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Everything posted by Liontamer
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ReMixer Name: Oni Email Address: parii-sama@hotmail.com Forum ID: 26108 Game Arranged: MegaMan X4; Playstation(PSX) Song Arranged: Stage Theme of Magma Dragoon Remix Link: I've also attached an MP3, in case of any problems with the link. About myself: I've been a guitarist for almost 5 years, and I've been learning how to play video game music for about 3 years now, so I definitely consider myself an amateur. I've done many covers of bands and of video game music, but not a lot of composing/arranging. I've done a few tracks that I arranged based on other songs, but only recently have I felt that I have the talent to submit a track to OCReMix. The reason for choosing this track, other than it being a favorite of mine, is simply because it falls right into the genre that I love to play the most, and also based on the fact that most MegaMan music just sounds awesome when done with guitars. Anyway, I appreciate any criticism that your panel has to give me in regards to the production of the track, as I've only recently begun to make more professional-sounding tracks, and I would really like to improve in any way that I can. Thanks for your time in reviewing my submission. -Oni ------------------------------------------ Capcom Music Generation Rockman X1~6 - (311) "Magmard Dragoon Stage" Decent cover, but it's not interpretive enough at all. The melody's just 1-for-1 with the original. The guitar performance on the lead was a bit stiff and could have been loosened up more. 1:53-2:11 had some soloing over the foundation of the original, but that was about it in terms of personalizing the performance. The arrangement needs more development and uniqueness. NO
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Zephyrum Guillaume SAUMANDE guillaume.saumande@wanadoo.fr Final Fantasy 8 Never Shirk Your Destiny Premonition, Rivals, Never Look Back, The Looser Nobuo UEMATSU Hello, Here it is my first remix on your website. There is a long time I discoverd the site of ocremix (a real goldmine !!), and I was eager to post my own arrangement. It’s an arrangement from several musics from ff8. I chose this game because it’s the first whose music had a real impact on me. Its OST is composed of a lot of masterpiece. When we listen these different musics, we see they have been thought for an orchestra. A CD with orchestral arrangement still exist (Fithos Lusec Wecos Vinosec) : the musics are sublime but I find this CD incomplete. A lot of other musics of this game would have merited to be present on this CD, in particular boss musics. So, I wanted at the beginning to make an arrangement of Premonition. The original music was sill wonderfull with its two memorable melodies, its magnificient introduction, its complex organisation (in only 2’30), an rich an powerfull harmony. I attempt to keep at maximum the orginal organisation in adding some orchestral effects : percussions, brass, picollo... At 2’30, there is a repetition of the first medody to arrive to the summit of this music. Just after (3’12), the sound is faint, the music mysterious. It’s the arrangement of Rivals, melody near of the first theme of Premonition, the witch’s melody. This piece is use to introduce the third arrangement : Never Look Back (3’40). Logical, when the battle go wrong, we had better to run ! For this piece, I tried to keep a maximum the power of the original : stressfull rythm, discordant chord, effects of crechendo with brass. Global organisation of the original piece have been nearly keept, with a rythm more present in the repetition. This part of the arrangement end by a note dreadfully sad wich introduce the final piece : The Looser. The poor running person have been recaptured, he can see his end coming. I cut the part prelude of the original piece to keep only the nostalgy of the strings. That's all for explainning, I hope you’ll enjoy this mix ! Zephyrum ------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF8_minipsf.rar - (214) "Premonition", (218) "Rivals", (112) "Never Look Back" & (111) "The Looser" The levels were too quiet, IMO, and the whole track sounded needlessly distant, though that wouldn't have put down an amazing arrangement. There was a missing piece here in terms of making the whole thing sound cohesive. The drumwork starting off so spartan didn't help. The sample quality was decent, but the was a huge lack of realism and finesse in the sequencing. It's a step above the PS1, but the standard isn't PS1 quality. Arrangement-wise, the structure felt too close. The opening felt like a straight up rip of "Premonition" with a minor sound upgrade, which already makes in an easy NO-go. The whole first half was a wash and wasn't unique at all in terms of the arrangement, then the take on "Never Look Back" was just as rip-ish. You need to reread the arrangement section of the Standards here and again and present a more interpretive arrangement next time.
