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Everything posted by Liontamer
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http://www.ocremix.org/torrents/
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OCR01754 - *YES* Castlevania 2 'Castle of Tears'
Liontamer replied to Liontamer's topic in Judges Decisions
After hitting DigiE with the conditional YES thread comments, Maurice (Nemesis) & Sanjay (Genesis) really went the extra mile in revising this, so many thanks to them! Here's a summary of what they revised and improved: -
I'mma kick Mike. He's at least implying some sort of McVaffe/Jade Gemini/QuasiKaotic/Phazeremix/multi-alt deal.
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Aw man, Mike, you are totally holding out on us!
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I've seen tons of OCR thefts on NG, but on this one, it doesn't look like it so far. Nothing seems to be ours, but I've only gone through 10 or so songs out of the 111 submissions from 2008. The guy could possibly be a good guitarist who's currently only average or at least on the better side of mediocre when it comes to sequenced stuff. You may want to check at VGMusic.com's forums as well, as many of the tracks sound like this person used pre-existing MIDIs as a base, but I haven't heard anything outright plagiarized from us. Will continue looking though.
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Selcuk, I should be able to help you, and I'm sure our users will as well. Will check out his profile and reply shortly. Thanks a lot for letting us know!
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Nah, I think he claimed he moved to Kansas (it was the mid-west), not Nevada. Says "Corn Crib" in his location now. But yeah, he's long gone. Gotta echo zirc though; Gray was definitely my best friend from this site, and I imagine to a lot of other people as well; he got along with nearly everyone.
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Nothing gets past you.
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Done. That was easy.
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OCR01828 - *YES* Super Metroid 'Heat Vision' *PRIORITY*
Liontamer posted a topic in Judges Decisions
Hey guys. This is a remix I did of Norfair from Super Metroid. It's called Heat Vision. This remix was originally written for Super Metroid ~Reserve Tank VARIAtions~, a "get well soon" remix album written for bLiNd. Enjoy. ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=sm - "Norfair Ancient Ruins Area" (sm-26.spc) & "Theme of Super Metroid" (sm-16.spc) The arrangement is pretty good, but I'll be honest in that I was pretty underwhelmed with this. Some choices took a lot of steam out of an otherwise solid and swanky jazz mix. Unlike the smooth rim hits, the beats first used from :50-1:23 & 3:16-4:06 were too distant-sounding and flimsy, and undermined the track a lot IMO. There was a hollowness to them that made the soundscape seem empty. Loved the changeup at 2:09, especially seeing how Shariq tied it into "Theme of Super Metroid" at 2:26. The lead there was too piercing when it got loud though, which was another thing I would love to see tweaked. Otherwise, a very unique angle reworking the source in a jazz style that I didn't expect; nice. The arrangement also retread from 2:59-4:06 with some light vox padding things out as a new addition, but I thought it was otherwise too cut-and-paste and could have done something more to keep the ideas fresh. Obviously good stuff in place so far, and I'm not trying to diss Shariq, but I just don't feel it's on par with his usual goodness or above the bar. One could argue the repetition was OK given the interpretation involved, but I didn't feel the same; it just felt like a copy-pasta without much contrast compared the first iteration. If this passes, no problem, but I thought the sum total of the issues held it back too much. NO (refine/resubmit) -
