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Liontamer

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Everything posted by Liontamer

  1. Indeed, I'm really feeling the attention to detail here. Everything was always flowing and evolving. Excellent arrangement, and great textures throughout. All hail halc, our 9-bit overlord! YES
  2. I figured. That said, I'll need WAVs (preferable) or already encoded MP3s & FLACs so that I can prepare the files. Let me know what I can get those and I can help move that along when I have time.
  3. Can't believe I didn't comment on this. I could see why someone wouldn't like the synths here, but I've always been a big fan of this track. There's nothing else like it on OCR. It makes great running music.
  4. Contact Information * ReMixer name: HALO_ZERO * Real name: Cody Walton * Email address: walton.cody@gmail.com * Website: http://codywalton.com * OCR forum user id: 25433 Name of game(s) arranged: Yoshi's Island (SNES, 1995) Name of individual song(s) arranged: Level 1-1. http://www.youtube.com/watch?v=wJ_hUgYKiv0 Additional information about game including composer, system, etc.: http://en.wikipedia.org/wiki/Super_Mario_World_2:_Yoshi's_Island Composer: Kōji Kondō 1995, SNES Link to the original soundtrack: http://www.youtube.com/watch?v=wJ_hUgYKiv0 Your own comments about the mix: This one is pretty simple in theme. "What if Yoshi hosted a dance party show on MTV in the mid-80's?" Well, #1 it would be totally rad, bitchin', and tubular. #2, it would probably sound something like this. Hope you enjoy it! Cody Walton HALO_ZERO ---------------------------------------------------------- http://www.youtube.com/watch?v=wJ_hUgYKiv0 - "Flower Garden" Heh. Well, the melody coming in at :09 certainly made this dissonant. As a child of the 80s, I heard my fair share of new wave/80s style stuff, so I get what you're going for, but it doesn't excuse this level of dissonance or the lack of cohesive textures. The soundfield had no depth to it, i.e. the individual sounds had no richness, were generally too dry, and there's no direction or focus here because the parts aren't properly balanced and because of the dissonance. The other judges will have more concrete ideas on how to fix this up, but it looks like it would take a lot of work to salvage something from it. Not sure you have the chops to do it yet, no disrespect, but I'd like to see how much you could improve this. You've been improving though, Cody, so do keep at it, and props for branching out in a different style than your previous subs. NO (resubmit)
  5. ReMix name: With The Gold Comes The Curse Game: Wild Guns Source: Gold Mine stage ReMiXer: ilp0 I made this remix for the Hiroyuki Iwatsuki tribute compilation called IWADON (http://iwadon.com/), but I failed to finish this on time so it's not on the compilation. It's finished now so I'll try to post it here... It's got some James Bond theme song influences and some western moods too.. -- ================================ Ilari Nieminen -------------------------------------------------------------- http://www.youtube.com/watch?v=sX6XXGzoy7g - "Gold Mine" In a vacuum, I love the track. It's cool, and no one can doubt Ilari's arrangement & production skills. That said, I don't feel this used the source enough to be the dominant portion of the arrangement. The track was 4:22-long, so I needed over 131 seconds of source use for it to be above 50% and pass it. The source usage breakdown I had was :28.5-:45.25 (-2.2 for rests), 52.5-1:11 (-3.8 for rests), 1:11-1:19, 1:20.75-1:27, 1:30-1:36, 1:39-1:44, 2:03-2:10, 2:32-2:41 (-4 for rests), 2:46-2:51 (-2 for rests), 2:52-3:02, 3:24-3:30, 3:38.25-3:44, 3:52.5-4:10 ...which came to 109.25 seconds (41.7%). There was also a section from 3:05-3:23 which may have been very, very loosely based on the chorus, but it was too liberal, IMO, and didn't sound as if there was a direct connection to the source. Arrangement-wise, I needed more overt usage of the source tune, but I will say that the original sections all pieced together seamlessly and would make anyone thing those parts were also from the game soundtrack. I'm really digging this as a listener, but, as is frequent with Ilari's music submissions, he really walks a fine line between using the source material enough vs. getting more indulgent with original, non-VGM-based sections. Sorry that I can't vote in favor of this one, but I always look forward to your stuff. NO (resubmit)
  6. Quoted for co-signness. :'-( Agreed on the production crits (which weren't major, but worth noting). And the arrangement being too straightforward and undeveloped (not even breaking 90 seconds). Needs more substance. I'd be more down with the vocal melodies were more interpretive and this had some further development. NO Extended version? brentalfloss cameo? Balls? Give us somethin' more! We wanna feel the Backfire, so icy hot!
