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Everything posted by Liontamer
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PRC99: A Follin-Radd Comic Adaptation (Silver Surfer) [RESULTS]
Liontamer replied to Rexy's topic in Competitions
Hooray! -
Awesome panel! Loved every minute, the crowd was really great, and the meet-and-greet afterwards, while busy with filling shirt and CD purchases, was still very excellent. Thanks to everyone who came out to see the panel, who participated in the activities and everyone I talked to personally. I was so glad to meet MIDIman, DJ Carbunk1e/Xaleph, Dale North, and injury for the first time, and hopefully we'll all be hanging out later this weekend!
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MEETUP: OCR @ Otakon 2007! - Panel was awesome!
Liontamer replied to zircon's topic in General Discussion
You ruined my plan for CASH MONEY, GIRL! I CAST MAGIC MISSILE! -
The sound was also generic. I've heard that exact drum sound way too many times, so when it doesn't fit right, I notice. I couldn't articulate what felt off about the drum tone before, but Jon's right about the drums. He also had good points about the guitar sequencing. Listen to Ryo Lion's "Dignity Ark" and try to figure out why something like that sounds a lot better. It's obviosuly sequenced, and sounds mechanical, but the sequencing is more nuanced to deliver a relatively smoother sound that doesn't sound so robotic. Damn, I missed the HATE! Haven't had any in a while. Don't look at me taking awhile to judge it. I voted QUICKZ.
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MEETUP: OCR @ Otakon 2007! - Panel was awesome!
Liontamer replied to zircon's topic in General Discussion
If anyone I know pre-reg'ed and would like me to pick up their ticket/badge tonight, let me know. (If you did not already pre-reg this does NOT apply to you.) Knowing the long lines on Friday morning, this could mean the difference between you getting inside in time for the OCR panel, or being stuck outside. I have to know you, and you've gotta be awake at the crack of dawn to be at the Convention Center tomorrow morning. I've gotta be helping set up the 10AM panel, so I don't have time to waste outside all day looking for you. You need to be on point. Let me know if you'd like this done for you, and PRIVATE MESSAGE me your contact info AND "member ID" number. They send the ID number in your confirmation email. It's NOT the submission number. I need your full name and phone # as well so that I can pick up your badge and call you afterward. EDIT: After 3PM today, it is too late for you to notify me. The website states that people picking up pre-reg badges should bring the member ID number and a photo ID to "speed up the process." What does this mean? There's no guarantee I'll be able to get it for you. Please don't COUNT on it and have a plan B. PLAN TO ARRIVE EARLY just in case. The lines officially open at 8:30AM at the con but I'm sure they will form even earlier. You'll be notified whether or not I was successful by 10pm EST tonight. -
When I say "Damn," I think it's obvious to infer that this is the most awful submission in the history of submissions that has ever been submitted by a submitter or group of submitters submitting their submission to the submissions process.
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OCR01603 - *YES* Pokémon Red Version 'TEEM.ROKIT'
Liontamer replied to Liontamer's topic in Judges Decisions
Hahahaha! This source again. Man. Aight, let's go. http://www.zophar.net/gbs/pokemonb.zip - Track 36 You gotta get some new sounds for this genre or at least get more experimental. It'd be an oversimplification to say REAKTR.1 sounds the same as 'TEEM.ROKIT' sounds the same as 'Confronto Finale', but you're pulling a lot of instrumentation ideas out of the same bag of tricks. Work harder to vary your sounds up with new effects and production techniques. What the hell was that from 2:44-2:51? The reversing didn't work that well to me, but ah well. The EQing's still geared too much to the low end, but, unlike your others subs, it's not impactful or largely noticeable. It's great to hear someone really overhaul such a rough-sounding source that honestly didn't seem to have much going for it. Nothing wrong with the arrangement. It's groovin'. It's interpretive. I'm down. YES -
