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Everything posted by Liontamer
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Short and sweet, the arrangement's there, but production-wise, this was definitely too hot, too loud, and too overcompressed, which bothered me more than the disjointed timing. And the disjointed timing ALSO bothered me. It's purposeful, granted, but the timing's WAY too loose, and the song ultimately suffers as a result. Fix the mixing and timing and you're good to go! NO (refine/resubmit)
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Definitely a little frustrated at this second combination mix of themes across a couple of games with 0 breakdown. It's kind of annoying people aren't going to the trouble of explaining how these source tunes are used or piece together. This is Nathan's second mix compo mix apparently using Elec Man's where I don't recognize it in here at all. And it's a catchy source, so WTF? JUST the ending? Anyway, I heard some bits of MM5 Wily, but would appreciate some further arrangement insight, as that theme is NOT memorable. That said, Palpable and OA had my comments about the production down. The mixing's off from moment 1, unfortunately. NO EDIT (3/21): Fixed. That said, SOURCE BREAKDOWNS FROM THE SUBMITTERS ALWAYS WANTED AND APPRECIATED. We're men, not machines. That said, the sources were used here more than amply now that I've had a chance to wrap my head around the MM5 source and hear Elec Man's theme slowed way down in the bells. Following up on this, the percussion at :48 needs a harder tone, more of a snap, IMO. The pad-like instrument at :48 sounded a bit flat and bland as well, and didn't combine well with the other writing from 1:24-1:41, making some of the writing sound off-key; I'd probably drop the volume on that since it's generally a supporting part. Elec Man's theme was used nicely from 1:51-2:56. I could see people having a problem with it, as it's more of a background player to start, while original writing is the main event in the foreground. But Elec Man's referred to in the foreground thanks to the string writing from 2:26-2:53. Not a bad transition into and out of this section, though the mixing of 3:17's section (when more parts came in at 3:44) sounded very uncohesive. I'm not inherently bothered by the warbly effects, but from 3:44-4:01 the warbly effects combined with cluttered mixing to create a brief sore spot. Not a bad transition at 4:20, but back to the bland backing writing of :48's section that ended up dragging this down. Interesting final section at 5:26 for a decidedly different sound for the finish. Initially, I thought the overall structuring wasn't cohesive enough, but I was wrong. I'd looking into refine that drumwork and see if there are other sounds that fit a bit better and have more impact, change that one pad into something that doesn't undermine the energy, make sure 1:24-1:41 doesn't sound off-key anymore and clean up the mixing for that brief section (3:44-4:01). It's little things that are adding up into enough to NO it for now, Nathan, but I hope you make some tweaks to really get everything clicking. You're clearly on the way to getting something posted, very clearly on the right track, so don't be discouraged if this doesn't pass yet.
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The overall sound is too hot and sizzly. Basically the same production criticisms from "Electric Sheep" hugely carry over here. The intro sounds were interesting otherwise, but when more elements came in at :29, everything sounded messy and cluttered. Luckily that dropped off at :44, introducing some pretty beefy beats. Texturally there wasn't much going on until 1:13. The changeup at 1:13 seemed half-decent, but the mixing/balance is decidedly off and it leaves the piece with not enough sense of direction for too long (until 1:43). The melodic part, with what I guess is basically a keyboard part or acoustic guitar synth (or whatever), is too soft. Meanwhile the chip elements and beats are WAY too loud in comparison. 2:44-2:53 was blistering. I couldn't tell what from Mega Man 5 or "Elec Man" (according to the sub letter) was used in here at all. All I recognized was Wily's stage from MM1 used as the foundation or backing part for :14.5-:44, 1:43-2:05, 2:13-2:44 and 2:53-3:24.5, which made the level of source usage above 50% of the time and thus OK for me. Someone cluing me in to what else is exactly going on here would be helpful, I'm just not making any connection beyond that one theme. Apparently I can't go YES (conditional) on production issues anymore, so tone down the sizzle, balance the production, and then send it on back for the win. NO (refine/resubmit)
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OCR02537 - *YES* Mega Man 6 & 1 'Synthesize This!'