  7. Looks like the top of the paper for the case got frayed up a little bit, but I'm certainly interested, Ryan. If you have a price you think is fair, lemme know and I'll pony up via PayPal.
  8. Mixing-wise, this was muddied up by the booming percussion hits brought in at :39. They were so over the top, it almost went into parody mode. I'd definitely pull that back, or anyone listening to this with a sub on will explode their equipment. That could be pulled back some without adversely affecting the overall sound you're going for. I didn't like any of the exposed clap usage at 1:42; but at least they were pushed into the background at 1:52. The mellower instrumentation at 2:32 was a VERY welcome changeup. The sequencing and textures weren't the best, but they ultimately got the job done, even though it's really on the low end of what I'd accept. I'd like to see some tweaks on the issues I mentioned, but even if that doesn't happen, I think what's there was serviceable. The arrangement definitely succeed in personalizing & expanding the source tune, adding varied, well-written percussion, and creatively weaving the source with occassional original melodies and countermelodies throughout. I didn't agree with Jesse's crits on relying on the drumwork too strongly, I just thought some levels should be tweaked so that this clicks more strongly. But what's here ultimately gets it done. Way to stay persistent with these resubs, Wina. Welcome aboard! YES (conditional)
  9. Cynical as hell. F that. It was an interesting video. Good luck to Halo: Reach! Move them units!
  10. Remixer name: The Smitchens Secret Identity: It's a secret to everybody. Website: www.soundclick.com/thesmitchens UserID #: 37826 Game: Super Mario Bros. Song: Death Title: A Fugue for a Plumber Since Passed Afterthoughts: I've wanted to submit something to OCRemix for a very long time now, but never quite got around to it until one faithful day where I heard a theme in my head while I was standing around at work, just sorta looking around. It was the theme that plays when you die in Super Mario Bros. And I thought to myself, "I bet I could make a fugue out of that." So I did. I present to you "A Fugue for a Plumber Since Passed". ------------------------------------------------------------ http://ocremix.org/chip/2098 - Track 8 Honestly, this isn't bad, but it sounded so stiff and mechanical that there's no way I could pass it. Compared to a live fugue, the differences are immense: . That's not to say the standard is playing it live , but you need more humanity in the "performance."I appreciated how you changed the notes of the original jingle around with the various instances of the "Player Down" theme, but, even then, I thought the well basically ran dry on the variations you came up with. Playing the jingle variations in the same tempo most of the time didn't help. The tempo changes that were there didn't really incorporate the source theme; not that that was necessary, but it would have broken up the monotony of how the theme was used throughout the rest of the piece. Dhsu's shown in the past that you can take a jingle (in his case, from Castlevania) and really expand upon it with much more creative variations, compared to what was here. This is a great concept, but the overly mechanical feel, weak dynamics and stylistic repetition made it a NO-go.
  11. ReMixer name: wblackall Real name: Whitaker Blackall Email: wblackall@gmail.com Site: www.WhitakerBlackall.com UserID: 36156 Games arranged: Super Mario Bros., 1, 2, and 3 on the NES Various songs from each game, including overworld themes, underworld themes, star theme, and more. Here's a blog post I made about the song: http://www.whitakerblackall.com/blog/mario-montage-of-funk-blog/ I spent multiple days working on this and tried to make it as funky as possible, all while connecting each song seamlessly. ---------------------------------------------------------------- A ton of themes The overall production and instrumentation was pretty solid. Not the most realistic stuff I've heard, but capably executed; you used what you had very well. That said, "connecting each song seamlessly" did not happen here. I'd totally be down with a medley arrangement like this IF the themes were connected seamlessly, but there were so many jarring, awkward transitions and none of the themes got fully developed. It's a fun listen, but the arrangement wasn't cohesive enough to pass. I would have loved to have heard something twice as long to give the themes more room to be explored and also allow more room for smoother transitions. NO (resubmit)
  12. Strong stuff; more polished than your past subs. The melodic source usage was obvious for sections like :00-17, :50-1:23 & 2:22-2:55. Meanwhile, the progression of the chorus was used from 1:25-1:41 & 2:57-3:20, making the source usage clearly more than enough, unlike your past mixes. Had no issues with the anvil, since that seemed to be worth bringing up. Gotta agree with zircon in that this was a great source. Definitely a nice pirate/adventure feel to this one, Jorge. I just caught the remastered version in the inbox and had to shoot a comment here after taking a listen. Great work, keep them coming! YES
