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Liontamer

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Everything posted by Liontamer

  1. Pretty disappointing in that all of the black music is getting voted down so hard, as there were several good cuts there. Seems to the nature of the beast with OurStage, which is unfortunate because "Come Over" by Tammy Harris (JVC Jazz Fest), "Giving Love" by Call Me RideOut (Alternative Hip-Hop), "My Dreams" by Jackie Rae (R & B / Soul) and "3 Codes" by Loose of The BFD Clique (Gangsta Rap) were all pretty good. Lesson is that if you have black music, you will NEVER get a shot at that $5,000. Seems like black users aren't as involved in the community and others users who simply aren't fans of those genres can't help but vote those tracks down sharply. Might as well do OurStage: Urban to better target that audience. Death metal though, I dunno what they're gonna do. "Stoney Balogna" by Bill Smith (10k Lakes) was also interesting. "Robots in Love" by Bree Sharp (Pop) was actually pretty sharp despite not being a fan of the genre. The lyrics were pretty decent, and once the instrumentation got more complex, it got better. "I Let Lie" by ThePZP (Experimental) had a couple of rougher spots with the vocals, and the production was rough, but was otherwise really cool.
  2. "WHOA, nice graphics!" "I'd like to my hands on THAT game!" Ok, now it's time for the periodic request for Gux's Powerglove commercial remix. But yeah, if Sega was smart, they'd pull those guys in and pay for that game, then make a boatload of cash off it from WiiWare, rather than C&D it.
  3. Because djp wanted people to go to the website, and putting the URL in the album field was the most effective way of doing that. Many music player programs don't display the Comments by default. If he'd done the aforementioned suggestion, the site wouldn't have gained traffic as quickly. It's been a good choice.
  4. The suggestions here are appreciated, but we already know what information we currently want in ID3 tags, and all recent ReMixes are tagged that way. The site currently uses Helium to tag mixes. We know the old mixes are inconsistent. If you don't mind going through some of the recently posted mixes from the front page and checking THOSE tags for what you feel they're missing, that would give us better suggestions to go off of. For instance, I know we don't tag any of the mixes with iTunes album art. SgtRama also pointed out some issues with the FF7 album tagging when viewed in iTunes. Thanks to anyone who looks into this and offers suggestions.
  5. Awesome compilation, Martin! Of course, some of the stuff is new to me, while some of the others are already like old favorites to me. It's a testament to the consistency of your work in the past 5 years that you can go back that far in order to put this together. Most people in the community get scared of revisiting any of their past material. Thanks very much for including me in the special thanks! Everyone ought to go out and DL this one immediately!
  6. I have done some quick pimpage. The blog, of course. And since "Deliverance of the Heart" is on there, enjoy a spot on VGMdb! Good luck getting the material out there for the listeners, Jill. I'll do what I can!
  7. Ouch. Too bad, Cap. Not really as big a deal as it's been made out to be by some; after all, they did own the artwork that was used anyway. But I definitely had to laugh once I saw that watermark though. Being a detail-oriented person, I can only wonder how that got into the final product.
