-
Posts
14,923 -
Joined
-
Last visited
-
Days Won
171
Content Type
Profiles
Forums
8Tracks
Events
Blogs
Everything posted by Liontamer
-
OCR01593 - Highway Hunter "The Final Stretch"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Dunno why I never commented on this, as I was nagging Ty to sub it, plus I flagged it for direct post. The groove set a good pace, and I really loved the energy here. Great arrangement, and some of Ty's best work in the community. Dunno why I had to nag him to submit this gold. -
http://snesmusic.org/v2/download.php?spcNow=sf2 - "Sagat Stage" (sf2-21.spc) The timing was slightly off in some spots. The drums were lonely at :55. The track filled out better at 1:11, moreso at 1:36 with that pad. That pad added a lot; a small detail, but a good touch. Gotta agree with Vinnie that the interpretation of the Sagat theme was getting too liberal at times, but, without doing a formal breakdown, it was there for much of the track, IMO, relying on the interpretation of the backing pattern to provide much of the connection. For a 323-second mix, I need 162 seconds of source usage, since the ending cut off. This is going liberal (I'm fine with the connection of the opening synth, for example, due to the rhythms being explicitly interpreted from the original), but I this source usage breakdown is very fair. I can get into the nitty gritty of what came from where if I have to, but I'll just timestamp it: :00-:17, :21-:24, :27-:38, :46-1:26, 1:28-1:30, 1:34-1:42, 1:45-1:51, 1:53-2:06, 2:10-2:15, 2:18-2:26, 2:28-2:39, 3:56-3:59, 4:45-4:59, 5:02-5:07, 5:10-5:12, 5:13-5:15 That's about 150 seconds, or, in other words, it needs more thai guy theme for me to pass it. The latter half (2:40-4:44) featured some good soloing over some original material, but it was pretty much all unconnected to the source. Sprinkling in some more source usage could hook it up. WHOA, big volume jump at 4:07. Dayum! The drums were super loud over everything else. You've really gotta pull 'em back. It seems like they're clipping or at least hard limited, but they're loud to the point of being a parody. If you have the source files, you gotta fix that. I need more of Sagat's theme as well, but this was another example where touching up the production would hook this up. Doing that and fleshing the piece out a little more in the early going would all help. NO (resubmit)
-
*NO* Street Fighter Alpha 3 'That's Just Gonna Have to Do'
Liontamer replied to zykO's topic in Judges Decisions
Street Fighter Zero 3 Original Soundtrack - (203) "Stripes" Yeah, what happened here, homey? Agreed that it's too compressed. You need to put a Wonderbra on this bitch to lift and separate. The arrangement was pretty solid; nice ending too, though it cut off a little abruptly. Try to re-mix this and then work from there. You don't resubmit much, so it might not happen on this one, but you could polish this up and get the first SFA3 mix posted if you wanted to. NO (resubmit) -
OverClocked ReMix Design ?'s and Issues
Liontamer replied to Liontamer's topic in Site Issues & Feedback
Re: Solar Jetman, yeah, that's a strange issue, but I wasn't seeing it listed on the alpha page either. Not sure what's wrong with the "smileys sidebar". Do you mean the "More" pop-up box that shows all of the available smilies when you make a post? If so, yeah, the header with the dropdowns needs to be taken out. Good catch, and an easy fix! -
You can turn all sigs off in your account settings.
-
VGM SURVEY: Help the University of Wisconsin-Madison!
Liontamer replied to Liontamer's topic in Announcements
I got an email from Bloomer about that issue too. It still worked for me though, so perhaps try now. -
I'm too far away now! :'-(
-
VGM SURVEY: Help the University of Wisconsin-Madison!
Liontamer replied to Liontamer's topic in Announcements
Aside from aggregating the results to somehow "conclude" the best mix evar (which doesn't seem practical), it's fine. It could be used to see if there's actually been any sort of leaning toward a particular track, game, game series, original composer or ReMixer given how many ReMixes are hosted and how many contributors are in the community. Obviously we'll let Chris know, but for the purposes of actually conducting a study of the community, it seems fair game. I think, whatever the results are, they'll actually show off that there is no commonly agreed "best mix". -
VGM SURVEY: Help the University of Wisconsin-Madison!
