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Strike911

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Everything posted by Strike911

  1. You know, my buddy played the 1 hour demo and honestly bought the game just to show it to me. Everyone I know that's played this game is addicted to it. I know I am. haha. ... and the music is pretty catchy!
  2. ... *vehemently stares* *stands up from chair* *stare continues* *slowly claps* *single tear*
  3. http://kotaku.com/5261810/rumor-first-footage-of-team-icos-project-trico Seriously. i watched it and was amazed. Platforming with a friendly colossus-size creature basically.
  4. I just finished watching the ending part of MGS4 again... you know all the way through... all ... *blinks* 1.5 hours of it. I really forgot how much of a badass Raiden was. I'd be totally cool with Raiden as a lead in a new game... ... regardless, I'm still hoping for Snatcher!
  5. Gundam ftw. And I went and saw this movie a few days ago and really enjoyed it. That is all. I've already began integrating "Are you outta your Vulcan mind?" into my regular speaking patterns.
  6. Hoping for SNATCHER. Possibly MGS5. No doubt Kojima jacking with people. Watch it be some weird, new IP with a number in the title.
  7. At least you don't get 9/11 conspiracy websites. '
  8. I would totally approve of a claymation Earthbound movie. Metroid, Metroid, Metroid. I don't know how I feel about any of this. . . .
  9. It wouldn't be Sunset Riders without them. I always loved that game. I always had a tough time playing it though...
  10. Exciting. Loved this game. An update makes me happy. Although honestly, if they're going to the trouble of remaking the game to play exactly like the old one, I wouldn't mind some new bonus levels either. <3 Neon Night Riders.
  11. We're actually really fortunate to have someone on the team with some business experience, so we're cooking in that department. Thanks again everyone for the kind words.
  12. It's going to take us for a ride. Excited. Picking it up first day.
  13. I can't really say anything definite right now. Quoted for truth. Thanks everyone for the kind words. I'm glad everyone is digging it.
  14. This is absolutely fantastic stuff. Really brings back a lot of memories from the old Dreamcast days. Cool drum samples too.
  15. Sorry for double post. MUSIC SAMPLER IS online HERE: http://www.youtube.com/watch?v=f18nRkXzyxI Just a mix of a few of the songs.
  16. We are working on the web site as I type. The music in the beginning, is admittedly a little darker than some of the other ones. There are a lot of lighter (and more fun) jazz tunes that aren't in the video that fit a little better. I'll upload them as soon as possible. Controls. Yeah. That was one of the big hurdles, but it works pretty well. You basically move around with the joystick and have three buttons at the moment. A selection button, a cancel button, and an inventory button. Our programmer went to great lengths to get the radial menu system working. He ended up creating a really cool system that is pretty intuitive. You just walk up to an item in the environment, select it, then pick your interaction from the radial menu that pops up. Easy as that. It's really simple and effective. The radial menu is used in the inventory as well, so everything is uniform. It flows really well. Again, props to our programmer because he really designed it very well. We were really concerned about the controls from the get go. Point and click IS the standard, but we came into it knowing we wanted to develop on a console, and our input system feels very natural with a controller. It's easy. It's not cumbersome like some of those older adventure games that were straight up ports that used a D-Pad to control a mouse cursor. I shudder at thinking about those. haha. The voice. Hmm. You know, I love Monkey Island, but I wasn't necessarily trying to emulate Guybrush. Now that you mention it though I see the similarities. The fact that you say it sounds like Dominic Armato is a mega huuuge compliment though. I honestly just tried to voice a wisecracking, hot-headed, smart ass the best I could. lol. Thanks for kind words guys. Me and my team appreciate it.
