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Everything posted by DragonAvenger
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Dear DJP and The Judges, I am submitting for your consideration the following remix. It is part of the DKC3 official remix project, so if you accept this please do not post it before the album's release, etc. etc. Remixer name: Doc Nano Real name: Alex Johnson-Buck userid: 36369 Game arranged: Donkey Kong Country 3: Dixie Kong's Double Trouble! Song arranged: Wrinkly 64 Description: "There is nothing so deep as the evening reminiscence of an old lady gorilla... I changed the time signature and many of the harmonies to create a Chopin-esque nocturne, but most of the melody (except transitions and later embellishments) is derived from the source." Thanks for considering my mix, Alex (Doc Nano) ----------------
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Hey, it was awesome meeting you at Magfest. Hope your birthday's great!
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ReMixer name: wblackall Real name: Whitaker Blackall Email address: wblackall@gmail.com Website: www.WhitakerBlackall.com Userid: 36156 Name of game arranged: VVVVVV Name of individual song arranged: Potential for Anything Game info: - Composer: Magnus Palsson/SoulEye - Designer - Terry Cavanagh - Original soundtrack - http://souleye.madtracker.net/ My comments: I wanted to modernize the chiptune sound SoulEye used in this track. I recreated the track from scratch by listening to the original and isolating each part and section. Once that was done, I changed the instrumentation and form and added my own pieces of the arrangement. Whitaker Blackall www.WhitakerBlackall.com Twitter: @wblackall AIM: wblackall Reddit: WhitakerBlackall ----------------
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Remixer name: Rexy (real name: Bev Wooff) OCRemix user ID: 7528 Remix info:- Remix title: "The Feather's Reflection" Game covered: The Legend of Zelda: Link's Awakening Song covered: Eagle's Tower (lol project mirror) --- Hey again, unexpected re-surgeance but I can't help but give this one a go too. This is my contribution for the recent Zelda project Threshold of a Dream, a piano interpretation for Eagle's Tower. I got involved with the project when Aetherius revived it for phase 2 of its development span back in fall 2005, and unlike most remixers there was something about the genre restrictions that interested me for some reason. So upon succeeding with the audition, he suggested I have a go at Eagle's Tower, knowing my nature as a player back then. A lot of my isolated feelings still carried over from earlier that year still seemed to transfer over in my playing style, though by some coincidence it also ended up portraying a feeling of looking into a mirror on the hopes of boosting one's ego, but rather seeing a manifestation of yourself back at you - kind of providing a feeling of self-esteem and lack thereof. And yet, it just so happened that the Mirror Shield was in this dungeon, so quel coincidence. And yet, during the listening party back in the December launch, the attendees ended up "reflecting" on different things altogether, including my "epic review spam" outside OCR, the apparent appeal behind paulstretch (lol Stevo?) and the intense difficulty of this dungeon in the game (especially Ben Briggs). A lot of them encouraged me to even go ahead with the submission too, seeing how awesomely well it was received. Thanks for taking the time to consider the track, and I guess I'll see you whenever. And again it was great to see the project through to the end, especially under prophetik's hands Peace out, -Rexy- ------------------
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Hey Wes, Miss clicking your chest. <3 Deia
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Ahh the Pico...I was waiting to see when these would all show up. So, from what I can make out of the source, you've got a fair amount in here, although it is somewhat liberally used at times. Larry will have fun working this one out, I wish him luck. I think you've done a pretty good job on taking the source in a new direction, but I feel like this goes on for a bit too long. Cutting out about 30-45 seconds would help focus the track overall. The drumwork is way too repetitive, and could use a look over. The kick could come through a lot more, and the snare sounds a little flimsy as well. Overall the sounds are good; everything fits together in the soundscape even if they aren't the greatest sounds overall. The string sequencing feels a little stiff, especially when it's in the spotlight. I think it's a lot of little details here, but it's adding up. NO (resubmit)
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[April Fools 2011] OC ReMix Reveals FULL 2011 Album Lineup!
