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Liontamer

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Everything posted by Liontamer

  1. remixer: HoboKa game: CHRONO TRIGGER (I know this game gets whored off too much, but hey it's CT) original: Factory Ruins remix: Factory_groove_baby (you can change the name if you want, providing it gets accepted) link: Description: OKAY I know I've been submitting a lot of my stuff to you guys recently, but this one is a gem amongst the pile of cow excrement, at least to me, so here I am submitting it. It's not really your typical dance song, in fact I've no clue which genre this is =/, although it's kinda DnB-ish. I tried to vary it up a lot, making the drums very interesting to listen to, I even got a bassline for you guys, seeing as my last DnB song got anally raped for not having an "apparent" one even though there WAS one...maybe you guys ought to get your headphones checked . And Larry, I think I've finally learnt how to walk and I'm somewhere in between the walking and running phase...maybe I'm wunning. Well, enjoy! ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Remains of the Factory" (ct-210.spc) You've got the personalization vibe down at least. The saw lead at :28 sounded pretty tacky, IMO. It's just a pretty generic choice and didn't really work in the texture you created once more stuff entered at :48. 1:11-1:33 moved over into some original stuff that didn't quite click. Same with the original writing on top of the source from 1:33-2:11. Really awkward writing of the lead synth that didn't have any synergy combined with the source. A lot of similar issues with your previous CT sub "Grief Stricken" in terms of when the arrangement worked better and when it went off the rails. As soon as you try to do your own thing, you just don't have the ear for writing cohesive original parts and it ends up messing up the flow. I thought the sound choices lacked, but what really needs work is effectively forming your original writing ideas. When the source is the focus, you're able to play with it a bit, change the sounds and give it some rhythmic or other small touches. That's all good. But when you aim beyond that for something more complex like original sections or adding original "melodic" lines around the source, you're quickly getting out of your depth, which is unfortunate. Beyond "practice, practice, practice" to train your ear, I'm not sure how else you can address a pretty critical issue like that. NO
  2. Remixer Handle : Kepler Remixer Name : Stian Vik Saunes contact info : mail: athr0x@spray.no Arranged Game : Chrono Trigger (SNES) Arranged Song : Schala's theme Original by Nobuo Uematsu, Noriko Matsueda, Yasunori Mitsuda Project created in FL Studio 8 ------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ct - "Schala's Theme" (ct-306.spc) Cool first submission. Seems like there's a bit too much of a lo-fi tinge to the sound quality. It might be purposeful, but it ends up sounding lossy in a bad way. I loved the SID-style/chip-style textures here. Nonetheless, the "Schala" melody should have been interpreted more substantially. There were some minor changes, and the personalization with the supporting writing was evident. But you've got to develop the arrangement of the melody more. The introduction started things off hot, but then you settled into a comfort zone in second gear and never moved out of it. Right now, the track doesn't break 3 minutes and the arrangement basically retreaded at 1:44 and went for a fadeout ending at 2:36 instead of doing anything substantively new with the theme for the second half. If you can extend the creativity of this track more into the interpretation side, you'd be gold. Do more with the melody and dynamics to keep this fresh instead of rehashing things so early. Right now, this is too underdeveloped. Definitely resubmit this one, Stian. NO (resubmit)
  3. name: Alex Shtokalko Game: CHRONO TRIGGER Originals: No Hope and that other...sad...one (I forget the name) Remix name: Grief Stricken Remixer alius: HoboKa link: Well, here's another orchestral piece from me, it's pretty conservative but not at certain parts, I hope you guys enjoy it. ------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "The Day the World Revived" (ct-206.spc) & "At the Bottom of Night" (ct-303.spc) The levels were too quiet, but that wasn't a huge deal. The structure here was all sorts of weird. I don't mind messing around with the melodic structure or adding original sections, clearly. But this came across like mucking with things just to make the structure different, and the results didn't sound very focused or melodious (e.g. :00-:42, 1:40-1:57, 2:17-3:05). It wasn't terrible, but they sections didn't connect together effectively and transitions like the one at 2:17 felt awkward. The best executed parts ended up being the ones where you followed the source tune very closely, and thus had the core mapped out for you already (e.g. :43-1:40, 1:57-2:17, 3:05-4:10), with 3:05-4:10 being the best on interpretation. Seems like you're leaning a bit on the cover-ish sections to pull you through. The last piano note at 4:16 stopped abruptly at 4:19; keep an eye on details like that to keep the finish strong. Some of the backing string writing felt dissonant, or at least odd at times, particularly during the less cover-ish sections. The textures and mixing felt a bit odd as well, which I'd appreciate another J elaborating on, but I thought you at least had some good subtle dynamics in play here. It's really just a matter of getting your compositional ideas more focused and flowing, Alex, and adding more interpretive substance to the first few cover-ish sections. NO
