
Darklink42
Members-
Posts
1,073 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Events
Everything posted by Darklink42
-
I just now realized how much of Super Mario World's music is the same basic theme done different ways. Testament to how clever Koji Kondo got with the usage I'm going to go with the ending theme. It's not as clear cut as the other city songs, but I hear a lot of similarities between it and this: http://youtu.be/4mNZAZgXYJo?t=1m34s
-
Most frustrating/least satisfying games
Darklink42 replied to Phonetic Hero's topic in General Discussion
I think the only reason I enjoyed that ending was because I knew my friend was going to hate it so much when he finally got there after struggling with the game for so long. Very, very disappointed otherwise. DJ Champion with the save during the credits though. -
Most frustrating/least satisfying games
Darklink42 replied to Phonetic Hero's topic in General Discussion
My character in both games was the Headless Horseman of the wastelands. He went hoping around the terrain, lopping off heads wherever he found them. And when he was feeling particularly cruel, at least in 3, he'd bust out the love cannon and use teddy bears for the decapitation process. Those were dark times in the post-apocalyptic world. But on the subject of Bethesda games that I found disappointing, I may be the only one of my friends who couldn't get into Morrowind/Oblivion when they came out. The same complaint that they level on Fallout was the one that made me not want to play Elder Scrolls: it was so open ended and oddly slow at the beginning that I just couldn't get into it. I don't disagree about them being good games, but after all the hype, running around wildly flailing a sword at crabs and wolves and getting busted for rummaging through people's bookshelves just wasn't as fun as I thought it would be. Haven't tried Skyrim yet. Might not be too late to change my mind. -
Most frustrating/least satisfying games
Darklink42 replied to Phonetic Hero's topic in General Discussion
That was the beauty of the first one, it was frustrating because I wasn't doing it right. Once I took the time to consider each enemy and learn the right moves, it was fun and less frustrating. The second seemed like the move by Team Ninja was just to make every enemy as soul-suckingly bullshit as possible. All of them have throw attacks, most have cheap, unblockable combos or throws, and that awful camera. I got to the part where all the rocket bots and army guys come at you with explosives, and quit right there. Getting bounced around on screen by rocket blasts from nowhere until I died for the fifth time was too much. Compare that to the first one, where I got to blow up a tank AND a helicopter with nothing but a bow and arrow. I blame the minion's union for this. -
Most frustrating/least satisfying games
Darklink42 replied to Phonetic Hero's topic in General Discussion
We are talking about the current console generation iteration, yes? Because I'm going to have to disagree with you if we are. Except on the part of the music, which was fantastic. -
Most frustrating/least satisfying games
Darklink42 replied to Phonetic Hero's topic in General Discussion
Ninja Gaiden 2 for me. Never in all my life have I encountered a game that left me so conflicted about wanting to play onwards. I loved the first one so much because it was frustrating in a "stop button mashing and learn to play, noob" way. The second game made me stop halfway through because it was so cheap, and so stupid, that I could not bring myself to finish it. I think the only reason I persisted even that far was because I kept lying to myself saying that it looked and sounded like the first one, so clearly it had to get better. -
Give your thoughts -- help me study
Darklink42 replied to Patrick Burns's topic in General Discussion
I've got to pick the Kirby song, if only because the one you chose gets stuck in my head all the time. 1. If you've ever played a Kirby game, this is one of the songs that you will say "I remember that one!" as soon as you hear it. It's been used countless times in several games, but you'll probably remember from Butter Building and the Claw machine game from the first one. Like most Kirby songs, it's peppy, upbeat, and focuses a lot on memorable loops that will catch in your brain, if they haven't already. 2. This is one of my favorite NES game songs. It's from the Kirby series, so it's got an upbeat and energetic rhythm. The main loops are short but catchy, and the song switches back and forth between a straightforward first part, and an ever so slightly downbeat second part. My favorite parts are the underlying beats which play against each other. 3. This is a song from the older days of gaming, so expect that this isn't going to sound modern at all. The series of games that it comes from focuses on cute, fun locales and creatures. The music you're about to hear reflects that idea. It's happy, energetic music with a fun little beat. But if you really listen to it, you can pick out a surprising amount of depth for a song produced on limited technology. -
So is anyone ever on the server anymore? I've been checking back this week since I started playing again, but it's been a ghost town every time.
-
It's usually whenever DJPretzel gets the urge to add a few more, so it could be a very short wait or a very long one.
