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Liontamer

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Everything posted by Liontamer

  1. The reason it's not for me is because if we did that for some games, in order to properly and uniformly do that, we'd have add 1s for all the games with sequels. It's a beyotch. If djp were down with that change, sure, but otherwise, I'd rather not.
  2. I dunno where the issue came from, but I believe it's all set. I already knew about it though, but thanks anyway for pointing it out. That's already the new standard, and I've carried that over to the older stuff. Nah, it's fine. There'll never be a 100% accurate system re: filename/tag sorting. We're OK with what's in place now. Way, way ahead of you. Isn't it just as simple as sorting by filename or track title? If not, we may need to reconsider the idea. Someone run a test. Yep. And there's definitely not even the tiniest bit of reconsideration about the filename or track title styles. Those styles help popularize the mixes the same way the URL as the album popularizes the site. We'd be stupid to change them; they're the way they are for a good reason. Yeah, I figure it's Dave's call.
  3. http://www.ocremix.org/info/ReMix_Changelog (from Lockdown 2) OCR00223 - Super Mario 64 'Haunted Hell (IncuCujoKondoD.Bros. Mix)' * Reason: WAV rips + The Dust Brothers' "What is Fight Club?" + Amon Tobin's (Cujo's) "Cruzer" + Vince Guaraldi Trio's "Christmas Time is Here" + assorted sampled movie clips, author admits to it being so. We've had 2 Doom series removals: (from Lockdown 1) OCR00027 - Doom 'E1M1' * Reason: MIDI rip with instruments changed. (from Lockdown 2) OCR00333 - Doom 2 'Monster Condo' * Reason: MIDI rip + atmospheric sounds. Look for those at OC ReMoved and see if you hit paydirt: http://www.doulifee.com/Storage/OC_Removed/
  4. And how would you fit the information in that size image?
  5. Already got that stuff, but thanks. Just for the record, I don't need any help on file renaming or proper game names, just ID3 tag fields we're not using that we should be.
  6. Don't hate me because I'm beautiful!
  7. Definitely some excellent funky stuff. The opening groove really grabs one's attention. Pretty chill stuff that's aged very nicely. More people should roll with this one.
  8. yeah, restraining me from spraying her with Raid
  9. why don't we have them add your mom while we're at it
  10. Dunno why I never posted here, but this was a favorite of mine from the first time I gave it a listen. Really creative stuff for back in the day that holds up pretty well. Given some of the synths being kind of vanilla, the production techniques here really gave the piece a unique feel and character. Surprising this doesn't get more attention, especially since it's from FF6.
  11. That could be very cool, just not something that could be done quickly. Maybe around OCR02000 if they idea takes off. Nowadays, I've seen OSes & programs smart enough to understand that filenames with Final_Fantasy_9 come before Final_Fantasy_10, so I think it's OK, but I'll keep an eye on that. As far as the actual tags, don't worry Mattias, Roman numerals where appropriate.
  12. What about doing the full ID #, like "OCR00952"? Easier to tie to OCR if someone Googled the ID string
  13. Definitely NOT changing the album tag. That's how people find the site. If you want to sort by game, the filenames and titles allow that already. Already done. This is me we're talking about. Dave uses Helium to tag the mixes and I know he adds the OCR mix # in every mix somewhere. That said, I dunno where that is in ID3v2 tags or how to easily see that stuff. We could do that in the Track # tags instead.
  14. Awesome. This is definitely helpful! Is there anything else mission critical that you guys feel OCR tags lack?
  15. Custom art per game could be cool, but too much worky! I lazy. So when you extract the art from pro iTunes releases, is it also 300x300, or is it larger and just scaled down for the flipbook view?
  16. True. I'll bother DCT. (EDIT: Done!) I could use another sweep of stuff if anyone's willing to look.
  17. Thanks, man. Good catch on lyrics! Just double check on the art sizes you're seeing. I'm sure the display size in programs is smaller than 300x300, but if there's any program that shows off something larger, I'd rather we didn't have art that was too small and might look pixelated.