  13. Hello Larry, Thank you for taking the time to review my song. If it's not too much of a bother.. I have finished a nice mix of the Yoshi's Island theme music. If you have some time, maybe you'll find this one more to your liking. ReMixer name: Paper Sailboat Name: Christopher Paine Email: chris.paine@gmail.com Website(s): www.thesixtyone.com/papersailboat, or www.papersailboat.ca User ID: 30822 Super Mario World 2: Yoshi's Island (SNES) Yoshi's Island Title Theme (Garden of Peril remix) Composed by Koji Kondo Thanks! Christopher ------------------------------------------------------------- http://www.youtube.com/watch?v=lV8WyFhQtvI - "Yoshi's Island" :30's section sounded cramped, with something flooding the low end, especially in the left channel. Some beats came in at 1:00 that sounded sampled. The light electro-synth on counter-melody at 1:20 had several dissonant phrases that didn't make any sense; also, I can see how that was derived from the ethnic countermelody of the original. The track coasted for quite a while, from 1:00-2:51, with no melodic activity. Not sure why, but where's the beef? Gotta give some more substance somewhere beyond using the countermelody for nearly 2 minutes with basically nothing else going on. 2:51 finally went back to the source (as well as using the water & nature SFX directly sampled from the source tune's intro). 3:39 brought back those sampled beats to move things forward, but the ideas from before were being retread. The textures throughout the mix weren't bad overall, but the basic structure here was using just very brief melodic passages of the source, then dropping that out and coasting for a while. The fullest sections sounded very crowded & muffled, and the arrangement didn't feel substantive enough. And a random shot of light drums at 5:39...oooook. I'd recommending cleaning up the muddier sections, seeing what other references you can add to the more minimalist sections to tie this to the original more strongly, and less wholesale rehashing of the prior ideas for the last couple of minutes (otherwise it's hard to justify nearly 6 minutes of music). Not a bad start. NO (resubmit)
  14. Remixer name: -InSomnis- Website: www.thesixtyone.com/mattpanay or www.flickr.com/mattpanay Name of game arranged: Mass Effect Name of song arranged: Vigil Remix Title: Vigil Impromptu Comments: This is a 5 minute or so improvisation on the core melody of the title theme to Mass Effect. The game took story-telling and character development to a height that very few other franchises can even hope to achieve, so I will always have a special place in my heart for the crew of the Normandy. The title screen gives me goosebumps, even to this day, so I felt the need to learn the melody on piano. I hit record and played around on the theme for around 20 minutes, choosing this 5 minute excerpt to represent the arrangement as a whole. It drifts away from the melody quite often, but not in a way that is unpleasant. (I hope.) Thanks! -Matt ----------------------------------------------------------------- - "Vigil" Some info on where the source melody was in play would have been helpful. But either way, there wasn't much I could overtly connect to the original besides some mood similarities. IMO, the production/stereo choices did not benefit this; the whole thing sounded aimless and directionless. As much as one can get wrapped up in "Vigil", that track did have a melody and direction. As long as you enjoyed making this piece, that's great, but it's not for us; the ties to the original aren't there enough, if at all, and there's no cohesive direction. NO
  15. ReMix Name: Qwaetl Email: legendofzelda@live.nl User ID: 33814 Game: The Legend of Zelda: Ocarina of Time Song: Gerudo Valley -------------------------------------------------------- http://www.zophar.net/usf/lozusf.rar - 68 "Gerudo Valley" The soundscape got pretty cramped at 1:02. The samples weren't bad, I'm just not hearing much more than a sound upgrade with a constant drum beat behind it. Arrangement-wise, there wasn't much interpretation of the source tune. When you did try to do your own thing with the string writing at 3:23, the sequencing sounded a bit rigid as well as WAY too shrill. Not bad as far a cover-ish sound upgrade, but it needs more interpretation going on to make it here. NO
  16. CONTACT INFO Radeitsu Cory Wanderlich Blackclienterra@aim.com (no website) Radeitsu SUBMISSION INFO Kingdom Hearts 2 Scherzo Di Notte Composer: Yoko Shimomura http://www.youtube.com/watch?v=1ZiVsSxY7k0 (original track from game) Me and my friend (who will be posting his version on here too) decided to have a remixing competition. We plan on having more competitions with different songs from different games. when i made this i wanted to take the song to a whole different level. me and my friend we able to make it any genre we wanted, im actually expecting them to sound quite alike lol. we wont be hearing eachother remixes till his is done too (he has till 7:30 tonight) We also want people to judge whose is better (hence "competition" lol) so be honest and