-
Exactly this. This is what I said before, but I'll repeat myself: this is all kinds of wrong. Companies should not be forced to pick what must be DLC from the game they've completed simply because that's the thing to do now and going against the trend would make them less money theoretically.
-
I think in this analogy, the situation would be more akin to having the deleted scenes available on the DVD/Blu-ray, but having to pay money to actually watch that content. Personally, I take offense to the practice because it's comes across as just plain underhanded given the previous practices that games were released under. We're no longer hiding secrets and additional content with codes or mastering elements of the game, we're just up front making people pay for them with no other recourse. A lot of consensus is being brought up with the issue of not having complete data by the time the game ships. That was the seemingly original point of the DLC model. Add stuff that couldn't be completed or additional stuff that the developers came up with later. I guess what a lot of people are upset about is that publishers/developers are now just choosing things to be DLC not because it's unfinished or unbalanced, but because "Something has to be DLC." Not only does that not make sense from a buyer's standpoint, but it's shady in that it raises the actual price of the game without explicitly doing so.
-
Assassin's Creed III: The American Revolution?
Darklink42 replied to Moomba's topic in General Discussion
Am I the only one that can't help but think of "The Patriot" when looking at these? -
I think the point here is that they chose to take something out that was already there in order to use it for DLC in the first place. DLC shouldn't be stuff that's already in the game, that's nonsense. DLC is, at least in my mind, supposed to be additional stuff that adds to the game's flavor, or stuff that they hadn't finished. When the operational thinking behind a release is "Well, we've got all this stuff here, and it's worth more than the current going rate as far as we're concerned, what can we take out in order to get a few more bucks?", that's kind of a dick move.
-
Kingdom Hearts -HD II.5 ReMIX- (PS3) DEC 2 NA, DEC 5 EU
Darklink42 replied to Mirby's topic in General Discussion
Well, now I know when I'm buying a 3DS. Just about the only thing I don't like is how much of a stretch Nomura has to make to justify the name and the reason for bringing it to the system. I believe it's okay to say "We're always releasing KH on the newest systems if we can. And the name was going to be 3D anyways, so we came up with something fun." -
So basically, Castle Wolfenstein?
-
A friend of mine is running an online radio show on Sunday mornings, 10am Pacific time. He talks about video games, movies, and comics and needs relevant music to use for the show. He's used OCRemix songs in the past, but he's expressed an interest in playing playlists or requests from the OCR community itself. The show runs for two hours, but shorter playlists, themed playlists (which would be really awesome ) or just a handful of favorites are all more than welcome. Shout outs will go to the appropriate artists that get played, and anyone that puts in a request or playlist. The show hits the air next Sunday, Feb. 5th on KRFH.net, go to the upper right hand corner and click "listen live" at 10am to hear the show.
-
It's an attempt to cash in on the thing everyone is the most concerned about: having a job that pays the bills. But it's a heartless, stupid phrase that strikes all of the fear of being jobless without any of the real drive to create the thing which it purportedly supports. It's manipulative at the most basic level, and it's sadly a strategy that works all too well for the people that choose to use it. The pity and fear button is the easiest, cheapest, and most effective button to push when it comes to the public. And it's being pushed a lot lately. I would argue that's why the defense bill passed and is now being totally forgotten. It's why SOPA is being adamantly defended by certain groups (never minding that these same groups are fixated on the purpose of the bill, instead of the means in which the bill seeks to achieve it's goal.) It's not an ignominious purpose to try and limit online piracy, in fact I would argue that for a group whose livelihood and (outdated) purpose lies within the use of media, it's almost noble. But this isn't the way to do it, because it's underhanded, it's pushing against common sense, and the potential for misuse is nearly endless. Especially for a group like the MPAA who have proven time and again that if you give them the power they will find ways to abuse it far and above it's originating intent (The Digital Millennium Copyright act for instance)
-
The judges can DJP, we've released a ton of awesome albums, OA very nearly destroyed the OCR kingdom, The Coop is still making awesomely long christmas poems, June is Boss Month, and the OCAD podcast is a relatively big hit around here, I suspect because of Stevo's beard. That should be a good starting point for ya. Welcome back.
-
I've been here since 2006, but I still lurk far more often than I post, as the sig suggests. All the same, I love these forums and keep coming back and posting when I feel like I've got something useful to contribute, even if I never seem to get around to making actual music. Hooray for a faint pulse in offtopic! (even though it's in community)