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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. Many thanks for the supportive feedback & comments Gario! I'll probably have to work hard to check the bass levels with my monitoring options (decent cheap headphones and awful band PA monitors), comparing with other (similar) tracks but I'll do that. It'll be easier to tweak the "overcrowded" section, I agree about that and it's bugged me a bit. I'm not sure my samples have the fidelity in them to make them go up an octave, but if not, I'll figure something out. (edit: ah, you also suggest down. I'll see what works) I was kind of hoping to submit today (so I could've submitted two tracks with just the three week wait between them), but that's unlikely. No matter, I'll get to those (hopefully last) tweaks as soon as I can. --Eino
  2. Looks like Almost Frozen finally passed the panel. One of my faeeevorites from this solid, solid album. --Eino
  3. Again, a quick listen - the second version has very cool source usage. The time signature change, you've made it work quite well. Also nice work taking the source apart and managing to stretch it over the arrangement and make it build. Got to agree about the sounds with Rozo, but that's just something to work on. I've started the conversion over to Renoise on the first version, but I haven't worked on it in a while. Since it's been months, I'll soon work on it some more.. sorry about taking so long! --Eino
  4. Took a quick listen to the remix and source - interesting (and quite natural!) genre change! Sounded quite promising. I'll try to take a more close listen soon. --Eino
  5. The link's dead? Sorry I haven't been able to comment sooner.. I did take a listen a while back, and recall the lead still had timing problems. --Eino
  6. Always cool to see see OMF get some love! I can only give a quick listen now, but sounds like a fun take! I liked the chippy bits. It sounds like cyrpto_magnum had good suggestions too. This is very promising, keep at it! (and check out the PCReMix initiative from my signature! ) --Eino
  7. I think you should always take a break between thinking it's finished and submitting. When to stop? Well, if you're aiming to get posted on OCR, you should work on the track until you think it will pass the panel. No point submitting before that! Workshop mod reviews are what I use to gauge that (apart from my own ears). After that, if you feel the track has obvious spots to improvement that you want to do, you should do them. Of course, there comes a point where you should let go of the track. If you're just tweaking things without improving them, that sounds not very productive. But really finishing the mixes seem to take a lot of tweaking, at least for me.. I love the saying "when you're 90% done, you still have 90% left to do". It's hard work. I hope it gets faster when I get better. --Eino
  8. I'm planning to get this, definitely a game up my alley. Nice detailed writeup there zircon! --Eino
  9. Oh yes, WB3 rocks. I just recently played through the Game Gear version. I've also done a couple of tracks for People's Remixing Competition. Here's a round with Side-Crawler's Dance (picked by DjMokram, coincidentally), it has four takes: http://compo.thasauce.net/rounds/view/PRC211 I also did the boss theme & the end credits piece for a free round, and the track is here. --Eino
  10. One of these months I'm going to participate. --Eino
  11. Three entries so far, here's hoping for more! --Eino
  12. Belated BD to BS, who seems like an insanely creative AND productive guy. --Eino
  13. Thanks for the additional tips! I went and applied a little reverb and eq changes, but I'm probably not going to remix the whole track to fully realize the space/distance idea I mentioned. It's around time I let go of this one. I'll keep that in mind for future, I could do a track where the aim is precisely to create such a layered soundscape. Other than those tweaks, I did the levels tweaking and some other slight tweaks, such as additional panning of instruments, which should help to separate them a little better. The levels changes seemed to make the track sound better.. since I also got a little more headroom (I think) I pushed the limiter on the master channel for a little more loudness. Sounds ok to me - when I try to side-by-side compare them, it makes it sound like the channels that were toned down are as loud as before, and the rest of the thing came up a bit. The sense of space is actually much nicer as a result. Final candidate 2: here --Eino
  14. Many thanks for the speedy review! The snare seems to definitely jump out, and when I listened to the track on (bad) speakers, the bass seemed to do so too. The snare(s) are pretty bright which might be something to adjust. I think the difference between foreground and background instruments creates a certain sense of space, but maybe that doesn't really work, or the difference is too steep. I'll start with tweaking the snare and bass and work from there, rest of the percussion and leads will probably be toned down a bit. Hopefully later today! --Eino
  15. Switched to mod review. Concerns: mixing, overall overall eq are the leads solid enough --Eino
  16. Final candidate 1: https://www.dropbox.com/s/g0yy0qbaa698gb9/eino_keskitalo-sadevakio-fc1-20120927.mp3 Several small adjustments. Tweaked bass mixing especially; tried to punch a hole into the lofi-timpani for the bass drum, also tweaked bass EQ to make room for bass drum, also tweaked the high EQ of the bass drum, and levels. Boosted the overall mix about 1db. Adjusted some background pads and stuff. Changed the drums in the "loud snare" section a little (snare/tom interplay). I'm hopefully done, but am concerned: mixing, overall; are the leads solid enough. --Eino
  17. Looking forward to pledging again. Wish I had the $50 to spare, but you'll have my $10. --Eino
  18. I'm looking to finish up my Deus Ex UNATCO mix soon (within a week or so), so any feedback is much appreciated. That said, I should get to commenting Groboclown's mixes, and also Magellanic's Tyrian mix on the wip boards (though he didn't post about it here - he should). --Eino
  19. Yeah, they do give them to early purchasers, even if they didn't pay more than the average. --Eino
  20. BIT.TRIP RUNNER, Gratuitous Space Battles, Jamestown and Wizorb got added as "beat the average" bonus games (with soundtracks included). The first three are from previous bundles (I forget if they're all from the same bundle), but Wizorb is new to the HIBs, and also a game I've been looking forward to getting. That tends to happen with the Bundles.. --Eino
  21. Haven't had the chance to listen to more than Zeta Force (or is it "zeta force"), but it's gooood stuff. --Eino
  22. A Youtube link , I think I got the right one..--Eino
  23. Pretty nice track HoBoKa. At first it sounded like just an instrument replacement (especially as there were just the three tracks from the midi), but it pretty quickly went into some very nice personalization territory. Very good, pleasant sound selection as well. Trism's track had some good ideas but yeah, it was a bit of a mess. Fun to hear it still! edit: And thanks again to Bundeslang for taking the time to upload my track as a bonus. I really appreciate it. --Eino
  24. Niiiice. Also got a "what's this? Sounds really good" comment from an innocent bystander. --Eino
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