  8. Hahahaha! Return of the birthday thread! Happy birthday, McVaffe! Also, McVaffe <3
  9. Well shit fellas, it's been a long while, hadn't it? ROFL sup dudes It's Kevin "Lorenzo" Sisk, aka debeerguy007 I've decided to finally to make another remix submission to OverClocked Remix. This time it shall be in the form of a Zelda II Remix entitled "The Eleven Day Journey" Some of you may remember that this mix was originally part of the 1st ever FLMC competition, in which this very mix tied 4th with OCR's own Mythril Nazgul. The original version took 11 days to put together, thus the source reason of the title. Since it's initial incarnation, some work has been done but mostly in it's overall mastering and in filling out a few places with a bit more instrumentation, now that the limitation of using strictly FL defaults was no longer an issue. The original mix clocked in at 6 mins and 15 secs whereas this version is a leaner 5 mins and 47 secs. I have to actually thank Pixietricks and DrumUltima for this as they made the suggestions a long while ago to play with taking out a few bars here and there. My only reservation about submitting this mix is that, from a judge's perspective, the only real thing it has going for it is it's arrangement and style, not necessarily the instrumentation choices or the choice of samples. I mean, we are talking mostly default FL stuff for the most part here, and they are pretty, um, unforgiving for the most part. While I could've just gutted the mix and replaced all the samples with better ones, they at the same were what gave the mix its spirit so to speak, and I just didn't have the heart to even try it. Now about the mix itself: I am a huge fan of Disco Dan's "Triforce Majeure", and I really wanted to make a mix that was in the same spirit, if not in the caliber. I tried to expand on the material in places with new pieces of melody that weave the original music's motifs(rhythms mostly) in an attempt to break up the repetition that is commonly found in classic NES music. I'd be lying though if in the 2nd half of the mix, that Mazedude's unique style didn't have some effect on me. The man is the master of wobbly chip tones. HEHE. I wanted the mix to be a narrative of sorts, with Link just starting out on his adventure, traveling long perilous roads and such, then arriving at his destination(wherever it may be) in which his goes in, battles monsters and dodging huge obstacles, then emerging victoriously in the end with whatever treasure(s) he was fortunate to acquire. You know, that hero kinda stuff. ROFL I find myself at an interesting time in my life. As I type this, I'm approaching my 25th birthday and I can't help but to think about how much I've changed since we last met with my Terminator 2 remix. I've lost weight, I've had three jobs, and I've become a more outgoing person in my personal life. I can honestly say I'm a much happier man for it. And if that wasn't enough, I've managed to land a gig of a lifetime. I am fortunate enough to be participating in the highly anticipated free 3rd party HalfLife 2 modification "Black Mesa" (www.blackmesasource.com) in which I am a voice actor and the assistant dialog editor on. No matter where my life takes me from here, I just want you guys to know that that OverClocked Remix has been like a 2nd family to me, and in ways has helped to shape the man I've become. Whether it's OCR or Black Mesa, the love and appreciation for the things that make all these games what they are have been a fundamental drive in my passion for them, and for that, I thank you for nourishing it.
  10. Yo, remix: Final Fantasy VI - Opera Battle Madness original(s): Opera Scene: "Overture(2)," followed by "overture" finishing with "battle theme" This is an amalgamation of some portions of the famous opera scene in FFVI finishing off with a small bit of the battle theme. Went for a really messy, sorta hard indie kinda feel. Lol... I don't really know how to describe the genre of this. There is ska, reggae and some hard aspects to it. But I like it. I had a lot of fun with it. Enjoy! Thanks for listening, -marc http://marcjunker.whenshuttersclick.com ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Overture (part 3)" [ff6-207c.spc] (:00 section & 1:19 section of source) & "Battle Theme" (ff6-105.spc) The concept was cool, but the execution was really rough and not cohesive enough. The transition between the first and second halves didn't have much flow to it. The lead guitar sounded decent but the tone always sounded the same and the timing on it (and the bass) was a little loose. The backing instrumentation didn't adequately fill out the rest of the space in the soundfield. The sequenced drumwork for the first section in particular was generally droning and repetitive. NO
  11. Yeah, there ended up being a lot of back and forth between myself and Chris trying to obtain the source files! The first time I got them from him, I uploaded his WAV to the judges FTP, but I'm sure my shitty connection messed it up, because after uploading a clean WAV, the uploaded version that BGC mastered ended up having 2 really bad clicks/pops, so we couldn't post it after he had worked on it. After letting Chris know the situation, and him having no problems, he hoped to instead give us the song broken down into 3 layers (strings, brass and percussion) so that mastering it could be done more easily. Chris kind of dropped off the face of the earth after that, so I'd periodically mail him or PM him with "where da files? :'-(" But he was laid back and wasn't in any rush, so once he got those files to me months later, zircon was able to master it and this was finally ready! H00-ray!
