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Everything posted by Liontamer
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Hey guys, here's a remix I just finished. It's a remix of the Bubbleman stage from Mega Man 2 titled 'Bubbleman - Submersion Remix' I'm always loved this stage's tune but always thought it's baseline really ruined it. So I wrote a new one and a new arrangement and changed the song into more of a rock style. Judge kindly!!! My names Fru Email is
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Hi I want to submit a remixed song I made from Journey to silius level 3 Made in fruityloops fl studio Here is the mp3 file Here it is on youtube.com Contact Information * Your ReMixer name : Dead zombie * Your real name : John Israelsson * Your email address: lonianmail@hotmail.com * Your website : www.lonian.se -------------------------------------------------------------------------------------------- Your letter says "level 3". Your tags say "level II". I'm just gonna pick II. http://www.zophar.net/nsf/journe~1.zip - Track 4 Opened up with some pretty rough-sounding synths. Sounded pretty abrasive, possibly clipping. The sequencing felt too rigid, negatively affecting the piano at 1:09 the most overtly. The texture was way too simplistic and empty, regardless of the volume attempting to fill out the soundfield. The groove here being so simple and basic left a lot of empty space in the background. 1:58 had a decent sense of trying to add a bit more on top to create some dynamic contrast. The changeup at 2:25 was also another good idea to take the arrangement in a different direction with another section of the source, but everything still had the same problems in terms of blistering volume and rigid sequencing. Arrangement-wise, this didn't really do much to distinguish itself from the original, since the structure was essentially taken verbatim. With that said, I'd honestly rather listen to the original. Use the ReMixing forums here to learn more on how to work with your existing setup. NO
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OCR00355 - Castlevania II "Bloody Hell"
Liontamer replied to Saunders's topic in ReMix Reviews & Comments
This one is awesome as hell, just for being used in that local car commercial. The intro totally has that feel. ("OH SHIT, U GO FAST IN THIS PENIS CAR, NO MONEY DOWN!) For its age, this one actually holds up pretty well, way better than I remember it, as I was only big on the intro back in the day. The phasing synth in the middle handling the melody could have been more graceful in terms of the sequencing, but was a great concept. Pretty nice stuff that was very interpretive and creative. -
The issues were figuring out whether we wanted to do this via Wiki or another database option, as well as both djp and I being free to work on this compared to everything else going on. Sorry for the wait. Dave has added Dafydd, Linearity & Polo to the OCRWiki. You 3 are the ones most involved and whom I trust the most to input the bios. In the event that the email message didn't work to send you your passwords, I will PM all 3 of you with the info later. I'll be overseeing all the work on the bios. For now, do not edit anything into the Wiki just yet, even the Totyota Supra bio . I want to give you guys guidelines tomorrow/Sunday on how to add everything, along with some other Wiki format and linking issues. It also goes without saying that you guys are only to work on Mascots and not other areas of the Wiki, so at the risk of sounding like an asshole, y'all can't edit anywhere else under any circumstances. Thanks so much for all the hard work to you guys and everyone who contributed. The addition of these bios really enhance OCR, and I can't wait until everything's included!
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You're basing that off the Newgrounds profile? You've never seen someone fake being a female for humor? Both Danny B (as SysteManiac) and Trenthian have done it.
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If you want to sound official, it helps to actually have an official write something. But thanks, Sam. ParagonX9 is an audio moderator at Newgrounds, so I sent him a PM. I don't think there's any reason to message Tommy and go that high up when Newgrounds has tons of cases of plagiarism every day. Jermain will more likely be able to do something.
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* Your ReMixer names: Ross Kmet & Fishy * Name of game(s) arranged: Radical Dreamers * Name of individual song(s) arranged: Facing RK: This is the most heavily drug influenced song in which no drugs were an actual influence. I picked up Facing on the Radical Dreamers project, but noticed that my beats lacked a certain, brutal-ness. This is when I asked fishy to play the bruitar in my song. After many many months of improvising, chopping, slicing, writing, playing, ect., I think myself and Fishy have created something that will blow some heads. My inputs: I recorded all the guitar parts, the whispering, and sequenced the rock drums at the end. Everything was given to Ross dry except the first clean solo and the whispering, so you can see all the crazy shit he did with it. Basically, this is the most retardedly awesome thing ever submitted. Remix: Ross just left for somewhere for christmas so I don't know his details or anything but hes submitted before so you should have it, as have I. PLZ CAN R BE NOT POSTING UNTIL RD PROJEKT IS OUT IF PASS!
