
Bummer
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Everything posted by Bummer
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I would probably be able to play OoT all through again. dear lord
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Ye Olde Sig Shoppe - * sig requests* (read first post)
Bummer replied to CapnHulk's topic in General Discussion
I see what you did there. -
You are a good brother. Fighting Dark Link with Master Sword is the only honorable way to go about it. oh, and you're supposed to use the hammer, even though Biggoron Sword makes the whole process much easier as well.
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Why, yes we do. what on earth do you think made me start with sigmaking in the first place? making my own sigs that's what plus that I was afraid to make a sig request in the unmod sig thread ;_;
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Zelda OoT has become somewhat of an idolized game, all the fanboys having played cannot accept any other fact that any other game would surpass it in greatness. True, OoT is an incredibly great game that has affected me as a gamer though mind, soul and heart, but you cannot avoid to think that the main reason why OoT has kept its solid place up there has been thanks to all the gamers trapped in nostalgia.
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OCR01648 - Cool Spot "OverClocked Spot"
Bummer replied to djpretzel's topic in ReMix Reviews & Comments
Oh man. I don't listen to as much remixes as I used to, but now that I saw a new Cool Spot mix hanging in the Latest column, I just had to give it a listen since CS and his funky little game has left me a good impression. Plus that 7up is good stuff. I was surprised of how radical Jimmy's path of choice was, you don't pick a song such as the Bonus Level and turn it into a orchestral piece just on a whim, even though he had kept a good portion of its techno elements in the synths and the beats. I had to give the original track a listen first in order to see what BGC have actually done with the source material, and I'm surprised. The melody is pretty much intact, but the whole feeling of it all have gone through a major personality change. And I like it. This may very well be based on my incredibly strong bias towards philharmonical music and bells (especially bells), but this thing has good flow. It takes time to build itself up, adding and removing instruments as the time goes, creating a nice variety but still keeps a solid tune through most of it all. Even though I was expecting a somewhat funky musical experience, this is definitly not a bad alternative. Come 'ere BGC so that I can give you a big giant hug, cause this remix has made my day. -
The Newbie Introduction Thread: Come on in and say hello!
Bummer replied to Mahaboo's topic in General Discussion
He is THE Guitar Hero. also in before move -
The Newbie Introduction Thread: Come on in and say hello!
Bummer replied to Mahaboo's topic in General Discussion
Sup Overdose. Welcome to our now 200% more newb-friendly community, thanks to the sponsorship of vBulletin Enterprises. Also, the newb welcome thread is just down the hall. -
It appears the time has come to consider BDS as a sig rival.
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I.....guess?
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I have no programming skills, sorry. We need to refer to this thread on the first page with huge red letters.
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Ye Olde Sig Shoppe - * sig requests* (read first post)
Bummer replied to CapnHulk's topic in General Discussion
what is this doing on page 2? -
Then much love it is.
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Maybe I'm supposed to be checking this thread more often. AS, I might cook something up with your pixel request. Don't know if I can combine it with the box design, but I can try.
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DAAAAANNNNNNNGGGGGIIIIIITTTTTTT Edit: 1000 grains. That'd be enough for now.
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Video game survey for class - ULTRA SHORT - win an album
Bummer replied to zircon's topic in General Discussion
D-D-D-D-D-D-D-ANSWERED invisible text ooooOOOOoooohhh -
Someone go find a patch for Vista and I'll be delighted.
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Well what do you know, this thread proves that you're not immortal. Congratulations on surviving another year.
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Sexy. Almost as sexy as 10 characters.
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This is so Zircon's alt.
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Ye Olde Sig Shoppe - * sig requests* (read first post)
Bummer replied to CapnHulk's topic in General Discussion
Made one real quick. I'm tempted to pick up Maco's request, but I cannot say for sure so all requests are in no way taken by me. -
I don't even consider it being a linked game. You just get a code after you clear the first game, and then you type it in when starting a new game in the other game, the story continues. And yes, Season before Ages. That's how they do it in the manga.
