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Everything posted by Audity
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Welcome to new judges, Big Giant Circles and pixietricks!
Audity replied to zircon's topic in Announcements
WHAT THE FUCK is that? Yeah BGC is the man and we all know who the woman is. But we don't know the point of this post. -
OCR01507 - Metroid Prime 2 "Torvus Clockwork"
Audity replied to djpretzel's topic in ReMix Reviews & Comments
I remember this from VGMix. All in all, I like Darke's first Metroid Prime arrangement better. This one could be good too, but (and I don't know if this is my headphones since this one cool bass part of Ziwtra's Soukaigi mix stopped working)* the bass sounds really soft in this mix. I don't really like the EQ levels is all I'm saying (not only on the bass)---things are too soft for me---but maybe I need new headphones. Really simple piece of work, I guess could be perfect for chillaxing. Or Chill Axing. *Part of edit*: Also, my main reason for paying attention quite a bit to this mix, before deciding that I liked the other Prime mix more, is because of my headph...er I mean, because I had just gotten finished playing Prime 2 (my first Prime game) and noticed similarities between these samples and those of the game to create a similar atmosphere. So those claiming to love this over it being from Metroid Prime aren't lying! *(I have Sony MDR-7506. The wire got run over by my desk chair a lot so a wire's been exposed which I electrical-tapisized. It makes no sense that that Soukaigi mix part [2:19] would stop sounding cool unless my headphones got messed up. It's the same on both my sound cards so it's not that. Maybe someone can knows what I'm talking about and can PM me about this.) (It's called going on a tangent. Some people can't handle incredibly minor things I guess. Either that or everyone in this community hates me for absolutely no reason. I'm voting for the 2nd option, since it makes the least sense.) -
OCR01504 - Final Fantasy Adventure "Chocobo!"
Audity replied to djpretzel's topic in ReMix Reviews & Comments
Starts off really bad, reminiscent of the old OCR days' "bad music". But once it picks up the beginning has more meaning. It's all really experimental sounding, in terms of the combination of instruments/samples. I can't really notice anything technically wrong, except that the buildup is kind of long. Wait, that's not technical, but it should be! Anyway, it doesn't really bother me anymore, but I have my doubts of how many people would like what they're hearing at first. The chirping at the beginning has too much treble. The log drum sample is the first sound that sounds really authentic. All of it should have been longer and more arranged. The background is really arranged, in almost an appropriate way to give a new style to a well-known, now-tired source tune. But the melody is still there, too much the same. The ending is good, the best part, except for the lead-out (rephrases the part that's been played the same, throughout the whole), but maybe one more original section in the middle would have sealed the deal to perfection. It makes me wish the whole song had the ending's energy. I love me some energetic music, but I'll have my doubts with future listens of this. But not until I give it some more chance! Just like how the song's given all the select semi-juxtaposed samples a chance to sing in harmony while they're neglected in other people's songs =( -
OCR01501 - Chrono Cross "Reminiscence of Feelings"
Audity replied to djpretzel's topic in ReMix Reviews & Comments
I usually absolutely hate music like this, but somehow after 30 seconds I was really feeling this. It's got such great atmosphere. -
OCR01500 - Tales of Phantasia "The Koan of Drums"
Audity replied to djpretzel's topic in ReMix Reviews & Comments
Hearing Yuki Kajiura I was also anticipating greatly. It has a pretty unique atmosphere after listening several times. It was pretty hard to get into, as the melody seems pretty sparse and non-recognizable. The progression is pretty elongated too, requiring multiple listens, for me anyway. One main complaint is that I don't like buzzy string sample at all. I can try to get over it, but I'd rather have something that isn't so buzzy. It's probably actually a really good sample for what it's trying to emulate, but yeah. I've played through this game once or twice but I don't recognize this tune. Also I have no idea what a Koan is. Ah what a strange experience of music. -
Listening to that last show was pretty good. However, you can barely hear the intensity of the songs. In fact, they sound 305982905x worse than ever -- every song sounds really offkey and just...the worst ever. Maybe the videocast will be better? And next time, you should play the Mario 1 bowser castle theme, and then...you know what to play from there I forget if there were any rock covers.
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You should put How To Vote or something on the first page with super easy to follow instructions. Took me like 20 more seconds than it should have to find out how to vote! Oh no!
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The poster said OVERRATED not OVERREMIXED. As far as remixes go, Israfel did one. Kinda low-key...whatever that means it just sounds good.