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Sit tight. I've been working on moving this forward.
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Remixer: Hollidayrain Name: Sreyas Krishnan Email Address: sreyaskr@msn.com Website: www.soundclick.com/hollidayrain Game: Wario Land 3 (Game Boy) Song arranged: Closing Credits Theme Title: Dancing in the Box Hi guys, There's an interesting story behind this one. You see, I live in Colorado; home of the most unpredictable weather this side of Tierra Del Fuego. One day, it started snowing and my school was delayed by an hour. Now, that's all fine and dandy; until my parents left for work and my friend who normally drives me to school, which is about 15 miles away, decided not to go. So basically, I was stranded. So then, accepting the cruel fate of being stuck at home (hah), I took a gander out into the stormy abyss and I thought of a snowglobe...like the Music Box in Wario Land 3. I ended up dedicating the rest of the day to making a remix of that theme. So, this is that product. I want to run this one by you guys to see if it's good enough. There's the link to the song is there are issues with the attachments. Note: the Source tune in midi form is also attached. Thanks, -Hollidayrain
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OCR01710 - *YES* Final Fantasy 5 'Groove, Sweet Groove'
Liontamer posted a topic in Judges Decisions
Three weeks has passed and I'm back with my next masterpiece! Time to start counting days until next time I'm able to submit Now, prepare yourself for EXTENSIVE INFORMATION: REMIX NAME: Groove Sweet Groove Contact Info * Remixer name: Another Soundscape * Real name: Mattias Häggström Gerdt * E-mail: anothersoundscape@gmail.com * Website: http://www.soundscape.escariot.net * UserID: 12912 [ edit ] ReMix Info * Name of game(s) ReMixed: Final Fantasy 5 * Name of individual song(s) ReMixed: My Home, Sweet Home (or Home Sweet Home, I don't know the correct name) * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. Final Fantasy V, the game no one really cared about until recently when it got a revival. I started this mostly because of AeroZ, his FFV remixes are amazing and he's always talking about how good the soundtrack is. So, after we met to see Distant Worlds and talked a lot I got an urge to finish this old piece I had been working on. Right when I got Reason 4 (yeah I'm hip and trendy now) I realized the potential of the ReGroove tool and started making groovy drums. Since we just played a lot of Jazz in my drum lessons I got a lot of influences from there. The idea of making a 4/4 groove-based arrangement of Home Sweet Home wasn't really clear at first. It sorta came to life when I started experimenting with adding melodies from games I knew and loved and this one just jumped at me, sounding all good and stuff. So I started working! I've really adapted the source, changing just about everything except the main melody. Honestly though, this source is all about that melody so I think it's okay. The only part that's NOT the main melody in the source is the part at 0.35 and I actually used that too and re-arranged it as a break (1.25 - 1.40) so I've covered the source while I definitely made it my own. I love Rhodes as always so I came up with some licks and added some .. let's call them counter-licks with a Hammond. I also tried out the new RPG-8 arpeggietor for the build-up and I must say I love it. Other than that the remix contains some serious Moogish soloing, a 909 playing un-tss, an odd time-sig fill, Thor, overusage of xylophone (I wish I was DrumUltimA) and my regular switch of styles towards the end (including accordion and swedish jewharp!). I think I severly butchered the original but I'm very happy with it and I know you can spot the original pretty well, in case you don't agree, see below. For your pleasure I made a breakdown of source-usage because, since I changed so much, it can be tricky to spot: 00:23 - 00:29 - Cameo of the theme in a moog solo 00:38 - 01.09 - Xylophone constantly playing the melody. Rhodes backing it up. 01.09 - 01.25 - Rhodes taking the lead 01.25 - 01.40 - Break arranging the part of the source at 0.35 in the original 01.43 - 02.15 - Lead synths playing melody, xylophone counter-melodies 02.45 - 03.16 - The lead synth arranges the melody (left) while another synth backs it up with the original (right) 03.16 -> Essentially the xylophone is expanding the original melody but very freely. It's up to you if you count this or not. If you don't count 03.16 and onwards it's ~128 seconds of source. in a 4 minute mix. That means 50%+. If you count the xylo, it's not even borderline Anyway, I'm happy with this. I think it's kinda old-school OCR in style. Maybe that's because I spent the last week