Jump to content

Liontamer

Judges
  • Posts

    13,899
  • Joined

  • Last visited

  • Days Won

    130

Everything posted by Liontamer

  1. ReMixer Name: Tweek Real Name: Brian Arnold Email: bmarnold@uga.edu Website: www.tweekmusic.com User ID: 6829 Game: Pokemon Red/Blue/Yellow Song Name: Team Rocket Hideout (link to the source is http://tweekmusic.com/source/hideout.mid) This mix was started over a year ago, but it certainly did not sound the way it does now. The original (which I'm NOT asking you judge) was here: http://tweekmusic.com/music/pokemon_old.mp3. As I'm sure you'll hear (if you listen to it), it was lacking......a lot . I decided to do a complete overhaul on the mix, and here you have it. I had just finished working on REAKTR.1 with sephfire and I was on a DnB fix, so I decided to stick with the genre and revamp this track (as you will probably notice the similar title names). I wanted to keep the same sense of uneasiness that the source and my original attempt possessed, but I wanted it to rock a bit harder. So, after a year, two months, and seven days, here is the final product! Tweek/Brian I would like to request a link retention in the case of a "NO" decision. Just to clarify, this is NOT part of the Pokemon ReMix Project.
  2. It's clearly linked as a Site Project. Up top it's in the Projects drop-down menu under Albums, along with the other 7 albums. It's also on the Albums page, along with the other 7 albums, as well as the torrent tracker page. The feedback thread has always been in the Site Projects forum. Prot forgot to bump the History thread back when the WIP/Works forum was pruned, and it was lost. I dunno what the RAR file is, but over 13,000 people have DLed it on the tracker and there haven't been any complaints. Why it was offered that way, I can't tell you. But if you unzip the downloaded RAR and find that it's messed up, then there's a real problem.
  3. Do the jumpy transitions prevent this from sounding cohesive and/or developed enough? - LT First and foremost, here is the piece of music: Flashback - Memory Leak Suite - Rich Douglas Contact Info: Remixer Name: Beckett007 Name: Rich Douglas Email: richfilm@hotmail.com Website: http://www.pe-i.com User ID: 20809 Remix Info: Game Remixed: Flashback: The Quest For Identity Cues Remixed: Intro / Menu / Captured Additional Info: Music By: Jean Baudlot and Fabrice Visserot Systems: SNES, Genesis, PC, etc etc Link to soundtrack: http://www.vgmusic.com/music/console/sega/genesis/index-af.html Additional Comments: Ever since I first played Flashback, it blew me away... and honestly is the reason I'm working in the game industry today. I'm an audio director for a THQ company and seeing as how we're about to wrap our current game up, Stuntman Ignition, I had a bit of spare time to put together this piece of music. It's not really a remix in the sense of the word... more like a reworking of themes composed by Baudlot and Visserot with my own spin on orchestration. I basically approached this side project like i would scoring a next gen version of Flashback, a remake ... I thought it best to utilize their themes, but at the same time not only make them my own, but take that vibe and run with it to create my own motifs but also to stay in the same place soundwise / moodwise as the original. The main motif I added and carry throughout the suite is a lonely Duduk that serves as conrads theme, that and the 3 note synth lead line utilized in the game version of "Captured" that carries itself throughout as well. The end cue is definately a departure from the original...not as happy sounding.. I hint at conrads theme once again, only to bring in some distant strings as he learns he'll be floating through space for a hell of a long time and must go into hypersleep not knowing what the future holds. So this suite of music basically goes in the same order as it would in game... here are the cues in the suite: LT Edit: Source names are based off of the Genesis chiptune set *Delphine Logo and Opening Theme - from 0:00 to 1:07 -the last part with the ethnic instrumentation is something I tacked on to ephasize Conrads crash into the jungle. Other than that the synth lead is dead on, and I reworked the brass a bit to heighten the action. *Menu Theme - from 1:31 to 2:32, this is basically a dead on interpretation.. with the duduk added of course for a more in depth theme for Conrad. *Walking - very loose interpretation of the base line from 2:32 to 3:07 *Descent into the Tunnels - from 3:07 to 3:46,this is basically a directly interpreted rip of the original. The synth lead is dead on, and I replaced the bass instrument with a french horn section. That synth lead line also appears in the end of the suite as well as the section from 2:32 on. I thought it was a really cool motif to carry throughout. I understand this is something a bit different compared to what you guys normally get, but I figured it'd be a nice departure. The themes and motifs are definately there but I did do alot of creative re-working and interpretation. As mentioned.. the final cue is definately a bit different then the original, I thought it needed a bit more of a darker edge, so I repeated the synth string