Liontamer replied to OceansAndrew's topic in Judges Decisions
Mega Man 6 - Plant Man Mega Man 1 - Dr. Wily Mega Man 1 - Ending It's a shame the brass is weak, especially exposed like that in the opening. When more elements came into play, however, the brass issues were mitigated. The basic snare pattern plodded briefly during the emptier sections, but it was nothing major, as the percussion generally drove this along nicely and added a great deal of energy. The 8-bit stuff sounded like it needed some high-end brightness, but was otherwise excellent. The soundscape was a little muddy, so I wouldn't mind a touch up there, but it was full and separated enough overall where things sounded pretty solid. But, like OA said, in the big picture, this is clearly on point. Awesome fusion of the themes and the brief 8-bit "Yakkety Sax" had me crack up. Fucking AWESOME! Great fusion of the two themes, with loads of readily apparent creative interpretation and personalization. Be careful, y'all, Beverly's becoming a more well-rounded musician with solid sequencing, creative backing instrumentation and strong execution like this. Totally not what I'm used to from her in terms of genres, but this is lots of fun. Her stuff's on the way to gettin' deadly, this is nice. YES -
Pff. That ain't competition.
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Street Fighter: The World Warrior Remix Royale
Liontamer replied to DarkeSword's topic in Competitions
OR you don't have to be involved. You're listing 5 potential choices for a reason. Make sure you like ALL of your choices. -
Street Fighter: The World Warrior Remix Royale
Liontamer replied to DarkeSword's topic in Competitions
No. Canon/core series only: I, II, III, IV, Alpha. -
Street Fighter: The World Warrior Remix Royale
Liontamer replied to DarkeSword's topic in Competitions
Street Fighter II characters • Blanka - Street Fighter II / HD Remix / Street Fighter IV • Alpha 3 • Chun-Li - Street Fighter II / Alpha 1 / HD Remix / Street Fighter IV • Alpha 3 • 3rd Strike • Dhalsim - Street Fighter II / HD Remix / Street Fighter IV • Alpha 3 • E. Honda - Street Fighter II / HD Remix / Street Fighter IV • Alpha 3 • Guile - Street Fighter II / HD Remix / Street Fighter IV • Alpha 3 • Ken - Street Fighter II / Alpha 1 / HD Remix / Street Fighter IV • Alpha 3 • Ryu - Street Fighter II / Alpha 1 / HD Remix / Street Fighter IV / Alpha 3 • 3rd Strike • Zangief - Street Fighter II / Alpha 2 / HD Remix / Street Fighter IV • Alpha 3 • Balrog (Boxer) - Street Fighter II / HD Remix / Street Fighter IV • Alpha 3 • Vega (Claw) - Street Fighter II / HD Remix / Street Fighter IV • Alpha 3 • Sagat - Street Fighter II / HD Remix / Street Fighter IV • Alpha 3 • Street Fighter I • M. Bison (Dictator) - Street Fighter II / Alpha 1 / HD Remix / Street Fighter IV • Alpha 3 • Cammy - Super Street Fighter II / HD Remix / Street Fighter IV • Alpha 3 • Dee Jay - Super Street Fighter II / HD Remix / Super Street Fighter IV • Alpha 3 • Fei Long - Super Street Fighter II / HD Remix / Street Fighter IV • Alpha 3 • T. Hawk - Super Street Fighter II / HD Remix / Super Street Fighter IV • Alpha 3 • Akuma - Super Street Fighter II Turbo / Alpha 1 / HD Remix / Street Fighter IV • Alpha 3 • 3rd Strike Street Fighter III characters • Alex - 3rd Strike • Dudley - 3rd Strike / Super Street Fighter IV • Elena - 3rd Strike • Gill - 3rd Strike • Ibuki - 3rd Strike / Super Street Fighter IV • Necro - 3rd Strike • Oro - 3rd Strike • Sean - 3rd Strike • Yang - 3rd Strike / Super Street Fighter IV • Yun - 3rd Strike / Super Street Fighter IV • Hugo - 3rd Strike • Urien - 3rd Strike • Makoto - 3rd Strike / Super Street Fighter IV • Q - 3rd Strike • Remy - 3rd Strike • Twelve - 3rd Strike Street Fighter IV characters • Abel - Street Fighter IV • C. Viper - Street Fighter IV • El Fuerte - Street Fighter IV • Gouken - Street Fighter IV • Rufus - Street Fighter IV • Seth - Street Fighter IV • Hakan - Super Street Fighter IV • Juri - Super Street Fighter IV Street Fighter Alpha characters • Adon - Alpha 1 / Super Street Fighter IV • Alpha 3 • Street Fighter I • Birdie - Alpha 1 • Alpha 3 • Street Fighter I • Charlie - Alpha 1 / Alpha 3 • Dan - Alpha 1 / Street Fighter IV • Alpha 3 • Guy - Alpha 1 / Street Fighter IV • Alpha 3 • Rose - Alpha 1 / Street Fighter IV • Alpha 3 • Sodom - Alpha 1 • Alpha 3 • Evil Ryu - Alpha 3 • Gen - Alpha 3 / Street Fighter IV • Street Fighter I • Rolento - Alpha 2 • Alpha 3 • Sakura - Alpha 2 / Street Fighter IV • Alpha 3 • Shin Akuma - Alpha 3 • Cody - Alpha 3 • Street Fighter IV • Juli - Alpha 3 • Juni - Alpha 3 • Karin - Alpha 3 • R. Mika - Alpha 3 Street Fighter I characters • Eagle - Street Fighter I • Geki - Street Fighter I • Joe - Street Fighter I • Lee - Street Fighter I • Mike - Street Fighter I • Retsu - Street Fighter I -