Remixer: PrototypeRaptor AKA: Jonathan Paulsen Email: tyer222@hotmail.com Userid: 18525 Song remixed: Corneria Theme Game: Star Fox System: SNES Remix name: Barrel Roll Alright, so I love the original Star Fox game. I have many happy memories of playing it as a child on the oh so new SNES - and one of the themes in particular stuck in my head for over a decade. Finally, I just couldn't stand it any longer and decided to give in, to remix this theme, this abomination of music that had so imprinted itself on my brain. So here I am with a fresh mix of the Corneria theme. Yes, I know that there is a good mix of it already, but I wanted more than that mix could give - I wanted an in-your-face, arwing blasting, andross destroying, slippy whining, polygon-blurring, barrel-rolling, star wolf ass-kicking mix - so here it is! It is done in a electonica style complete with four on the floor beats and cheesy star fox dialog. (sorry, I couldn't bring myself to use the SNES samples, no matter how much I loved the game... so I used the 64 version's) I hope you enjoy it as much as I did creating it... even if it doesn't get posted, I am sure that somewhere, somehow, a judge will enjoy hearing the past as much as I do... original: http://www.vgmusic.com/music/console/nintendo/snes/corneria.mid remix "Barrel Roll": (sorry, don't know if I filled out all of the ID3 fields right... at least I tried...XD) -thanks, PR
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Sources: http://judges.vgdj.net/mp3s/sources/Wander%20and%20the%20Colossus%20-Roar%20of%20the%20Earth-%20Original%20Soundtrack%20-%20(21)%20Counterattack%20-Battle%20With%20the%20Colossus-.mp3 http://judges.vgdj.net/mp3s/sources/Wander%20and%20the%20Colossus%20-Roar%20of%20the%20Earth-%20Original%20Soundtrack%20-%20(08)%20The%20Opened%20Way%20-Battle%20With%20the%20Colossus-.mp3
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We voted on the last one, so you might as well hear this one - LT Original Decision: http://ocremix.org/forums/showthread.php?t=9042 Here is a resubmission of my track "Wander On The Offensive" It has been completely reworked with live tracks and new drums.There was a lot of work put in by Sixto as well as yodaisbetter and B33J. I consider this song to be the largest I have worked on (on and off of OCR) and I am so glad to have this many talented individuals working on this mix. I really put a lot into this arrangement, and they really made it spring to life before my very ears. Game Remixed: Shadow of the Colossus Song(s) Remixed: "The Opened Way" and "Counterattack" Remix Title: "Wander On The Offensive (Live Edit)" Remixer(s): Cerrax (Arrangement) Sixto (Guitars, Drum Sequencing, Mixing/Mastering) B33J (Bass Guitar) yodaisbetter (Viola) yodaisbetter: "When I first heard the original of this mix I was quite impressed, it took two great songs from SotC and meshed them together into a pretty solid rock song, but it lacked in a few areas. The addition of the live recordings helped this song reach it's potential, and it turned out much better than I expected." B33J: "I had just began playing this game when the WIP by Cerrax was posted in the threads, so it immediately caught my attention. When the call went out for a bassist, I really wanted to contribute to the awesome power that Sixto had thrown together for the live edit WIP. Thanks to Cerrax and Sixto for allowing me the opportunity to contribute to such an incredible song and my first contribution to OCR." Sixto: "When I first heard the original remix Cerrax came up with, I already thought it was a pretty rockin' track, but I really wanted to add some live guitars. So I jumped at the chance when I saw that he was looking for someone to record them. I also decided to help with the drums since they were getting some negative feedback on the forums. Although I'm not a big fan of collaborations, I really enjoyed working on this track. Hope you guys enjoy it, too." --------------------------------------------------------------- Wander and the Colossus -Roar of the Earth- Original Soundtrack - (21) "Counterattack ~Battle With the Colossus~" & (08) "The Opened Way ~Battle With the Colossus~" Impressive, gentlemen. I'm short for time. Here ya go. YES
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Just got this in the inbox. Don't worry about it. P.S. Damn.
