download for any electronic MIDI composer. Here's a quick demo showing the basic features.
  19. The wubs are really puny. Making legit dubstep wubs is pretty damn hard, requiring some really mad skillz. Most of the dubstep remixes I've heard on OCR, posted or not, the wubs don't make the grade. I should try dubstep for shits and giggles. It would probably be awful.
  20. I suppose this is somewhat dependent on factors beyond my control, but heal my tendonitis and be able to get exercising full on without having it flare up again.
  21. I doubt I kept any resolutions.
  22. I fluctuate between working on a bit of music every day and going weeks without doing anything.
  23. Definitely a pull up bar. Get one that hooks over the door frame, can be taken down at the end of the session.
  24. I've decided to take a month off exercising due to various and sundry tendonitis problems. I took a week off but that wasn't enough. I'm actually kind of scared to do it, the specter of muscle loss is pretty depressing. But that itself is probably reason to do it... doesn't seem like a healthy headspace to be in if you feel too macho to give something up.
  25. To be extremely pedantic, those ARE actions that you're speaking of. The default key binding happens to be P and V, but they appear in the actions list like everything else and the key assignments can be changed.
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