brutal. --------------------------------------------------------------- http://www.youtube.com/watch?v=1ZiVsSxY7k0 - "Scherzo Di Notte" This didn't sound awful overall, but something was absolutely jacked up with the treble. The highs from the cymbals practically sounded like they're clipping the entire time. Why were they mixed so loudly? The sequenced brass and piano also didn't sound great either; not even close to terrible, just somewhat exposed as not being realistic enough due to the sequencing being too rigid. What instruments got added in at 1:54 that created that buzzy effect? Whatever it was was a good idea in principle to vary the instrumental textures, but the mixing was off again. Not a bad arrangement. The clear goal was to go for textural/instrumental variations of the source tune, and the overall approach wasn't bad. However, after you get past around 1:10, you're basically hearing the same couple of leads trading off every few seconds and the overall sound started getting stale. Also, the production approaches brutality. Hopefully the other Js will have some specific recommendations on how to improve the mixing/balance here so this doesn't sound so messed up. This is a good base, Cory, so hopefully you're willing to revisit this piece if you're still interested. You might very well be able to take it to the next level with some additional work. Good source tune choice. NO (resubmit)
  17. Original Decision: http://ocremix.org/forums/showthread.php?t=20556 Definitely Koopa Evahn Evan P aterriblebeast@gmail.com myspace.com/epuchalla 4791 Super Mario 64 Koopa's Theme Koji Kondo source: http://www.youtube.com/watch?v=CWF9mDIw8NI I originally submitted this almost a year and a half ago. I didn't really intend on submitting it again because I was working on a different new mix, but I'm taking a break from that one so I figured I'd send this one in. It ... can't really even be compared to the old version. heh. The old version had a lame drum loop. This new one alternates between two sets of live drums. The big epic ones were played by my friend Paul. We recorded those in a small theater at my school. The other drums I played, recorded in a small room. There's a cool little reggae-ish section, for the guitar solo. I also added some mouth percussion (clicks and breaths and shit) during the bass effect battle. The synths don't suck in this version, either ... Today, just before submitting, I had an idea. Put the song on tape, then bring it back to digital. I don't know if it really made a big difference, but I think it sounds pretty bitchin', so I might even do it for the whole album. It's not quite as loud as the straight-digital mix, but I didn't limit it as much when I sent it to analog, so this version actually has a little more breath to it than the album version. And I added some tape flange to the intro while I was at it. Just for giggles, here's a link to the old submission (); I found it on one of my demo CDs. Yeah ... I can't believe I sent that in either. Sorry guys ... Anyway, hope you guys like this. Oh yeah, here's the album this track comes from. It's free, yo. Love, Evan --------------------------------------------------------------- http://www.youtube.com/watch?v=CWF9mDIw8NI - "Koopa's Theme" The overall soundscape sounded lo-fi and distant when things picked up at :09; I'm not sure anything was gained production-wise, putting the song to tape. The timing of the lead at :13 and :26 was slightly off, which prevents one from totally getting into the piece. Sudden changeup to more laid back stuff at :43. The guitar performance at :51 also had some very brief, minor timing issues at the very beginning. Back to rock at 1:19, with the lead again sounding slightly behind at the start of the transition. There was the aforementioned voice stuff at 1:27 while handling the source theme chorus in the background, then it went back to the rock at 1:45. Can't say the transitions had enough flow to them, not that they're terrible. There seems to be something missing that I'm not able to articulate, so I'll wait for more points of view and listen some more to this. EDIT (9/30): Gotta co-sign with the other 3 Js on this, who did a great job of articulating the various issues. I like your style Evahn, so don't be discouraged on submitting more music, bro. I loved you Mario 3 mix, and I know you can get some more stuff passed as long as everything's clicking. NO
  18. Contact Information ReMixer name: Nino Mojo real name: Romain Gauthier email address: info@ninomojo.com website: http://www.facebook.com/pages/Nino-Mojo/176919580012?ref=ts Submission Information name of game arranged: Mario Paint name of song arranged: BGM 1 (also referred to as "Push-Ups") -------------------------------- http://ocremix.org/chip/6754 - "Creative Exercise" (mpnt-09.spc) It's underdeveloped at only 2:02, but that length can work. The second iteration of the theme wasn't a 100% cut-and-paste, though it was still pretty close. Let's call it 99%. That's just not gonna fly. I love the piece, Romain, but 1:06-on needs to not sound like a total retread of the first section. Add more variation to the second verse, and this would be cool. Great stuff so far, it sounds ace. Now develop the second half into something more substantial and different for the win. Even if it's not a revision of this piece, I hope we see a lot more submitted from you down the line. NO (resubmit)
