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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. I have a start! MindWanderer, recording vocals is kind of hard.. even if you have singing experience, singing properly to the microphone takes practice, as does doing decent takes.. it's pretty unforgiving. And hearing your recorded voice is always weird. It's been a long time since I tried to record, or was recorded, but I seem to recall compression being an essential effect/processing tool, at least I couldn't sing at an even volume for even a single phrase. --Eino
  2. Pleased to see my Windows->DOS correction suggestions in the known issues list! Good work on the torrents, I look forward to start listening to the old ones in the order of their release. --Eino
  3. Silicon & Synapse games good? (The Lost Vikings, Rock & Roll Racing) --Eino
  4. Good to see a resurrection! --Eino
  5. FWIW I'm doing fine on Linux with Renoise. Not sure if I'd really recommend it either though. Also I still have a huge list of things to sort out, such as trying to use Windows plugins with a wrapper, or using any external hardware. But, I didn't want to get Windows just to make music and I'm pretty comfortable with Renoise in Linux as it turns out. Fairly off-topic but there we go. Much more importantly, welcome and good luck, hope you can make a track to submit! It's always great to have new participants. --Eino
  6. Hey, good luck with the Shadowgate Kickstarter! toilet goat just picked a theme from the NES version for PRC231!

    --Eino

  7. Coincidentally, there's a Shadowgate Kickstarter going on. With becket007 scoring it. Nice pick. --Eino
  8. I quite enjoyed Toilet Goat's track, and after listening to the source, I was even more impressed. Nothing wrong with the original, but the new piece had a good drive. Especially the melody was made to work in a really uplifting manner, it felt really exciting in the reworking. --Eino
  9. Holy chrysalid, a UFO: Enemy Unknown mix! *jots this down on the to-listen list* --Eino
  10. Bumping after 2+ years. edit: Links checked and fixed. --Eino
  11. I just finished and submitted a UNATCO mix myself, so I'm looking forward to a chance to take a listen! --Eino
  12. Mmmm, Shining Force.. that's pretty much just ordinary grinding though, isn't it? I do have to agree that Shining Forces are sadly a bit too easy. If the battles had e.g. a turn limit, you would have to fight aggressively. As it is, you can pretty much take your time to cheese the too-passive AI. OTOH, if you lost a fight, the way you keep the exp gained and can just go battle again, gives it a sort of a self-adjusting difficulty level. They're great games, just rather relaxed on the challenge department. SF2 had a difficulty choice in the beginning though, I never tried that. I just recently played through Shining Force Gaidens 2 & 3 - definitely recommended if you haven't played them. Shining Force CD of course is Gaidens 1 & 2 + additional content - haven't played that myself. Anyway, the US version of Gaiden 2 has, for some strange reason, ridiculously powerful Blaze/Freeze L2+ spells. The radius is increased, as is the damage. Your spellcasters can wipe out several enemies on their own. OTOH, that also goes for enemy spellcasters. I think it was actually quite a fun game, increasing the difficulty, and also making the casters more important, real glass cannons for your party. Never got the hang of psychic abilities in X-COM, but you're right about the Ethereals. Especially when played Right (no loading upon failure!), I pretty much left the Ethereals alone (unless I needed to capture their leader) and tried to get the game completed before they completely swarmed the place. Having them attack your base was sUpEr fUn.. (the best game ever, by the way) --Eino
  13. Cool thread! I'm pretty sure there's a kazillion examples. I'm usually disappointed to find overkill techniques, I can't keep myself from using them but they tend to kill the challenge and a lot of the enjoyment from the games. SotN seemed to have a lot of items that break the balance (or just make it a bit too easy): the weapons that let you fire projectiles with the hadoken move, the mana-regenerating (or was it doubling) amulet, the acid mist transformation.. I also remember using the basilard as a weapon for a very long stretch since it was possible to rapid-fire lots of damage with it. No need to use the slower weapons. --Eino
  14. I've submitted my UNATCO mix to the panel. Fingers crossed! I suppose should continue my Death Track and Traffic Department 2192 mixes - it's been a while since I touched either. I guess I should aim to get them to a state where I can post wip threads on the forum. Thanks for the comment on the UNATCO mix WesternZypher! And for the requests/suggestions too. I did play Larry 2 a bit with a friend way back when. Can't say I remember it even having music, probably did have some monophonic beepy stuff to it. Now I'm stuck watching a let's play.. it seems to have the Larry theme at least. --Eino
