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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. I've submitted my UNATCO mix to the panel. Fingers crossed! I suppose should continue my Death Track and Traffic Department 2192 mixes - it's been a while since I touched either. I guess I should aim to get them to a state where I can post wip threads on the forum. Thanks for the comment on the UNATCO mix WesternZypher! And for the requests/suggestions too. I did play Larry 2 a bit with a friend way back when. Can't say I remember it even having music, probably did have some monophonic beepy stuff to it. Now I'm stuck watching a let's play.. it seems to have the Larry theme at least. --Eino
  2. So I finished minimizing the hum, and adding some slight pan/width stuff to the end part. Then when I listened to the mixdown, I realized that the intro sounded louder than the beginning of the middle part. I turned the leads down especially. Then that made me realize some of the leads were really loud in the middle part. Tuned those down. Then the hihat and snare started sounding like they were too loud.. Fixed that (and turned down the ride down a little too) and I'm done now. Let's see if I manage to write the submission e-mail before falling asleep. Final version Renoise project file if there's anyone with Renoise & interest. Thanks for all the great feedback! --Eino
  3. Thanks for the encouragement! I'm in the middle of final tweaks: I tried to do something about the distortion problems timaeus mentioned, but I can't really hear them (especially the snare), so I can't really fix them either. :/ I did adjust the organ/pad/thing in the beginning's sample loop points, to make the snap/pop associated with it a little less loud, maybe. It's still audibly there. Let's say it's part of the texture. I won't try the compression idea for the drums for this piece, though it sounds like a good idea. For one, I want to finish this and move on, and another, the samples are so low-fidelity, I think that might present a problem with trying to squish them. But I'll keep all the feedback I won't be applying to this one in mind for future pieces, so it's far from wasted! I also adjusted the panning overall a little, and am working on the panning from 2:30 as per Magellanic's suggestion. Won't do anything radical, but will adjust it a little. In the middle of that, I realized there's a really annoying hum in the downsampled timpani, so I'm applying an automated bandstop filter on it. Need to stop working now, but hopefully I'll finish it later today. --Eino
  4. Took a listen trough. An albumful of fairly enjoyable electronica. I haven't tried the game yet but judging by the trailer (to see what kind of a game it is), I would guess it works well for the game and enhances the experience quite a bit. Seems like a solid (partial) soundtrack throughout. Good work! Cool remixes as well. I always enjoy seeing original soundtrack releases, and I'm glad to see OCR also takes on freeware OSTs. It's also very cool to do the OST release + ReMix post thing. --Eino
  5. Ah, no wonder this has been a good day! Happy birthday mr. Ascher-Weiss! That message from Soshiro Hokkai is quite awesome indeed. It's one hell of a great track too, one of the tracks from OCR I've played the most. --Eino
  6. Haha, damn you guys for making good suggestions I'm seriously itching to look into, while I would on the other hand badly like to just let go of the thing already! Been quite ill these few days though, so I haven't been able to even write a submit e-mail (let alone work on the track more). I guess I'm not so pressed for time since I missed that funny three week "deadline". Thanks Gario for that evaluation. I'll see if I'll tweak it some more or just send it forwards when I get better. About the bitcrushing, there's a lot of samples that are already lo-fi, 8-bit, so the distortion might indeed come from there. I think I fixed a pop/snap from the very beginning but that's probably not what you (timaeus) meant. The very first crescendo is a bit.. grainy. I'll give it a more critical listen, the "loud snare" section too. I already used parametric EQ to try to peel some nasty frequencies from a couple of other instruments. (ah ha hah, it's starting to sound like I'll dive back into this one for a bit more..) --Eino
  7. Tracer really is an amazing package of music. The subPixel album is also quite cool, the context (both "live" and "chip" versions of the music) is lots of fun, and the music itself, energetic quirky happy warm progressive stuff (I thought) is just what I needed. Reminding me of Gentle Giant among other things. --Eino
  8. Well, I did a quick fix that I'll review later. There's a slight bass freq boost to bassdrum, lofi timpani and bass. For the overcrowded part, the following kept the lead sound ok: I panned the leads a bit more & differently, and layered one of the leads with the same notes, octave down (and tweaked levels). I think that's a quick fix that helps. Final candidate 3: https://www.dropbox.com/s/b7iim851vfrjpa5/eino_keskitalo-sadevakio-fc3-20121003.mp3 --Eino
  9. Great to see an update on this. I kind of liked the more sombre, sparser sound in the compo submission, but the increased (obvious) source bits are quite welcome in the OCR context. --Eino
  10. I'm getting an error trying to dl the newest version. --Eino
  11. Many thanks for the supportive feedback & comments Gario! I'll probably have to work hard to check the bass levels with my monitoring options (decent cheap headphones and awful band PA monitors), comparing with other (similar) tracks but I'll do that. It'll be easier to tweak the "overcrowded" section, I agree about that and it's bugged me a bit. I'm not sure my samples have the fidelity in them to make them go up an octave, but if not, I'll figure something out. (edit: ah, you also suggest down. I'll see what works) I was kind of hoping to submit today (so I could've submitted two tracks with just the three week wait between them), but that's unlikely. No matter, I'll get to those (hopefully last) tweaks as soon as I can. --Eino
  12. Looks like Almost Frozen finally passed the panel. One of my faeeevorites from this solid, solid album. --Eino
  13. Again, a quick listen - the second version has very cool source usage. The time signature change, you've made it work quite well. Also nice work taking the source apart and managing to stretch it over the arrangement and make it build. Got to agree about the sounds with Rozo, but that's just something to work on. I've started the conversion over to Renoise on the first version, but I haven't worked on it in a while. Since it's been months, I'll soon work on it some more.. sorry about taking so long! --Eino
  14. Took a quick listen to the remix and source - interesting (and quite natural!) genre change! Sounded quite promising. I'll try to take a more close listen soon. --Eino
  15. The link's dead? Sorry I haven't been able to comment sooner.. I did take a listen a while back, and recall the lead still had timing problems. --Eino
  16. Always cool to see see OMF get some love! I can only give a quick listen now, but sounds like a fun take! I liked the chippy bits. It sounds like cyrpto_magnum had good suggestions too. This is very promising, keep at it! (and check out the PCReMix initiative from my signature! ) --Eino
  17. I think you should always take a break between thinking it's finished and submitting. When to stop? Well, if you're aiming to get posted on OCR, you should work on the track until you think it will pass the panel. No point submitting before that! Workshop mod reviews are what I use to gauge that (apart from my own ears). After that, if you feel the track has obvious spots to improvement that you want to do, you should do them. Of course, there comes a point where you should let go of the track. If you're just tweaking things without improving them, that sounds not very productive. But really finishing the mixes seem to take a lot of tweaking, at least for me.. I love the saying "when you're 90% done, you still have 90% left to do". It's hard work. I hope it gets faster when I get better. --Eino
  18. I'm planning to get this, definitely a game up my alley. Nice detailed writeup there zircon! --Eino
  19. Oh yes, WB3 rocks. I just recently played through the Game Gear version. I've also done a couple of tracks for People's Remixing Competition. Here's a round with Side-Crawler's Dance (picked by DjMokram, coincidentally), it has four takes: http://compo.thasauce.net/rounds/view/PRC211 I also did the boss theme & the end credits piece for a free round, and the track is here. --Eino
  20. Belated BD to BS, who seems like an insanely creative AND productive guy. --Eino
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