bassline from the menu theme and changed its key. I used a ton of different Virtual Instruments to create this piece... everything from Stormdrum, to Stylus RMX, Atmosphere, FM8, EWQL Gold, String Essentials, RA... tons of stuff, I also used quite a bit of compression tools (like Izotope) and wizoo convolution verb which I can't recommend enough, good stuff for the price. Overall, I'm really happy with how it turned out and hope that you guys feel the same way. Enjoy! Rich --------------------------------------------------------------- http://project2612.org/download.php?id=333 - 01 "Delphine Logo", 02 "Opening Theme", 03 Menu Theme, 04 "Waking..." & 08 "Descent into the Tunnels" I'll be honest. I hate Flashback now. After PMing Rich, I appreciated the more specific breakdown of the source tune usage he gave, for the sake of making evaluation a lot easier. Right now though, I'm pretty burnt out on trying to compare everything. The long and short of it is, I felt the interpretations of the sources generally check out IMO, mostly on an expansive level as alluded to in the sub letter. I think Rich actually sold himself a bit short on that level, but I'll leave that to other Js to decided. Do some legwork. The usage of "Walking..." felt way too liberal, so I simply didn't count it. Could be wrong, but I'm playing it safe. Meanwhile, the original, Flashback-style material works really well. One unfamiliar with the source material would be at a loss as to when the wholly original material starts and the VGM ends. There were instances where the abrupt transitions worked on the whole, e.g. 1:30 & 2:33. But later there were also two jarring instances of just stopping a section and moving to a new one, 3:09 & 3:45. If all the transitions were like that, I would have went NO. Overall though, I'm ok with this. It's unorthodox relative to most of the material we receive, but at the end of the day the transitions feel like a more subjective criticism and not important enough given that the major majority of this is solid. Straddles the line a bit in terms of VGM vs. wholly original material, but they end up fusing together nicely. Looking forward to any future submissions, Rich, and good luck with the rest of the vote. YES
  4. There's a kind of muddiness here that makes this sound crowded and lossy at times, so I agreed with Hemophiliac there. There's also a certainly lack of depth to the orchestration here that I can't put my finger on, but as is the track ends up sounding less impactful then I think is intended given the writing. For the first opening minutes you have some decent ideas in terms of rearranging the source material. Woodwind at 2:10 is too loud/piercing. Good changeup at 2:28; I honestly couldn't have taken too much more of the previous material or it would have gotten really boring. Couple of transitions weren't my cup of tea (e.g. 3:09, 4:10) and felt too abrupt. Nice harp though; could be less dry sounding but not a big deal. The arrangement sounds fine to me, keeping in mind that I dunno the Star Wars material. I dunno about the "Across the Stars" usage and haven't made any comparison, but of course keep in mind the Submission Standards in light of a possible submission:
  5. I'm gonna sound like a douche with the post, so keep in mind, I'm not upset at giving you my time to give feedback for this, and I want to see you improve, not quit. There's just not many objective positives I can give for the track. I would see who else you can get feedback from, as they may be better at articulating a lot of the core problems here. There are still a lot of issues in terms of the timing sounding robotic. Drums sound really robotic and repetitive, and they don't have much going on. Pizz strings at :22 sound really mechanical and lifeless. The lead at :17 needs more meat on it or a different sound entirely; it doesn't sound melodic at all. Countermelody at :35 also sound fairly monotone. Vibe solo at :53 started out decent, but then 1:00-1:20 hit some writing that sounded pretty ugly. It's just not melodic or musical. 1:50-2:32 is still the bright spot in terms of the arrangement. Woodwind added in though is way too bright and sounds really shrill. What happened to the piano having any meat on it; sounds really dry now. SFX at 2:39-2:41 sounded very lossy and cheap. Lead at 2:43 is completely barren; again the sequencing is too rigid and sounds robotic. Ending at 3:28 is really annoying with the dry, looping piano phrase. You have a lot of basic skills, but the guts of this haven't been changed at all since the last time this was on the panel. Your phrasing remains really awkward and doesn't sound melodic or musical for the most part. The textures are still thin and don't gel together despite how busy-sounding you try to make it. Keep training your ear on a writing level first before you start trying to use more production tricks to get this sounding better, because production is not the most important problem here. If this were more musical and had more promise on that level, your concern would be more on increasing the sound quality through effects and processing (which this lacks). But you gotta get comfortable with the actual writing portion as well.