Liontamer replied to Liontamer's topic in Announcements
You punk, pointing out the conflict of interest! Fine, fine, favorites away. This is the only context where y'all can do it. Don't be pushing it though or tomato in your face! -
OCR01757 - Streets of Rage "Elevation [groovepump mix]"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
WHAT?!? God, no. -
Of course, BUT most people who want off just reply and say "unsubscribe" and *POOF* it's done. Magic! We're not bots here.
-
Nah, not you. The original poster. And also, I wanna stress that this survey is indeed magical, so I hope you all take it!
-
"Outrage! LOAL." That's my official response! Why did you check the box that said you're okay with us sending you e-mails?
-
GAME MUSIC SURVEY: Help OC ReMix & the University of Wisconsin-Madison! Hey guys, If you enjoy game music enough to take a quick survey (http://www.surveymonkey.com/s.aspx?sm=HFyUHjM0BHA8lH_2b_2bgR2j5Q_3d_3d), your answers will help University of Wisconsin-Madison graduate student Chris Russell for his ethnographical study of OC ReMix and game music fans like you! The survey is brief, asking about your favorite game music, composers, thoughts on being a musician (if you are one), as well as where you fit into the OC ReMix community. If you're not a musician, just fill in "N/A" (not applicable) for any questions you don't need to answer. If you're a lurker or long-time holdout, it's OK; share your answers on game music, and swing by http://www.ocremix.org again! 1,600 ReMixes strong, and we're still free. If your responses are good, your answers may be quoted in Chris's ethnographical study of OC ReMix, both in his paper as well as his presentation at next month's Art of Record Production conference! Now Chris is going to hijack my message to tell you a little bit more. Have fun answering the survey, and thanks as always for listening to our community's music and supporting OC ReMix! Larry "Liontamer" Oji Assistant Soundtrack Director, Super Street Fighter II Turbo HD Remix Head Submissions Evaluator, OverClocked ReMix - http://www.ocremix.org Creator, VG Frequency - http://www.vgfrequency.com Staff, VGMdb - http://www.vgmdb.net ---------------------------------------- Hi everyone - My name is Chris Russell, a graduate student in Music Theory at the University of Wisconsin at Madison. In about a month, I will be presenting a paper about OC ReMix at the Art of Record Production Conference, a joint academic/industry conference in Lowell, Massachusetts. I'm hoping to ask you all, the OC ReMix community, to help me represent you at this conference by taking a brief survey. The survey should take no longer than 20-30 minutes, and is intended for all members of the community - whether you've got a ReMix up on the site or not. Please take a moment to assist me in this endeavor. The survey is available at: http://www.surveymonkey.com/s.aspx?sm=HFyUHjM0BHA8lH_2b_2bgR2j5Q_3d_3d Thanks in advance for your time. Chris Russell Master's Candidate in Music Theory Department of Music University of Wisconsin - Madison
-
http://remix.kwed.org (Also, if you put in fake name, Facebook, or MySpace info, or anything even along those lines in your profile again, you'll be banned.)
-
OCR01026 - Terminator 2 "CSM-101 Level One"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
The change in the rules with extensive incorporation of a non-VG source came with Dave's veto of "A Star Freezes Over". Up until then, they weren't contested, so stuff like this and the VGM/Xmas music hybrids are gonna stay. And Follin bias. -
Based on what's previously been said, what do YOU think?
-
Really. I think you've already sent 8. Don't. Everyone trolling Salluz, I definitely don't care about the specifics of what's going on here, because your posts are just as annoying. Figure out a way to ignore him or be civil or you'll be banned.
-
But yeah, no sharing of game soundtrack MP3s if they're from published soundtracks, which is also a ban-able offense. Slightly Dark only hosts MP3s of out-of-print soundtracks, so it's OK to link to them, but otherwise don't. Game sound format files (NSF, SPC, VGM, PSF, USF, etc.) are OK.
