
Nutritious
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Gotcha, you had said something in the first post about whether or not it was ready to submit, so it gave me the impression you were about done . Looking forward to hearing this version (once I get home later).
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PRC99: A Follin-Radd Comic Adaptation (Silver Surfer) [RESULTS]
Nutritious replied to Rexy's topic in Competitions
Sigged 10 -
OCR00869 - Tomb Raider "Adventure Is in the Air"
Nutritious replied to Ginnsu's topic in ReMix Reviews & Comments
This is one of the first mixes I downloaded from the site. Despite its short length, I still really enjoy this track. It's got a great bass groove. He achieves a great overall feel once everything kicks in. Recommended. -
PRC99: A Follin-Radd Comic Adaptation (Silver Surfer) [RESULTS]
Nutritious replied to Rexy's topic in Competitions
This song makes me wish I knew how to play electric guitar. I'll see what I can come up with nonetheless -
Going well, I sent her a WIP to record the vocals over, but I haven't heard back from her on it yet.
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Hmm, something's not sounding right when that (Cello?) comes in. Sounds like it's coming in on beat 2 of the measure instead of the downbeat (beat 1). Now, you may be purposely playing them freely outside of the beat structure, but it sounds off the way it's currently written. Now the percussion is in, and it seems to be off the beat also. It's starting on beat 3 rather than the downbeat, but again, if it's on purpose that's up to you. Flute's coming in on the "And" of beat 3, which also normally comes in on the downbeat and is playing wrong notes. I've put together a quick exmaple of the basic flow of the original (not exact by any means, but listen to the timings): http://nutritiousmultimedia.googlepages.com/SchalaExample.mp3 I didn't include the drums as they've alredy been mentioned & didn't do pitch bends with flute or anything. Honestly, Schala's theme is a tough song to mix - not because it's technically difficult, but because it's been done many times before and covered from a lot of different angles. The real challenge is trying to find an original take on the theme.
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Well, this has a really nice vibe and feel to it - but I doubt it's going to make it on the site. It's very very short for OCR and doesn't seem like it's developed very far. Basically, you've got piano synth with strings/pads layered on the chords. I'm not familiar with the original, but you have to keep in mind that this site promotes reinterpretation and development of songs rather than just covering the original with different instruments. Currently, this more seems like an intro or first section of a longer piece.
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Before this degernates into a thread about everyone's favorite remixes, I would just recommend you visit www.ormgas.com and start up the ocremix stream. Save downloading the torrents and just going song to song, it's IMO the best way to discover the music that best suits you.
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Well, I admit it's hard to pick out some of the themes here, especially when it's an adaptation from ambient music. I'll try and break it down: -The first part of the track follows track 4 from the OST (link in first post). Listen to the first few seconds of the remix, then start up the first few seconds of track 4 and you'll see what I mean I think. -1:04 - 1:24 I adapted from track 23, compare it with the start of the track -1:25 - 2:10 is taken from track 15 beginning -Guitar-ish synth at 2:11 is taken from the vocal chanting in track 15 1:47 - 1:59 -At 2:26 it follows the melody played from Track 15 at 2:22 which is repeated later -Rest of the track is variations on Track 15 The bass drum is from Squidfont Orchestral's mellow orchestra kit with some EQ added in.
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Yeah, I'm a little confused by that too. Anyone else want to weigh in on the idea?
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Update: http://nutritiousmultimedia.googlepages.com/HomeworldKadeshiRemixV3.mp3 -Changed up transition a bit between the level ambience and battle themes. I can remember which song I got the ethnic-sounding chord ideas from, but I like the feel more than before. Probably needs a little smoothing out. -Something happened to the drum loop that I made for this song when I was backing up my files - can't find where I compiled it. So I tried to recreate it from scratch. Close enough I think. -Last section is a definite changeup in the chords used. It has the same basis as the rest of the battle section, but has a much lighter feel than the rest. Haven't really messed with the intro much yet. It is pretty long and meandering, but if you listen to the source and much of the game's original music, that's the feel of the tracks.
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Heck yeah. Just played through MW2 DOS version via DOSBox - great game. Though I don't have Titanium edition :/.
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WIP -- Time's Memories (Chrono Trigger/Cross)
Nutritious replied to Tuned Logic's topic in Post Your Game ReMixes!
If you are having issues with the amount of CPU your song is using, there are a couple of things you can try: 1)Tools -> Macros -> Switch Smart Disable for all Plugins. Temporarily shuts off some of the things that you are not using at the moment to try and save CPU. They will reload once you start using them. 2)Effective management of reverb. For a lot of genres, you're generally going to want the same amount of reverb on the samples used so they sound like they're in the same room or setting. If you're assigning a separate reverb effect to each mixer track with the same settings, you're wasting CPU. Instead, assign the reverb to one track and then send the other tracks that you want the reverb on to that same track. For example: Insert 1 - Piano Insert 2 - Bass Insert 3 - Drums Insert 4 - Send Track Add reverb to track 4 only. Click on track 1, right click on the upwards arrow near the bottom of track 4 and click Route To This Track Only. Repeat with tracks 2 and 3. They are all now utilizing the reverb effect on track 4. Again, this is only if you want the same reverb on several instruments. This actually helped me a lot with my CPU issues when I was first starting out. 3) Pre-rendering. It takes a lot less CPU to play a wav sample than it does a synthesized instrument with all the effects being generated in real time. If you have a track you're happy with in the song and it's taking up a lot of CPU, you can render that Pattern to a wav file, then import it into your song and replace the track with the new wav file. It's not the most ideal/convenient way to mix, since if you wanted to change the sample or effect, you'd have to render the pattern again and overwrite the wav file. However, it can save a lot of CPU versus rendering the same drum loop with same effects 30 times in the song, rather than once into a loopable wav. Hope this helps you out. -
WIP -- Time's Memories (Chrono Trigger/Cross)
Nutritious replied to Tuned Logic's topic in Post Your Game ReMixes!