listening to Mazedude and djp.. now THERE's two people who can groove. Anyway, hopefully you'll enjoy this and think I can groove too after hearing this remix Kind Regards, Mattias Häggström Gerdt (Another Soundscape) MUCH LOVE! ---------------------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff5 - "My Home, Sweet Home" (ff5-1-31.spc) Just threw this up so that the panel could check out this hotness. Thanks a lot for the time breakdown. Wasn't really feeling any connection from the 1:25-1:40 section upon comparison, but the xylo after 3:16 was able to nudge this over 50% with its very liberal spin on the source material. I thought the production could have been a bit cleaner and better separated. The sequenced mallet percussion wasn't hitting me the right way during its more exposed/solo sections. Otherwise though, a very funky, creative spin on the original, and a very easy call. YES -
Dear OCRemix team, Thanks for a great resource. I have recorded two remakes of Nintendo music which I thought you might like. They do not meet your criteria when it comes to filesizes, pardon me. If you feel I have wasted your time, sorry for that. In case you think of publishing the music, please let me know. Thank you for your time. Best regards, Johan Krafft, Sweden The theme from stage "Dire Dire Docks" in Super Mario 64 recorded today, the 11th of December 2007, without manipulation (ie. it is a live recording from my electric piano).
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Dear OCRemix team, Thanks for a great resource. I have recorded two remakes of Nintendo music which I thought you might like. They do not meet your criteria when it comes to filesizes, pardon me. If you feel I have wasted your time, sorry for that. In case you think of publishing the music, please let me know. Thank you for your time. Best regards, Johan Krafft, Sweden A song from Donkey Kong country which you should be familiar with. Recorded with Cakewalk Sonar in 2006.
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*NO* Mega Man 3 'The Passing of the Blue Crown'
Liontamer replied to Liontamer's topic in Judges Decisions
At 200kbps, this bitrate is too large. Please keep it at or below 192kbps. http://www.zophar.net/nsf/megaman3.zip - Track 1 ("Title") Disagreeing with zircon, I didn't see how this production quality was great at all, as zirc compared this track with Beatdrop and RoeTaKa. It's not terrible, and I don't inherently dislike this approach, but the production choices were a bit over the top to the detriment of the track, IMO. There was audible recording hiss in the opening that just sounded sloppy due to the sheer volume. Once things kicked in at :25, the soundfield sounded overcompressed to the point where everything was too cramped. I thought the layered melody didn't have enough distinguishable separation. Also, the cymbals were so overrun by other sounds, they sounded like they were distorted and swallowed up. The :41-:58 section also suffered the same fate, with the layered melody cutting through, but the rhythms guitars and pad creating a very murky background and being poorly separated. Pretty much every verse, produced the same way throughout, ended up with the overcompressed and cramped feel in the background (and foreground, thanks to the layered source melody). Sections like 2:12-2:45, where the backing guitar was much quieter, worked a lot better production-wise and left some room to breathe. Better stuff for the awesome piano section from 1:14-1:31, creating some nice dynamic contrast. zircon's breakdown of the source usage was spot on. Yeah, this could use more areas of the source somewhere somehow, sure. But more importantly, this needs more substantial variation of the arranged melodic section constantly used (and beat into the ground) here. The MM3 source just got too repetitive played the same way on electric guitar over and over again. What's here is clearly in the right direction. Polish it up and nudge it over the line, bros. NO (resubmit) -
You old, David. Happy b-day! Make more mixes, plz.
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New list formats for games, remixes! (report issues here)
Liontamer replied to djpretzel's topic in Announcements
Yeah, sounds fine, IMO. It's proper, plus it places a little more emphasis on the source tune name when it's there. You're speaking more on platform association, since the icon is tied to that. First preference goes whatever platform the submitting artist credits it to. When we aren't given that info, it will go by first released platform. For an un-delegated case of a same day, multi-platform release, djp just chooses what feels like choosing. -
TERRANIGMA ALIVE MIX by CAREFREE (COMPLETED)
Liontamer replied to carefree's topic in Post Your Game ReMixes!
