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Liontamer

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Everything posted by Liontamer

  1. djp's had 2 tracks removed. As for pixie: http://ocremix.org/forums/showthread.php?t=2612
  2. Due to the sheer length of time this evaluation has taken, Leah's been pretty discouraged and has basically thrown her hands in the air as to the state of the submission, going so far as to say we should just NO it. It ran pretty contrary to her attitude before where she seemed OK with however long it would take, since she couldn't give me arrangement timestamps yet, but that's neither here nor there. There's no reason to reject the submission because the artist goes "poo", but since no one else has stepped up in light of djp's arrangement concerns, I'm going to give my POV. First off, my vote up top is not thorough enough regarding the arrangement, which I'm sorry for. Inasmuch as initial votes can let other Js know about strong concerns, I flat out didn't analyze the arrangement enough. In merely commenting on the production and not concerning myself with the arrangement, I ended up not having a knowledgeable opinion on the whether this was too liberal or not. If I had known, I would have asked for arrangement information from the artist much sooner Lately, I've been disappointed in the panel in terms of actually doing their homework and actively recognizing source tunes in liberal situations. I've seen a number of close calls that have so far luckily all gone to NO where I felt arrangement value was glossed over in favor of musicality and enjoyability. So far, everyone, even some NOs, have "all gotten the feeling" or whatever that the arrangement is viable. No details. Just "it works". What's up with all this benefit of the doubt stuff? There's a collective laziness in place for situations like these when we really need to be working harder to understand exactly what we're hearing. For the record, Rellik's EarthBound "Dreaming on Distant Shores" is not, nor has it ever been, a viable comparison. Same with pixietricks' Zelda 64 "Prayer" and Jared Hudson's Final Fantasy X "The Final Summoning". Know your history. Those mixes were direct posted without proper oversight, and were saved from lockdowns because they had at least something observable arrangement value. The panels at those times collectively agreed during those lockdowns that none of the 3 would have or should have passed a strict panel vote as new submissions. If this submission had DPed somehow, I argue that it would end up the same way. Now, as a piece of music, this is fairly well-written. It's really enjoyable, and while some of the sounds and production techniques are lacking, there are a lot of other catchy areas and examples of sophisticated writing and programming. That's the crappy part of this job. Having to make a value judgement on stuff relative to the standards and ending up turning down creative, otherwise good music. However, in trying to work with Leah's rough comments quoted above, I'm still not coming up with enough overt or otherwise discernible connections. It doesn't help that the source is so difficult to internalize, but I've had a number of months and I'm not meaningfully hearing it in enough places for this sub. I can't timestamp much here, which is why I'm disappointed Leah didn't want to elaborate with any timestamps of her own. 1:08-1:21 and 1:36-2:18 are the most overt connections I can make out, from :30 and :56 of "Spirit Temple" are my best observation. The flourish at 2:08 is from 1:02 of the original. Even the "Requiem of Spirit" portions from 2:58-3:24 are extremely liberal, and "Requiem of Spirit" is a very straightforward source tune. I've been wrong myself, even recently with AeroZ's recent FF5 submission in fact not being too liberal for the bar. So don't take this disrespectfully. But honestly guys, how many times are we gonna go down this road where a submission sounds cool but barely recognizable, so we get within a breath of letting it through? We have enough liberal arrangements that actually follow the standards that people complain about to then start adding ones that where the connections aren't even tangibly observable to us. If you can't make specific A-to-B associations between the source material and the submission, then look deeper or ask one another for help. My recommendation for djpretzel's tiebreak vote is that this mix not pass. It's unfortunate that because of events we may never receive a resubmission, but the artist's demeanor is irrelevant.