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OCR01789 - Tales of Destiny "Pretension"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
"n00b", as in, this is his first OC ReMix. He's a n00b to being posted here. -
*Remix Title: *UNATCO (EJ's Midnight Mix) *Link to Remix: * Contact Details_ Remixer Name/Group:* Auteur Theory *Real Names: *Kev & Joel (Kev sending this email - but both to be credited) *Email: *auteurtheoryonline@googlemail.com *Website: *www.auteurtheoryonline.com *Specific Remix Page: * *Kev's User ID: *21437 _*Submission Info *_*Name of Game: *Deus Ex *Name of Individual Song: *Unatco HQ *Game info: *PC and PS2 release (named 'Deus Ex: The Conspiracy on PS2). Soundtrack composers Alexander Brandon, Michiel Van Den Bos and Reeves Gabrels. This track composed by Alexander Brandon. *Original Track: * *Notes on the mix: *This track is taken from our (Auteur Theory) album of Deus Ex remixes - 'The Long Night'. We consider this track one of our favourites, not only from our album but from the game. The lead synths lend themselves so well to house music, which made it great fun to work with. We tried to capture some of Brandon's mystery and atmosphere from the original, while adding our own chilled mark to it. -------------------------------------------------------------- Deus Ex: Game of the Year Edition Soundtrack - (04) "UNATCO" Aw man, the voice samples are so tacky and cheesy. They just sound slapped on top. Meanwhile the synth design here was pretty vanilla. I did like the stuff going on at 1:57 though, which was at least more interesting, but everything else sounded pretty straightforward and plain. The flimsy claps at 2:39 sounded out of place with the rest of the textures; more of a nitpick than anything else. As much as I like more downbeat, low-key pieces, the textures were pretty bland and there wasn't much energy to the piece. To make up for the tempo being the same throughout, you did add and drop various elements to create some dynamic contrast; I just didn't think it ended up particularly effective. At 4:17, I was hoping you guys didn't throw in a sound clip at the end, and was pleasantly surprised it didn't happen! Hopefully some other Js can speak more to what could improve the overall package, cuz I'm stuck picking out what didn't work in this case. There's some potential here, but there's not much of a hook. NO
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DJ eklöf Journey to silius level1 I was bored so I made the ultimate remix of this track ---------------------------------------------------------------- Gotta give that mix a name, bro. http://www.zophar.net/download_file/9041 - Track 3 The arrangement ideas are alright, but this was mixed way too hot. The chiptune section was particularly grating. You've got to tone down the volume/compression on this a bit. Aside from that, you had some melodic/rhythmic variations going on, but they weren't particularly interesting within this genre adaptation. What's in place there is OK, and not TOO cover-ish, but you can take the creativity and personalization further, IMO. NO
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Hey-a. I have a band called Cubehead, and we've covered a song from Rygar. Here's a linque: http://eatmycube.com/mp3/Catacombs.mp3 And, as requested, here's the info for the song: Remixer (in this case, the band): Cubehead Real name: George Coslop email: jorge@eatmycube.com website: EatMyCube.com game: Rygar (NES) song: Cavern of Sagila Live drums by Ian Kiesel Hope it makes the cut! -- CUBEHEAD 666 to the electro punk EatMyCube.com myspace.com/eatmycube -------------------------------------------------------------- http://www.zophar.net/download_file/9235 - Track 4 Definitely very enjoyable, and I'm feeling it, but keeping the standards in mind, this wasn't interpretive enough with the melody or countermelody and was too much of a cover rather than taking the source in many new directions. Opened with an NES style take of the melody before turning to the modern stuff at :21. The new supporting line that came in at :42 was a nice touch, but was brief. This handled things mostly the expansive route with the instrumentation being beefed up and fleshed out nicely, but by 1:23 you've basically heard everything. The production/mixing was on the rough side, but not in a bad way; it fit the style well. Interesting choice not using the melody much and sticking with the countermelody and rhythms of the original. If you're gonna go that route though, I'd suggest creating more variations of those ideas within the framework of the song to make the adaptation to rock stand out more uniquely. Altering some of the rhythms or notes from verse to verse are small ideas that would help make the presentation even more unique. We'll see what the others say; I though this was a badass cover that could afford to take some more liberties and variation with the material, so if you're interested in doing that, I think it'd be a great addition to the site. Cool stuff so far, and I hope we hear more from you guys! NO (resubmit)