  19. ~Contact information ReMixer name: Hardbeat Acolyte Real name: Email address: Website: http://www.youtube.com/user/HardbeatAcolyte (this Youtube channel is where I 'officially' host my music in video, with MP3 links in all video descriptions) User ID: 33769 ~Submission information Name of game(s) arranged: Star Ocean Platform: SNES Name of individual song(s) arranged: For Achieve Name of remix: For Achieve (Hardbeat Acolyte's Trance Mix) Link to remix: (click the "Download Track" button above "Mark as Favourite") ~Comments about this remix Originally I made this remix under my old remixer name 'setokaibarocket' (I've applied for a merging of the two accounts, didn't notice the forums already featured an account renaming thread =/) for round 156 of the People's Remixing Competition (http://compo.thasauce.net/rounds/view/PRC156) under the remix title "Obligatory RPG Trance Mix". Not very original, was it? Well, at least this renaming of it is a ~slight~ improvement. xD I'm feeling really tired right now, so I'm going to start off my description with a lazy copy & paste of my short description of it there: "So I was sitting at my PC, wondering what on earth I should remix, and eventually chose this song since I've had it stuck in my head since I started playing this game a little while ago on advice of a friend. It's a cool RPG, and this is as much a tribute to the game itself as it is to the music." I count this remix among my greatest musical accomplishments using FL Studio to date, as I think I did quite well producing a trance track with a smooth, polished and professional sound. All drums are samples I'm afraid - haven't really gotten the hang of good drum synthesis yet - though I think I made them fit in quite well with the overall composition. Supersaws were created with Synth1 (God bless that VST, lol), the offbeat bass and the lowpass-then-edgy electric piano-esque synth with 3xOsc, the accompaniment bass & the fluttery gated square synth with Novation V-Station, and the cool synth that sounds like that used by hardstyle producers Headhunterz in their track "Digiwave" (little other way for me to describe it, lol) and the filtered, gated noise effect with altered ReFX Vanguard presets (the former of which the Headhunterz track is in fact named after). Looking in retrospect, a few weak points of the remix are that some would consider it too repetitive, with the intro and outro being simple buildups and breakdowns of energy, featuring little melody and chord progression. Though this is somewhat common in trance tracks, and often appreciated by people who personally consider themselves big fans of the genre, I can understand why this is not for everyone, even though this was somewhat intentional as I was producing the remix (an acquired taste, perhaps). Also, the V-Station accompaniment bass has a somewhat "plucky" overtone, most noticed from when it is played solo just after the beginning - however, although this is unintentional, because it is a "bass" sound, a bit of a plucky overtone probably doesn't harm the sound - perhaps it adds a certain degree of character (or perhaps I'm too optimistic about how it turned out, or perhaps I try too hard to sound like an audio connoisseur - interpret that as you wish =P) Anyway, I hope you enjoy =) --------------------------------------------------- First off, though it has 0 bearing on the decision, the mix title needs some work. "Source Name (Artist's Genre Mix)"? Pff. That's not a real title, that's just something summarizing what it is. Even if you go the "Source Name (XYZ Mix)" route, spice it up with something unique. http://ocremix.org/chip/6627 - "For Achieve" You're certainly boom-tss'ing with the extended intro. I hope there's no claim that the intro is somehow derived from the first 4.5 seconds of the source, because that's definitely not an overt connection. I'm treating it as wholly original. The source tune FINALLY came in at 1:46. The production is technically competent, but, arrangement-wise, there was nothing substantial beyond adapting the source for trance. Very paint-by-numbers. Also, the gated lead at 2:13 didn't sound melodious like the original, so there was a lot less clear direction to the piece. 3:35 ended with the extended original outro, basically mirroring the intro with a breakdown instead of a buildup. Just way too formulaic. And that's not inherently bad, it's just not coupled with a fully-developed and interpretive arrangement. The source usage was from 1:46-3:35.5 or 1:49's worth of a 4:39-long track (39.25% source usage). Cut the fat from those intros and/or integrate the source material into them for a stronger connection to the game music to pull the source use over 50%. And do what you can to personalize the arrangement further, beyond the adaptation to trance. It was going in the right direction, but needs even more substance. NO (resubmit)