Hi Guys.... I didn't quite understand fully, of the requirements for this e-mail, so i apolagise for any inconvenience. But heres my track. Game Re-Mixed - Sonic the Hedgehog 3 Level - Ice Cap Zone (5) Program used - FL Studio 8 XXL Edition Track Name - Ice Cap (Cj Lee Orchestral Trance Mix) Length - 5:24 BitRate - 128kbps Track Size - 4.95 MB (5,196,973 bytes) Remixer Name: Cj Lee Real Name: Gary Lee E-Mail: Gaz32111@hotmail.com Web-Site (HomePage) http://www.facebook.com/profile.php?id=509597767 http://www.reverbnation.com/cjlee I literally did search everywhere for my 'User Number', I looked in the forums, and pretty much everywhere else... But i couldnt find it. I don't know if you often get that problem, But my username itself is: cjlee Thanks for your time, and look forward to your feedback. Gary Lee --------------------------------------------------------------- http://project2612.org/download.php?id=61 - IceCap Zone 1 The lead at :27 was a bit too high-pitched and sounded slightly abrasive to me. Not a huge deal. Wish there had been more melodic interpretation there, since that melody was repeated a lot throughout the track (:54, 1:23, 2:06, 3:14, 3:55, 4:37), and never changed up once, either with the writing or effects. The groove at :54 was alright, and I like that you used some padding, but the textures were fairly basic/simplistic IMO. 2:34-3:01 focused on the gliding synth pad. The layered lead at 3:01 was too loud over everything else, muddying things too much and making the track sound lossy; lasted for a quite a while unfortunately. 4:23 finally (finally) phased out that lead to clean up the soundscape a bit and head towards the close. The arrangement was headed in the right direction, Gary. This definitely would have made it to the site in the old days 6 or 7 years ago, and that's not meant to be a backhanded compliment; the potential here was good. Flesh out the groove some more, refine the mixing, and think of ways to vary the usage of the main melody (the sound of it and/or the writing), and this would be a much more cohesive package. NO (resubmit)
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And who are you? The thread police?
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The file: ReMixer name: ekikoo Name of game(s) arranged: TMNT 2 - The Arcade Game Name of individual song(s) arranged: -Burning Building -Freeway -Technodrome -Sewers (nes) -Boss music -Krang -Shredder Additional information about the game: Composer: Keizou Nakamura System: NES, Arcade Link to the original soundtrack: Own comments: First I decided to make guitar based versions from some of the songs heard in the NES game TMNT2. After hearing what the game sounds like on arcade platform I took some elements from there too. The only problem with these compositions is the short lenght and the endless looping, which gave me the idea to string them up into a medley-ish form. Recording and mixing was done with Cubase SX2, synths use free VST instruments like Synth1, Organized Trio and some General MIDI-based sounds. I recorded guitars with Boss GT-8's S/PDIF-connection. It's pretty hard to get state-of-the-art sounds with my gear, but I tried my best since I'm new to mixing. I'm pretty pleased with the playing, there are some crunchy grooves in there but the lead parts could have used more vibrato. ------------------------------------------------------------- I FTPed the arcade soundtrack versions of the sources, so check that out as well if you'd like. As mentioned in the sub letter, the version of the game being mixed is the NES version, and the Sewers theme is exclusive to the NES version. http://akumunsf.good-evil.net/T/Teenage%20Mutant%20Ninja%20Turtles%202%20-%20The%20Arcade%20Game.nsf - Tracks 109 (Burning Building) [:01-:52], 114 (Freeway) [:52-2:12], 117 (Technodrome) [2:12-3:01], 111 (Sewers) [3:01-3:43], 96 (Boss) [3:43-4:12], 99 (Krang) [4:12-4:50] & 97 (Shredder) [4:50-6:03], 106 [6:06-6:18] The performance was a little too loose, but that negative would have been offset by deeper textures. As is, the bassline, cymbals, and occasional countermelodies had no presence, so the lead sounded really lonely and made the overall treatment of the themes feel too stripped down, IMO. The drums alone didn't adequately flesh out the background, leaving the soundfield relatively sparse and empty. Pad it out with something. The drum writing had some decent fills, but generally was too plain and basic during the verses. Spice it up more and take it to another level. Arrangement-wise, some pretty straightforward rock adaptations pieced together with little-to-no transitions. The lack of cohesive transitions from source to source prevented this from having a great flow. Some areas seemed fine (:52, 3:43, 6:03), some changes were too jarring (2:12, 4:50), and some weren't terrible but weren't great (3:01, 4:12). Fun stuff, and performed fairly well, but didn't apply much interpretation or development to any of the themes beyond the genre adaptation. After "Freeway", 1:40-1:57 had some soloing over the top of the backing writing of that source, before going back into the chorus, but there weren't any other major moments like that. You can apply the criticisms here to this piece or future submissions, but for a medley like this to pass, the themes need to be interpreted more substantively, they need to be cohesively pieced together, the mixing needs to not marginalize your supporting instruments, and the soundscape needs to sound fuller. NO