DragonAvenger replied to DarkeSword's topic in General Discussion
I look forward to the yodeling mix. -
*NO* Super Mario 64 'Bob-Omb Shuffle' *RESUB*
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
I'm torn on this one. The arrangement is super fun to listen to for a lot of it, but it feels like there's some strange note choices for the bass and background instruments at times. It feels like it isn't quite fitting right, and it's pulling me out of the experience, as it were. That being said, I liked the subtle reference to the underground theme from SMB, and there were plenty of other really fun moments, like the original transition from the (still out of tune yet somehow more charming) piano to the E. Piano, and then into the arrangement itself full on. Sounds are pretty good here, even though the brass, woodwinds, and strings are super-fake. They fit the soundscape, and didn't bother me much. There are times where the balance just isn't there. The bass sounds seem a tad loud, and are crowding into the soundscape a little more than they should. Drums also could use just a touch more presence in the louder sections, but they are fine elsewhere. Gonna have to throw this back to you again. NO (resubmit) -
Old Decision Contact Information Your ReMixer name: "Sir Jordanius" Your real name: Jordan Etienne Your email address: youcanfindsirjordanius@gmail.com Your website: http://www.last.fm/music/sir+jordanius Your userid (number, not name): 38652 (http://ocremix.org/forums/member.php?u=38652) Submission Information Name of game(s) arranged: "Super Mario 64" Name of individual song(s) arranged: "Bob-omb Battlefield" Additional information about game including composer, system, etc. (if it has not yet been added to the site): definitely already available Link to the original soundtrack (if it is not one of the sound archives already available on the site): definitely already available Your own comments about the mix: First of all, I know how DJP basically said to hold off with the Mario's and Final Fantasy Stuff but I didn't want to throw this away juuuust yet. Second, what does M. Night Shyamalan's movies and my stand-up piano have in common? They're both badly beyond any repair. =( With that being said, I only used a snippet of the honky-tonk in the beginning, I shortened the intro, and I re-recorded everything from the ground-up to get a little bit closer to the Parliament-Funk feeling that I was aiming for with the original. I wanted to add some Bootsy Collins exclamations but to avoid being way too cheesy I just used a few Mario samples; not too much to get annoying, though. I sampled responsibly =/ I hope this one's a bit more up to par than the other take. I will at least be pleased if I know that it made anybody bob[omb] their heads to this. --------------- http://www.youtube.com/watch?v=15jdo7aAKlI
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Remixer: Gario Real Name: Greg Nourse E-mail: clay_nourse@yahoo.com Website: (none) UserID: 22898 Game Arranged: Sailor Moon S Song Arranged: Fight with Nekunero (actual track name unknown) Composer: Unknown (this isn't a game with a lot of information around) System: Sega PICO Source: http://www.youtube.com/watch?v=K_r0FmI2YTc (@3:08 ) Apologies for the lack of composer information and the messy source - there are NOT very many recordings of this game around, and the system is not common, at all. Perhaps that's why there were no PICO remixes, SEGA. The source is strongest at 3:08, but there are some sounds that cut into the music channel. Throughout the video you can hear pieces of the source without the sound cut, and the transposition is clear enough so you can construct the source from the video provided (like I had to, in order to remix the track). Sorry that I can't find any more samples of the source online. Anyway... Comments: Liontamer posted a message showing SEGA tweeting an off hand remark about OCRemix not including any SEGA PICO remixes on the site. He challenged remixers on the site to rise up and remix PICO music, and along with a few other fellow remixers I stepped up to the challenge. Since everyone seemed to be headed for more traditional games on the platform (Sonic, Pokemon... well, Pokemon on SEGA is odd, but still), so for fun I decided to look for a terrible looking game with difficult music and try to turn it into something excellent. I found Sailor Moon S, and I heard the source and I knew that was the track for me. I spent a few days between work to produce an electronica remix of the source. The track starts off light, slowly building to an epic climax; from there it fades out. Simple, yet elegant. I hope you all enjoy not only one of the first PICO remixes on OCR, but also the first Sailor Moon game remix on this site. ... and no, I've never seen the show nor played any Sailor Moon game. I just remix the music from the game. -------------------- http://www.youtube.com/watch?v=K_r0FmI2YTc 3:08
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*NO* Sonic the Hedgehog's Gameworld 'PicoBlue'
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