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OCR00467 - Ghouls'n Ghosts (GEN) "Psycho Underpants"
Liontamer replied to Ginnsu's topic in ReMix Reviews & Comments
zircon just passed this to me in the judges chat: Yeah, some flubs, sure, but great energy and a pretty solid display of drumming. Cool stuff, Nihoggr, and a unique tribute to the mix. -
Can't send 3 at once; he subbed the first two before in a pack of five in January all hosted on Megaupload, so I'll pass on those; I pick the last one, arguably the best one - LT Hello!!, my remixer name is: shadown, and my real name sebastian. I send to you some works about the game: Zelda Twilight Princess. 1- Echoes from Farone: Remix of the Farone Forest theme and Lost Woods theme 2- Serenade of the Queen: Remix betwen Rutela´s theme and Serenade of Water(Ocarina of time) I send to you one remix of the game: Zelda Ocarina of Time 1- Time over time: Remix betwen the song of time (ocarina of time) and other themes ------------------------------------------------------------------------------------------------ http://www.zophar.net/usf/lozusf.rar - 44 "Temple of Time" http://snesmusic.org/v2/download.php?spcNow=loz3 - "Hyrule Castle" (loz3-14.spc) Interesting stuff. The inclusion of source material seems OK (pretty recognizable), but I may check it more closely later. Bit lo-fi, and also "DAMN YOU FOR NOT SAYING WHAT THE OTHER THEMES ARE"! How about that! Well, with Temple of Time being the source, the very intro is arranging the first few notes from :06-:10. Lots of light audio deformations from :22-:26 for whatever reason. Is that another theme at :30, as that sounds familiar. May just be original. The pipe phrasing at :51-:57 is Temple of Time, but way too liberal. The brass at 1:12 does the same arranged melody, but again IMO too liberal. Goes the too-liberal route all the way until 1:49, which is a long time. The instruments brought in at 1:12 (brass and keys) were decent, but the track felt like the groove was carrying it. The groove's varied up a little (e.g. the key change at 1:32) but still got monotonous over time. But to be fair, from an in-game VGM, the composition is solid. It just doesn't sound enough like the source so far, being way too liberally arranged. Another reference of "Temple of Time" at 1:53 which was cool. From that point on, the arrangement was more overt with it's interpretation. 2:35 dropped out the groove and changed the tempo briefly, even cameo-ing some organ stuffs for a cup of coffee from 2:46-2:51. The even more minimal percussion starting from 2:53-4:03 was oOK, though dynamically this just hovers at the same energy level too long for both halves. he second half was actually sucking energy away, it was so dour-sounding. Nice shot of Zelda 3's "Hyrule Castle" from 3:44-4:04 and 4:25-4:45, sandwiching another go of "Temple of Time" with some more embellishments, but also providing no resolution. The approach is fairly unconventional. Interesting how the groove from part 1 carried the track, then the groove from part 2 didn't carry it enough. We'll see if any others agree. I'm not saying you need a billion more parts or something way more dynamic. But you could use some more substance in the writing, particularly for the backing parts, which could use more subtle development rather than repeating so much. The sound design isn't great, but the arrangement was pretty interesting for the recognizable parts. For the second half, the "Temple of Time" wasn't given a drastic overhaul so much as a different mood, but it's something different that what we normally get. Needs a little bit of spit-polish to get it sounding solid, but you also have to reign in the liberal arrangement ideas fro, the first half. Keep working on it. NO
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remixer name: alexhhhh user ID: 15569 game remixed: Harvest Moon 64 song remixed: Winter (?) This is a little piano remix of the winter theme from Harvest Moon 64 ( the original is here in case you haven't heard it, it can be sort of hard to find). Arrangement-wise, it starts off by introducing the original as two separate themes, then goes off into different variations of those themes. I intentionally recorded it to have a cold and distant sound, like a church in winter sort of thing. Hope you enjoy it! ----------------------------------------------------------------------------------------------------------------- "Winter", why the hell not? Nice choice for a song. And you were nice enough to provide the original. Ok, we call it wuteva. Harvest Moon (Game Rip) - Winter Tough source to listen to. The backing part is so distracting, it's hard to hone in on the melody even upon active listening. Onto the arrangement, the recording sounds pretty lossy (as mentioned by the submitting artist), but we're gonna roll with it and see how the arrangement is for now. The left hand in particular could be a little smoother on the performance side. Captivating piano tone at 1:08, by the way; really beautiful. Nice writing with the lead from :54-1:21. Not so much from 2:16, but that may have just been personal preference. It's not bad; it's good stuff in terms of being a bit more interpretive. Man, you gotta do something more with that left hand writing. Droning on until 2:45, the writing gets colder than a dead fish. Playing around with the writing ideas for that is like a gimme in terms of interpreting the source. This holds too fast to the original and ends up dragging out. 2:53 was a long overdue change in the dynamics, and a beautiful ending. Overall, the sections that are closer to the original play it too WAY too straight compared to the source, with some minor embellishments. The recording could probably be better without undermining the concept of a cold and distant sound, but that's neither here nor there, as a badass arrangement with this recording quality would pass in a heartbeat. The performance could be smoother, but is still pretty nice; work on performance flow a little more. The piano tone is beautiful. You gotta up the interpretation and dynamic contrast of the arrangement to make things smooth sailing, Alexhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. NO (rework/resubmit)
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Remixer name - Stanic Real name - Rodolfo Branco Stanic Email - ID: 21175 Game remixed - Tomb Raider Song Remixed - Main Theme () Composer - Nathan McCree System - Playstation, Sega Saturn, PC CD-ROM Here's one of my remixes. Hope you enjoy.
