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Liontamer

Judges ⚖️
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Everything posted by Liontamer

  1. I felt like it - LT I don't know if this will be accepted or not seeing that the song is based on the sound the enemies in Space Invaders make when they are moving(The Do, Do, Do, Do)...and that might not really be considered a song but no harm in asking. I think you can call them moving music and this song fairly fits the way it would sound. Anyways the song can be found here, only upload place that is easy for me. ---> Well if this gets accepted my name is James C. Calocerinos and I go by MC Jimmy. ------------------------------------------------------------------- Honestly, I know the theme, but at the same time have 0 idea if it was used in the arcade version or what. Regardless, I've seen it arranged at Video Games Live twice , so I know what you're arranging. It's 4 notes, but it's a melody, so we'll roll with it.Loads of generic synths and effects with the occasional comparatively standout stuff. The thump-based groove was pretty bland and uncreative. Sounds like you didn't put any of your eggs in that basket. Finally supplemented by a "tss" groove to compliment the "boom" at 2:16, though it didn't add much. Leaving that kick pattern to drone on, plainly exposing it at 3:25 until the (complete lack of) ending, was like like riding a horse until it broke down. Gotta hand it to you, you've used the theme substantially until 3:25, offering a lot of variations on the Space Invaders melody and working it decently with your countermelodic ideas. But the weak synth design and simplistic textures obviously held it back. NO
  2. I got your message, Brad. I see lots of formatting issues for the website text that need correcting. Andrew, be sure to email me all of that to proofread at some point. You may want to nag other people for bios/pics just so that you aren't missing anything when all if said and done. I'd also like an opportunity to listen through all the completed tracks for general criticism, but that's mostly a production check and not required. When a 12th track is complete, I will move this over to Site Projects. I'm assuming Brad is Project Director, so correct me if I'm wrong. Keep it up, y'all!
  3. I have blogged about the Wingless today! I am a better man because of it.
  4. Hello there! I've got a submission for overclocked. Yes it's yet another Final Fantasy... sorry about that. CONTACT INFO: ReMixer name: God of Shamisen Email: band@godofshamisen.com Website: www.godofshamisen.com or www.myspace.com/gos REMIX INFO: Game remixed: Final Fantasy 1 (NES) Songs: Medley (Prelude / Main Theme / Battle / Victory!) Comments: Here we have music from Final Fantasy, as we've all heard before, but performed by GOD OF SHAMISEN: one of the only rock bands to feature the traditional Japanese instrument, the Tsguaru-Shamisen. After the guitar intro, this Japanese lute plays the main melody with the full band: rock drums and bass, and, in the case of the battle theme, heavy metal guitars! MP3 found here: --------------------------------------------------------------- http://www.zophar.net/nsf/ff1.zip - Tracks 1 (:00-:52), 4 (:54-1:46), 16 (1:49-2:55) & 19 (2:55-3:40) Decent intro via the "Prelude"; slight flub at :33? Moves onto the main theme at :54. Actually, no real need for a play-by-play, I can see what's up. It's basically like you're relying on the shamisen to carry this in terms of being interesting. The harmonies and textures are too simplistic and by-the-numbers. The ending at 3:36 sounded like it didn't even resolve properly, but that could just be me. The writing's gotta get more sophisticated, and the arrangement ideas need to get more expansive and/or interpretive to really personalize the track. What's in place now is quaint but doesn't retain interest. It's just covers of several FF1 themes with no meaningful transitions. Sorry guys, we need more than that. You got some Estradasphere members, and I KNOW y'all can bring it. I'd love to see something with the shamisen on OCR, as you're the go-to guys for outside-the-box shamisen music in this country (I do my research). Add more personal flavor to this and send it on back. You could do some real damage with this one. Attack! NO (resubmit)
  5. I ain't forget.
  6. What does The Wingless have to say about these developments?
  7. Probably got pruned in the UnMod deletion, but even I don't know.
  8. Everyone go review WIPs with a genuinely critical ear. That is all.
  9. No problem. It's liontamer@ocremix.org. (check his mixer profile)
  10. Jody!!!!!!!!! Happy 23rd, bro! You coming to MAGFest? You better be. Everyone doesn't know about Upthorn's SECRET WEAPON! Speedruns! Get 'em while they're hot! I actually had a blog idea for VGF that I've been nursing, but now that I know it's your birthday today, I'm definitely gonna get it done before today's over! Will let you know when it's up. Also, for anyone who can help, SOMEONE find out for Jody wtf music this is.
  11. I'd say Sir_NutS would kill you, but he's self-deprecating enough that he'd agree. Happy birthday, Sammy Davis! Now quit holding out on us.
  12. NO You see what I did there? ! Happy 25th to you, Mike!
  13. virt - "Warrior King" That's it, right?
  14. Only the potential of having the relevant info here withheld on purpose. I'm assuming the best though.
  15. Just noting that, though I heard it, I didn't mind the track balance at all. http://www.tzone.org/~llin/psf/packs2/FF7_psf.rar - 321 "The Great Northern Cave" David Crowder Band - (13) "Do Not Move" [A Collision] I just don't see why you weren't upfront with the tribute, Mike, when involving this track on the FF7 project or submitting it here, as the arrangement title from the album title makes the David Crowder Band tribute pretty apparent as is. Whatever the case, there was 0 reason not to be informed of the DCB usage. Purposeful or unpurposeful, just a bad call. It was lame hearing about this from a fan way WAY after the fact: I got a few ideas from that song, yes. I believe I changed enough for it to be considered a new song, but some of the intro stuff I did get from that song. Still props for also paying homage to such a kickass song. Wouldn't have heard of it without this track. The usage of the DCB portions fit pretty seamlessly into the arrangement. Regardless though...