Ah the Pico.....actually I never even knew it existed before this mix challenge, so...*shrug* The source itself is a little vanilla here, but I think you took it in a good direction. The main thing that's getting to me here is how repetitive your mix is. You rely on the same melody for a lot of this, and it gets to be too much. I think you could stand to cut out some of the repetition and replace it with either some original stuff or use a different part of the source. Production is pretty clean and balanced, although it seems to be lacking the higher frequencies for a lot of this. The soundscape is pretty filled out, and overall the sounds are gelling together pretty well. If you can cut down on the repetition overall, I'd like to hear this again. NO (resubmit) -
remixer name: rexxz real name: Cory R website: http://soundcloud.com/cory-r userid: 22194 game arranged: Sonic the Hedgehog's Gameworld song: Ending -------------------- original recording: (starts at 9:30)
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*NO* Sanxion 'Sanxion for the Bizillionth Time'
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
Fun source, and I had a lot of fun listening to this mix. That being said, there are some issues that need to be addressed. For one, the drums are really lacking in energy, and pretty repetitive overall. I'd love to hear some fills or details that make them work with the mix more than just using different loops. Secondly, I'm not really feeling the lead synth at 1:13; it doesn't have a lot of cutting power. Overall the synths are alright. The arrangement itself is a bit basic, and I'm a bit on the fence about whether I think you should do a little more with this. I think it might stem from the melodies themselves remaining pretty true to the original, and hearing them multiple times in the song. Also, the ending is pretty abrupt, and could use a little fix up. Lots of little things adding up, but it's still an enjoyable listen. Hope you fix this up and send it back! NO (resubmit) -
Hi, Please find my submission attached, I would be honoured for it to be included in your project! The requested details are as follows: Contact Information ReMixer name - Pulchism Your email address dshore@eircom.net Your website www.youtube.com/pulchism Submission Information Name of game(s) arranged – Sanxion, C64 Name of individual song(s) arranged – “loader tune” aka “Thalamusik” Additional information about game including composer, system, etc. – Composed by Rob. Hubbard circa 1987 Link to the original soundtrack - Your own comments about the mix, for example the inspiration behind it, how it was made, etc: The track was made mainly using Reason for sampling and looping, guitar rig for guitars and bass. Drum programming was also in Reason. Getting into the nerdy details… the intro and the solo towards the end are sampled using a SID emulator, but the arpegiatted background for the solo section is actually a distorted and pitch modulated organ. Also the first ‘verse’ uses a sample of the original bass line to make it sound more ‘8-bit’. Inspiration was actually another track by Rob (Thundercats, also for C64), which inspired me to make music twenty years ago J Regards, Diarmuid. -------------------
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Original Decision RESUB : Chase Into The Space Remixer name : Bluelighter, Ilp0 Real Name : Guillaume SAUMANDE, Ilari NIEMINEN Mail: guillaume.saumande@wanadoo.fr, isniemin@cs.helsinki.fi ID forum: 30998, 9466 Game & Songs: ff8 (Movin’), ff7 (World Crisis), ff9 (Battle Theme #2) Composer: Nobuo UEMATSU Link: - Movin' - World Crisishttp://www.youtube.com/watch?v=VQ3MKtNSOLQ - Battle 2 Hi Guys! Here is the mix from the MOVIN’s theme of ff8: “Chase Into The Space”. I work on this project in collaboration with Ilp0. For this music, I wanted something epic, powerful, and the metal symphonic style was particularly adapted. For the structure, this mix use the three parts of MOVIN’s theme: intro (with the famous arpeggios!), melodic lines ‘A’ and ‘B’. After an introduction and a presentation of the theme, I’ve added for the melody ‘A’ some variations (between 2’00 and 3’30): sad melody, metal part ultra speed (with a repetition of arpeggios, and a very small extract of the ff9 battle theme #2 by the bass line (maybe a bit difficult to recognize)), and an interlude very soft. After this, the melody ‘B’ put in place with a rhythm heavy; and ultra speed at the end. The last part makes a link between this melody and the final of World crisis from ff7, which well blend in, IMO. The mix finishes in culmination, with the last accords of the World Crisis, accompanied by a nice guitar impro. Ilp0 recorded for me all the guitar parts. He played also some nice improvisations which give more depth to this mix. Notably at between 2’00 and 3’00, or in the last part, he added a lot of emotion and power on this music. ----------- Response to the critics of my first posting, I’ve corrected drum and other points like choirs, emphasizing of solo guitar, and globally a better balance between orchestra and metal parts. ----------- I hope you’ll enjoy!! G Saumande
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*NO* Legend of Mana 'Diddle's Organ'
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
I'm very intimate with the LoM track, so it's great to see someone showing it some love, especially a track I wouldn't have expected hearing. You've got a great idea here, but I think you almost drive it to the ground, and you could easily cut out at least a third of the track to keep things more succinct and will help prevent things from starting to feel overused. I'm not too bothered by the piano sound, but I won't disagree with Andrew and there's no harm in making it sound better. Hope to hear this one again, NO (resubmit) -