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OCR01484 - Star Control II "Lightyears Away"
Audity replied to djpretzel's topic in ReMix Reviews & Comments
Thanks for making this. I like it a bit more than the first one you submitted, which had really piercing treble at points. I had to turn the volume down in my car to like 12 instead of 20. The best thing about it is I could never get this melody out of my head when I was listening to the original songs a long time ago. It's like part of my brain now, and a piece of its history. It's a simple progression that repeats, yet pleasing to my ears. Plus there's a ton of varying and accompanying percussion and...stuff so it doesn't get TOO repetitive. -
Just wanted to say this. I'm a really big fan of SoM's music. Most all of it's really really good. I've also already played through SD3. The strange thing is, however, that when I went to go listen to the SPCs after hearing about this project, I couldn't recall more than like 3 songs from the whole soundtrack before I started listening. Then I started listening to the SPCs. It just so happened that the first one I picked was Harvest November. I nearly cried of happiness because that was such a good track, and this project was being made. Then I listened to the opening theme, and thought that was really nice as well..................then... What happened? I listened to all the tracks after that, and they were SO lame. They were all so simple, and not even the good kind of simple. After listening to them all, I only put 7 in a folder that I really liked. There were a few more that were okay, but overall, the whole thing was just way too simple, and the melodies were worse than Nobuo's. I'd even played the game before! Hopefully this just means the project will be even better. Good luck! Anyway, here's what I think has gone wrong with this original soundtrack. Wasn't he the head of the sound composition AND production for Secret of Mana? I heard that he/they used the SNES's sound in a way that had never been done before. But with SD3, oftentimes I would hear Kikuta try to make a similar style to that of SoM's, but the samples were just so hollow, and the whole thing was just not complex, which he seems to have a knack for making sound good, as opposed to simplicity. Does anyone know the backstory of what happened regarding him during the making of this game's music? He seemed VERY limited for every single song on this OST.
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So, which episodes would people say are LEGENDARY? I can host them. 300gigs transfer every month. Dunno how many people would download them. Maybe they could be lowered in quality a little bit more. There can't be THAT much exciting about the quality of a radio show mp3 can there?
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That was one of the best things I've ever heard. History in the making. Everything important in one mp3. 58:54, what's the song playing? I know I've heard it before, but I have no idea why I'd delete it. It...is a remix right? Sounds like one. That'd be really strange if it was an original. I don't want to be wrong but it's possible.
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I was just watching a Zelda 3 run, and realized how unbelievably awesome it would be if they made one of the stages from the Dark World. The music arrangement would be to die for, I'd hope.
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OCR01475 - Zelda II "Mirror and Transparent"
Audity replied to djpretzel's topic in ReMix Reviews & Comments
The beginning made me feel good. Then a questionable synth comes in. I thought it was very questionable at first, but after a second listen, all I could remember is how okay/good it sounded teamed up with everything else going on, and a lot of the grating went away. I could even hear some of its beauty. Anyway, then I had the thought, at :59, that the sample could benefit from being an octave or two (or whatever the range is for the note at :59) higher, and continue doing its melody from there, like how djp works it into his M.U.S.H.A. remix. It actually starts to get old at such a low octave all the time. There are certainly many other things going haywire, so why not that main sample? Other than that, I love chopped up music. Just that one sample gets too much of the highlight. Ugh, it's actually getting annoying again, in a different way than when I first heard it. I better listen to some of these other recent mixes again. They all have an experimental approach to them. Bonsai Garden, this, Concerto for Velociraptor. Good memory building time for OCRs! -
Freaking word. One of McVaffe's better. Don't neglect it if you don't like some of his earlier works! The beats easily get drawn out of focus, leaving atmosphere behind the blending more-foreground tunage (squishy/squeaky low synth thing mainly in the right ear, among quite a decent amount of other parts, like strings, definitely). Then you have the real foreground, being the melody. It's rather simple, yet kind of pretty. The piano that comes to its aid even has its own variety. Honestly I can't find anything wrong with this, and I'm usually bound to find something wrong in an OCR. Even the length is good. On top of this, it's become one of my personal favorites. It has lots of variation, despite what you might think at first, given the beat. Give this shit a chance, definitely.