  20. Contact Info: Name: Tim Albrecht Email: Tim.W.Albrecht@gmail.com UserID: 33751 Submission Info: Name of Game Arranged: The Legend of Zelda Name of Songs Arranged: Dungeon theme and Overworld theme ReMixed Name of Song: Legendary Additional Info: I always thought all of the original Zelda tracks were amazing source material. I originally made this song in 2008 as a practice piece where I was attempting to teach myself to arrange decent drum and bass percussion, as well as learn a few other tricks along the way. I loved how when the tempo of a dnb track gets halved, it can turn into the meanest hip-hop style beat, and wanted to take a stab at that as well. So, recently, I went back into this track with my better, though still imperfect, mastering skills and fix this thing up some. I went back and reworked the middle drop-out and tried to make it the meanest hip-hop track I've ever heard. I dont know how well it worked out, but I think its some gritty stuff. That dungeon theme, even though its super repetitive, can be reworked in so many ways and still sound so cool. Then I added a tweaked out Overworld theme to the end, something as if Link beat the dungeon and is on his way out. I had some fun with it, its super slide-y and I kinda dig the alternating styles of it. Anyhow, I hope you all enjoy it - it's been a goal of mine to be a part of this site since I started making music. Here is my first submission, hopefully I can make a good first impression! Oh, also.... I've attached the song to the email, as my usual hosting source is too unreliable. ---------------------------------------------------- http://ocremix.org/chip/1804 - Tracks 4 & 1 Beyond adapting this to this genre, I wasn't getting anything substantially interpretive from this.Wow, I thought the drop-out transition at 2:04 was really weak. Clearly 2:07's material was a completely different feel, but getting from part A to part B didn't feel natural at all. See if there's something else you can do with the dropoff that nonetheless feels like it flows. Back to the DnB at 2:51 in a much smoother transition. We've basically already heard this, so this just felt like a unnecessary retread if nothing was going to evolve there. Either do something more/different with it or cut the fat. The DnB dungeon arrangement also need more melodic interpretation, not just adapting the source to the genre with little other interpretation. Not a great transition at 4:00, but not terrible. Good take on the main Zelda theme at 4:01. Weird, but interesting. You could have cut a whole minute out of the Dungeon theme arrangement to get to that quicker and not let things drag out. Also, what was up with no resolution at 4:50? You need a real ending. Some relatively good concepts here that are well-produced overall, but you need some tweaks to get the arrangement clicking fully. Make the DnB more interesting and tighten up the other minor stuff called out and you'd have a sure thing, IMO. Keep at it with this one if you're interested. Otherwise, I like your style and I hope we hear more from you. NO (resubmit)
  21. J-link Ryu7x Michael Drosos ID# 286 The Guardian Legend (Goardic Gaiden) I made this in 2005 and never got around to submitting it. It was my final remix. It was my final attempt at remixing the same tune as my first submission with the added experience from the years: http://ocremix.org/remix/OCR00576/ After looking at the comments, people say "Liquid Corridor Clean Mix" did not bear well over time...and I agree. I dug this out, dusted it off, gave it a listen....much better than the "Clean Mix" I thought to my self...why didn't I submit this to OC ReMix? Regardless of the outcome, this is my final submission and I want to thank the staff for everything. (Which has probably changed since I have been around.) djpretzel, thank you for giving everyone else and myself the opportunity to shine on your amazing creation. Michael "Ryu7x" Drosos ------------------------------------------------------------- http://ocremix.org/chip/1686 - Track 3 http://ocremix.org/remix/OCR00576/ - "Guardian Legend Liquid Corridor (Clean Mix) OC ReMix" Since this is an upgraded version of OCR00576, it also has to be evaluated as whether it's different enough than the first version. Obviously this quite the sonic upgrade. The synths at :12 sounded pretty generic, same at :27 when things picked up, though the overall texture was much stronger at :27. This definitely was a huge improvement over the original ReMix, and put a lot more meat on the bones of the source tune. The supporting synths actually seemed too loud compared to the melodic and the whole soundscape was on the cramped side. The new countermelodic writing at 1:50, 2:02 & 2:15 were welcome additions. For people that hate these kind of synths, I could see why they'd dislike it. The whole thing sounded a bit bread-and-butter and somewhat dated, but listening to sections like :38's, the energy was strong and the textures were capably put together after what was a weak start, IMO. I'm willing to give it a very borderline YES, for the whole ultimately being better than the sum of the parts, but I could be swayed against it. Best of luck on the rest of the vote.
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