- Title at beginning, 1:36 for bossI'm glad I got to hear this soundtrack, there's some real fun stuff in here! Larry's vote is really spot-on here. There's some really nice expansion on the original at times, but overall this is pretty straightforward, and needs a little more arrangement for it to be pushed over the bar. The flourishes are a nice touch, and I think you have a knack for that sort of thing, but you gotta expand further into your arrangements. Overall the sounds just aren't cutting it here. Again Larry's explained this super-well, so I'm not going to add much. I'd work on adding some more humanization to the track, as well improving the overall sound quality. Good start here, but it's in need of work. NO
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Larry's about hit up everything that I was thinking when I heard this. There is obvious effort in here, and there are some parts that do work, but overall things just aren't gelling together very well, and the stiffer sequencing isn't helping the situation. Parts like the intro really have some promise, but it feels like the balance is off just enough that it's not working for me. The flute-y synth at 2:03 is just unpleasant to listen to in that octave, which kind of seems like what you're going for, but it wasn't adding points for me. This is coming off harsher than I want it to, because there is promise, in this. Parts like the intro and 3:03 are pretty cool, and enjoyable to listen to, for sure. Keep working on this. NO (resubmit)
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Contact Information lpianol Luis Melgar lpianol@hotmail.com Submission Information Legend of Mana Diddle's Organ Composer: Yoko Shimomura http://www.youtube.com/watch?v=XCGOW-cP6b0&feature=related I made this arrangement for a friend who felt the song had very melancholic undertones and wanted to hear them expanded. I really tried bring out the richness of the chord progressions. The chords allow for nice expansion on the melody and some improvisation. --------------- http://www.youtube.com/watch?v=XCGOW-cP6b0&feature=related
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Your ReMixer name: DrumUltimA Your real name: Doug Perry Your website: http://drumultima.blogspot.com Your userid (number, not name) on our forums, found by viewing your forum profile: 3877 Remix name: Improvisation on a Moment Seized by Time Name of game(s) arranged: Chrono Cross Name of individual song(s) arranged: People Seized with Life Link to the original soundtrack (if it is not one of the sound archives already available on the site): Your own comments about the mix, for example the inspiration behind it, how it was made, etc: People Seized with Life was always one of my favorite pieces of video game music. The first time I played Chrono Cross, this music hit me like a brick--even though it's extremely unmanly for me to admit, I'm pretty sure it brought some tears to my eyes. I had started a more involved remix of it years ago, but never finished it. Perhaps I will someday. I was supposed to hang out with a bunch of friends last night but they all bombed on me because I don't actually have any friends . But I was in a music-making mood anyway, and with this chunk of free time I had, decided to work with my relatively new set-up in my Lawrence, Kansas-based apartment. I had been listening to a track from the demo CD of our own Will "bustatunez" Roget that had some serious Mitsuda influence in it, and it inspired me to revisit this track again. This source has always reminded me of the frustrating reality that any moment we experience in our lives can only live on as a memory, and no matter how hard we try to live in this memories, it's impossible to escape the reality that they're no longer real and that we can never go back. Or maybe I just have a nostalgia complex. Regardless, that's where the name comes from. There is actually a video of me playing this! - let me know if you wantthe actual file for anything. Enjoy! -Doug ----------------------
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*NO* Thunder Force 4 'Lightning Striker'
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
Never easy to take a 35 second source and expand on it, but I think you've treated this right. There's plenty of expansion and melodies added on top of the source, and the chords change around where appropriate. There might be some concern about the source being a little scarce overall, but I think for me it shows when it needs to. Production is a in need of some work. Things are overcompressed, and overall the drums are being overpowered, which is cutting down your power here. I think you need to relook at this to really make it killer. NO (resubmit) -