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Hello, I would like to submit a Christmas remix of a song from the MMOG Ragnarok Online. Before I elaborate, here's the necessary information: My ReMixer name: Simn My real name: Simon Krajewski My email address: simn@uni-koblenz.de My website: http://www.simn.de Name of the game arranged: Ragnarok Online Name of the individual song arranged: Theme of Yuno Link to the original song: Link to my remix: I always thought the Yuno Theme had a great melody that would make a great trailer tune. Yet it also seemed to be pretty repetitive and I couldn't stand listening to it for too long. Thus I decided to play around with it for a while, but I couldn't really get any satisfying results. Later, in November last year, it occured that we at RoCards (a fansite for Ragnarok Online, see http://www.rocards.de) decided to create an advent calendar, and I immediately knew what I had to do. Soon after, the background music for this calendar was finished and this piece of music happens to be the one I'm submitting. I primarily focused on two things: evoking the feeling of Christmas as good as possible while still retaining some level of originality that would separate it from a standard Christmas song, since I'm fairly sick of these. From my point of view, I accomplished both. My choice of instruments was a wide variety of orchestral instruments (hence the title) in combination with drums and a bass. You can find anything from flutes and trumpets over violins and oboes to clarinettes and french horns. They unite in the end to deliver the final theme part, impressively wishing the audience a Merry Christmas. Which is also what I would like to finish this email with. Have a nice Christmas time! Thank you for your attention Simon Krajewski ------------------------------------------------------------ Just noting beforehand that we have a 192kbps bitrate ceiling, so a VBR of 197kbps is too high. Ragnarok Online - (70) "Theme of Juno" This is OK, but lacked some polish. The overall execution lacked presence, and I felt there was a fair amount of empty space; I would have compressed this a little. The textures in place right now sounded empty and weren't totally cohesive, but I'd need another J to explain that more thoroughly and suggest what could be done there. Also, a lot of the timing of the instruments sounded way too perfect/quantized to sound realistic, mostly the woodwind sequencing, but some other parts as well. The arrangement was pretty solid overall, so refining those other issues would help put this over the top. Keep working on it, Simon, this has potential! NO (resubmit)
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OCR01789 - Tales of Destiny "Pretension"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Feeling the groove bias! Solid work! -
http://vgmdb.net/album/11339 Definitely gotta give props for this soundtrack. It's very diverse and very pro. Lots of fun, I was pleasantly surprised. Nice work, Gene! Anyone on the fence like "what the hell is this?", you better go out of your way to grab this. Not that there was heavy hype, but it's definitely worth the DL, easily. LOL at SplinterOfChaos being a douche. If you have a stick up your ass about EA, don't be a dick about it to the composer of the game; that's completely misdirected.
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What she said. LARRY's shameless edit: Get Jill's new holiday album, Through Sand and Snow, to celebrate their engagement and keep the monies flowing to prevent divorce! http://www.jilliangoldin.com/ Click play at the bottom for the previews, it's awesome.
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I wish y'all the best of luck keeping things fresh and always communicating! Y'all do that, you'll never be unhappy. Congratulations, Jordan & Jade!
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Your Music in a Video Game with Novo Interactive!
Liontamer replied to MrSneak's topic in General Discussion
How many tracks were you looking for total then? What about sound effects? For the benefit of people who are interested, I'm trying to get an idea of how much work you're asking for. -
OverClocked ReMix Design ?'s and Issues
Liontamer replied to Liontamer's topic in Site Issues & Feedback
Various shizzle: add Twitter page to Groups listing in sidebar and dropdown add Site Issues & Feedback to dropdown (already mentioned) add VG Frequency to Projects listing in sidebar change Ormgas Radio in dropdown to OCR Radio and new link What's up with the messed up data in the torrent listings? -
Not really. I was pretty generous with Lockdown 2, which I think we did around early '06. Though we removed about a 100 mixes, a lot of stuff was left along, as it wasn't about reevaluating mixes according to current standards. "Cossack Hot Steppin'" was from '01 when direct sampling was more lenient. Hearing the addition of the original piano part, I was willing to let it go because there was some effort to at least add something countermelodic and substantive. Had it been more recent than 2001, removing it would have been put to a vote. The F-Zero GX got removed in '04 when mix #1250 got posted, and was a very recent mix judged against tighter rules. Cyborg Jeff stated that he built the mix from the ground up. But even taken that at face value, the instrumentation and structure were way too close to the original. That was also the mix where Prot tried to institute a new "YES Override" rule ("for obvious YESs") and got shot down by the rest of the panel. Nice try.