  12. * Your ReMixer name: warrenwillard * Your real name: warren willard * Your email address: warrenwillard@gmail.com * Your website: http://home.comcast.net/~warrenwillard/site/ * Your userid (number, not name) on our forums, found by viewing your forum profile: 23572 * Name of game(s) arranged: NES The Legend Of Zelda * Name of individual song(s) arranged: Dungeon theme, Item find sound, secret find sound, Overworld theme, Death sound, Continue screen. * Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: Guitars and Bass played by me, recorded direct through a vox tonelab le. Drums are midi, sequenced in Reaper and run through a vsti software called Addictive drums. Everything recorded and mixed in Reaper. Loved the game as a kid, so that's pretty much the 'inspiration'. ---------------------------------------------------------------- http://www.zophar.net/nsf/zelda.zip - A bunch of 'em Overall, a pretty solid sound, Warren, which is why this made it here to the panel. But this doesn't make it to the site, because 1) it's under 2 minutes and not a developed concept, 2) the arrangement of the themes isn't particularly interpretive or personalized, and 3) it's got medley-itis, i.e.: From a production standpoint, you sound like you're already pretty capable. This had solid harmonizations, good mixing/sound balance, and a beefy soundscape. So there's no hate here. You should be creating stuff for the monthly Dwelling of Duels compos if you're not already. I'd love to hear what you were capable of with 3 to 4 minutes and a more focused, more developed, more interpretive arrangement. I'm definitely hoping we hear from you again in the future. NO
  13. Remixer name: Minority FX ForumID: 23526 Game remixed: Starfox. Name of song: Titania. Yo, This is Snowstorm, my remix of the Starfox Titania theme. I've gone for a nice interpretive remix with plenty of emphasis on the aspects of this tune that are absent from the otherwise very similar "Meteor". Enjoy. ------------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=sf - "Titania" (sf-11.spc) The arrangement ideas are definitely strong, even though some of the synth design left something to be desired. On the production side, the textures felt somewhat sparse, though repeated listens lessened that criticism. Still, even when the beefier beats came in at :46, they only filled out the soundfield so much. One other offender was at 2:37, when you briefly but terribly exposed those lonely, dry beats. Good take on the :38 section of the source with the changeup at 1:12. You had some cool processed "wah" like stuff in the background that fit well there. Another changeup at 1:39 continued to follow the overall structure of the source tune. The writing added on from 1:53-2:18 wasn't particularly melodious and sounded awkward as a result. The concept there was good though, so I'd just rework the melody there for something that flows more and better connects to the next section. Cool almost underwater-like effects at 2:44 that gradually moved back into a clean soundscape and offered something new in reusing that section of the arrangement. From 3:10 until the end, however, the overall structure ultimately sounded like a retread and made the track feel like it could have been trimmed down a bit. I would say that if you're gonna repeat sections wholesale, see what other tricks you can bring into the picture for the second half to keep the track sounding fresh and evolving the whole way through. Don't overdo it, of course. This wasn't bad by any means. I'm really feeling the core of the arrangement ideas. Despite following the Star Fox original closely with the way it's laid out, this had its own voice. But the execution wasn't quite there yet. IMO, once the track is filled out a little more and the second half introduces something to keep the arrangement ideas feeling fresh, this'll be ready for primetime and make the most of the concept. Great first sub, bro. You better resubmit this if you don't make it as is. If you're not already doing so, please use the ReMixing and Works forums to learn more about your setup and solicit fan feedback. Definitely work on this one and send it back. NO (resubmit)
  14. What the hell? I never commented on this either. But yeah, I remember congratulating Dave on the OCR4 redesign, this was not too long before I joined the panel. Right behind analoq's Commander Keen 4 mix, I enjoyed this one the most. The groove here was very excellent, and I loved the interpretation. It's a great upbeat work, and was a great way to cap off the OCR4 unveiling.
  15. I've donated $37.84 to the site. How? Well, I just paid $87.84 to mail out the VotL music video contest prizes (now with stickers!), and asked to only be reimbursed for $50. The rest of the money, along with my time as always, is for OCR! Thank you very much to everyone who's donated this month; it really helps the site and I'm proud that we don't use the money for anything shady like our politicians do. Keep it rolling in, it's worth it!