As LOL as it is, I don't find plagiarism amusing enough to just LOL at. Permabanned. That goes for anyone submitting stolen music. DC13 was the old days, but anyone submitting stolen music or even merely plagiarising earns a one way ticket off the forums. See ya, kid. -
Original Decision: http://www.ocremix.org/forums/showthread.php?t=13296 Your ReMixer name – Navij11 Your real name – Jacob Naviasky Your email address – jnav@nycap.rr.com Your website – http://navij11.com/ Your userid – 20089 Name of game(s) arranged – Kirby and the Amazing Mirror Name of individual song(s) arranged – Opening Theme Additional information about game including composer, system, etc. – System was the GameBoy Advance, I could not find the composer. Link to the original soundtrack (if it is not one of the sound archives already available on the site) - http://www.zophar.net/gsf/KirbyTAM.rar - 02 "Legend of the Mirror World" Comments – Ok, so this is my resubmit… It will be that last one, I’ve had enough of this track in the past few weeks! I made many significant changes! Thank you to your comments on the original submission, and the #ocrwip channel on the IRC. They were really friendly, and helped me through this final version. Personally, it doesn’t matter to me whether this track passes judgment or not, as it was a necessary step I needed to take in order to become a better artist. I really worked hard on this, and I asked many people for second opinions before finally deciding to submit this, three weeks later, in its final form. Link to song: You can leave this link in the post, as I do not intend to revisit this in the future. Thanks guys, this is a great thing you are doing! -Navij11
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Sixto Sounds & Steppo Juan P. Medrano & Stefan Karlsson forgotten_imp@yahoo.com, rally_mannen@hotmail.com http://tadakichi.baka.us/Sixto_Sounds/ UserID: 13403, 31050 MegaMan 3, Track 1 Steppo had sent me this MP3 of a remix he was working on and asked if I was interested in a collaboration. I listened to the track and was immediately turned on by the arrangement. I pretty much just took what he had and made it louder (much louder) with my own samples and guitar tracking and added a bridge section with a simple guitar solo.
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"Babel: A Prison of Fate" - bustatunez Wilbert Roget, II wilbert@rogetmusic.com www.rogetmusic.com u=14285 Xenogears "Omen" Comments: "I actually recorded this shortly after the 2007 OCR meetup in D.C., and just never got around to finalizing/submitting until now. That factoid is relevant because it wasn't until that meetup that I realized some people might actually *want* to hear my random and overly-aggressive piano playing! Anyways, I hope you all enjoy it, it's my first "solo" remix project and I'm still getting a feel for things." Wilbert Roget, II www.rogetmusic.com
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*NO* Valkyrie Profile 'The Shining Blue Armor Descends'
Liontamer posted a topic in Judges Decisions
Remix Info ReMixer name: CHIPP Damage, Fray Name of source music: Behave Irrationally (main), Turn Over a New Leaf (sub) Link to remix: Links to originals: Game Info Title: Valkyrie Profile Developer: Tri-Ace System: Playstation American Release date: August, 2000 Composer: Motoi Sakuraba It's a novel of an email so I'll title each section for easy navigation. Inspiration This is a Viking Death Metal arrangement of Behave Irrationally and a little bit of Turn Over a New Leaf from Valkyrie Profile. Behave Irrationally played EVERY TIME someone dies and gets judged by the Valkyrie, and Turn Over a New Leaf is played EVERY TIME you meet a boss and thus, are arguably two of the most important tracks in the game. However, they weren't included in the arranged album! Since Viking Death Metal and Valkyrie Profile are both based on Norse Mythology, I figured Viking Death Metal was the perfect genre for the two "most important" themes of Valkyrie Profile. Hahaha. I worked on just the production aspect of this for more than 2 months almost EVERYDAY and got tired and asked for help in the forums. So this turned out to be a collaboration: Arrangement and performance by CHIPP Damage and production by Fray (he kicks ass). Story (In case you can't catch it all just from the lyrics) I saw a piece by StarSalzman get referred to as a miniature world. I thought I'd try the same thing, so I wrote a very complete story for this song which includes myself as a character, elements from the game, and real Norse Mythology. Here it is. I am Zoltan, the legendary travelling warrior who united all the countries of the Yamato Continent. Ragnarok begins and I prepare for the war with all of my friends in Hai-lan. We start fighting and I die when an arrow hits my shield and releases a cloud of weeping