OCR02490 - *YES* Shadowrun 'Running the Cyberpunks'
Liontamer replied to DragonAvenger's topic in Judges Decisions
Co-signed with this except for one point: If the source material dominates the arrangement, the amount of original material shouldn't have any bearing on any decision. For example, if someone else made an 7 1/2 minute mix with 90 second original intro and outro, and the middle 4 1/2 minutes was all source arrangement, that's fine, IMO. As long as everything (source usage + original ideas) pieces together logically and thematically, artists should be free to do whatever else they want. One's personal mileage may vary, but I don't feel anyone should vote against tracks like that. I agreed with the criticisms about the soundscape being on the thin side, as well as the core repetition being issues, but they're just not dealbreaker issues for me in the big picture. While the structure is straightforward, I'm more with DS that the arrangement and soundscape were personalized from the start, and evolved more than adequately. The ending's a bit bland and cheesy (extended dropoff + cymbal crash finish!) out of context, but oh well. Solid stuff from Haroon. The soundscape could have used further fleshing out, and more melodic interpretation would have been nice as well, but what's here is enough to get over the line, IMO. Count it. YES -
Y'all should just look at my list. Enjoy! http://soundcloud.com/larryoji/following
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one does not simply edit an artist page
Liontamer replied to mellogear's topic in Site Issues & Feedback
Depending on what you need changed, I can make the edits. Sup? Feel free to PM me instead if you need. -
*N/A* X-Kaliber 2097 'Psy-Kaliber 2097'
Liontamer replied to OceansAndrew's topic in Judges Decisions
I think it's going to turn out this isn't eligible to be posted. Will look into it more, but the dates (Feb. 2, 1993 for the album vs. Feb. 11, 1994 for the game) aren't looking good. -
OCR02445 - *YES* Super Metroid 'Metroid Legacy'
Liontamer replied to DragonAvenger's topic in Judges Decisions
Got the updated version from Cory, the ending is fixed and the production is strong enough. This is now good to go, and I'll throw on a quick vote to co-sign on this one. YES -
Streaming VGM on my Radio Show! (Sat. 6-8PM EST)
Liontamer replied to AVCable's topic in General Discussion
Hyperlink fail. I'm here to halpz. LISSENZ! http://scadradio.org/scadradio.m3u Request Music/Get on the Air! (Don't cuss, stupid!): (912) 525-6831 -
*NO* Sonic the Hedgehog 3 'Ice Cap Zone (ATIO Mix)'
Liontamer replied to OceansAndrew's topic in Judges Decisions
The key change of the intro took me a second to wrap my head around and initially just sounded pretty ugly and out of tune, but after one iteration to get used to the notes, it made sense. The chimes actually had a kind of Genesis throwback feel to me for some reason, so I didn't mind the rigid sound. It's a strange intro, to be sure, I just wasn't thrown off by it at the end of the day. The compression's definitely an issue worth pointing out, though not a huge deal. The groove DOES plod, but the melodic arrangement and personalization of the theme ended up carrying it at the end of the day. Not quite a borderline YES, but not too far above that given the autopilot beats pulling this down some. There have been more creative IceCap arrangements out there (BGC's "Eastern Ice Field" and Joshua Morse's "Ice Cold Retro come to mind). If the main beat hadn't been so repetitive and there had been some more development of the core beats, this could have been even better. But what's there gets the job done. Hopefully we can get a 192kbps copy that at least sounds a bit cleaner, but I wouldn't mind Anthony taking about pass at the mixing. That said, this was still pretty solid. YES -