  6. I think Site Projects that aren't close to done or don't have the assurance that they'll be completed shouldn't be in Site Projects. Hence WIP is a good, singular place for 'em, as they're large-scale WIPs. Nothing's for sure, but I like where they are now, and they're gonna hang their for the time being. If project coordinators can't get their shit together now that they have a long-term spot for their project and a Sticky that ensures their stuff won't get lost in the shuffle, then they deserve to fail.
  7. You PM/IM a judge. Likelihood of receiving feedback is low simply because we don't have much time for anything, and judging itself is volunteer work. So you try and hope to receive feedback. You could also PM mixers you like that are forum regulars and hope that you get something.
  8. MY CONTACT INFO My remixer name - GorillaMatic My Email - always_into_action@yahoo.com REMIX INFO Game - Sonic the Hedgehog 3 (Sega Genesis) Original song title - Launch Base Link to original - Had a lot of fun making this. I've always wanted to do videogame music, hopefully I'll be able to bring more to your site. Got a couple more in the works. Enjoy! ---------------------------------------------------------------- http://project2612.org/download.php?id=61 - Launch Base Zone 1 Right off the bat, a lot of the sounds are pretty mechanically sequenced. Keyboard at :33 sounded ultra-flimsy and fake. Cool ideas at 1:07 arranging the "Launch Base" chorus. IMO, either the verse or the chorus section could use more drive with a more overtly melodic section, rather than sticking strictly with an unassuming groove the whole way through. But that's just my opinion; if these sounds were refined to sound less robotic, this would be a lot stronger and might not need much change in terms of the overall pacing. Good move back into the main verse of the source at 1:41. Repeats :33's section verbatim at 1:57. At this rate, you were just trying to coast on the previous ideas with 0 evolution in the arrangement or sound choices made, which was boring. Ending at 3:22 was a decent enough idea, but the transition was too sudden; you might want to make the transition a bit more gradual. You have a decent enough interpretive and personalized groove, but you need to develop the arrangement further. Don't use 1.5 minutes' worth of ideas, then loop them into a 3.5 minute mix; things just drag out. Keep working on refining your production skills via the ReMixing forum and get more fan feedback before you send stuff down the pipe by posting your work-in-progress at our Works forum. Promising stuff if you continue in an evolving, creative direction and work on increasing the sound quality. NO
  9. Just got a PM from David. Once the submission has been posted into the panel's queue, it can be voted on at any time by any judge. In your sub's case, I posted this to the panel on April 15th. So far, I'm the only one who has voted. You're definitely not the only track waiting this long, but I'll nag the rest of the panel to get movin'. Sorry for the wait so far. WHATCHUGONNADO?
  10. If you want to get technical, Claudio & Simona were only engaged at that point. As for this mix, tre excellent. Thanks to zircon for hooking me up with the source tune. It made flagging this for DP all the more easy. The arrangement and production on this one were both top notch, and Carrie's vocals were very ethereal. I agree that this is Daniel's best work yet.