  3. Hi OCRemix, this is MickMad...it's my first submission here, hope u'll like it... Remixer: MickMad Real Name: Michele Perla Email: mick1080dgmad@hotmail.com WebSite: http://mickmad.deviantart.com userid: 21346 Game: Zelda OoT Song remixed: OoT's Final Cutscene Theme (Zelda's song, Lost Woods theme, Main Screen Theme) Link to my song: Comments: When I was a child and i finished Zelda OoT, this song touched my heart...I still remember it, it's like I always hear that song again and again in my head...Since i love that song, i wanted to give my tribute to Zelda and Koji Kondo with this work...i made this in Reason and played everything with a Virtual Midi controller (that is to say, whit my qwerty keyboard :S) and it was painful but it was worth it...it's a work i'm very proud of...hope u'll like it ------------------------------------------------------------ http://www.zophar.net/usf/lozusf.rar - 26 "Zelda's Theme" & 35 "Lost Woods" There are some observable additive part-writing and some interpretive transitions, but aside from that this is a glorified cover. Especially "Zelda's Theme", even the left hand portion is verbatim. The sound quality and performance are nice though. You really need to do a lot more in terms of altering the melodies, rhythms, etc in order to personalize the arrangement more. Check out recent Zelda: OoT ReMixes on OCR to get a better idea. Not really much else to be said, but I hope we hear from you again, Michele. NO
  4. This isn't a site for "common interest listeners." Haven't you figured that out yet? The other Js wouldn't know about Chris because his submission was never paneled. For the record, Chris was a pretty cool guy when I talked to him via the Shizz forums. He submitted his mix back on June 16th, 2006. This was back before I was given responsibility for following up with form rejections, so it took until January to reply back to a slew of people within a week, including this sub. Nowadays, people receive form letters usually within hours, and usually 48 hours tops. That's because he submitted this. Textures aren't fleshed out, partly due to the percussion not filling out the space in the back and the perc writing being too simple. Arrangement-wise, mostly a cover but with some excellent soloing though over the chords of the original later on. And yes, 51kbps. I agreed with Cain that the FF2 (FF4?) Prelude was enjoyable but too much of a cover for the standards. David was too optomistic saying that it might have a shot when this plays it so straight. That just gives off the wrong idea. There's not enough original or interpretive material in here. The same principles apply for some of the other good covers available on Chris's site, like "Double Dragon Theme" and "Double Dragon M1 Jam", which are just short. Before someone goes into how we hate people simply doing covers. We don't hate conservative covers at OCR, but we don't accept 'em. We're specifically going for something different. If Chris wanted to get something on OCR, he should add more original and interpretive ideas and integrate them into the source material. Some people think the notion of doing that is stupid, but we've got rock arrangers doing this everyday, and no one's telling goat or housethegrate or ilp0 that they're asswipes for doing interpretive arrangements that aren't 1-for-1 covers. And recruit Shawn Phase to perform the drums! The guy's amazing.
  5. Your ReMixer name: Fishy Your real name: Cain McCormack Your email address: Fishy1618@gmail.com Your userid: 15862 [ edit] Name of game(s) ReMixed: Final Fantasy 7 Name of individual song(s) ReMixed: Hurry Faster! This started off with a Dream Theater influence, but who knows what the crap it turned into. I just wanted to sneak on to the FF7 project, so I made most of this ReMix in a week, which is an improvement on my normal remixing time by around 8 months. In event of pass, don't post til project out yada yada. Yes the name is crap. Bet you guys are getting sick of FF7 by now. Fishy :3 --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 408 "Hurry, Faster!" Too loud. Too compressed. Blehz. Moving on. Starts off pretty cover-ish, but some cooler sounds at :20 helped personalized the delivery. Up with swirly pads and warbly synths. 1:22 and I was still waiting for things to move beyond the cover. Whoa, 1:33-1:48 is just a mess. zirc says it's fine for modern rock, but the thickest, loudest parts just end up sounding too cluttered and indistinct, particularly 1:41-1:48. Similar issue from 2:06-2:13 once those drums start banging away. On the arrangement side though, kicking some ass. Finally moved past the cover territory from 1:26 on, and 2:22 was great dynamic contrast. Things speak for themselves here, so I'll wrap it up with a YES.