  15. So I finished minimizing the hum, and adding some slight pan/width stuff to the end part. Then when I listened to the mixdown, I realized that the intro sounded louder than the beginning of the middle part. I turned the leads down especially. Then that made me realize some of the leads were really loud in the middle part. Tuned those down. Then the hihat and snare started sounding like they were too loud.. Fixed that (and turned down the ride down a little too) and I'm done now. Let's see if I manage to write the submission e-mail before falling asleep. Final version Renoise project file if there's anyone with Renoise & interest. Thanks for all the great feedback! --Eino
  16. Thanks for the encouragement! I'm in the middle of final tweaks: I tried to do something about the distortion problems timaeus mentioned, but I can't really hear them (especially the snare), so I can't really fix them either. :/ I did adjust the organ/pad/thing in the beginning's sample loop points, to make the snap/pop associated with it a little less loud, maybe. It's still audibly there. Let's say it's part of the texture. I won't try the compression idea for the drums for this piece, though it sounds like a good idea. For one, I want to finish this and move on, and another, the samples are so low-fidelity, I think that might present a problem with trying to squish them. But I'll keep all the feedback I won't be applying to this one in mind for future pieces, so it's far from wasted! I also adjusted the panning overall a little, and am working on the panning from 2:30 as per Magellanic's suggestion. Won't do anything radical, but will adjust it a little. In the middle of that, I realized there's a really annoying hum in the downsampled timpani, so I'm applying an automated bandstop filter on it. Need to stop working now, but hopefully I'll finish it later today. --Eino
  17. Took a listen trough. An albumful of fairly enjoyable electronica. I haven't tried the game yet but judging by the trailer (to see what kind of a game it is), I would guess it works well for the game and enhances the experience quite a bit. Seems like a solid (partial) soundtrack throughout. Good work! Cool remixes as well. I always enjoy seeing original soundtrack releases, and I'm glad to see OCR also takes on freeware OSTs. It's also very cool to do the OST release + ReMix post thing. --Eino
  18. Ah, no wonder this has been a good day! Happy birthday mr. Ascher-Weiss! That message from Soshiro Hokkai is quite awesome indeed. It's one hell of a great track too, one of the tracks from OCR I've played the most. --Eino
  19. Haha, damn you guys for making good suggestions I'm seriously itching to look into, while I would on the other hand badly like to just let go of the thing already! Been quite ill these few days though, so I haven't been able to even write a submit e-mail (let alone work on the track more). I guess I'm not so pressed for time since I missed that funny three week "deadline". Thanks Gario for that evaluation. I'll see if I'll tweak it some more or just send it forwards when I get better. About the bitcrushing, there's a lot of samples that are already lo-fi, 8-bit, so the distortion might indeed come from there. I think I fixed a pop/snap from the very beginning but that's probably not what you (timaeus) meant. The very first crescendo is a bit.. grainy. I'll give it a more critical listen, the "loud snare" section too. I already used parametric EQ to try to peel some nasty frequencies from a couple of other instruments. (ah ha hah, it's starting to sound like I'll dive back into this one for a bit more..) --Eino
  20. That's a pretty cool prize, I must say! --Eino
  21. Tracer really is an amazing package of music. The subPixel album is also quite cool, the context (both "live" and "chip" versions of the music) is lots of fun, and the music itself, energetic quirky happy warm progressive stuff (I thought) is just what I needed. Reminding me of Gentle Giant among other things. --Eino
  22. Well, I did a quick fix that I'll review later. There's a slight bass freq boost to bassdrum, lofi timpani and bass. For the overcrowded part, the following kept the lead sound ok: I panned the leads a bit more & differently, and layered one of the leads with the same notes, octave down (and tweaked levels). I think that's a quick fix that helps. Final candidate 3: https://www.dropbox.com/s/b7iim851vfrjpa5/eino_keskitalo-sadevakio-fc3-20121003.mp3 --Eino
  23. Great to see an update on this. I kind of liked the more sombre, sparser sound in the compo submission, but the increased (obvious) source bits are quite welcome in the OCR context. --Eino
  24. I'm getting an error trying to dl the newest version. --Eino
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