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OCR00999 - Donkey Kong Country 2 "Savage Seduction"
Audity replied to djpretzel's topic in ReMix Reviews & Comments
2:13 - 2:53 is kinda annoying. Keeps the basis of the repetition going on the whole time, on top of an annoying melody. Afterwards it repeats the same thing except a lot better sounding, though still repetitious. I like everything before 2:13, though. By the time the cowbell is gone (at a good place to stop, though), the song doesn't seem like it really finishes even when it's doing all that varying percussion work and staticky-wind effects. I put this on a car cd thinking it was going to be awesome the whole way through, but compared to Assembly Line Apparitions being right before this track on the cd, it was rather weak after 2:13. Cool whole-song if you're obsessed over DKC. edit: seems like I like it more now somehow. The beginning still does sound really good, comparably. -
OCR01179 - Final Fantasy VI "Agony of Obscuration"
Audity replied to djpretzel's topic in ReMix Reviews & Comments
Listen to the background noises. Just one little section of Shadow's theme is repeated many times in this one, but if you just lay back and ignore that fact, you'll hear the greatness in the cooperation of the other sounds, which actually could be said to be there only because of the one repeating Shadow part. Plus, someone mentioned the high sounding whistle sound in the background reminded him/her of the original. So it's basically a completely different direction from the original, with good composition, yet still mysterious (and cool) like Shadow. Perhaps stick in the words Mysterious and Cool to replace I Must Listen To Conservative Remix of Shadow's Theme Or Else Fail, and your expectations will not suffer if you float the latter way. Actually, I'm thinking of Shadow's theme every second I listen to this because of that repeating line from the original. Cool and mysterious composition based on Shadow's theme. I can honestly say this is a really soothing piece at the same time, too. Nothing harsh sounding at all, even during the shreddy "guitar" part. -
112kbps-320kbps MP3 vs. FLAC VGRemixes?
Audity replied to Audity's topic in Music Composition & Production
Yes. I know all I have to do is create the site in the first place and see what happens. I could always convert everything I receive to massive different formats, and offer every single one of them via the bit torrent client: utorrent. All I would have to do is tell people to choose which format they want by using that program, unchecking everything by right clicking any box and selecting that option, then checking the ones of interest. I would try to use as little torrent files as possible. So yeah, if uh, someone wants to try this site idea out without torrents I'll have no complaints =). -
112kbps-320kbps MP3 vs. FLAC VGRemixes?
Audity replied to Audity's topic in Music Composition & Production
Torrents: there goes 95% the money motivation requirement. I'd offer them individually but gradually move toward bulk torrents, since in utorrent you can just pick and choose which songs you want. Other than that, I think it would be an extremely worthy investment of my time, because I really enjoy the remixes that I keep on my hard drive, but I don't want to be selfish, so I'll create a site that benefits at least a few others. Then again, I still don't have an example of what a difference from a 128kbps mp3 to a FLAC sounds like. Disco Dan's SnakeManGetsDown is only 112kbps, but I thought that was one of the best songs on the site at the time. It would be that much more enjoyable, possibly (no examples), if it was a little less muddy. Like I said earlier, there's also how the mix was mastered, among other things that could attribute to the song being muddy or whatever, so I might be running into a ton of variables here. This is why I think an example would be good. I don't really want to make something in Reason and find out myself, because I'd rather have someone who's more knowledgeable about quality produce an example. -
112kbps-320kbps MP3 vs. FLAC VGRemixes?