  6. Remix name: Level Up! Remix link: Size: 4.4 megabytes Length: 3:27 Encoded with: LAME 3.97, -V 2 --vbr-new Remixer name: Shadow Real name: Brodie Rao Email address: me@dackz.net Website: http://dackz.net/sa/m/ Userid: 3034 Game: EarthBound Original Song: "You Gained a Level!" Composers: Keiichi Suzuki, Hirokazu Tanaka SPC Soundtrack: http://snesmusic.org/v2/profile.php?profile=set&selected=783 Comments: I thought to myself, "hey, I haven't been to OCReMix in a long time. Maybe I should submit something!" And here I am. Larry EDIT (8/4): I hollered at Shadow after reading what the source was. His comments below: I had a feeling this would be an issue after it was brought up in the IRC channel. Personally I don't see what the problem is, it's just expanding on the theme in the original song. It repeats forever in the game, it isn't ten seconds. You hear it when you gain a level in the game, and it keeps playing until you finish confirming stat upgrades and exit the battle. I chose it specifically because it gave me a lot of room to work in, because it was such a simple song. The original intent of the song is still there, I just made it into a full song with a little different style. I think it'd be pretty lame if it were rejected solely on the basis that the original song isn't much of a song, but I guess it depends on what you consider to be a remix. And I guess this is kind of funny considering my first remix was really just a cover. Larry EDIT (8/12): Shadow sent in a louder version; arrangement is the same. Use the J-hosted link if you want to be sure you have the right one. Again, his comments below: One more thing: I changed the overall mastering of the track so it's not as quiet. http://dackz.net/sa/m/remixes/level_up.mp3 has been updated to reflect that -- it's now 4.66 MB, instead of 4.47 MB. Everything else is as it was. ----------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=mo2 - "You Gained a Level!" (mo2-033.spc) Doesn't bear enough recognizable connections to the original. Too bad, because it's a good track. Bear in mind, the source does repeat ad infinitum, but the reason it's a 6-second long source is because that's how long the loop is. Once you've heard that, you've clearly heard the whole thing. Off a 6-second jingle (that's used in other places in the game, so believe me, I recognize it), the chance to do something explicitly derived from the melody of the original was there. And that's not the route that was taken. The only part seemingly arranging the source melody started faintly at :11, and even that was too liberal. How you got from point A to point B is practically impossible to understand. This might as well be an "Onett's Arcade" arrangement for all you can tell. It's one thing to expand, it's another to bear little resemblance to what you're expanding upon. This isn't rejected because "the original song isn't much of a song". We've actually had more done with less than what you had to work with. Looking forward to hearing anything of yours in the future, but this one went off the rails as far as the arrangement standards goes. Hope to hear more from you, Brodie! NO
  7. As of this decision, we've since added that rule. An old example like yours is a moot point, as we're not going to remove a mix where that policy wasn't yet in effect.
  8. Would need a new name if this passed, as it's just the game level name - LT remixer name- sundownchasing real name- Anthony DelPlato email address- sundownchasing@gmail.com website- www.myspace.com/sundownchasing user id- tell me how to make a user id game remixed- Donkey Kong Country song remixed- coral capers the mix- I noticed that alot of songs are midi when people remake video game music. I did this with real instruments, including the drums, bass, and the guitar. The keyboard was synth, that's it.
  9. There's no reason your files should be stopping at Xenogears, though I couldn't explain why that is. Redownloading isn't a terrible suggestion, but it may be time consuming. Aubrey might have to field this one. But if you are in fact getting the Zs, then... Whatever the range is, you will get less than that amount of songs due to ReMix removals. To answer your other question, we are now releasing updated torrents every 100 songs, or about once a year.
  10. Thats really gay :/. Not a single mention. Yes. Very gay. :/ Because this can never be corrected. Ever.
  11. Stop messin' widdit! Meanwhile, bLiNd & Leifo earn some professional props.
  12. Here is another quote from the submission guidelines concerning games: That's the "inclusion" aspect, and it's far-reaching but specific. The Standards then go on to name exclusions. But there is no inherent allowance of movie soundtracks, mainstream music, or other music not created for a game. When you go "That's kind of a game", you're just trying to stretch things to fit personal preferences. Nah, Wii music that's not specifically made for a game is a no-go. The Mii creation music is not from a game. Wii Bowling's BGM, fair game.