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Hahaha, nice baby! Congrats, Andrew!
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ScrewAttack accepts Soulja Boy's challenge on Xbox Live.
Liontamer replied to Chris8282's topic in General Discussion
Hey, he's keeping his name in the limelight, and it's working. He can also afford to dick around on Xbox Live all day. -
Email title was "failed tetrisphere project, ITT jjt please vote on this mix" - did he not get the memo? - LT hey all. (i didn't bother tagging it because no matter what i put it'd likely have to get adjusted again by someone for something i missed anyways...sorry if it's an inconvenience) so, i started a one-man remix project for tetrisphere ages ago, and just lost interest. haven't played the game in probably twelve years, so it's not like i had any really personal stake in it, it just had cool music (yeah neil voss!) i don't even own an n64 anymore to play it on anyways =( i've got six finished songs, a few of which might wind up with slight makeovers, that are going to be submitted in coming weeks. if there's some way i can just send more than one every three, that'd be fantastic - most of these haven't been touched in like two years or something. they're all pretty weird, reflecting voss's soundtrack as it is, and most reflect my current trend towards instrumental rock and the like. the first one i'd like to submit is actually a second take on the original theme. the original is called 'magic fluter', and my cut of it is called 'funky fluter'. for those who don't recognize the instruments used, i did a lot with ueberschall's elastik player. most of the instruments that aren't the melody or the organ are from ueberschall's 'the resource' pack. fantastic stuff there, i did several of these tetrisphere songs using clips from them. the organ is the native instruments b4 II organ, and the lead is done using rob papen's fantastic synthesizer Blue 1.01. i realized after the fact that i had v1.7 of the synth, but i already had all my presets worked out and didn't feel like porting them. the piano is (i don't really remember, actually) probably just fl keys. it was made in fl 7. i tried to just bring out the natural groove of the piece and integrate it with some really laid-back background parts. i feel i accomplished this pretty well. the elastik packs really play in the pocket, and it was a simple matter to get the phunk worked out with the melodic line. i feel i did a lot better at the one thing that continually is a problem with my mixes - production - and made a mix that is a lot clearer and more enjoyable to listen to than some of the trash i've submitted in the last three or four years. enjoy. don't rip it too hard. let's see if i can get by without rejection number fourteen (holy shit, fourteen? gawd i'm terrible). NOTE: jjt please vote on this mix and thank me that i didn't do a lengthy tribute to statutory anal rape - i really almost did a mix with that phrase in it just for the lulz (from my junkie mix, if you forgot) see you all at magfest (hopefully) this year! i might be a vendor with some custom computers on display (can we say OCREMIX MOD JOB possibly), so i'm looking forward to it. ... ok, the boring part. Contact Information * Your ReMixer name: the prophet of mephisto (if i could get my name in lower case in the database, that'd be awesome) * Your real name: Brad Burr * Your email address: bradley.burr@gmail.com (needs to be updated in the contact info, i know) * Your website: www.soundclick.com/theprophetofmephisto * Your userid (number, not name) on our forums, found by viewing your forum profile: 8761 (i didn't realize it was so low!) Submission Information * Name of game(s) arranged: tetrisphere * Name of individual song(s) arranged: magic fluter * Additional information about game including composer, system, etc. (if it has not yet been added to the site) : http://en.wikipedia.org/wiki/Tetrisphere * Link to the original soundtrack (if it is not one of the sound archives already available on the site) : i can upload it if you really want it and can't find it * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. : read above extensive introduction. ... BRAD ---------------------------------------------------------------- Syrupy source tune for the chilluns. http://www.zophar.net/download_file/12228 - "Magic Fluter" Feeling the intro, though I didn't hear much connection to the original. Once things picked up at :31, the soundscape felt cramped, IMO. The piano at :39 finally referenced the source