Audity replied to Audity's topic in Music Composition & Production
To get back on. This post of mine actually has some direction/progression of thought! So be forwarned. Geoffrey Taucer wrote: "It's not so much about immediate audible differences as the fact that when mixing, etc, it's a good idea to mix with lossless formats. You may not be able to tell the difference between a lossless version and a 320k mp3, but if you reincode that mp3 at 320k several times in the process of mixing and then compare it to the original, those differences are greatly magnified." What exactly is meant by "in the process of mixing"? I could always have people submit wav files and then have a bunch of tutorials on what to do to convert it to a variety of useful formats. Barf. Or do something like that AND allow 320kbps MP3s. But I won't do any of those things (FLACs and WAVs are pretty much interchangeable anyway, right? No loss between constantly converting those back and forth?) Below: Something to consider, for CompyFox I guess: yes, there are multiple things you can do to an MP3 to make it the most compressed without having practically anything be heard different by ear for 99% of the people who listen to it. But, for the purpose of my site (whatever it's going to be), I can't be listening to individual demands, or be giving advice on what to do before submitting to make whatever style arrangement sound the best while being the most compressed (since I would suck at that anyway, and would be impractical for anyone who wouldn't suck). So, why not just play it safe at 320kbps? Now that that is established, time to thrash it! -> if someone wanted to convert 320k to something lower for space saving issues, a FLAC type would be better, since there's that fact mentioned in the above quote (minus "in the process of mixing"). Saying all this comes to my temporary-once-again conclusion: FLAC would be the thing to do. Wouldn't any future lossless audio formats just have more compression ability? They're always going to be lossless, so no matter which lossless format I would do, I could always upgrade. I might be losing sight of some knowledge at this point... My original inquiry in the thread title was mainly to see about one aspect about distinguishability, but with all this input from these posts and the gradual move in the topic simply towards one subject: my site I want to create, it seems there's more to it than distinguishability. Having one standard format, lossless compression, for such a site seems like a good idea. Those lossless compressions could be converted to mp3s, or whatever, for that percentage of site-goers willing to seek out that one potential worth of having FLACs. At first I was thinking I would just do OCR. Then I thought of VGMix's upper tiers. But just now I thought, if I'm doing FLAC, which is hard to make remixers want to give in the first place, why not just make the site accept any vgremix from anywhere? More exposure. It would seem daunting for the average listener to download FLACs, but who knows when the times will change. If a site is made now, then there won't be regretting in the future. FLVGR. -
OCR01286 - Metroid Prime "Just a Little More (Prime Edit)"
Audity replied to djpretzel's topic in ReMix Reviews & Comments
I first listened to this thinking the original could never be done justice except with an arrangement that basically made it another song altogether, like something done by djp () so I didn't like it then when it went against that. But when I listened the second and third time, I listened to it based on the fact that it pretty much was very much like the original, while still adding lots of good elements (DarkeSword Elements). Basically a huge reworking of the P.Drifts theme from the game, and it sounds good, because the feeling brought from the original is great (as those who played the game should know what to expect). Download if you like the original a little or a lot. Or just download it if you like good wintery smooth music with appropriate ambient percussion, but definitely not too ambient. -
112kbps-320kbps MP3 vs. FLAC VGRemixes?
Audity replied to Audity's topic in Music Composition & Production
Yeah, uh I guess I forgot about compatibility. More reason to think about 320 MP3 or whatever. Like I said, there's still time for I make such a site (and more time to discuss whatever needs to be discussed). "unless they're doing their own hosting (highly unlikely) or using a dedicated server that allows them to install scripts and shit, that's never gonna happen." Who's they? My friend is doing all the coding. I'm hoping to learn something in the summer or in the fall from a class (I'm not too motivated without a class). If he makes a good way for me to update it not involving too much code, I can run it. We won't be doing the hosting and we won't have a dedicated server. But...I'll leave that at that. -
112kbps-320kbps MP3 vs. FLAC VGRemixes?
Audity replied to Audity's topic in Music Composition & Production
So, to summarize and add some things: --Bandwidth issue on user upload - some remixers might not be interested in that for what it's worth, especially if using FLAC. But would it have any benefit for remixers to have a site full of lossless/higher encoded versions of their works? --More standardized lossless forms will eventually come. I heard that FLAC is the most compressed lossless format right now (might be wrong), but then that just leaves the question of whether or not there will be way better/standardized lossless formats in the future anyway. --I'd say the majority of people don't care or don't even know anything about kbps. That doesn't mean it won't be more enjoyable at much higher quality rates, though. I mainly thought of doing this for myself, but might as well have others benefit. It would help if I had some examples between a 128kbps-160kbps remix and 320kbps MP3 or FLAC of the same remix. I definitely won't be taking any source files themselves. -
112kbps-320kbps MP3 vs. FLAC VGRemixes?
Audity replied to Audity's topic in Music Composition & Production
First off, apology to TCK, since I didn't quite understand what you were talking about in your second to last post. Didn't know if you were pro-FLAC or what. So, Taucer's post could be seen as advice to remixers in general? Would it be something I have to consider for my site? And yes, getting something out of all the massive OCRs of the past will not heed large percentages, but all the recent mixes and future mixes have way better chances. Might as well start "now". I mean, I understand http is really convenient, and at that convenience there can't be insane file sizes going around, but, especially if it was a FLAC site, the place will basically be roaming with audiophiles, and they will go to the unconventional ways if needed. Yeah, that's me. Not that torrents are hard to understand or even new. Okay well. As soon as I actually create such a site, it will gather a bit more attention, and then I can make a poll/discussion on whether it should be FLAC or something else. Hm. Given TCK's opinion, I am getting the feeling that there would be a benefit to FLAC files other than just so listeners can get their jollies.