  13. Good job, bros. I have pimped y'all. Onward and upward! Aaron, you should add comments/directions in the first post on how people can vote for this track to make the Top 10 monthly countdown show. Thanks for the show MP3!
  14. A mix can only be listed under one game. Red and Blue were released first. Red is always referred to first. Hence, Red. And that's the end of that.
  15. Contact Info: Remixer Name: Austin Thresher User ID: 11105 (I think, the name is DeathBySpoon) Remix Info: Game Remixed: Tetris Attack Song Remixed: Forest Stage Comments: Not much to say here, this is what I've been working on for the past month or so. The name is in reference to one of the most sadistic platformer levels a 9 year old has ever played, Poochy Ain't Stupid, from Yoshi's Island. Riding that mutt across pits of lava and trying to grab every red coin, flower, and not get hit was a feat that I simply was not capable of as a child. Thankfully, I have since completed the level successfully, but the traumatic memories still remain. Thanks go out to Tensei-San for help on the rock part in the middle, Johnny Hemberger for mastering it, and God for blessing me with the ability to try and make music in the first place. Now if it's OCR quality is another thing all together, but that's why I'm submitting it, isn't it? Thanks for taking the time to listen to and judge the song! ---------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ta - "Forest Stage" (ta-16.spc) That's certainly an interesting source. Not really anything I expected from this game at all. Sequenced piano fading in sounded pretty mechanical, but was covered up decently; exposed but not terribly. Not feeling that drum tone at :31; didn't mesh well with the other sounds and sounded too upfront. Every time I hear the drum from that kit, I cringe. No one in the recent past has ever integrated it comfortably; it never fits well. Then the drum tone completely changed at :47 to something softer and more distant-sounding; we're talking completely different. That kind of dramatic change in the soundscape sounds amateur and is a finer detail that got lost in the big picture. The guitar at :48 sounded sluggish and slightly off-time. Combined with the drums, the textures are very interesting. Better stuff with the piano and bass combination from 1:20-1:36 followed by some more interesting percussion work and woodwind sequencing. At this point, a lot of different instrumentation ideas were getting thrown into the mix, but provided good ideas for the arragement to evolve with. Meh, return of those tacky drums at 2:24. The guitar work again could stand to be tighter and with more energy. And again, not a fan of how with the live recording stuff, things sounded a little murky, then at 2:56 the soundscape goes squeaky clean. The arrangement needs to sound like it's all coming from the same room. Ending at 3:36 was weak and could have been extended, and I think the last note was too high; just sounded awkward as the resolution. You've got some good arrangement ideas, Austin, but need to enhance the production game, as well as get the actual live performance aspects of the arrangement sounding a lot stronger. I'm not sure if you're in a position to get this spruced up enough for a successful resub, but I would try and see what you learn along the way. NO (rework/resubmit)
  16. Hey DJPretzel, It's been a LOONG time coming (my original remix was from NES TMNT and submitted as having been created by "Roddy Toomim and Kain Minter"), but I've finally done a new 'remix', even though this one wasn't intended to be a remix. Funny how that happens. Here's the required info: Contact info: Remixer Name: DJGeki Real Name: Roddy Toomim Email: rtoomim@cagames.com Website: www.cagames.com Userid: erm...I forgot this...it's been a while Remix info: Name of Game Remixed: The Legend of Zelda: Ocarina of Time Name of Individual Song Remixed: Gerudo Valley Comments: This track started off being an homage to Koji Kondo's original work from LoZ:OoT, and spiraled away from there. It ended up quite obviously very different, but with overtones of the original ever-present. I've never written anything quite as complex as this (as far as instrumentation and part-writing goes), nor have I ever written a guitar piece, so I hope everything sounds decent. My monitors have been known to lie about bass! Thanks for listening, and if you like this, come visit the Cryptic Allusion forums or email me to talk about it! Thanks again, DJP. I look forward to your (or your judge's) comments! Roddy Toomim Sound Developer Lead Co-Owner - Cryptic Allusion Games, LLC
