Jump to content

OceansAndrew

Members
  • Posts

    6,960
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by OceansAndrew

  1. Great use of themes to weave a cohesive story, and the seamless transitions really help sell the track. I thought the drums were excellent, with some vibrant patterns and fills, and the collection of instruments was varied but all matched up well. Some of the samples were a little strange, but they were all well humanized, and had good performances. Good stuff from Doug. Lavos scream was a nice touch.
  2. An excellent track, The ending is spectacularly anthemic, and the ending finishes it off perfectly. Really solid work, I love it.
  3. Pretty good stuff, with a lot of variation to keep the track interesting through the long duration. I liked the synths and percussion, and the theme itself is a classic.
  4. wow, this one really caught me by surprise. Really nice vocals that weren't over-treated, and a great sunshiney retro feel. Even FL slayer sounds like it fits. That right there is skill. Overall an awesome mix, great work!
  5. This one is really weird, and i'm not sure what to think from the first listen. I the terra and prelude cameos were fun, and you definitely don't get bored of this one. I almost wish there was at least 1 main section where it just rocked out with a strong melody, but this one is plenty unique for what it is.
  6. Nice loops, bro. The track does tread water for the duration, but I did have a good time with it, and cool breakdown sections mixed in with some modulations and SFX keep things interesting until it's over. Good stuff, but not great.
  7. James definitely rocks harder nowadays than this track, but it's a really nice piece that blends the themes together really nicely. Very relaxing, and a nice attention to dynamics and articulations.
  8. Some balance changes would make this even stronger, but as-is, it's pretty great. I love the different style changes throughout but the overall feel was maintained. The solo was a little too much over the top, but the energy behind it was certainly there. There's a ton of great details in this that make it stand apart from other mixes. A great track overall, check it out for sure.
  9. I bought Hotel Dusk too, and found it to be unpolished in the gameplay aspects to the point that the story was irrelevant. It sucks that the company went under, though.
  10. Larry's handled this pretty well, I feel like there is a lot going on, but the sound scape is still a bit empty. There was a good deal of personalization of the theme, but I felt the mixing balance was off, with the beats being a bit heavy but still not terribly punchy, and that the leads were often buried. The panned rhythms were cool with the bitcrushed percussion, and there were a lot of cool ideas, but things generally dragged on. Some of the transitions were a bit abrupt/weak, and could have used a lead in better than the curt nods they received. This is a good foundation, but it needs some polish before it sees the front page. I would recommend running this through the WIP forum and seeing what kind of assistance you can get there. no
  11. Really classy stuff, it has a great pulse and some really clean sounds. I really enjoy this one for working, it keeps everything steady and isn't too over the top. Nice work, and I'm excited to hear more from you!
  12. this is good news all around means i can start playing TF2 right away! Also, i've had a 5 button mouse with my mac forever. It's a lot more common that you guys would think.
  13. I agree fully with Larry here, that string counter melody isn't gelling at all with the rest. The arrangement besides that is excellent though, I love the details in the woodwinds and toned percussion. Please fix up those really harsh notes and resubmit. This is a great soundtrack, and you've done it justice. no, please resubmit
  14. I do agree that it sounds slightly better, but there is a massive frequency gap in the song for the duration. I do like the spacey vibe, but the levels are all over the place. Sorry guys.
  15. A bit difficult to find some of the source for me in some parts at first, especially the beginning, since there there isn't that really sharp synth in the original, but the chord progression and structure all checks out. I think the issue for me is that you personalized it so well, that unless the melody was playing, it wasn't apparent. Several listens through, it clicked though, and the track is pretty much all source. This is an incredible mix with great performances, excellent vibe, and very well-thought out details. The arrangement is both creative, and restrained, with just enough flash to keep it exciting, but not so much that it changes the mood. Well done! yes
  16. Arrangement of: Crystal World (Final Fantasy IX), Terra (Final Fantasy IX), To the End of the Wilderness (Wild Arms) ReMixed by: Kenogu Labz (Nathan Armstrong) E-mail: kenogu.labz@gmail.com User ID: 24234 Comments: This song is based off of one of the best themes in Final Fantasy IX: Crystal World. It's an eerie rendition of The Prelude, replete with some of the most haunting harp you'll ever hear. But the original song never pushed the original melody of The Prelude, so I decided to mix the two together, and this is what came out. I also mixed in a little To The end of the Wilderness, because Crystal World was feeling lonely. This is a tracked song, so the style is pretty calm. Most noticeably, the guitar teases until the end, when it breaks out in full. The mix is intended to be chilling, with brief flashes of uplifting emotion. With this resubmission, several things have been fixed: the guitar sample has been changed out, the leads have been thickened to be more prominent, bass was added earlier to thicken the sound, and the entier song mixed more appropriately, making the swells bigger, and the background quieter. Have fun listening!
  17. Pretty decent, but I think that it would have been more solid without the modal shift that Korobeiniki included. The transitions were a little weak, and the arrangement wasn't groundbreaking, but it was definitely pleasant.
  18. My vote on this track didn't really cover my thoughts well on the track as a whole, for which I apologize. :/ Overall this is an awesome track and well-executed concept. Production can only get better from here on out, but having the spark of inspiration that can bring a sweet track like this to life is rare. Absolutely love this one. Thank you for creating it.
  19. i have 2 games for my ps2. DDR max2 and mega man collection It was a good system