melody overtly. The sequencing was on the mechanical-sounding side and could have been refined; exposing it like that from :47-:50 wasn't good. The rigid sequencing of the lead at :50 was also jarring on the first listen. Very swanky dropoff at 1:21, with the guitar at the forefront. IMO, I thought the synth handling the melody at 1:38 should have been positioned more in the front with the bass behind it more. Picked back up at 2:09. Though the soundscape sounded crowded, I still thought the percussion didn't quite fill out the background enough and drive the track forward. I liked 3:13's final section, but felt like it sounded too thin at the end. Definitely a really good track, and I'm probably being too tough on it, but while the arrangement is hot, I wouldn't mind some tweaks to polish up the production and get it sounding as strong as the writing. Better separation of the parts and refining some of the sequencing a little would put this over the top. I could definitely be outvoted here, because I'm feeling this a lot, Brad, but I think it could still use that extra push over the cliff. [/Nigel Tufnel] Good luck with the rest of the vote. NO (refine/resubmit)
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In recognition of the Doom 2: Delta-Q-Delta remix project, I hereby submit my personal favorite mix from that project, to be added to the site whenever. --- Title: Silent Healer Description: Arranged for the Delta-Q-Delta project, this is based on "The Healer Stalks," Map 2, redone in a style homage to the Silent Hill games. I've always been a big fan of those soundtracks, and I thought fusing that style with the dark nature of Doom would be a cool combination. I am very pleased with the results. The original theme was extremely boring and repetitive, and quite a challenge to spice up. The metallic nature of this arrangement, combined with the funky backwards strings and the bizarre ambient pads all mix together in a stylistic mimic that is still unique on its own. And, the metallic clanking was recorded personally, by me banging on the railing that leads up to my condo door. --- Mazedude ------------------------------------------------------------------------------------------------------ http://doomdepot.doom2.net/music/doom%201%20&%202%20midis.zip - Doom II: Map 02 ("The Healer Stalks") I really enjoyed the deliberate pacing, the sound of the lead, and the piano sprinkled in at 1:05. The soundscape was really expansive and full compared to the original, with some great industrial stuff and Chris's trademark sound, which isn't so much a particular set of sounds as much as an overall quirkiness and mood that's found in all of his stuff. I think a comparison to EarthBound "See Sixty Funk" is valid, as it's another of example of Chris taking a very plain theme that's not particularly melodious and giving it a lot more depth and character. A really awesome part of Delta-Q-Delta, I'm lovin' it. YES
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Good luck breaking it down! - LT Hi, hope you're well. I finally got round to finishing a third of the marathon mixes I sent you last year. Like the others, it's a bit unstructured; after the transition in the middle it becomes mostly a wash of harmonies without a clear lead, which probably renders it more suitable for background/in-game music than as a standalone piece. It uses the themes Flowers in Heaven from Marathon, and A Walk in the Woods and The Maw from Halo. The main tune is from Flowers from heaven, with a more Halo-style instrumentation and emphasis on the three note rhythmical motif- this then surges into a section based on the chords from A Walk in the Woods, which may not be so easy to recognize because of the slower tempo. The harmony from The Maw then takes us through a bridge and back to an understated version of the Flowers melody.Sorry to be brief but I'm off to LA.. spending a few days with Harry Gregson-Williams.. then popping into the GDC in Austin. So got a lot on my plate! The Halo themes can be found on itunes and the marathon theme is linked below: http://www.eigenhat.com/midi/flowersinheaven.mov all the best, Nick (Nicholas SInger) http://www.nicholassinger.com EDIT (6/10):
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OCR01788 - *YES* Legend of Zelda: Twilight Princess 'No Hope'
Liontamer replied to Liontamer's topic in Judges Decisions
I hit Sam with the votes to cover the conditional issues, and he definitely hooked it up. This is now good to go. Smack CHz and Malcos to weight in on his Chrono Trigger mix: