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Drack

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Everything posted by Drack

  1. Yeah, OCR friend codes and wii numbers go here: http://ocr.anticlan.net/
  2. The MP3 format has some dumb licensing attached that Nintendo doesn't want to pay the fees for.
  3. NiGHTS: Journey of Dreams shipped. Comes out in Japan on Dec 13th, USA on Dec 18th. Support for it has been added to the ClanOCR database. Thanks to a leak I'm playing it already. The music is fantastic, the game is fun, I have no complaints so far though I've only played one mission so far.
  4. Take over Hyrule before the 7 year time limit expires! Create a dystopia so bad not even the Hero of Time can remedy it to win!
  5. Retarded. Brawl possibly delayed until SUMMER in Europe. http://kotaku.com/gaming/release-dates/european-super-smash-bros-brawl-this-summer-330738.php
  6. My roommate is retarded at times. You saw earlier how he bought the premise of the 'shopped image of Brawl being bought at some French store (a pic that seems to have originally appeared on 4chan...). Now he's saying that the delay was intentional and unnecessary, a deliberate marketing move to keep software sales high both during and after the holiday season, by moving one of the highest demand games' release to after the Christmas rush. This should please stockholders as they like continued high sales rather than holiday season spikes. I really don't see how this argument holds water. Brawl has had so much effort poured into it, and many big name composers working on it as well. Some of the music on the Dojo isn't live performed, or even quite worthy of the names behind them. The E for All demo had few characters and fewer stages available. The game certainly isn't finished, though the lack of interesting updates shows that a lot of the work is either being done on the internals and core system (which seems appropriate as impressions from E for All were generally not showing many new game mechanics), or the single player, which we've only seen a bit of. I believe that Nintend is pulling a Blizzard, and not releasing content until it can be guananteed to be the best they can put out. And if it IS finished, I see little market advantage in witholding the smash hit (haha) game until AFTER the season where customers spend the MOST. Big early 2008 titles are ALREADY in the works, like Mario Kart Wii.
  7. Hope the pity final smashes can be turned off. Handicaps should be off by default.
  8. So the Friend Voucher trades use the friend list in the Wii Console instead of its own set of friend codes?
  9. Online voice chat? I don't think that's even a GOOD IDEA over random games. Just take a look at xbox live. Friend matches? Sure it's nice, but I don't think we're gonna see a USB mic for Wii. Though it would be interesting to see the GC mic work, I don't think that's going to happen. It's handheld instead of headset, and doesn't seem to be very good quality.
  10. Check your PMs. I don't want to derail these threads.
  11. I really hate to say it, but the developer time argument really doesn't hold water. Coding a simple invite system would be very fast and easy and would not need to involve WFC server load. I've done gamecube and DS coding and I know that adding a feature like this wouldn't entail much. I could do it in a day. Here's how: Add a line in the options menu to listen for invites (trivial). Add that boolean value to the save (trivial). If that setting is true, once the player is anywhere in the game past the title screen, have the wii host a tiny listening server in a separate thread to overlay an icon to the display if an invite occurs, to ACK pings no more than once every 5 seconds (to prevent DoS) and to store the friend code and IP info for sender of the invite (Not trivial, but still relatively simple. Sockets are not hard to program). Add a menu item to the online menu, to send an invite. Have that bring up the friend list. Ping each friend and only display those who ACK the ping. Have a short timeout. (not that complicated) Add an event when someone clicks the invite received icon (which expires after one minute) with the IR of the wiimote, or a joystick cursor (GC controller...) in the pause menu or out-of-game menus. Have that ACK the invite and add to the online game the inviter is hosting. The invite times out for the sender as well after one minute. I've had homework assignments harder than this. Edit: Brawl support added to the ClanOCR database, as the Dojo has revealed the friend code format to be xxxx-xxxx-xxxx.
  12. Why defend inferior online practices? I see no reason to complain about requests for basic functionality the competition has already implemented. The bottom line is that the database in my sig shouldn't be necessary. Secondary matchmaking methods like forums, IRC chats, Skype chats, IMs, etc shouldn't be necessary. You should be able to passivly poll WFC for friend invites when you're playing Brawl and have a small icon (much like the "Friend Searching" icon for MKDS) when a friend has invited you. Additional organizations, like a group feature where anyone who gets invited by a moderator to the group gets automatically friended by everyone in it (ie, automatic, built-in ClanOCR) would be even better. Voice chat, etc. would be great. There is so much you CAN do with online, and others HAVE done. Why NOT push for a better system?
  13. A word of advice: Avoid video cards where the third-to-last digit of the chipset is not at least an 8. Almost always, last generation's top cards will outperform today's budget cards. For the price of 2 8500 series cards, you could likely get one 8800 series card with better performance overall. As a seller, you've just got to hope your buyers don't think the way I do >_< In your particular scenario, test anything you advertise, on the hardware you're selling. Don't try to guess at performance through benchmarks, specs, and system requirements.
  14. Did they keep the crappy interface from the demo?
  15. My roommate showed me a pic today of a Brawl box and a receipt in a French store. He pulled an all-nighter and doesn't remember where it's from. I can't find word of it in any of the likely places (news or rips, checked sites for both). It's just some tool's photoshop imo, but it seems it's fooled my roommate. It's not hard for a store to hack some store item to printout Brawl on the receipt, or shop some boxart. No disc art was in the pic. Regardless, I'll be keeping an eye out for early releases even at this stage, but honestly I don't think the game will ship till ~2 weeks before the delayed release.
  16. If not for the delay I would be playing Brawl RIGHT NOW. Graaaaaaaah
  17. Looks to me like he was fired because his reviews sucked. I am not particularly fond of conspiracy theories, but who knows the truth? Not us, that's for sure. The burden of proof is on the accusers.
  18. Concerning the loss of quality from transcoding: To simplify things a bit, Say an MP3 has 90% the quality of a WAV, and so does an OGG (These things are subjective, but this makes the math easier to explain). You only have an OGG of the song you like, but want an MP3. When you transcode it, it will encode an MP3 using the OGG as the source data. There really isn't any way to see what the 10% losses for each format have in common, so transcoding basically makes a temporary WAV out of the OGG (no loss here) then converts that WAV to MP3, losing 10% of THAT quality. So the OGG is still 90% the quality of the original song, but the MP3 is 90% * 90% = 81% of the quality of the original song. You can reduce this loss by using a higher MP3 bitrate. You can have an MP3 that's about 3x the file size, and keeps, say, 95% of the quality. You'd end up with an MP3 that's 90% * 95% = 85.5% of the original song. The difference between the OGG encoded and OGG then MP3 transcoded quality is pretty negligible if you're not a complete nut for audio, but it deserves to be brought up in any conversation about transcoding. It's much worse when it comes to video than audio, imo, as lossy video codecs tend to be ... lossier ... than lossy audio codecs.
  19. [ c o l o r = w h i t e ] spoiler goes here [ / c o l o r ]. It's not that hard, folks.
  20. Also for Toy Time, the star appears where you START so leave some green tiles back there to find your way back to it once you're done.
  21. Transcoding loses quality and all that nonsense. MediaCoder works well.
  22. That wasn't there in Melee. The screen you posted is kind of an illusion, it looks like there's a ledge there but there wasn't a standable surface there in Melee.
  23. Couldn't find the tune online, so I ripped it myself. Mercury Meltdown Revolution Bio Lab Stage 16. Apologies for the slight static, I had to use a poor cable to route the RCA outs from the wii to my computer.
  24. I'll have to get back to you on that, I haven't checked that out yet.
  25. Ugh, I'll be turning off Temple again, damn cave. Good to know Melee stages are coming back though. Now, if they gave us Sector Z from '64 instead of Corneria from Melee (Z was a lot bigger) I'd be quite happy.
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