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OCR01695 - *YES* Final Fantasy 6 'Keep Out the Veldt'
Liontamer replied to zykO's topic in Judges Decisions
http://snesmusic.org/v2/download.php?spcNow=ff6 - "Wild West" (ff6-117.spc) Seemed rough initially, but as I relistened, I realized the timing on everything was fine. Some songs are like that. The instrumentation was thin. It was decent, but (aside from the bass) it was too quiet and didn't adequately fill out the background, IMO. Loved the guitar work from 2:59-4:17; ultra-polished, ultra-sexy delivery. People will hate on the vocals with a passion and I'll laugh. I didn't realize the word "motherfucker" was even in this until JiggyJon pointed it out, but some people will have a colonic over it. Not sure why the light shakers at 4:17 cut off at 4:28. That was a really good yet subtle idea to fill out the space. Yeah, to me this needs some rebalancing. The instrumentation needs to be louder compared to the vocals and could use some thickening up/fleshing out as well. I'd go YES-conditional, but in the event that weed doesn't wanna touch this, I wouldn't let it slide as is, so that's the only reason I'm formally going NO. Refine it and it'd be good to go. Don't call it a comeback. -
Looks like Jredd laid it out already - LT Hey guys, This is kind of like a stylized cover more than a ReMix. But it has some improv solo keys in one part. Also, it uses the original piano riff from the game but it is edited slightly to fit my new parts. It isn't particularly long, but I didn't want you all to get bored with it . I hope you enjoy it. Before you say it's too short. Know that when I made this, I was kind of envisioning what the title song to a new Sor for like PSP or DS might sound like. I could totally see Yuzo sampling his own mega drive sounds and arranging them into a DS sequel. The dude remixed some of his own stuff even from SoR1 to SoR2 so why not . Not that I am anything close to Koshiro but whatever, enjoy! http://mystro88.googlepages.com/RiseAgain.mp3 I understand that this will probably get rejected for the following reasons: 1 The length is 2:10. Most likely not long enough for what your site aims for. Then why did I do it? As stated before, this was my interpretation of what an actual sequel's title screen might sound like. Seeing as how most older discarded franchises usually seem to be given new life better when made on hand held systems, I kind of loosely based my idea on that premise and then EQed and added effects to it like you would a normal song to give it a nice retro-modern feel. It seems to be kind of a staple of much of my work. 2. The original in game piano riff was sampled and used quite a bit (Though it has been altered and edited slightly to form a longer loop) I kind of gathered that generally in-game sampling is a no-no when used as a main part of the music in. (I had to try it. When I figured out that my mix just happened to fit the original piano's BPM I was literally stunned and felt it was practically mandatory to include it . So then, you may ask why did I even bother to send you this figuring it probably wouldn't make it? The answer to this is very simple. I still value the input and advice I receive when sending you anything, just like any person who has something to say. I don't use it for resubs. I use it for new compositions that come later (remix or otherwise). I don't often tweak or redo finished things because 1, I usually have a specific idea in mind when I make something. Also, leaving things untouched is often times an encouragement to me when I go back and review earlier works because it is the best way for me (IMHO) to see how much I have improved since my earlier work in question. I sent this to you because mostly I wanted to share it with others . Regardless of rejection from