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Attached is a submission of mine called Snowboardin' Sonic My ReMixer name is: Willrock07 My real name is William Harby The game arranged in my remix is: Sonic the hedgehog 3 The individual song arranged is: Ice Cap Zone Ok, I have done some research into production and arrangement and have been using the WIP forum to improve the quality of my remixes. This is the subsequent result. I hope you enjoy it. Thank you for your time. --------------------------------------------------------------- http://project2612.org/download.php?id=61 - IceCap Zone 1 The synth at :06 was on the generic side, but not a huge deal, as it was gone quickly. :12 brought in the opening part of the melody. The soundscape was murky, but fairly purposeful. While some of the higher-pitched stuff was pretty loud, the overall levels still felt pretty quiet. The source melody at :25 played it straightforward, but then moved into some original stuff from :38-:53 over the arranged backing writing. 1:04 had a good dropoff, followed by more soloing style writing from 1:17-1:30, then a quieter original section until 1:43, followed by more synth soloing style stuff until 2:22 finally went back to the source. 2:23 built up into another iteration of the theme at 2:35 that was a bit more personalized, but basically the same ideas as before for altering the melody and leading back into the original writing on top of the source bassline at 2:47. Got more original writing over the source bassline from 3:01-3:27. I would have made the bassline a little louder so it played a more integral role, but no big deal. Nice ending at 3:27 with some interesting effects. The overall dynamics were alright, though running with basically 2 drum patterns made the track feel too similar throughout, and the arrangement dragged some despite being only 3 1/2 minutes. I also think you need to use the IceCap theme more prominently here. The original sections were cool and pieced together well with the IceCap melody, but you focused too much on original stuff over the bassline rhythm from the source, and not enough on creatively arranging the core ideas from the IceCap theme. The parts that used the IceCap melody itself weren't hugely interpretive and were exceptionally brief compared to everything else in the song. Nonetheless, I thought the overall energy and mood managed to be good. Good base so far. You've already come a pretty good ways. This wasn't borderline-level close to passing, IMO, but as long as you keep working towards improvement, you have the potential to be a consistent contributor based on this. Keep working on it if you'd like to take another stab at it, William. NO (resubmit)
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Remixer Name: The Vagrance Real Name: Samuel Day E-mail: Samuel.Day@gmail.com Website: www.myspace.com/flimusicparty UserID: 15461 Name of Game: Chrono Trigger (I know...I know....) Name of Song: Corridor of Time. Comments: I've always wanted to do a DnB remix of this song, and this is not my first attempt as there has been at least 4 other start-ups that totally sucked. I really felt going a liquid/atmospheric route would be best simply because that means I don't have to devote half my time to the bassline. Plus it gives me an excuse to use the hotpants loop which is about as close to pixie dust a drum loop can get. I could explain some of my choices made in the song, but I've always been told that if I have to explain a part of the song for others to like it, then I didn't do my job. If this doesn't pass the panel though, give me a chance to explain some parts of the song out to you guys -------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Corridors of Time" (ct-304.spc) Interesting intro. Time warp, indeed. Things picked up at :22. Not sure where the original writing added in from :43-1:01 was going. Apparently nowhere. 1:17 briefly alluded to the main melody. I wasn't sure about the weird synth brought in at 1:28, but it definitely contributed to the eerie nature of the track. The writing underneath the chorus from 2:12-2:23 didn't seem to be in the right key with the Time Circuits melody; maybe that's just me. The cymbal shots at 2:50 & 4:41 decayed too quickly, IMO. The overall mixing was a little muddy, but things were aight. 