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OceansAndrew

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Everything posted by OceansAndrew

  1. haven't played in awhile but may pick it up if more of you guys start to throwdown
  2. pretty awesome stuff; at first i thought the little guy was gonna throw down some moves, and then it was you! What is that sort of sequence called? Is it like a 'run' like in snowboarding, or what? How long would it take to learn something like that?
  3. he's gonna have plenty of time to work out now. I bet he comes out buff as hell.
  4. Yeah, Deia showed me a pic from 2011 and I look like a bobblehead, my body is so small compared to my skull.
  5. Nah, that seems good. I think my expectations are a little high of myself right now, and it's just like improving at anything; if you are focused on the improvement itself, it is hard to see how far you have come because you are always looking forward.
  6. pft, even getting good results is frustrating, because I want better results. Such is life and gainz.
  7. Good to hear that you guys are all working on something - I feel super far out from my goals, but am making slow progress; Minor victory was I managed to get 42 out of my 50 chinups today with either 45 or 25lb added, and will hopefully get all 50 within the month, which is way sooner than this summer. Argle, what kind of PT work are you doing for your shoulder(s)? Do you have something a doctor recommended?
  8. Hey guys; be sure to catch OCU on March 1 at GAME OVER BALTIMORE!! http://www.missiontix.com/events/product/23407/magfest-presents-game-over-baltimore
  9. how are everyone's goals going? I hope all my fit club BROS are getting all kiinds of gains (all kinds)! I have really been enjoying doing weighted chinups this year, and am hoping that by summertime i'll be able to do all 50 reps without having to drop to zero weight; am a little over halfway there, but it is the slow linear progression on these that motivates me the most. Being able to beat the week prior by just one rep is awesome, and since there are so many reps overall, it means that micro improvements are easy to see. Keep pwning, BROS!
  10. reylance and I can collab on something - dude hit me up, and lets talk
  11. Pretty nice balance overall, I dig the low end. I think some more delay on the leads would help it feel less dry and pasted on top without making the signal too wet, but otherwise things were sitting pretty good. Guitar writing was nice overall but it felt like the part was really subdued, there was so much space that could have had some sweet flourishes, like some tapping or sweep picking, but it was pretty much just rhythm. It sounded good, I was just expecting more. Some of the synth balance was a little off, too, like the arp at the ending (3:10ish) should have come way down and not be as prominent. The moving part is plenty easy to hear, it doesn't need that level of volume to contribute. Nice modulation on the synth lead. Overall it needs a bit more polish but I think it's passable, nice work guys. Yes
  12. the piano sound is a bit muddy and overly reverbed in the low end, whereas the dulcimer feels overly dry by comparion. I think reducing the piano reverb while adding a stereo delay to the dulcimer would help the feel a lot overall. The mixing of the strings section feels like everything is trying to be the loudest, making the section overall feel underwhelming because there is no clear focus. Samples range from being decent to underwhelming. The drums need a lot more life than they currently posses, and while the strings can work, they need to be far less prominent to sit in the mix better. Right now they are so exposed, the fakeness is pretty glaring. I think with better drums, the tempo wouldn't feel as plodding, and with more nuanced strings, or more pushed back strings, the soundscape would be richer. THe arrangement is pretty good overall, and the Instrumentation overall is good, but some production polish is needed for this to pass the bar. I recommend hitting up the WIP forums and getting some more detailed crits, but a resub of this would be good. No, please resubmit
  13. Your arrangement ideas are excellent, and I really dig the crazy vocals that are super treated; I do think you need a few clean sounds in here to really add power and clarity, while still having a lot of dirty fuzz. it can be done, but it's not always super apparent. I do think changing your leads to something a bit cleaner would let you keep the character of the track intact mostly, and really surgical EQ cuts is the way to get more into the track without having to alter the sounds chosen too much, which I think overall are really working out. Take a look at Chimpazilla's comments as well, they have some good instructions for cleaning things up further. Good stuff though, can't wait to hear a revision. No, please resubmit