  18. I believe the Album artist/band field I mentioned takes care of that.
  19. We're in the home stretch of this project and a re-release of the single mix torrents. ---------------------------------------------------- IN PROGRESS: Lyrics unavailable for some ReMixes (HELP US OUT HERE) Higher bitrate encodings (but NO CHANGES OR REVISIONS) New bitrate/encoding requirement at either 192kbps or VBR1 (ReMixers, post your high quality WAV, FLAC or 192kbps or VBR1 MP3 encodings here OR host them and send links to larryoji@ocremix.org) THINGS WE ARE NOT CHANGING: ReMixer name(s) as Artist "http://ocremix.org" as Album Title "Game" as Genre Official album art design DONE: MP3 validation (e.g. MPEG frame consistency, length of stored VBR header) for player compatibility Added missing VBR headers Removed all non-standard ID3v2.3 tags and all non-ID3v2.3 tags (e.g. ID3v1, APE) Standardized filenames and ID3v2.3 tags (e.g. proper game titles, correct capitalization/spacing of mix titles, single quotes around mix title) Quality control & corrections of all existing fields (e.g. ReMixer name changes, missing/corrected composers/platforms/years) Added Track # (ReMix ID #), Publisher (OverClocked ReMix), Album Artist (OverClocked ReMix) and Album Artist URL ("http://ocremix.org") fields Added Compilation flag for grouping of single mixes as one album Added game to Grouping/Content Group field for sorting by game title Added ReMix titles (w/o game name prefix & 'OC ReMix' suffix) to Subtitle field Standardized URL field (OCR Artist profile URL) Added artist submission and website comments to Comments field (when available) Embedded confirmed lyrics in Comments and Unsynced Lyrics fields Removed extra silence from tracks
  20. The game's >15 years old. Where were you at for all that time? Chris Tilton wins for best reply: http://twitter.com/christilton/status/1102764921
  21. Hahaha! I gotta see that. Anyone got a scan? For the record, I'm not phased by it. Our work was excellente. The major majority of reviews being great, a couple having small complaints, and 2 guys treating the soundtrack like a fart in church? We can handle it. I suppose we just need to work harder to win over the last few people. If anyone writes a letter, don't be a douche.
  22. Here you go, bro! http://vgmdb.net/album/11594 Need some more info on it (like the specific release date, which ones are VGM remixes and of what), when you have a chance!
  23. Remixer/Forum name: Tyrannosorceror (formerly Mark_Li; I submitted a few mixes AGES ago when I was just learning. Tetris War Anthem and Eternity Ascending Gagazet Real name: Alex Lavigne Email: ale0xxx1@gmail.com Website: www.myspace.com/tyrannosorceror Game arranged: Metal Gear (msx/nes) Song arranged: Track 2 (whatever its called; I couldn't find a name anywhere ) This mix is my attempt to make a dance-able Metal Gear mix using what are (IMO) the best bits from the theme I chose. I am HEAVILY inspired by Justice, Kavinsky, The Presets, Midnight Juggernauts, Digitalism, Chromeo...basically all the indie electro stuff. I don't know if the influence comes through, since I'm nowhere near as talented as anybody on that list, but I'm still learning and I'm pretty happy with the track. I crave feedback. Thanks --------------------------------------------------------- I remember Tetris 'War Anthem'; that was promising. http://www.zophar.net/download_file/9121 - Track 2 Obviously, I liked the SFX in the intro. Music came off sounding empty despite everything going on, confirmed once the melody kicked in at :21. The texture here didn't fill the space well. I also thought the treble on the cymbals was a bit much; kind of surprising given that the rest sounded like it lacked highs. I liked the concept behind the arrangement, this just needs cleaner production and an additional element or two to properly pad out the background & fill this out. Something more interpretive with the melody at 2:05 would have been good, because it was a cut-and-paste of :22's section and dragged on. 2:34 switched over to an original section before playing with it around 3:00 and going into the chorus. Though the backing instrumentation was different, the chorus at 3:04 felt too similar to 1:21's section. Modifying the lead sound or rhythms there would have brought some life to it. The synth design was a bit vanilla, and I also felt that there wasn't enough dynamic contrast. There's a good base here, but the structure and execution needs some further refinement. NO
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