  16. http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 120 "Still More Fighting" & 110 "Fighting" Aside from the car wash analogy, BGC read my mind. I don't usually quote, even when I'm in agreement, but that's how well he encapsulated my thoughts when I fired this up yesterday evening. Unfortunate too, because the arrangement had some good ideas, but the follow-through in developing them to their full potential wasn't there. Definitely a significant amount of repetition. The boomier drums sounded like they were Plus those acoustic and electric samples are used poorly, leading to a disparity in instrumentation quality. :39's robotically sequenced stuff is cringe-worthy. Brass samples at 1:18, and most noticeably at 1:24 are really exposed. I say all this, Reuben, knowing that you're typically an excellent arranger, and I definitely respect your moving out of your comfort zone. Once you get more time in with these sounds and learn 'em up and down, the execution will have synnergy with the arragement. But how it sounds now, definitely a case of the arrangement having some faults and the poor instrumentation execution doing nothing to help out. WIP-level at this point, and it shows. Good luck working on this further if you choose to, Reu. Looking forward to your next submission! NO
  17. -------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF8_minipsf.rar - 403 "Truth" Once this started I said to myself, "I know I've played this on VGF." And indeed, there it was way back on VG Frequency #75. You definitely should have subbed this back in 2005. Nice intro keeping the instrumentation style of the original melody but beefing it up as well the trance elements surrounding things. Hit the source's chorus at 1:35 for a nice change of pace. I thought the oboes were all good myself. Moved back into the trance groove at 2:51 before the source melody returned at 3:18, albeit pretty low in volume to me. Nothing wrong with it playing second fiddle until 3:33. Nice variations on the chorus at 3:32 to keep everything fresh. Definitely enjoyed the writing of 4:54's final section for the close. I was feeling all of the sound choices involved. Good stuff all around. Solid production, dynamics, and sound variation, complimenting a creative, well-developed arrangement. YES What was that one FF7 mix you showed me back in 2004? As far as I remember, it was based off some snow theme. Whatever it was, it was pretty sweet and I never heard a peep of it again.
  18. Real & Remixer name: Reuben Kee email: reu@reubenkee.com website: www.reubenkee.com url of song: Name of game remixed: ff7 Song: Still more fighting & those who fight Composer notes: Objective of this project was to try to emulate the electric guitar as close to human sounding a possible. Though it doesn't have the flexibility and diversity a professional guitarist could provide, I tried to have it stay close to the melody line as much as possible while humanising it with vibrato. The vision behind this piece was a bunch of sexy kawaii girls fighting off many ugly bad guys and finally the boss, which ironically has a flip on the themes used; boss theme for normal baddies, normal fight theme for big boss fight. Generally its just a fun piece, hope you guys have fun listening to it - Reu
  19. Now that you're involved in the arrangement, I wouuldn't count a vote from you, BGC. My only real complaint was that 2:59's section felt pretty empty and needed something to help fill out the rest of the soundscape. The drums and bassline weren't cutting it there, IMO. Even in light of some of the production issues, the quality of the arrangement meant David and Luiza already had my YES before, but this version polishes a lot of things up and gets the balance where it needs to be. Nice revisions, Jimmy. I reaffirm my YES. I would recommend getting pixietricks in here to quickly confirm a YES for this version.
  20. Just aggregating my comments from today in #ocremix, so that you have 'em for reference: Not quite feeling the un-tss; the beats there sound rather hollow, though I know you said you weren't done with that part, so clealry not a big deal. Good escalation at 2:25 with the added beats The orchestral section at the end may need some additional humanization, but the writing seemed good. Sounded really cluttered production-wise, though. The string, woodwind and brass seem like they're all in the same frequency range; I'd just see how you can adjust the EQ. Seeing as you just wanted to get the parts down so far, no problem. I always just note an issue like this in case the arranger is treating it like a final mixdown. Love that effect at 2:46; it's a nice transition sound, pretty subtle. You can check out the game in action: http://www.youtube.com/watch?v=RTF8fsa_sT8. Storm's swimming animation is stupid. I'm also reminding myself here to hook you up with a short mellow source to check out. Also noting Fishy's info from this afternoon that he's gotten started on his Incredible Crash Dummies mix!
  21. 1. Don't really feel like you need a percussion track. 2. After you're done on the arrangement side, once you humanize the parts and add some reverb, this would likely sound pretty cohesive. So, I don't think you need to add anything. 3. When in doubt, I consult literature regarding the game. Hidden Palace Zone actually has it's own Wikipedia page. You may be able to come away with something based off that and relate it to the sadness/mystery imagery you're looking for.
  22. Indeed. I said we update our torrents every 100 ReMixes, and that is the new torrent frequency, about once a year. It used to be every 250 ReMixers until #1600 came out. Since we are currently at ReMix #1629, I'd recommend you obtain those individually.
  23. If you cover multiple games in a series in a fairly even-handed way where no one game is particularly dominant, the first game in the series gets the designation.
  24. http://www.ocremix.org/forums/forumdisplay.php?f=14
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