-
Shariq, can you expand some more with some specifics on how to improve the piece? No problem if not (for those of you playing the home game, we give specifics and advice when we want to, and we generally try to, but it's not a requirement since our only official role is to evaluate).
-
Original Decision: http://www.ocremix.org/forums/showthread.php?t=14885 1st RESUB: http://www.ocremix.org/forums/showthread.php?t=16616 * Bastian * bastianbux@yahoo.com * http://myspace.com/bastian Submission Information * Legend of Zelda and Legend of Zelda: A Link to the Past * Overworld, Princess Zelda's Theme * Composer: Koji Kondo Third time's the charm? I spent a couple days working on the mix, re-recorded a few parts, recorded a couple new parts, and finally did some EQing for the first time on a song. I might have nailed it this time around. -------------------------------------------------------------- http://www.zophar.net/nsf/zelda.zip - Track 1 ("Title") http://snesmusic.org/v2/download.php?spcNow=loz3 - "Princess Zelda's Rescue" (loz3-22.spc) On the production side, the piano introing this still sounded very fake and should have been improved. On one hand, the lack of realism of the sample made it a reasonable idea to keep it, and the higher strings later on, quiet. On the other hand, those parts really should have been louder, because they're marginalized as is. There was some sort of hand percussion or something brought in at 2:31 that created a quiet but odd noise every beat. Not sure what it was supposed to be, but it ended up sounding like an audio deformation rather than a legit instrument. There were some light distortion from about 2:53-2:55 that later grew into BAD distortion around 3:13. Gotta watch those levels; I'm not chastising, but that stuff shouldn't be happening. You did a better job bringing in the voices and instruments in layers instead of starting off with the full boat early on, but the build still needs to be more pronounced. In other words, you're maybe 75% of the way there in executing that change, but you need to make it even easier to pick up on that build. I'll tell you what, I think the vocal panning and EQing could still be better refined, but continued to improve; again, you're clearly going in the right direction. The improvement compared to the last version is more subtle this time, but it's there. I don't think you necessarily need to re-record or restructure anything. The final section does escalate, but still has too much of a retread-ish feel compared to the other two iterations. If the dynamic curve were more pronounced like the writing implied, I could conditionally pass it. Perhaps adding a prominent countermelody could be the ticket to the last section not feeling like the same stuff over again as well as further bolster the energy and escalation of the finish. Basically, some similar crits from last time, but you've managed to address them to some extent. As is, I'm borderline NO, but I think whatever advice we can give to nudge this up, we should offer it. Further suggestions on how to get the production sounding more appropriate as well as arrangement suggestions that aren't too involved would be great. Definitely don't be discouraged, Bastian. Use the Works forum to post this up and get some good feedback. Holler at other active ReMixers. Feel free to message me to take a listen before you attempt to sub this again; I'll let you know how it's coming along. But what I like over the course of these resubs is that you're tangibly improving this piece on each go, and the experience is hopefully helping you build up your overall skills.
-
ReMixer name, real name: Patrick Burns forum user id: 10666 ReMix name: Rare Respite game: DKC2 song: Jib Jig (named Rigging on some spcs) composer: Dave Wise PROJECT SONG: This is for the as yet unnamed Donkey Kong Country 2 project Taucer and Bahamut are organizing. I absolutely love the Lord of the Dance soundtrack, and I was trying to imitate some elements of it. It worked out well, I think. I added a little Brahms reference on the end. ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dkq - "Jib Jig" (dkq-05.spc) Lossy-sounding in terms of the production. The woodwind lead at :49 was too loud and piercing IMO; less so for other woodwind spots, but they were there. Nice guitar work at 1:33 with a cool transition into the bowed strings at 1:52. I would have probably toned down the boat creaking SFX, but not a huge deal. The resolution at 4:21 was "proper", though it came out of left field to me. On the whole, really solid and creative arrangement variation, even if the production sounding lossy and the woodwinds piercing my ears took some steam out of this. I'm gonna go conditional, mainly on toning down those volume issues. If there were any suggestions on making the production sharper without making it too dry, I think it could use that as well, but it's not a dealbreaker. YES (conditional)