3:01 featured some spoken word sampling Phil Borges. There was a seemingly unintentional skip/pop in the vocals at 3:23 (can you fix that?), but otherwise a cool addition. Wouldn't have minded them a little less buried in spots, but the stylistic choice was perfectly fine. I could make out the major majority of what was said without having Borges' speech in front of me. Probably the only major thing that got to me and made the mix drag was the DNB beatwork feeling too repetitive, which ended up being a dealbreaker. There were some dropoffs of the beatwork, so there were some more pronounced instances of dynamic contrast. But oftentimes, I felt like that drumloop was getting killed out there. You were leaning on that loop too hard and it made the energy level and creativity of the beefier sections seem too static to me, as it actually ended up compressing (so to speak) the dynamic range of the foreground writing. If you really like that breakbeat pattern that much, perhaps use 1 or 2 different effects on it within the course of the track (e.g. :10-:21) or come up with some slightly different rhythms. I could see this getting some YESs, and I otherwise liked the overall arrangement, so I almost went that way, but I'd like to see something done with the beatwork to not let this one inadvertently drag out. Great potential here. If this isn't the one, just keep at it, because you're going in the right direction, bro. NO (refine/resubmit)
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Origins Remix Contest! WINNERS ANNOUNCED
Liontamer replied to Jillian Aversa's topic in General Discussion
Man, I'd say bundle the best into an digital EP, have a visual artist remix the Origins album cover, and $ with all the dudes getting their cut, because most of these winners are sick. I thought the vocals in ChRoNiC's were mixed too low, so it was hard to fully appreciate the effects on 'em. But otherwise, ridiculously awesome. Even if you don't do it for $, get this organized as a formal package and release it yesterday. -
Contact Information Remixer Name: Jennerstein Real Name: Jared Ong E-mail address: jaredong@gmail.com Website: www.jongmusic.com Userid: 24986 Submission Inforrmation Name of Mp3 submission: City Corner Lullaby Name of Game Arranged: Final Fantasy VI Name of Individual Song Arranged from Game: Kids Run Through City Corner Comments: Having heard both McAffe's arrangement and Uematsu's piano arrangement of the piece, I tried to compose this lullaby arrangement as a homage. My intent was to add a quiet slightly lilting feel by altering the melody in places (making it a bit more melodic) and making subtle changes to the chord progressions. My harmonic modifications are mostly found in the A section of the piece, as a walking a bass line down from the root. Originally, I planned on making more extensive chord modifications to the B section, but my attempts took the flow away from the piece and I kept the the main chord pattern intac instead. The mix was made using a Motif ES6, and ProTools. I'm a keyboard, so I played the piece directly into ProTools and made final tweaks and edits on the midi notes itself. Thank you, Jared -------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Kids Run Through the City" (ff6-120.spc) Piano tone was on the thin side and exposed the fakeness of the sound a bit, but on the whole it was fine and held up nicely throughout the listen. Heard a light click/pop at 1:46. There's clearly personalization to the arrangement, but the overall feel was still pretty conservative IMO. It's not that the piece was arranged or produced poorly; far from it. But it didn't particularly distinguish itself to me as a unique piano interpretation of the theme; rather it sounded like a fairly boilerplate piano arrangement. Without implying that you need to go full-on towards a hugely interpretive arrangement, Jared, this could have interpreted the theme more thoroughly and integrated more ideas of yours to further brand this as a unique interpretation. I've got no hate here, and it could just be me not quite feeling this yet, so good luck with the rest of the vote. Even if this doesn't make it, you've clearly got an ear for arranging, Jared, and I'm glad you found out we weren't just a MIDI site. Whichever way this goes, it's a solid piece of music, and I hope we hear a lot more from you! NO (resubmit)