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I demand that pixietricks makes a thread with the exact same title.
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Oh. Well my family were kinda already into that before the discovery of OCR. I own a couple of OSTs myself: Zelda OoT and MM, and FF7, 8 and 9. My sister took the initiative to learn some of those songs on piano, and I just followed her example. There aren't many I know completely, but I know them good enough to use them for entertainment in the evenings with a piano and a few buddies around.
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When combining the data from both Zelda Oracle of Seasons and Ages, you get a final showdown with Twinrova and Ganon himself. Not really something that earns the title of hardest boss of all times, but it was hard enough to be labelled challenging. First off, you get to fight Twinrova separately. They fly around in the room, shooting balls of fire and ice towards you, while managing to keep up with an evil grin. That's the simple part though, and if you pump yourself with Pegasus seeds to boost your agility, avoiding their attacks will be slighlty easier. Returning their attack onto themselves is the way to go, and after three blows, it goes on to the next part. As for the next sequence, you guessed it, they merge together and form their intensively evil (yet sexy) form where they can perform both ice and fire attacks. While in the Ice form, the floor is covered with ice which is making it hard to walk smoothly. The attacks consists of blocks of ice gliding around the room to hurt you, and ice balls directed in your way but who are easily to destroy with your sword. In the Fire form, the floor returns to normal, except for say a couple of holes filled with molten lava. I hate this form the most, since they can send of a shot of fire that gets divided into another three shots after reflecting the wall, and they can summon up homing fire bats (HOMING FIRE BATS PEOPLE!) to make the surviving process a little difficult. Just endure it though, beat them up with the ol' classical tap-sword-button-repeatedly technique, and deal permanent damage to them by a method I won't give away cause spoilers are baaaaad. And finally, but not lastly, we have our very own pig dressed in armor and huge spear. Ganon. His battle style is simple, he appears and does an attack, and then vanishes only to repeat the same process only with a different attack. He can shoot three big balls, 4 smaller balls which in turn divides into three even smaller balls that covers the most of the room (but as long as you are in one of the corners, avoiding them will be fine), and appearing with a grand spear and tries to slice you (and it HURTS). As the fight goes on, he can also make you go on ecstacy, making the whole room blue, flipping the direction buttons making go left go right and go up go down. We also have his slam dunk technique: appear in the top of the room, charge up, shove his fist in the floor making you paralyzed, and then unleash his big ball of doom crashing down your way (needless to say, IT HURTS). This is a typical "learn by your mistakes" battle. The more you fight 'em, the more you will learn their attack patterns and how to successfully come to the last part of the fight without getting to use your Life Bottle. Not impossible, but it sure is rough. You don't need to gather that much preparations to beat him. Egoist's armlet absorbs shadow damage (Doomsday's damage buh bye), and just make sure that all of your characters can deal 9999 damage except for the healer. My team were: Zidane: If you have stolen enough items, then Thievery does 9999 damage. You basically need to have stolen from tiem to time through the whole game to achieve that kind of level though. If you manage to steal all of Ozma's itmes (or at least his Pumice Piece), then that's fine and dandy too. Freya: Screw Dragonbreath, Dragon's Crest requires little MP and is still powerful enough to deal a quadro-nine hit to Ozma. Eiko: Healing. Curaga, Esuna, all that stuff. Quina: Eat those frog monsters in the swamp to learn Frog Drop, then eat about 130 frogs and train him/her to level 80 and BAM you've got yourself a winning move. Plus that there are other great enemy moves to go by, such as Angel's Snack and Mighty Guard. Those can really help you out. I cannot of course guarantee an instant win, since Ozma has many tricks up his sleeve to make this battle a complete pain in the ass. But yeah, my crew were all around level 80 (or was it 75?), and after a few attempts, Ozma had gone up in pieces. I even did it before going to Terra.