  11. You'd need a professional doo doo engraver. I dunno how much that would run you.
  12. The more, the merrier. Get on board with something if you're coming up with ideas, Andy.
  13. *OverCoat (Plok - "Telefon Akrilic"): Won't lie in that I actually preferred this before some of the changes that were done. The stuttering in the intro was cooler in the previous version. Still noticeable light pops in several place during the quiet section (e.g. 1:31-1:32, 1:36-1:37, 1:43-1:44, 1:48). Then ending at 2:15 drags and starts sounding...unmusical. I'd have preferred the previous ending. Honestly though, those are all minor thing based on taste. If you wanna call this the done deal, it's a done deal. Nice work, bro. *Andy Jayne (L.E.D. Storm - "Smooth Operand"): What's an Operand? Timing's fairly rigid with the percussion and bassline which in this context doesn't sound very good. The overall texture is decent but feels like it needs something to help pad it out. I like the concept. There's definitely a brief melody in the original that comes in after the groove has gone on for a while; it's ripe for expansion/interpretation and would fit nicely with the short melodic ideas you've got so far. In fact, the 1:32-long WIP so far actually sounds like a good lead-in to an eventual transition to that source melody. In any case, lots of promise here. Not feeling the mechanical timing, but that can be worked on. *Another Soundscape (Spider-Man & The X-Men - "Storm Follin"): That's some pretty nice drum programming, and I like the personalization ideas so far. Beyond the background structure, I hope more ideas directly derived from the source tune are introduced as well. There's some good stuff in the SPC starting at 1:17 that I'm sure would fit well. Beyond 1:17, you honestly have your pick as to what other ideas from the original you wanna build upon, as there are a ton of composition ideas to choose from. So it goes when working with Follin's excellent material. Keep up the progress, bro. *VQ (Scumball - WIP 5a): Minimalist in that the instrumentation isn't meant to punch you in the face. Still love the phrasing of the strings first used from :55-1:00. Could be brighter though, they lack a lot of presence. Same as 1:50 when they're brought back in. When the beatwork patterns switched up at 1:55 left a fair amount of empty space; the pattern is interesting, but you still need something to fill things out a bit more for that background. Not a fan of the tone on those low bowed strings at 3:23. Just something about them that doesn't seem to fit within the track. The track might need some compression to beef it up, but an overall volume raise may be all you really need. I'd ask someone better suited to answer questions about that. I see the deliberate pacing you're going for, and also hear the dynamic shifts you're going for from section to section. IMO though, the dynamic changes aren't pronounced enough to really drive the track along and give it a sense of going from point A to B. Holler at someone for a second opinion. I think with a few more ideas put into place, this would realize a lot more of its potential, Witold. Good stuff so far. While the arrangement does indeed feel on the liberal side, you can always rein it back in by using some of the original ideas more closely/overtly; perhaps you may discover an idea for padding out the track that way.
  14. Congrats to Dan & Carrie for their direct post. You can check out the finished product at its ReMix page, http://ocremix.org/remix/OCR01586/. Leave a review for the mix at its Review thread here.
  15. # Brian Best # brianbest1982@hotmail.com # http://www.myspace.com/brianbestmusic # Bubble Bobble (NES, Arcade) # Remixed - the main theme Hey, guys. It's the saxophone player again. We just opened up our new production studio in Houston, and I've been playing around with our software and all of the mixing and mastering equipment in it. I'm so excited I could pee. I've missed out on a few days of work because I caught the crap that's been going around in our wind ensemble at school, so I decided that I'd have a little fun... When I'm not gigging or playing my saxophone, I'm typically working on my electric style. I've been inspired by the remixes of Judge Jules and DJ Oscar as of late, who are pretty notorious for using a lot of spontaneous triplet patterns in a lot of their mixes. Judge Jules's music is noisy, full of base, and just downright cool. DJ Oscar's music is