lilly pollen (poisonous). No Valkyrie comes for me but the Rainbow Bridge to Valhalla appears before me. I journey across the bridge. After arriving, I walk through the hall and find nobody except for a single norn, Skuld. I ask where all of the Einherjar are. Skuld tells me that Ragnarok is a war not only for humans, but that gods and even the dead must fight(In other words, the Valkyries are busy too). He tells me that there are legends of my bravery on Midgard that have been spoken among the Einherjar and that Odin, upon hearing these tales, had decided that I would be chosen to change the outcome of Ragnarok. So Odin told two of his best Einherjar to leave great weapons for me. Those warriors are Arngrim and Lucian. From Arngrim: The Bahamut's Tear. And from Lucian: The Shining Bolt. And from Skuld I receive a swan maiden's feathered cloak. He tells me to use this to go to other worlds of the Yggdrasil to help battle. So I take them and am granted life once more and am falling from the sky. I use Bahamut's Tear and Shining Bolt to defeat all enemies in Yamato. After the battle in Yamato, my friends and I jump into our dragon ships with our entire armies and head to Asgard to defeat Surtur. We make the journey to Jotunheim by wishing upon the swan maiden's feathered cloak. At Jotunheim we help win the battle and the outcome of Ragnarok is turned in Odin's favor. In the end I end up killing Surtur and that means he can't burn the world with his fiery hands like in real Norse Mythology, but I get engulfed in flames and die shortly after and this time get carried off to Valahalla by a valkyrie to enjoy the feast of the Einherjar after the victory of Ragnarok. Lyrics Jun, sharpen the katanas. Suo, bring the armor. Shiho, sing your song of courage. Yumei, raise the lapis high. The war of 9 worlds has begun and we are outnumbered 10 to 1. Nanami takes the odds and evens them. Tenchu raining down from heaven! Ragnarok is unleashed across these worlds I choose to fight in Hai-lan. Battle screams sound faster than Heimdal's horn when an arrow hits my shield. A cloud of Weeping Lilly pollen is unleashed. I fall to my knees but there is no valkyrie. I must journey across the rainbow bridge alone. Skuld! Where are the Einherjar? This is Ragnarok. Even the dead can't rest. You have been chosen by Odin to turn the tide of Ragnarok. Your deeds on Midgard are known to us. A warrior of legend to the Einherjar. You must fight for the All-Father or the Yggdrasil will fall to the flames of Nifleheim So take the Bahamut's Tear. And take the Shining Bolt. To take your army to Valhall use the Swan Maiden's Cloak. And fight like you are Aesir! I thrust my sword through Surtur, piercing his heart of flame. And as I am engulfed in his fire I see the shining blue armor descend. Special thanks (Please include in the write-up if the mix passes.) CHIPP Damage thanks the following for help of various forms during the creation of this remix: Moseph, Yoozer, Dannthr, Sengin, Zircon, Harmony, JJT, big giant circles, Darkesword, OA, Snappleman, Trenthian, SwordBreaker Legion303, Sixto, anyone else I may have missed, Fray for becoming my beloved collaboration partner and kicking some production ass, Hoboka and djpretzel for random props in my forum thread, and Tensei-san for listening to this remix about 100 times after every miniscule change to the audio that was made. "You are my embassador of coin." Sincerely, CHIPP Damage (Jahan Zoltan Honma) -
Thanks very much for providing the source. Much like many old 8-bit themes, the simplicity of the original allows a lot of interpretation through expansion. Marathon (Game Rip) - "Rushing" The piano sequencing was lackluster, sounding mechanical on account of rigid timing as well as velocities feeling too similar. When the timing's this tight, some more pronounced performance dynamics there would have been good, e.g. the ending from 1:43-1:52/end, where the piano's the most exposed. Some more freestylish stuff from :44-:58 interpreting the source melody well, though exposing the piano again, followed by a quirky original break from :58-1:06. Surprised to not see any comments on the production. It wasn't terrible by any means but could have been more polished. 