Remixer Name: Dew Real Name: Alan Email: dew.amn@gmail.com Website: n/a UserID: 11257 Game Arranged: Thunder Force IV Song Arranged: Lightning Strikes Again (opening theme) Sequenced in FL Studio 9 using Shreddage, EWQL Ministry of Rock, Guitar Rig 4, FL Hardcore, Sytrus, and Drumkit From Hell. Mastered in FL and Audacity. This mix has been a looooong time in the making with some help and criticism from the cool peoples over at the WIP forum. While the composition/arrangement hasn't changed much, I've been messing with the mastering for what seems like forever. Getting all the instruments to sound the way I want them to AND play nice with each other AND and fill my soundstage in a balanced manner all at once feels like a nebulous challenge that never ends. I've reached a point where I feel that I've done as much with it as I'm currently capable of, so I'm taking the plunge and submitting. I hope you find it to be enjoyable. --------------------
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OCR02298 - *YES* Chrono Trigger 'where threads connect'
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
In the box today. -
The complexity of this arrangement is ridiculous. In a good way. Thank goodness for that breakdown, though, because I would have missed about half of what's going on here. The amount of time you spent on this is very obvious, and I love this treatment overall. That being said, there are some issues on the production side of things. Most of it feels like a balance issue to me, where the parts you want to come through just aren't cutting as well as they need to. I think you also could have done a little more with dynamics overall, which might help the balance issue as well. Despite the issues, I think the arrangement more than makes up for it. I'll be curious to see what the other judges think. YES
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Contact Remixer name: C7 Real name: Adam Prack website: www.adamprack.com userid: 31563 Submission Information Game arranged: The Legend of Zelda: Majora's Mask Individual songs: Song of Healing, Majora's Theme Comments: I've always felt that Majora is a truly magnificent enemy. Though he does not appear in the game, his influence is enough to make for one of the largest threats in a Zelda game. There's such a level of savageness in the way Majora controls things in the game that I wanted to portray that musically. Majora's Theme, which serves as much of the background music in the game's locales is both foreboding and merciless. This is in stark contrast to the soothing, though off-setting, Song of Healing. It serves as the counter to the deep conflicts in the game. This juxtaposition was my starting point for the remix. I wanted to use instrumentation, orchestration styles, dynamics, and anything else I could to create this juxtaposition in a musical manner. This ranges from piano and choir representing Healing at times to crass, harsh, and dissonant brass and strings playing Majora. I also take that same brass and smooth things out for Healing. This was no source for a simple on-off switch; it needed depth and complexity. The percussion played a large role in either creating atmosphere throughout or driving rhythms. I wanted the piece to sound as organic as possible, despite being primarily computerized, so I stuck to only non-synth style instruments throughout. Liberal use of extended techniques helped round things out with a little bit of electric guitar accompaniment. I wanted to save the completion of the Song of Healing for a more climactic point in the piece and added my own trumpet playing to the mix to try to sell the emotion of the piece. Working on the piece was a rollercoaster for me (yay, life!), and the piece is a rollercoaster of emotions. Healing Majora comes as a result of both my love for the game's world and the under-representation of the game's soundtrack on OverClocked (though it's getting better!). I've had the remix in the oven for a while, and, thankfully, Majora's Mask remixes have increased during my production of my own remix. It was a difficult mix to make, but I wanted to thank chthonic for being such an advocate. I wanted to take the themes in interesting directions as the conflict spun, which involved some good, old-fashioned development. Though ever-present, the themes shift focus between foreground, middle-ground, and background. Here's a breakdown to help out a bit: Thematic Breakdown: 0:00 - 0:20: Piano notes are Song of Healing beginning backwards. 0:20 - 0:38: Brass parts are Majora's Theme straight through, verbatim but with changed rhythm. Song of Healing interjections. 0:39 - 0:55: Song of Healing chords 0:55 - 1:10: Song of Healing melody harmonized 1:12 - 1:57: Majora's Theme, pretty straightforward statement 1:57 - 2:10: Development of piano motif, based on Song of Healing 2:11 - 2:38: Majora's Theme inverted 2:38 - 3:02: Strings are tapping Song of Healing 3:03 - 3:23: Piano is playing Song of Healing, but repeating each melodic unit. 3:23 - 3:30: Brass is playing around with Majora's Theme melodic material 3:30 - 3:58: Bass line is Majora's Theme, unchanged 3:58 - 4:19: Trumpet is playing second part of the Song of Healing 4:19 - 4:27: Brief Majora use in brass 4:27 - 4:42: Strings are playing the beginning of Majora's Theme with an added note 4:42 - 4:54: Combination of the starts of both themes in the strings (I don't expect anyone to notice) 4:55 - 5:16: Majora's Theme with Healing interjections, ends with Song of Healing 5:20 - 5:46: Song of Healing, Both the piano repetitions and the single notes of the melody (omitting a few) interspersed in piano. Enjoy! ---------------- - Majora's Theme - Song of Healing