hip and very danceable. I wanted to make something that combined the two styles into a game of my choice... Bubble Bobble is so my favorite game of all time that I didn't even need the original song to remind me of its melodic structure (if you can say it had any). By level 40, you were ready to mute the damn TV because the song was soooo repetitive, but hey. We still loved it, and we played it. Cause nobody does it more hardcore than Bub. Where most people generally need illegal substances to have a good time, ...no. Not Bub. He's got bubbles. If someone's giving him crap on the dance floor, all he's gotta do is burp up a bubble and throw it at him. Yeah, it's that easy. ...don't be jealous... .........anyways, it's hard to remix such a cutesy-repetitive melody and make it all trancy/electric/danceable. But, I think that I did it okay. In the short amount of time it took me to produce this, I was able to include a lot of very cool things. One that I'm most proud of is my extreme contrast in the middle where it jumps into a cool, noisy bass line that recapitulates the bass line at the beginning. It's like Bub walked into Club Space or something... which is why I called it that. All kidding aside, this is a total change from what I normally do. However, if you're interested in hearing more of what I've been doing, just let me know. I'm pretty sure that this track won't be up to par with how you guys judge and everything... but at least I gave it one more shot and let you hear how I roll with it up in here. So, here you go. It's mixed, mastered, loud, noisy, fun, trance, Bubble Bobble... yeah, can't ask for much more than that. Brian Best. cloudtigerbb - AIM, Yahoo! ---------------------------------------------------------------------------------- http://www.zophar.net/nsf/bubbob.zip - Track 1 In terms of synth design, this is right up there with the old material, but that's it. The sounds just sound generic like they're merely out of the box, and those flimsy, ultra-generic drumloops and claps get old really fast. You could spend more time making the synths sound more unique and providing more textural depth. The arrangement is decent, and I love the melody on the keyboard, but this doesn't offer a unique enough take on the source. 1:42 is up there on my weird shit-o-meter. It's cool that you're trying to emulate a style, but comparing it even to something like Mr. Oiso's "Flat Beat", the synth wankery here is boring. In tandem with those lifeless beats, I'll be honest that it just feels like wasted time until going solidly back to the theme at 2:41. 2:58 was stronger in terms of bolstering the melody with some synth pads, but everything else was still vanilla. Yeah, vanilla's the overall impression. Sorry, Brian. I much liked your CT mix from a few months ago, and I hate to sound like a hater. The concept is strong, but the execution is flat and doesn't deliver. It doesn't have to be mega-loud/full/crammed with parts, but this is still empty and devoid of any real energy or substance. Hopefully some other judges will have some more practical advice for you. NO
  16. # Your ReMixer name : Awesome-A # Your real name : Andre Neumann # Your email address : neumann-andre@t-online.de or andreneumann@n-trax.de # Your website : http://www.n-trax.de/wbblite/index.php # Your userid : 11525 ReMix Info * Name of game(s) ReMixed : Turrican * Name of the remix: Turrican - Title Remix * Composer: Chris Hülsbeck, System: Amiga * Link to the original soundtrack : http://exotica.org.uk/tunes/unexotica/games/Turrican.html Greetings: Andre Neumann (Awesome-A) ------------------------------------------------------------------------------------ http://www.exotica.org.uk/tunes/archive/Authors/Game/Huelsbeck_Chris/Turrican.lha - "Title" (mdat.title) It's really good to hear from you after a while, but I wish it were under better circumstances. Your Turrican II mix was excellent, but this was definitely a step down. I heard some decent enough expansive ideas, IMO. Whether they were enough in lieu of the conservative melodic treatment was debatable, with me leaning towards no. Production-wise though, the sounds were pretty low-quality. Everything sounded extra flimsy and mechanical. Perhaps this was specifically meant to sound like an upgraded version for a next-gen Commodore computer, but that doesn't mean the sounds are good enough to get posted. When you have something more polished like your previous submission, send it on over. NO