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This is the mixed version of our "Still Alive" arrangement as performed in our Spring '08 concert. The link to the MP3 and song information are as follows: Remix Name: Live from [sUBJECT HOMETOWN HERE] Remixer Name: Gamer Symphony Orchestra Games Arranged: Portal, PC, 2007 Individual Songs Arranged: Still Alive Email Address: UMDGSO@gmail.com Website: www.umgso.com Comments: GLaDOS, the artificial intelligence who serves as the antagonist of Valve's "Portal", is unique in the depth and complexity of her personality: She is split up among a number of different personality "cores", all of which conspire to create her character. GLaDOS, voiced by opera singer Ellen McLain, is also unusual in that she was called upon to sing "Portal"'s closing song, "Still Alive", written by Popular Science's "Contributing Troubadour" Jonathan Coulton. We decided to explore GLaDOS' manifold personality through our orchestra's own sonic diversity, letting "Still Alive" meander through a variety of different sound worlds, each shedding its own light on the Coulton's infectious melodies and on GLaDOS' elusive nature. This song was recorded live at the Gamer Symphony Orchestra's Spring Concert on May 13th, 2008. For more details, please visit our website at www.umgso.com . Please let us know if we need to set anything else up (remixer profile, etc) before you make your decision. Thanks! -Justin Johnston Advertising/PR Officer University of Maryland Gamer Symphony Orchestra ------------------------------------------------------------ This is only the second Portal submission we've ever received. The first one, it didn't make the panel and you really don't wanna hear it, I assure you. Sucks if that guy eventually reads this somehow. Portal (Game Rip) - "Still Alive" Really cool to have witnessed this live at the University of Maryland. Since Jen Johnston's lead vocals were obscured too much in the live performance, I made sure to tell Chris Apple to just make sure those vocals were loud and clear in the released version and to make sure to send this over! In the post-production, I would've made Jen's vocals a little less dry, but not a huge deal there. The whole thing was a little quiet actually, but was still mixed reasonably well; it was just a lot beefier to hear in person. The lead vocal mic also needed a pop shield, but it didn't majorly hurt the overall product. Everything after 1:15 sealed that this wasn't just going to be a straightforward orchestral cover. A bit rough around the edges, but an overall strong live performance full of good unorthodox ideas befitting a truly unorthodox source tune. Awesome way to cap off the night by the GSO. Thanks so much to Justin and the entire GSO for inviting djp and myself to check this out. Some of the performances were pretty spotty to start the show out, but overall they did a good job and showed off the strength and potential of the Gamer Symphony Orchestra concept, something I'm surprised no one else at the university level has really tried to push, since it's clearly a hell of a lot of fun. Clearly when you want the first Portal mix on the site, you gotta do it big. YES
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OCR01864 - *YES* Final Fantasy 6 'The Hot Pink of Blues'
Liontamer replied to Liontamer's topic in Judges Decisions
I think Andy's post in the rejection of "Amazon's Afterwork" made a good point in that, assuming the % source usage is cool, it's not just about the source usage, but how it's used in relation to other wholly original parts. My reasoning on this one ends up being the same as zircon's on that one. In this case, we all heard the usage of the chords, but they imply rather than show and that's just not good enough for me to satisfy both "identifiable and dominant" usage of the source. People talk about context, which is fine. The issue with that is the potentially slippery slope of "context" where one can now use a lot less of the overt pieces of the source tune and then merely use chords to allude to it and "make up the difference." Will wait to hear what Malcos and zircon end up saying. Though song quality is not what this debate represents, I'm sure once the thread goes out that some people will be ignorant (read: stupid) and believe the entire debate was an argument on whether OC ReMix thought this mix was good or bad. I'm looking forward to it! -
OCR01864 - *YES* Final Fantasy 6 'The Hot Pink of Blues'
Liontamer replied to Liontamer's topic in Judges Decisions
It has no effect, as it is massive. Larger than entire continents. -
OCR01864 - *YES* Final Fantasy 6 'The Hot Pink of Blues'
Liontamer replied to Liontamer's topic in Judges Decisions
I agree with you!