OCR02569 - *YES* Donkey Kong Country 3 (SNES) 'mojo gogo'
Liontamer replied to DragonAvenger's topic in Judges Decisions
During the "nah-nah, nah-nah-nah" section (:51-1:16), the sampled trumpet stabs sounded completely off-key. What happened there? Just take them out, they sound silly and merely detract from the piece. Over time, the drums during the verses were veering toward being plodding and borderline metronome-ish. It's a little weak that the oooh-wahhs were too obviously copy-pasta'ed in the second half; perhaps try to produce them in a way that sounds a little bit different than the opening, so that it sounds more like a spontaneous live performance. All I really have to add is that I co-signed enough with DA & OA's POVs enough to copy-pasta them. If you get the mixing sound more cohesive, and iron out some of the other kinks, this could make it. Right now, it's still in the WIP stage, albeit pretty far along. Definitely touch this up, Brad, you generally know how to bring it. NO -
If this made it, I'd have to count up seconds and figure out the game to assign it. It looks like Mighty Final Fight, but it could be Captain Tsubasa 2, because Mansoor's timestamps weren't totally precise, from what I can see. Moving onto the vote... I agreed with much of Emu's vote, except I'm not going YES. I agree that, IMO, the medley's cohesive enough and the source tunes flow together. The treatment of the themes was pretty straightforward, but personalized, and the transitions were fine on the whole, which was critical. I agreed with those who felt that if you didn't know where the themes came from, you could reasonably assume they were all from one game. Maybe Mega Man 2 stands out a lot more, but that's bound to happen. The flow IS a step down from the Sunset Riders piece, but not enough to be a dealbreaker for me. That said, the arrangement having pretty flat dynamics and an overall simplistic, plodding groove ultimately dragged this down by the end of the 4 minutes. Even within a flatter dynamic curve, you need to have more significant development and evolution of this soundscape. That was the core issue that made this a NO to me. Also, halc mentioned the soundscape feeling sparse, and I thought that spareness exacerbated unrealistic sounding parts like the exposed mechanical piano at 2:12 (worst from 2:27-2:57 for the Tecmo Bowl section). Pick something to improve, and improve it significantly, and you'd probably flip some votes here. NO (resubmit)
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Submission Standards Changes & New Encodings!
Liontamer replied to djpretzel's topic in Announcements
Larry. Send! WAVs/FLACs fine too for any and all mixes. There cannot be production changes, it has to be the exact same version as what's posted on OC ReMix if it's already posted. -
How are the MP3 albums encoded ?
Liontamer replied to Frederic Petitpas's topic in General Discussion
Our bandwidth ain't cheap. DONATE! -
What about other audio formats? (FLAC/OGG/M4A/etc)
Liontamer replied to lightkuragari's topic in Site Issues & Feedback
It's debatable how far solid state drives will advance in 5 years, though my speculation is there will be some pretty substantial improvements. That said, I don't mind being forward thinking and asking for WAVs or FLACs when available, but we're still going to keep MP3 as the primary format for the forseeable future. It's the 1 universally accepted standard for compressed audio. I have WAVs of only 294 mixes out of 2246 so far (mostly album project mixes). There will always be big gaps as far as what's available for lossless files, when the day comes where sharing lossless files en masse is feasible without killing our bandwidth, but MP3 is still the universal standard. -
What about other audio formats? (FLAC/OGG/M4A/etc)
Liontamer replied to lightkuragari's topic in Site Issues & Feedback
MP3 is the de facto standard for audio files and is supported by every major player and app. So any writeup about why OGG/AAC/M4A/etc is irrelevant to the average user who doesn't think twice about what format they're listening to and doesn't have ears of gold. People just wanna get the files quick and not think about the format. Unless the de facto standard was in a clear shift towards something other than MP3 as THE most widely accepted format, our standards there wouldn't change.