  17. I'm new, but they threw me on the judges panel. It's awesome. Hope to stick around for a while.
  18. CONTACT INFO: Remixer names: HoboKa and Mike Z (voice acting) Alexander Shtokalko e-mail: the_great_guy_sorta@hotmail.com no website Can't find my user ID REMIX INFO: BreathofFire II Final Battle, remix name: "JadedByDeath" Original song (MIDI format) Comments: I was inspired to make this song, because none of the remixers had the time to do it themselves...lol. So I decided that I would give it a try myself..heck it's only been a bit less than a month since I have been messing around with FruityLoops, so I hope that it turned out well... Any hoo, I thought that a symphonic opening/buildup that turns into a trance/techno song would be a cool idea for the mix. And Mike Z did the creepy voice for me; he is by far one of the best voice actors I've come across insofar. Thanks Mike - I hope you guys enjoy my first real remix attempt! ----------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=bof2 - "Evan ~ God of Death" (bof2-46.spc) We all gotta start somewhere, but why is this only 112kbps, for a 3:37-long mix? Why is this hosted on Megaupload? In any case, I believe I saw you say, Alex, that you wanted to learn how to make music so you could fulfill your own requests. Nice work. The delay effect on "all" at the end of Mike's voice acting was very cheesily done. Make the delay effect faster so that the voice rolls into the delays trailing off of it. Campy stuff, but ultra-solid voice work from MikeZ. The guy sounds like he could rip your balls off. Cool ambiance for the intro. The strings at 1:07 sounded a bit distant and the sample quality was a little fakey, but they worked well in tandem with the solitary sounding piano notes. Good textures there. Why it segued into some bleh electronic stuff, I can't be sure. There's nothing wrong with the premise, but it's just not put together well. REALLY cheap sounding beats and sampling at 1:54. Reminiscent of Parasite Eve to tell you the truth, just not as well produced. If the beats weren't so loud over the rest of the music, it would have been much better, as you could hardly hear the melodic material on the strings arranging the source. Why were you burying the actual arrangement component of the track like that? Get the sound balance working more in your favor for that section. Regardless of that, your textures were overly simplistic and need more depth. At 2:34, the lead synth and processing on it felt ultra-bland. MikeZ at 3:24 was way too quiet, then the effects on the Mu-hahas were way too cornball. The track cut off abruptly at 3:37. Honestly, if you filled in the gaps for this piece and honed the production on this, it could be good, but right now you're not at that level. The jumpy structure will turn some judges off, but the variation and arrangement ideas were in the right place. Over time, you'll learn how to add more finesse to this rough execution. You show promise though, Alex. Keep at it. NO
  19. Your question is way too general and has no specific answer, plus it's in the wrong forum. http://ocremix.org/forums/forumdisplay.php?f=12 http://ocremix.org/forums/showthread.php?t=6716
  20. Hello there, My nick is Woody, I'm from Germany and I'd like to submit an OCR arrangement to the OCR archive. As your guidelines recommended, I'm currently hosting the song on my personal website - here's the link: Contact info ---------------------------------------------------------------------- -Remixer name: Woody/mC (or simply "Woody", if "/" is an illegal char) -Mail address: woody@media-Culture.de -Website: http://woodymc.ath.cx/ Remix info: ---------------------------------------------------------------------- -Game name: Illusion of Gaia (SNES) -OCR Game URL: http://www.ocremix.org/game/illusionofgaia/ -Song name: Edward's Coronation Original soundtrack info: ---------------------------------------------------------------------- -SPC soundtrack archive: http://www.zophar.net/zsnes/spc/ig.rar -Original SPC song name: IG - King Edward's Castle.spc -OCR chiptunes archive: http://www.ocremix.org/songs/original/Illusion%20of%20Gaia.rsn This is my very first submission, so I hope that the MP3 file is properly tagged. Please let me know if there's anything missing. Thanks in advance. -- Greetz, Woody/mC --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=iog - "Castle" (iog-05.spc) Cool concept; I love organ music. Aside from some moments of light flooding, this was decently pulled off. Doesn't pass for a real organ of course, but for what it is, it sounds relatively good. Right now though, the arrangement is vastly underdeveloped. Only 2:13-long, it doesn't say much in the little time given. Not that it has to, but it also doesn't sound very melodic, on account of the tempo. Once you familiarize yourself with the theme, you hear how there are at least some new ideas with respect to the writing. Beyond adapting it to the instrument though, there's still little interpretation given to the theme in the big picture. Expand the composition with more ideas. Interesting first sub though. NO (resubmit)
  21. That's because ilp0 had an older version of the track on VGMix2. In my vote, I referenced playing it on a past radio show that has that information.
  22. Also, I just discovered yesterday that the RSS feed as used in Gmail only cycles through 4 mixes including Lizardino (which works fine there). Dunno if that's just on my end, or if it really doesn't cycle through all of the recent 10.
×
×
  • Create New...