  20. Very interesting and cool way to arrange this classic track- Nice clean and clear recordings, and an almost Led Zeppelin ballad vibe in the first half. It's pretty obvious there is enough source here, and the arrangement is very personalized. I think it could stand to be normalized a bit, as it's slightly quiet, but this is a pretty easy call for me. I love the harmonized arpeggio at the end. yes
  21. Arrangement and guitar playing on this track were super hot, as was a lot of the clav and general keyboard instruments. The brass was totally weak, however, and I feel your pain using garageband brass samples, but they seriously are bringing down what is otherwise a killer track. My suggestion is to use one of the stronger garageband samples for that specific part. The analogue synths available in GB are pretty rockin, so maybe give that a shot. It sounds like you have a lot of headroom too, so maybe normalizing the file to get a little more volume out of it would be a good idea. Great use of panning and a very solid mix. ultimately, that brass is killing this one- please take a look and see if you can either get the part played live, or swap out the sample for something a bit stronger. no, please resubmit This might be a great candidate to just email the mixer and try to get an update so we can skip the resub step.
  22. Cool arrangement and a good source track! :3 There are some nice backing shifts and a good song flow,as well as some good melodic alterations that still keep it grounded in the source. Nice proper ending as well. Production is generally pretty good, but the snare seems a bit muddy around the edges, and the low mids aren't as clean as they should be in the more filled-out sections. Pretty minor stuff overall; I liked the instruments chosen, and they gelled together pretty well. yes
  23. Song name: Coiled Copper Wire Contact Information: Your ReMixer name – Level 99 Your real name - Stephen Bortz Your email address – level99remixteam@gmail.com Your website – Your userid – 13318 Submission Information Name of game(s) arranged – Mega Man 2 Name of individual song(s) arranged – Metal Man Composer: Manami Matsumae, Ogeretsu Kun, Yoshihiro Sakaguchi The OST is already on the site. Comments on the song: Another three weeks, another submission on my part. I have my fingers crossed that you don't end up marking me as spam, because I'm certainly not trying to sell you drugs or help you please your mate. I mean, I can do those if you want me to, but I digress. This is more about pleasing of the ears, than anything. Mega Man 2 is one of the most remixed games on OC ReMix. With 42 mixes, it stands as a classic example of a game soundtrack, made in an era still limited very greatly by sound hardware, that will remain embedded in many gamer's minds forever because of how catchy it is. It's all upbeat, active, and has the rare quality of conveying the levels and end-bosses associated with each level. Metal Man's stage, in particular, has an 8-bit factory feel, cold and mechanic in sequencing. I greatly enjoy the song, but I wanted to take it in a different direction. It's no secret that I love my guitars, both acoustic and electric. Metal Man's track lends itself very easily to electronica, rock, and metal, even DJP saying himself that it would make an awesome Metallica-esque song. But an acoustic rendition that starts mellow and then switches to upbeat? Yeah, not the first thing that comes to mind for this source. This one starts slow, with a small introduction to the style with three acoustics, using one of the three main "melody" parts from the source coupled with some original topping and low reinforcement. A much more somber rendition with a bit of original spinning on the lead, and there is a fourth guitar doing some low power chord support from here until the song changes styles. Since I love mental images, this is the kind of music that would play 50 years after Metal Man's factory has been shut down, and he's the only one left around the tattered remains of the rusted machinery. And then the switch up. Less somber, more active, and a bit less folky. Only three guitars here until the ending where four pick it up. I've had people make comments that I should have added light percussion, and initially I had planned on it when it was in the WIP forums, but in the end I really wanted to do a mix with acoustic guitars only. I believe the playing style is rhythmic enough, though. ~Stevo PS. :02-:13, :17-1:28, 1:48-2:40, 2:41-2:57 The entire song is based primarily on the source. The first part incorporates the Metal Man arpeggio on the left guitar, while the lead improvises a little on top and the right reinforces the base chords. The song from :17-1:28 is identical to the progression of the base chords of the source, and the lead is primarily an interpretation of the lead melody from the source with some ending phrases and improvisation as well (not too liberal as it still hovers around the original whenever it becomes interpretive). The second section is just a speed-up with the same base progression, though the arp is primarily missing. The lead again is mainly following the melody of the original with some additional improvisation during some parts here, though the base is, as I said, identical in progression (just translated to be chords on guitars). At 2:40 it's the basic source chord progression with some rests while the arp is brought back as a lead and harmonized until the original portion of the ending (2:57 until end). 11 + 71 + 52 + 16 = 150 seconds of source usage in a roughly 200 second-long song. 75% source usage based on loose multisection analysis. I counted source usage as any usage of the original source, be it basic chord progression, the melody, or the arp, in any way.
  24. ReMixer name: L.A. Chinaman Real name: Casey Chan Website: http://sandbox.ea.ecu.edu.au/projects/waapa/composition/caseychan/ Submission Information Name of game arranged: Chrono Trigger Name of source tune arranged: Black Dream At the time I created this track, I had suddenly gained an interest in Drum n Bass. Strangely enough, I started experimenting with drum beats and putting together some of my own tracks, and after gaining some "experience", I decided to do a game remix in a Drum n Bass style. I chose 'Black Dream' because it has such a good beat already and I thought it could work well with a combination of electronic and acoustic instruments. As for the title of the track..meh. I've never really liked naming my compositions. This is 'Hold Your Dream', because..I think it's a good feeling when you can remember your dream? Anyway, I hope you enjoy listening to this as much as I enjoyed putting it together. Link to original soundtrack: http://www.youtube.com/watch?v=hnjjNK7xXI0
×
×
  • Create New...