1:28-1:43 was pretty cramped, a bit surprising given that the textures weren't particularly complex. I never heard the original ending or its issues. The cutoff wasn't so bad here, but the final fadeout still wasn't complete. Overall, the arrangement is in the right direction, and does evolve decently for the 1:52 length. Given the simplicity/repetition of the original, I would have felt more comfortable though if one of the more verbatim-style iterations of the melody had been interpreted in some way; rhythms, grace notes. That did happen at some points, but could have been used just a little more, again something that sticks out more given the brevity of the arrangement. I feel like it needs to not feel repetitive in any way at this length. For something this brief, I need things to be firing on all cylinders. I'd like to see a touch more interpretation for some of the source melody usage. The ending also needs to trail off properly. This fix is serviceable, but not preferable. Those are more personal level criticisms that aren't dealbreaker issues. But I'd feel more comfortable if the realism of the piano sample was increased via more judicious post-production, as well as having the 1:28-1:43 section given better separation through EQing. It can be loud without being that cluttered, with parts tripping over each other for space. Combined with the other issues mentioned previously, and I'd rather see this refined to be at its best. To me, there were a lot of smaller issues adding up, exacerbated by how short the arrangement was. Nice work so far, Craig, just touch it up for the strong finish. NO (refine/resubmit)
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*NO* Super Mario 64 'Underwater Wonderland'
Liontamer replied to Liontamer's topic in Judges Decisions
http://www.zophar.net/usf/sm64usf.rar - 09 "Dire, Dire Docks" Agreed with the criticisms laid down on the production. Some parts were around the same frequencies leading to a lack of balance, making the track quality seem more lossy than it should have. I thought the opening e-piano sounded to mechanical with the note movement, and the clap groove was extremely weak. It just sounded cheap and flimsy. Even though the claps were layered, they just sounded too loud and lo-fi, interfering with the melody. Melody stayed fairly close to the source, with you taking more of the focus on changing the background elements instead. Only thing going on with the melody was some grace notes; that's moving in the right direction, sure, but it's not substantive enough all things considered, mainly because the overall atmosphere here was so stylistically similar to the original. Tempo is basically the same, melody is basically the same. Man, gotta agree with that clashing piano at 1:54. You've gotta put more thought into how stuff harmonizes. A couple of somewhat grating synths were added at 2:22 to add another dimension to the piece. The countermelody at 2:44 wasn't a bad idea, though I wasn't feeling the sound choice for it. By 3:14, especially because it's in the foreground, you end up running the melody of it into the ground through sheer repetition. Just keeps going until the very end. Keep it in more of background role to not let it get so tired, but also do something more with it. Also gonna come down on how this corny clap groove never changed substantially even once throughout the track. It just makes the whole thing composition seem static and running in place. You need to vary things up to give the track some good dynamics. You did it once at 3:52, now think of other ways you can do that. Keep at it bro. You've got some ideas that show you have the right idea regarding your arrangements, but you're not developing or evolving the concepts as much as you should be. Keep practicing. NO -
* Your ReMixer name: Kautzman * Your real name: Michael D. Kautzman * Your email address: MKautzm@gmail.com * Your website: N/A * Your userid: 22695 * Name of game(s) arranged: N64 - Super Mario 64 * Name of individual song(s) arranged: Dire Dire Docks. * Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: I've been doing Piano Arrangements for quite some time and finally received the resources to break out of that barrier and do more with music. This song started out as me experimenting with Reason and as I added more to it, the more I decided I could turn it into something. This is the final result of my experimentation. At it's core, it's nothing "in your face" special. It's not supposed to be. It's fairly simple and stays true to the original arrangement and is designed to be a song you just listen to for the purpose of relaxation. I didn't want to do anything to outlandish on my first song. Nothing overly exciting happens until about 1:50. Up until then, it's all setup, progression, and smooth melodies. The second half the song is based heavily on counter melodies with a variety of instruments and exist to really spice up the mix a bit. The chord progression, for the most part, remains intact. It's a very progressive song in that it builds on itself for the entire song and climaxes at 3:00~ before dieing into a soft outro at the very end. As I said before, it's simple, but elegant and I hope you enjoy it. Regardless of acceptance or rejection, if you have time, I would enjoy feedback, criticisms and suggestions from your team if you have time. The name, as per request of my sister, is "Underwater Wonderland." Thanks~ Micheal Kautzman