  17. EDIT: (August 6, 2009) I know this is a 3 month old thread, but I wanted to update everyone! New Video of our new engine that we entered into Dream Build Play 2009. We updated the engine to full 3D. It's not perfect, but we're pretty happy with it. It has come a looooooong way from the original build, that's for sure... and in a relatively short period of time. Wish us luck at Dream build Play 2009! There are A LOT of really good games in the competition. You should check out all the other entries on Youtube if you're into the indie games scene. -------------- -------------- So I've been working with a team of mine on a game for a game development competition at my university called CGEC at the University of Texas at Dallas. For 7 months we've been developing a little adventure game hopefully to sell over XboxLive. Out of 14 starting teams, we placed 2nd which was $7500 bucks. Additionally, we also got the innovation award which is an extra $1000. It was really exciting, we were judged by a lot industry veterans. Eric Hellcats Parker was there, and a guy from the late Ensemble Studios. A Gearbox producer and (I think their former) lead concept artist helped us out in refining everything. It was a really good experience... and I got money. It was a short little 15 minute demo and everything was a real blast. I made all of the music, wrote all of the dialogue, did all the audio engineering for all the sound effects/voiceovers, and I also voiced the main character. Here's a link to a video. It's not entirely exciting because it is an adventure game after all... you have to experience it. The judges (again who were all industry vets) said the game was fun, Eric Hellcats Parker said particularly he liked the pacing and that he enjoyed the humor (from my dialogue baby!) which was a relief to me. The fact that he himself liked playing our game really makes me happy, and he told us he doesn't usually even like Adventure games. I think what sold it for the innovation award was our radial menu system and the humor. Honestly, I'm a little miffed on how we got the innovation cash, but the judges voted for us, so, yeah (?). Go figure. I would have honestly given it to the iPhone people. Here's our vid: We were up against a lot of other games, iPhone games were popular. 1st place went to a great iPhone strategy game! It had a really cool art style. We're planning on releasing a finished releasable title hopefully in the fall over XboxLive. Haven't quite pinned it down yet, and we're ditching the 2D sprites for 3D modeled characters. Our team also talked to a guy about investment too. So we're moving right along. So yeah, good times.So in a way I'm also thanking the OCRemix community, because I've learned a lot from the community over the years, and wouldn't have been capable of mixing much less making music without you guys, and I can honestly say that OCR quite literally has put some cash in my pockets for the first time. So... thanks all. Maybe I should buy a t-shirt. ALSO, I want to upload some of the music. I made about 7 tracks, and the video only shows like... maybe a tiny piece of one or two songs... and they're hard to hear over voice/sound/blah blah. So I'll do that one of these days in case any one cares. EDIT: MUSIC SAMPLER IS HERE: http://www.youtube.com/watch?v=f18nRkXzyxI
  18. EDIT: Sorry. I'm a dumbass. Posted in the wrong forum. I'm moving this. Sorry.
  19. Some games make no sense. That's true if by "some games" you meant the zelda timeline. har har har. I see wut you did thar. lawl.
  20. I've been through that thread before and my main problem is the lack of high resolution images. Don't get me wrong, there are a few, but they are few and far between. If you printed any of those (like a lot of people are saying they want to in that thread) it would look absolutely, freakin' terrible. Still though, a lot of them are really clever. I wish games would release tasteful, artsy covers like this every once in a while, although the necessary and intrusive console branding will always be an issue I guess. I like these though. I would really like to see official covers that chose an interesting route like this... I think I can only come up with a one or two off hand right now.
  21. Too bad StarFox is the type of game that should have kept a simple story. They put too much effort trying to make a story in StarFox. If there's a series that NEEDS a new game on a new/different timeline it's StarFox. They deviated too far from what made that the first two iterations of the series good in the first place. Start over. Please. Start over with the original 4 members, maybe throw in the Great Fox and Star Wolf. And yes, I'll say it: Krystal adds nothing to the franchise except a really strange caliber of furry loving fanboys that only further ruin the series. StarFox was most effective when its story was ridiculously simple, and didn't include overboard love interests, blah blah blah. And for crying out loud, it's a space flight shooter, not a ground based game. >_< /OFFTOPIC /RANT
  22. No, no, no. He doesn't want any trouble. M Bison is just doing a Nixon impression... it's cool guys. edit: ALSO, if I didn't know the move that Bison was doing, one might assume he's just sitting on a crate in a very flamboyant fashion.
  23. You know... I have this bad habit of wanting to edit every post I have... and occasionally I miss an apostrophe (and the last "e"). Hey I got the "Yea" right in the "yay or nay" thread, I get some kind of credit, right? Also I hope you didn't injure you'reself writing that exclamation of frustration. Even in textual form, it read like it was filled with rage.
  24. I used to love these Zelda timeline theories. I really like your concept. It is interesting. It kind of makes sense. And would really flesh out the story. I wish Nintendo would do something like that and explore these complex themes, but ... alas... I'm having to face reality again... and everytime I do, it makes dealing with Zelda a little more easy. Zelda is a game that uses the same things over and over again so Nintendo can make money. When I look at it like that, and just forget about the timelines I can enjoy the games that much more. Because until Nintendo addresses the timelines (which they probably never will... at least while Miyamoto is alive), Zelda will remain the biggest and best cluster-f ever. And I say that kind of endearingly and kind of not. I certainly love the Zelda series, but... you know... Now if Nintendo actually addressed the official timeline once and for all and precisely picked out every little detail, that'd be GREAT. I would love more complexity, but right now... meh. The only way all of this could be handled is if Nintendo made one single game about time travel, where Link went and revisited EVERY time period (or near every time period) that all the other game's existed. Most of them at least. Tell me that wouldn't be awesome? It's be nostalgic, and great. And people would buy it too. For realsies. It'd be complete fan service, no doubt, and it would also give everything a coherent storyline. That's it though. Ah, enough pipe dreams though. Until I see something official, Zelda will remain as a mere money making device with the same characters in it, over, over, and over again. I like you're theory though.
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