  4. * Your ReMixer name: (Fearless vampire Killers (F.V.K.) * Your real name : Jeremy D sumabon * Your email address: Sumabon@hotmail.com * Your website :None at the moment Submission Information * Name of game(s) arranged: Megaman 2 * Name of individual song(s) arranged: The Woodman stage * Additional information about game including composer, system, etc. (if it has not yet been added to the site) * Link to the original soundtrack (if it is not one of the sound archives already available on the site) o * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. o I made this song about 5 years ago, but I never got around to finishing what I had originally planned. I was going to wait and finish the piece, and then submit it, but I never did. I feel that it stands pretty well on its own as is, and it's a pretty different approach to Megaman music. Well, different than the approach I see most people take. o was Really into 1970's era dub reggae when I made this song and that explains the repetitiveness, over- reverb, and heavy bass mix of the song. The name of the song is a play on "Rids the world of the evil curse of the Vampires", which is a popular dub album -------------------------------------------------------------- It was reggae-ish, so the panel can have it. http://www.zophar.net/nsf/megaman3.zip - Track 13 ("Woodman Stage") This was an interesting take, and the interpretive saw wave section at :54 was a good idea, but the lead sounds were very fake-sounding (brass lead) and thin (both the brass and the saw wave). The background instrumentation was chill and laid-back with a solid combo of piano, bass and the percussion, but the overall texture was very sparse and empty due to those leads being so weak. Arrangement-wise, the track was basically done at 1:17, before going for another loop, which was too underdeveloped of an idea. For something 1:58-long, in my opinion, you can't be repeating ANYTHING within such a short track. Something more fleshed out of at least 2:30's worth of a constantly evolving arrangement would be a lot more solid. The change of the theme into more of a reggae style was really cool, Jeremy, but you need to develop the ideas more and get more interpretive with the Woodman melody as well as vary up the background writing more. The approach can be subtle, but keep things evolving throughout. NO
  5. Use some proper English please. Like you've probably seen, the Works in Progress area has areas for video game music ReMixes, and then everything else ("Other"). Host your file somewhere and include a link to the track in your new thread, so that people can download it and/or critique it. If you're looking to submit a video game ReMix to OCR for consideration, then read this.
  6. No thanks. He can keep his stupid Hawaiian shirts to himself.
  7. Make sure this doesn't interfere with your ability to go to MAGFest! Save lots of money!
  8. I've reported all of the videos, so hopefully YouTube will follow up.
  9. Yeah, I know, the selection's pretty shallow so far. There's only 1200 of 'em.
  10. I help you, n00b. http://akumunsf.good-evil.net/ EDIT: Search thread title - "SNES"
  11. No, we are not switching servers.
  12. Let us know what you think of the soundtrack! (He's gonna shit on it! )
  13. Wow, that's pretty sweet. Yeah, hopefully some video will be out for that performance.
  14. But the theme was right in the background maybe 20 seconds in. It was understated, but it was there.
  15. I'm just a big fan of our ongoing avatar project. (For any total n00bs, those are the little character icons next to people's forum names). Thanks to the help of our users, we now have nearly 1200 different choices for everyone to use. So, particularly for any lurkers or non-registered people out there, fire up that forum account, pick an avatar and lemme know why you chose it! Depending on what you pick, you're likely to have a unique choice that no one else is using. I've got Bowser pictured from Tetris Attack. He's a great villain, and he's got a great evil look on him here. I figured it would be appropriate to pick a villain, as being both a mod and a judge, I'm thus a scourge of the community!
  16. That was just the short form. They'll have video down the line, so I'm definitely looking forward to that! In other ROFLCon-related news that I neglected to mention, you can check out djp and myself in footage from Alexis Ohanian's ROFL initiative for One Laptop Per Child. We're behind Tron Guy, how hilarious is that. If you thought he was freaky as hell, you have not seen him working that suit in person. Light it up, Tron.
  17. We could certainly offer up some audio interviews Dave and the staff have done if we wanna add to the pile, though those are considerably longer: *Game Music Radio recently changed their site, so their archives are currently down. If anyone has MP3s of the 2006 interviews with djpretzel and zircon & pixietricks, let me know. *There's djpretzel's April interview with Music of the Gamer. *There are also the spots on The Screen Savers and Electric Playground (the last two videos in our Press section), which are comparatively very short. I just want to mention that everyone who helps, please keep track of what they've worked on, like the info up top. I plan on linking to your profile (or ReMixers profile, if needed) with a transcription credit if your work is approved. It's only fair, and we appreciate your help!