  16. I've wanted to do a project like this since the OCR01500 torrent. We'll probably do it at some point if I have any say in it. Which I don't. But yeah, I'd be willing to put the time into it.
  17. And, since Shawn (Nostalgiaholic) asked as well, one little secret of that picture is that we are in fact judging a mix on zircon's laptop there. djpretzel was making a tiebreaker call that ultimately ended up in favor of GSlicer's The Legend of Zelda: Majora's Mask 'Inverting the Tower Temple.' So enjoy it!
  18. Yeah, I'm sure KogeJoe doesn't realize the double standard in having 0 problem with enjoying and praising instrumental arrangements, but then feeling the mere presence of vocals amounted to stealing the original work and artistic grandstanding. God knows how he'd react to original video game pieces WITH vocals, but probably not well. We encourage the addition of new instruments in arranging game music, and the voice is just another instrument. He's weird in that he believes everyone who adds vocals approaches it with the mindset of "making something better by a factor of 10" or whatever, completely not understanding the creative intent behind it, and, more importantly, not wanting to understand. He also doesn't realize that the staff warning him about his review posts is not about the mere criticism of a piece. For this one, I thought Mike's singing was nasally, sure. Even he says that. The mixing also could have been cleaner. People can criticize the ReMixes any time. That's not the problem. The problem is the tone of the criticism. Like DarkeSword said, there's not liking the song, then there's reaching with, I agree, moronic and insulting blanket statements like "stealing music". You can't consistently keep making those statements ad nauseum against the forum rules and expect nothing to happen. Ah well, good riddance.
  19. How anyone could confuse her loveliness for the hideous monstrosity of your mother, JigglinMomT, is a mystery. http://www.youtube.com/watch?v=aHQZQym9WCk
  20. By "fluffy" you really mean greatness! As for the NO, you just don't have that judge quality behind it. Doesn't carry any weight.
  21. Hi there, I would like to upload this piano remix of the song "Stones" to your archive. It's from the Ultima Series. Here are the infos: Contact Information * Your ReMixer name: Dustin Naegel * Your real name: Dustin Naegel * Your email address: abnaegel@t-online.de * Your website: http://www.soundclick.com/bands/default.cfm?bandID=674265 Submission Information * Name of game(s) arranged: Ultima IX: Ascension * Name of individual song(s) arranged: "Stones" * Additional information about game including composer, system, etc. (if it has not yet been added to the site): Ultima IX: Ascension (1999) is the ninth and final part of the computer role-playing game series Ultima. Following the Avatar's escape from Pagan, he is transported back to Britannia for one final battle with the Guardian, who is increasingly ruining the physical and moral fabric of that land. He must restore the Runes of Virtue, cleanse the shrines of the Guardian's taint, and restore the people to the way of the Virtues — now knowing that he will never again be able to return to Earth. (wikipedia.org). The song "Stones" was composed by Lolo Watson. * Link to the original soundtrack (if it is not one of the sound archives already available on the site): --------------------------------------------------------------------- Thanks for the source tune link! Glad to see you submit to RPGamer; they've always been great venue for musicians who want to show their support of game music. Ultima IX: Ascension (Game Rip) - (01) "Stones" Well, not that it's a contest of production, but the recording quality of the arrangement did pale considerably to the source tune. Not a big deal though. It wasn't pristine, but it was certainly serviceable. Well, this was basically a pretty faithful piano transcription with some standard (and ultimately repetitive) piano embellishments. There was nothing particularly unique about this piano adaptation that allowed it to stand apart from the original on a personalized level. Repeated the structure at 2:09. The dynamics of the track were OK, though I felt like I basically kept hearing the same type of stuff from the left hand performance during much of the near-4 minutes. It was certainly a nice arrangement, Dustin, very capably performed and cool for what it was, possessing at least some interpretive value. But keeping the OCR Standards in mind and what we're looking for, this wasn't a particularly interpretive or unique treatment of the source material, IMO. Besides the criticisms on repetition, you've got to be willing to get more interpretive with something central like the melody, and/or consider weaving in more original writing ideas. NO
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