this site, I feel that you will enjoy this and shuffle it around in your mp3 play list from time to time and smile when you listen to it. That, to me is worth as much as any post on any site. If it is your choice to reject this mix, I know that you only do so in order to uphold the standards of your site to the best of your abilities. Know that I understand that rejection is not a personal attack on me, and I do respect the majority of your decisions regarding judgment (personal preferences aside). It is with that spirit that I send this to you. I look forward to your comments, I hope none of this comes off as being sarcastic or smug because it isn't. I just felt like sending away. Plus, now you have to at least listen to it once ! Oh yes, and do leave the link here so that anyone who wants to hear what you might choose not to post can listen to the mix in question . I am not embarrassed at all to have a song of this overall caliber (forgive the slight boastfulness) represented as an "OCReJect" In this way, I and others will more fully understand your judging process. Take it easy. Jredd-
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Hi, my name is Philip Robinson. My ReMixer name is (or will be, if this gets accepted) Daftman. I'm sending you guys a remix of the first level music from "Balloon Kid" for the original GameBoy. (I have no idea if the song has a proper name. You could probably just call it the main theme.) The composer's name is Hiro Tanaka (which with a name like that, I can't help but think of Hsu and Chan, but I digress). I do not have a website or a OCR userID. My email address is philipr15@gmail.com. Unfortunately, I couldn't find the soundtrack anywhere on the internet; however, you can download the music files (GBS) from www.zophar.net/gbs (it also has a link to download a GBS player if you need one). The song in question is the third one. About the mix itself: I'm using GarageBand 3. I decided to do the remix because my younger brother arranged the song for the piano and then tried to make a GarageBand arrangement. It sounded pretty bad so I decided to give it a try. I'm rather pleased with the result. It's not a terribly complex remix (or at least until near the end) but it's very catchy; it's a very happy song. Anyway, here it is. I shall await the verdict with agitated anticipation. ------------------------------------------------------------------------------------------- The source is a decent variation from the Balloon Fight original, but I definitely prefer the FIGHT! Still, let's see what we've got... http://www.zophar.net/gbs/ballkid.zip - Track 3 The vibes (or whatever) opening things up are way too rigidly sequenced, as well as those initial piano plunks. Just doesn't sound smooth or natural at all. Once the piano chords come in at :20, the tone is at least a bit better. What's that light percussive dealie playing along with the bass? Annoying little thing, but no big deal. Yeah, this mallet percussion sequencing is way too tight. Plus it sounds too bright and empty in the soundscape, IMO. The robotic sequencing drags pretty quickly. 1:34 reduxes the the main verse only with extra notes. Not bad, but this needs more substantive variation. Mallet percussion was still annoying me with it's syrupy roboticness. The textures are pretty empty; sounds like you're relying on the reverb/delay effects you have in place to fill everything out, but it's not completely effective. Unfortunately can't put my finger on what this could use to fill out the soundfield and get things sounding more cohesive. This is a decent foundation, but lacks a lot of polish and could use more arrangement development beyond minorly spicing up a rehash of the first section. NO
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MEETUP: OCR @ Otakon 2007! - Panel was awesome!