  14. The booming drums are really nice, but when the strings come in, they feel weak, thin, and not in the same room; i'd push them back a bit in the stereo field and increase the number of them to be more ensemble. If you want the sharp contrast, you can keep the soloed versions in the mix as well, but a blend is needed. The variations on the theme were really nice, and the track evolved pretty well. Everything is clicking except for the solo strings; I recommend replacing them with something a bit more lush, or doubling the parts up to create a more cohesive soundscape. The percussion is sweet, the arrangement is nice, it just needs a bit of sample cleanup. This is actually really close to passing as-is, and just needs a minor tuneup to make it over the bar for me. No, please resubmit
  15. This arrangement is excellent and is one of the best rock arrangements i've heard in the inbox is a really long time, but the mixing needs another pass over. It's over-compressed and the lead sounds really brittle. The leads go from being too loud to overly quiet, and the drums don't have near enough punch. I think cleaning out a lot of the low-mid mud will let the drums through more, and adjusting the lead tone would help a lot. Some very specific cuts in the rhythm guitar EQ will allow you to keep the warmth without forcing your compressor to work too hard. Hit me up via PM if you want super specific assistance, I love the arrangement and would love to make sure this gets on the site. No, please resubmit
  16. Basically echoing all of Chimpazilla's crits here; the highs and lows have been snipped off somehow, and the elements are all missing cohesion soundwise with each other. I think stereo delay on all of the prominent leads would be a good start to glueing the track together, and combined with highs and lows in the mix, it'd be in a much better spot. THe arrangement and overall sound palate are really nice. The foundation is there, it just needs a bit more work. No, please resubmit
  17. Piano flourish at the beginning is the Konami logo from the snes era jingle. I agree it's cute, but not sure how it fits into the piece as a whole. I'll consider it a gamer easter egg and leave it at that. The transitions are pretty good, and while the more exposed choir parts are a touch weak, the piece has a lot of energy and feeling to it. I do think all the different themes were well integrated as a whole and it feels like a single cohesive piece, with some nice cameos from some very familiar melodies, mixed with some new source materials. Really enjoying this one, nice work! Yes
  18. Some of the sequencing was stiff and the transitions were abrupt and a little underwhelming, but the rest of the track was solid. I really enjoyed the guitars and while I think the snare was a bit lost, the energy of the kick came through pretty well. Mixing otherwise was decent, though maybe a bit more room cut out for the melody from the rhythm guitars would be good. Between the piano and the choir, the melody was very rigid and blocky, though the guitars felt a lot more alive. I definitely think that humanizing the melody to have a more lyrical feel would improve the song a good deal, and having some crescendos and stronger releases between transitions would be the final layer of polish this track needs. I think it is super close to the bar, but hearing this I can definitely hear you have the chops to polish this to be great. No, please resubmit
  19. I really wish the piano sequencing was smoothed out; it really does stick out as being incredibly stiff. Like Chimpazilla said though, it is used pretty sparingly. I really like the synths in this, especially the gated arp and the whistling one. Really classy sounding stuff. I do think the transitions could have been a bit more pronounced and emphasized with some additional percussive and melodic leading, and the ending was a bit abrupt, but overall I feel this is over the bar. Nice work on a good theme. Yes
  20. I encourage as many people as possible to play this game, the polish is super high, and it's fast and fun!
  21. Dragonavenger has our copy, so add her and do coolness~ I only got to see the cover art, but it seemed really weird to have fully rendered fairy hunny body and then sortof derpy, undetailed face. From the back of the box, the rest of the art seemed better, but it struck me as odd for a cover art.
  22. maybe! i bet it could be DP'ed, but i dont really inbox these days. ask Deia or Vinnie~

  23. I hope your birthday is S-tier, and that your eating of cake is a savage triumph!
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