  18. Welcome to your new home, thread.
  19. There's a USF pack out: http://www.hcs64.com/usf/downcnt.php?wipeout64usf.zip Use Winamp with Chipamp installed to play it if you don't already have a USF plug-in for Winamp.
  20. Avaris Shaun Wallace 15843 Mega Man 2 – Metal Man's Theme Mega Man X – Zero's Theme Remix: (please designate as Mega Man 2 if posted) I did the arrangement and composition for this mix a week after I wrote the China Breakbeat Market song. Needless to say I was in the in the mood for some audio trickery, 16th notes, and ethnic shizz. The song started out as an exercise in SATB part writing and grew from there. I really wanted to make a song that carried a high energy level throughout with its composition and not it's sound design. The original arrangement I wrote for this used nothing but pianos and one synth patch. I then took that arrangement and replaced several of the piano sounds with synths and other samples. The ethnic percussion consists of free loops from Kong Audio that I sliced and diced in Ableton Live. Thanks for listening! ~Shaun ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=mmx - "Zero 1" (mmx-05.spc) http://www.zophar.net/nsf/megaman2.zip - Track 6 ("Metalman Stage") Interesting approach trying to combine these two at once. Opened up with Zero as the Metalman backing faded in, joined by the melody at :19. Thought the string writing at :25 felt a little awkward on first but it resolved just fine; just had to get used to the writing there. The overall texture was too saccharine for my tastes. Some of the sound choices made the track sound more goofy/slapstick than I think was intentioned, but let's see what the other Js thought. :46-:59 felt pretty cluttered and needed to be toned down. There was great dynamic contrast with the dropoff at :59, but that section could stand to have some elements dropped out. The drums from 1:44-2:10 seemed like a weak point. There could have been something else going on to drive the track forward a bit. And things were still extremely busy/cluttered while trying to harmonize a lot of parts in the foreground. IMO, they're competing for the listener's ear rather than effectively working together. Same issues from 2:43-3:29. Note, the ending cut off abruptly at 3:51. You should be paying a lot of attention to the balance of areas where the combined sources worked reasonably well (:00-:46, 1:17-1:43, 2:24-2:43). It's clearly not the busiest sections, but rather the ones where the Zero theme clearly functioned as a background player. When you tried to punch it up alongside Metalman's theme at similar volume levels and added other countermelodies and percussion on top of THAT, things just got way too messy. Carefully scale those busier sections back while retaining the otherwise good dynamic curve, and I think this would be in a lot better shape. Looking forward to seeing what the others say. NO (resubmit)
  21. I'm OK with not knowing a more obscure FF arrange album. I'm glad there's a limit to my geekdom. But nah, I think the mentality of wanting it to be like a previously existing arrangement is even dumber. What's the point of copying what's already been done? Just listen to the N Generation one instead.
  22. * Contact Info o ReMixer name: Long Dao o Real name: Long Dao o Email address: LongeBane@gmail.com o Website: http://www.studiodao.com * ReMix Info o Name of game(s) ReMixed: Chrono Cross o Name of ReMix: Another World o Name of individual song(s) ReMixed: At the Dream's Shore ~ Another World (2) o Comments: My friend Dustin Jones provided the lyrics and vocals and I worked with that. It's a wonderful tune, with a lovely melody. Regarding the song, he said the lyrics accurately portrays how he feels about it. Very touching and dreamy! Oh, I dream of the shore Of another world Oh, maybe there I'll find What I'm searching for Oh, if my dreams are real On the other side Oh, and when my search Comes to its end There is still another world For me to dream in Oh, I know you'll say That I'm running away But it's alright if I never wake --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 107 "Dream of the Shore Bordering Another World" Looked like the volume got a bit out of control at :37, but it wasn't a big deal. Dustin's voice was kind of an acquired taste at first, since the airy vocals seemed like a big contrast with the squeaky clean guitar, but it had a cool haunting vibe to it and seemed to sit OK in soundscape once it got going. I was feeling the lyrics, and the instrumental arrangement was also excellent, creatively adapted for guitar. I'd trim off that last hand movement at 3:53 so that it doesn't interfere with the resolution. Other than that, I honestly don't have much else to say. Solid collab, guys. Hope y'all team up again. YES
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