Liontamer replied to zircon's topic in General Discussion
What was that restaurant with the awful service last year? I'm not a restaurant snob, but they couldn't get anything right. -
Original Decision: http://ocremix.org/forums/showthread.php?t=3454 1st RESUB Decision: http://ocremix.org/forums/showthread.php?t=4041 Contact Info * Your ReMixer name: Groggie * Your real name: Chris Blakley * Your email address: groggie@gmail.com * Your website: http://www.groggie.com/music * Your userid (number, not name): 12423 ReMix Info * Name of ReMix: "Protect the Stairbase" * Name of game(s) ReMixed: Teenage Mutant Ninja Turtles 4: Turtles in Time * Name of individual song(s) ReMixed: Starbase * Link to the original soundtrack: http://djpretzel.web.aplus.net/songs/original/TMNT4.rsn * Your own comments about the mix: This is the second re-submission for this track (third total submission). I took quite a long time after the last rejection to get it to a point where I believe it would be accepted. I lengthened it to almost 3 1/2 minutes, and pushed the concept of the actual video game in it (the time machine powering up at the beginning). I went back at fixed all of the volume issues from the last submission, and additionally, put in a bunch more counter melodies, atmospheric effects, and other subtle nuances to further it more from the original (each of the 24 tracks has at least one really cool groove, melody, or something on it). Besides the intro, the most noticeable change will be the ending. I extended it and added more instruments in on the last chord (got the idea from some drum corps shows). It's almost been two years since I started this project, and I'm hoping it will come to fruition so I can move on. I plan on doing acoustic guitar and rock remix/covers now, so expect a couple of those from me in the future. --------------------------------------------------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=tit - "Star Base ~ Where No Turtle Has Gone Before" (tit-17.spc) Funked up intro. In a good way. Good usage of the game sounds as well. Things picked up at :35, and I'm still skeptical of sacking traditional percussion in favor of these bass kicks only because the perc work here doesn't seem to fill things out adequately. Gonna have to see what else is new. Good alteration of the rhythms from 1:10-1:25. The synths at 1:35 are still extra-vanilla. Good stuff at 1:50, continuing to play with the melody as the percussion changed around. I felt like 2:15-2:44 was way too long with no percussion to keep it movin'. Things were just feeling empty as if one of the channels was turned off. This might make it, and I wish you luck, because you've got it clicking on nearly every other level now and made the track yours. I'm not trying to downplay the great strides you've made with this one. But without some full-sounding perc at the foundation, I feel like there's a gaping, goatse-size hole in this one. :'-( Good luck on the rest of the vote, and I definitely look forward to hearing more from you. No problems if this passed. NO (borderline)
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I'm definitely looking forward to Otakon. I was able to encapsulate my thoughts on the matter in less than 200 words.
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ReMixer Name: Tweek Real Name: Brian Arnold Email: bmarnold@uga.edu Website: www.tweekmusic.com User ID: 6829 Game: Radical Dreamers Song Name: Final Confrontation This was the mix that I did right after the Tetris Attack mix and I started it because of the Radical Dreamers project. This mix has been very interesting for me to work on, and warrants a small explanation. The source comes from the final battle in the game (or so I'm told since I've never played it myself) and I wanted to try and capture that sense of conflict. Since the visual aspect of the game is not present, I knew that it was necessary to create that feeling of conflict within the sound of the mix. My idea was to have three different genres of music battling each other, which is what I did: Trance, Orchestral, and DnB. Each genre has it's time to shine, so to speak, but each one is "infected" by another genre. Be it the tribal drums during the Trance section, the mechanical/shot gun sound of the orchestral instruments, or the gated Trance synths during the DnB part (and there are many more that I will leave for you to hear), the fighting is continuous to the very end. As I'm sure you'll notice, all hell breaks loose towards the end with all the genres fighting for the spotlight. This was certainly the mix that provided the most creativity for me to this point. Special thanks goes to Sephfire and bLiNd for their input. Two last important items: 1. This is a project mix for the Radical Dreamers project. 2. I request a link retention in the case of a NO decision. ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=rd - "Final Confrontation" (rd-13.spc) I thought the production was a weak point. Not a fan of the rigidly sequenced piano at 4:00 being so exposed, as it wasn't like that earlier on (e.g. 2:20), though the doubling at 4:06 helped. Brian's still yet to find his legs in terms of achieving a spacious yet clean & powerful sound, which isn't a big knock against him, as he's already a good arranger. Much like his collab with sephfire, Final Fantasy 7 'REAKTR.1', though...I might as well quote myself: Not a dealbreaker, but an aspect that needs attention for future works. zircon & JJT pointed out the imbalance towards the low-end for 'REAKTR.1' and it's clearly a substantial issue here as well. I would have at least VBRed the MP3 to push the 6MB filesize limit and make the most of the encoding. Now that I've heard this piece, I've got a better idea of how contributory Brian was to 'REAKTR.1'. A lot of the same sounds and processing/production techniques were employed here, which made the two feel somewhat samey in the negative sense, but the groove felt more integral and natural with this one. In any case, the arrangement was well developed, very expansive, and solidly dynamic. Perhaps we can get a new rendering of this one to address the EQing issues. YES
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The submitting artist has been checking up on this one. Let's get more votes, please.