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Tensei

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Everything posted by Tensei

  1. So imagine you're trading pokemon over GTS and some guy from Japan sends you one, and it has some mail attached:
  2. It's obviously based on an atlas moth. A fiery atlas moth. You know, the ones that actually exist, as opposed to like, mechanical ants.
  3. Don't you mean Stealth Rock? but yeah i'd be up for it Also, literally no pokemon in Black/White learn Spikes by leveling up, and Stealth Rock isn't a TM anymore, so really, unless people transfer their entire team from Gen 4, I wouldn't worry about it.
  4. While Galvantula is a beast in it's own right, Excadrill is wayyyyyyyyyyy crazier. Your friends code can be found on the Pal Pad item, but I think you need to have gone online with the game at least once for it to appear (not sure)
  5. I'm starting to breed Zoruas now, and I'd be happy to trade 'em for some starters if anyone's interested.
  6. Managed to get a Zorua through the GTS for my Gurrdurr. It's a great mechanic and you'd be surprised at how beneficial some of the trades can be! (Not to mention you can get all the starters from there instead of having to replay the intro sequence three times.)
  7. The joke is on you for thinking this game has had anywhere near the budget or dev time that ME2 had.
  8. That section literally lasts like 5 minutes and is never revisited. What I'm talking about are the literally copy-pasted set pieces you get during the quests.
  9. I love this sentence so much.
  10. Not really. Other than the voiced protagonist, DA2 is closer to DAO in terms of loot/combat, etc. than to Mass Effect.
  11. Okay after putting 8 hours into this game I have to say it's...weird. The game does feel like a rush job, which is especially noticable in the mediocre graphics (especially the environments get downright hideous), the vastly reduced amount of voice acting, and the copypasted cave/warehouse/mansion set pieces are borderline insulting. What puzzles me though, is that they kept in a LOT more RPG elements than I had assumed they would. There's a decent amount of customization, a somewhat bearable loot system, and even those random books filled with lore about the world...which makes me think that given about twice as much dev time this could have been a downright amazing game. I really like the plot framing device with the unreliable narrator even if it's something that's already been overdone, and the fact that for once (so far at least, I'm only about halfway through the second act) it doesn't seem to be about saving the world, but just some guy (or a chick) trying to work his way up from the slums. In a way, I think it's kinda sad when you think about what this game could've been with a longer dev time and more funds.
  12. At least you can get a bunch of decent ice pokemon early this time around. Not to mention that the Hydreigon line (which is probably causing the most problems) is dualtyped with dark so it goes down like a bitch against fighting type pokemon (of which there are plenty awesome ones as well).
  13. Ok, I just finished the main storyline, on to postgame content. I think I can safely say that this is the best pokemon game to date. Spoilers: Scrafty almost singlehandedly took out all of Ghetsis' pokemon at the end, it was almost embarassing.
  14. Victini tends to use Endure a lot, especially as his first move, I think if you use something that would knock him out right off the bat, you have a good chance of bringing him down to 1 HP. I caught him with a level 33 Zebstrika with thunderwave. Mind you, still had to waste all my ultra/great/timer balls before I finally caught it in a pokeball of all things.
  15. It's not really necessary to do that on B/W since it's supposedly pretty easy to get the other starters through the GTS anyway. Not to mention that this time around you can catch much cooler pokemon than the starters, as opposed to Gen 4. *cough*Scraggy*cough* Did anyone do the Wi-fi Mystery Gift event thing yet? It runs until some time in april and lets you catch a level 15 Victini, which is a legendary fire/psychic pokemon. It's accessible to everyone that can connect to the internet with their DS. Also I give all my pokemon nicknames, my current party consists of: Scrafty - G-unit Lampent - Candlebro Cofagrigus - Ghostie Galvantula - Bugzapper Serperior - Basil and either Pidove (with fly) - V2 or Tirtouga (with surf) - Sheldon They're all around level 45ish, with the exception of the HM slaves obviously.
  16. Yay, got wi-fi working: Friends code: 3181 5449 6626 Black version.
  17. I have to say, I'm really impressed with this game ( definitely moreso than the gen4 games) in that the graphics are a pretty big step up from gen4, but the whole game feels a lot bigger as well (15 hours in now and only 6 badges, and I didn't even do a whole lot of grinding)
  18. Except the elemental monkeys are shit and make up like 40% of all the pokemon used by NPC trainers.
  19. Introduction Proper use of a limiter on the master track is a subject I find a lot of people new to production tend to struggle with. This definitely isn't supposed to be a be-all end-all guide to mastering, but more of an effort to give people new to mixing the means to make tracks at a reasonable volume level without ending up with a bunch of overcompressed noise or clipping. I'm not claiming this is necessarily the right way of doing things, but it has worked quite well for me so far. Fruity EQ This is a part that I believe to be very important before using the limiter. When you're still in the mixing phase of things, it's important to hear every part of the song at a level where nothing peaks/clips so you can have an accurate picture of the balance between instruments. More importantly, adding a limiter to a track thats already quite loud and possibly clipping, has the potential of causing it to limit the track 'too much', which is what ends up causing the aforementioned overcompression problems. The reason why I don't simply use the master volume control for this is that it would reduce the volume level AFTER the limiter, which isn't something you want. What to do Add a Fruity EQ (or Fruity Balance I guess) and turn down the master gain to a level where not even the loudest part of the track will clip (i.e. the level meters at the top don't go into the red at any point) Limiter Now you should be able to add a limiter. There's a bunch of different options on FLs limiter, but the two most important ones are the Input Gain, and the Ceiling knobs. If you did everything right, the limiter window should look like this while your track is playing (i.e. nothing is being limited just yet) The de facto standard limiter ceiling setting is -0.2 dB, which should work fine for just about every track. Unfortunately, the amount of desired gain differs with every song, so this is where it gets tricky, as you're going to have to trust your ears to tell you when something is still fine, and when it's 'too much'. What to do Set the limiter ceiling to -0.2 dB, and, while keeping the busiest/loudest part of the track as a point of reference, slowly bring up the gain. It's best NOT to trust to graphic display that much because the amount of limiting you can get away with almost completely depends on the genre of music. Very generally speaking, this is the point where the track should still be relatively fine: Whereas this is probably a bit too much: Again, don't put too much faith in the graphic display Use your ears, listen for signs of overcompression like pumping or the cymbals 'breaking up'. It's also a good idea to have a professionally mastered track in a similar genre as a reference track to compare the amount of limiting. Addendum I believe this mini tutorial is a decent starting point, but doing this will probably not allow you to get your tracks up to a 'commercial' level while maintaining clarity and dynamics, especially if your track is quite dynamic in the first place, with strong attack transients (snares etc). It would probably require you to sensibly compress your track before running it through the limiter to prevent the limiter from 'hitting' your track too hard when you bring up the gain. The key here is to experiment with 'dividing' the gain increase between the compressor and the limiter, as both have different effects on the overall sound of the mix. It's quite tricky stuff, so initially it's probably best to familiarize yourself with just the limiter.
  20. Bitch please, I've been playing that shit since friday. But yeah this game is SO GOOD. I ordered a fucking USB wi-fi thingy just so I'd be able to trade shit online. I got a Snivy as starter (HIS NAME IS BASIL) and in terms of version exclusive pokemon I guess I have a Gothita for trade.
  21. i dont know what you are talking about, my name is right there. also are you seriously using someone elses album to brag? i won't discuss the amount of royalties i receive but its safe to say that its probably more than you have ever made.

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