Just to let you know, the uppler limit for encoding bitrate on OCR is 192 and file size max is 6 megs. This one's clocking in at 9 megs, so it'll need to be cut down. I like your arrangement ideas here, but it seems like it's lacking somewhat in dynamics. It seems like things stay relatively at the same level and intensity from 1:15 - 2:40 with piano and other instruments meandering around the same chord progression. After that it has gradual buildups for the next few minutes until the end. Not that it's bad, since it seems like more of a flowing ambient piece, but it kinda feels like it needs to move somewhere or at least break up the flow a little. Maybe it's an issue of opinion. Nice work so far. -
I've been thinking about this quite a bit lately, trying to figure out how to get more exposure to the differen't comps going on. Since moving them to community isn't an option, maybe we could get a single thread going in Community (sticky or not) that is updated with current competitions going on in the Competitions sub-forum. A comp admin or participant could keep the first post for editing (heck I'd be willing to do it as I've been trying to stay active with the ORC and PRC compos) and others could bump with latest competition info or discussion with links to the related thread in Competitions. This way we'd at least have some attention in Community without filling it with all the Comp threads.
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Well, some people were having trouble voting, so they (including me) PM'd doulifee directly with their vote during this round.
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Only 8 more days to get first WIP in, move it!
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Remixing - How is it done?
Nutritious replied to Legion Kreinak's topic in Music Composition & Production
Well, the only way I know of to pull in notes from the original song is to find a midi online that someone has created and import it into a music program (like fl studio) and tweak it from there. Pitfall is that it's easy to fall into "midi ripping" which is basically taking a midi from the song and assigning new instruments/sounds to the notes (not allowed per site standards). This is why I prefer another method... You listen to the original song and then construct an arrangement based on what your ears can pick up. This, I'm guessing, is how most people remix. It's not about pulling in the original song and changing it, but really starting from scratch and pulling your arrangement together. EDIT: And what Gecko said -
PRC98: Time is a Hylian's Virtue (Zelda: Oracle of Ages)
Nutritious replied to Rexy's topic in Competitions
Hmm, I was actually under the impression that you could. I think the qualitative comments rule is to prevent people from posting "mix X is better than the rest" etc. in this thread until voting is complete so it doesn't influence other voters. -
sfARK is a soundfont that's been compressed, like a zip file. Get sfARK from http://www.melodymachine.com/sfark.htm to extract the normal .sf2 file.
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Need help with video encoding/compressing
Nutritious replied to Geoffrey Taucer's topic in General Discussion
What program are you currently using? Are you looking for free software, or a commercial release? Any editing program should be able to compress your video, you just need to download and install the codec (i.e. divx) that you want to compress it in and configure it via the editing program. You also should be able to encode audio (I'd recommend LAME mp3) in most editing programs, but I've personally only worked with a few programs myself. -
PRC98: Time is a Hylian's Virtue (Zelda: Oracle of Ages)
Nutritious replied to Rexy's topic in Competitions
Man, I've got no inspiration from this one so far. I guess it would help if I had played the game, but my last Zelda game was LttP (3d zelda never really appealed to me for whatever reason). Hopefully something will come to me eventually. -
Ok, this sounds a heck of a lot better than the original and while your volume level isn't quite as loud as the original, I definitely think it's reasonable at this level. Heard some distortion on the rhythm guitar from :58 - :59, right when that ride cymbal comes in. Not sure what's causing it because it's nearly identical to 1:14-1:15, but there's no distortion the second time. Might want to check if a sample got doubled up or something or the guitar. I think it's still a little hard to pick out sounds from each other in the mix - which is why some panning would probably help you out here (not extreme right/left, but minor to at least separate the meat of the sounds). Up to you though, you're making good progress.
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Yeah, there's a huge difference between your two examples. The second sounds a heck of a lot better (no more audible clipping or heavy distortion), but now we need to get the volume up. Here's a few tips that I hope can help: -Pan your sounds: it sounds like everything is in the center, you can alieviate some of the muddiness between the instruments by giving them a little room on each side, just don't go overboard. (might have added some in the second version it sounds like) -EQ: it's hard to tell, but it seems like many of your instruments are occuping the same frequency range (mid range seems really heavy). Try gradually toning down the frequencies that aren't vital to each specific instrument. For example, tone down the higher frequencies on the kick & bass (or low guitar, it's hard to tell). This will also open up some more space for your samples to breathe. -Compression (it's not always about the master track). Sure, you can squash your sounds against a compressor on the master, but that can lead to a muddy sound, especially in a genre like metal where you're really pushing the volume. Get some good compression on your drums individually and maybe lighter compression on other instruments as needed. Then, use a compressor on the master just to catch any stray clipping issues that may hit you. I'm definitely not the most experienced person here at production, but those basic tips should help you out.