  17. I've bedded your mom, so I can say that I've ALREADY BEEN THERE!
  18. My remixer name: Lulanie Name: Melissa My E-mail contact: squirrellygirl_1@yahoo.com Website: http://lulanie.googlepages.com/home mp3 link: Username: http://www.ocremix.org/forums/member.php?u=4834 Name of game: Final Fantasy 9 remix song title: Something Bitter original song: Bittersweet romance original song link: http://www.vgmusic.com/music/console/sony/ps1/ff9_-_Bittersweet_Romance.mid Song info: Nobuo Uematsu, playstation, squaresoft, yr.2000 About this song... there isn't much other then its short and sweet and to its point, that is, being a little bitter. I was looking at some midi's to find this song and well for some reason I felt it would sound better by being more simple. An acoustic feel to it if you will. Though I can say that its not much more different then its original; I felt that straying from its original melody wouldn't do it any justice. I tried my best since it has been a few years since I've played with music. All I can say is I hope you enjoy it for what it is: simple, possibly sweet and a little bitter. --------------------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF9_psf.rar - 417 Bittersweet Romance Oof. Decidedly MIDI, though with some decent effects on there to flesh out the soundscape a bit more. Pretty mechanical sequencing though, and very exposed throughout the track. There's a little bit of arrangement value, but not much. If anything, it sounds like you took a MIDI and messed around with it a bit, even keeping it to one playthrough like the original. The textures are definitely even more simplistic than the original. Way too generous, I should have given the form letter, but didn't know the original. Keep learning more, but you're very far off the mark as far as the standards here go. You may wanna send your stuff to VGMusic.com if you haven't been already. MIDI stuff is no good here, and you need substantially more interpretation of the original song. NO
  19. Remixer/real name: Steve Pordon email: music3@neutronstar.org URL: http://neutronstar.org/music UserID: 11 Game: Undying Song: Main Theme link: This is my death metal remix of Undying's main theme. Lyrics: Enter the house / Of the ghosts of the Covenant Invoke the curse / Of the ring of stones A "family illness" / A sacrifice A prank gone wrong / A suicide "On nights when I cannot sleep, I look out from my bed to the monastary out my window. "The reflections of the waters that separate us ripple across my bedroom walls, "Filling the room with waves of moonlight." Faith will not / Be your armor You'll cross the threshhold / Soon, my brother Immortal soul / In search of rest Eternal mistress / Of the shadows The dream city of forgotten souls, a sky that bleeds crimson You woke the sprits of the island, incantations and corruption "Surely there is another force working among us, one capable of pure evil "A loving god could never allow such pain and agony "Is it this force that eats at me at night and leaves my dreams unsettled?" I'll never sleep again, I'll never love again, I'll never dream again, I'll never live again I'm undying. -steve ------------------------------------------------------------------------------------ Clive Barker's Undying (Game Rip) - (03) Menu Screen Opening piano sounded a bit mechanical but was ok. Drums at :15 felt pretty hollow, and the machine gun style effect at :25 sounded cheesy. :40-:44 sounded empty despite the drumming, and wasn't a strong transition point, IMO. The death metal vocals are fine. It's mostly the backing instrumentation sounding really flimsy when exposed that was the problem. When things are more crowded, things sounded fine on the whole. The transition at 2:37 should have been smoother. The overall soundscape was otherwise fairly good, keeping the genre in mind, but there needs to be more balance and polish on the production side in spots. :15-1:06 & 2:37-3:13 needs the instrumentation polished up. Sorry I can't give more specific suggestions on how to improve this, Steve. Pretty close though, let's see what the others say. NO (refine/resubmit)
  20. remixer name: Radiowar user ID: 15569 game: DKC2 song remixed: Stickerbrush Symphony Hey again, this remix started off as a solo piano piece, when EazyP got interested in it and sort of requested a version with more orchestral elements to be submitted to R:TS...it never got posted though so I figured I'd at least try and submit it here.
  21. The bitrate limit is 192kbps, and the size limit is 6MB. You can go below those limits. Just let me know how you want the thread title, and I can change it.
  22. He has inquired within, so let's get some more votes.
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