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Eino Keskitalo   Members

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Everything posted by Eino Keskitalo

  1. They added two more items to $10 and over tier (Hotline Miami EP and POP:ME1), and also added seven more days to the counter. The $10 tier bonus list: Hotline Miami: The Takedown EP POP:ME1 Joypad Records EP Skyrim: Main Theme cover by Lindsey Stirling and Peter Hollens Kanto Symphony EP Adventures in Pixels Jottobots I thought the previous GMB's $10 tier rewards were such a horn o' plenty, that this ones looked quite pale in comparison (though the main offering was very good). Now it's starting to sound much more like it. Of course, that's just comparing it to previous bundles.. it's all way worth more than $10. Not that I could give more than $1 this time, quite sadly. Check it out folks, it's good stuff. --Eino
  2. Having just replied to a Kickstarter thread and started another in succession , I think a collected thread is a great idea. Thanks for doing the moderating! --Eino
  3. Here's one that's just a couple of thousand short and a few hours to go - one I'd really like to see get made. Hero-U from the designers of Quest for Glory.. I played and enjoyed QfG1 (the VGA version), and this sounds like a game with great potential. Please support it (and quick) if you're a QfG fan! edit: yessss, successfully backed! --Eino
  4. Love love LOVE those tiny tiny sprites. Colour me hyped - hope the Kickstarter goes well! I'm probably too broke to contribute myself, but there's still a month left so perhaps. Oh, and the bleepy bloops sound nice on the background too. --Eino
  5. I'm surprised there's no thread yet for Game Music Bundle 4. Spelunky, Retro City Rampage, Indie Game: The Movie, Dear Esther and Shoot Many Robots for the $1 tier. And that's pretty much what I had on my bank account. --Eino
  6. Interesting game pick, and the tune is quite good, you could do a lot with this one. --Eino
  7. Voted! I'm happy I found the time to do that. (: --Eino
  8. Picking up a four-year old track to redo? I like that I hope I can find time to give it a listen! --Eino
  9. I've been ill, so unfortunately no track from me this round. I did have a start, and I usually submit whatever I have, but I didn't get any source included yet. --Eino
  10. Hey cool, good luck with the Kickstarter! I just very recently happened to buy Superfrog from GOG.com, and enjoyed the ice level theme from the soundtrack. What would be the deadline, it's not mentioned as far as I can see? --Eino
  11. I have a start! MindWanderer, recording vocals is kind of hard.. even if you have singing experience, singing properly to the microphone takes practice, as does doing decent takes.. it's pretty unforgiving. And hearing your recorded voice is always weird. It's been a long time since I tried to record, or was recorded, but I seem to recall compression being an essential effect/processing tool, at least I couldn't sing at an even volume for even a single phrase. --Eino
  12. Pleased to see my Windows->DOS correction suggestions in the known issues list! Good work on the torrents, I look forward to start listening to the old ones in the order of their release. --Eino
  13. Silicon & Synapse games good? (The Lost Vikings, Rock & Roll Racing) --Eino
  14. Good to see a resurrection! --Eino
  15. FWIW I'm doing fine on Linux with Renoise. Not sure if I'd really recommend it either though. Also I still have a huge list of things to sort out, such as trying to use Windows plugins with a wrapper, or using any external hardware. But, I didn't want to get Windows just to make music and I'm pretty comfortable with Renoise in Linux as it turns out. Fairly off-topic but there we go. Much more importantly, welcome and good luck, hope you can make a track to submit! It's always great to have new participants. --Eino
  16. Hey, good luck with the Shadowgate Kickstarter! toilet goat just picked a theme from the NES version for PRC231!

    --Eino

  17. Coincidentally, there's a Shadowgate Kickstarter going on. With becket007 scoring it. Nice pick. --Eino
  18. I quite enjoyed Toilet Goat's track, and after listening to the source, I was even more impressed. Nothing wrong with the original, but the new piece had a good drive. Especially the melody was made to work in a really uplifting manner, it felt really exciting in the reworking. --Eino
  19. Holy chrysalid, a UFO: Enemy Unknown mix! *jots this down on the to-listen list* --Eino
  20. Bumping after 2+ years. edit: Links checked and fixed. --Eino
  21. I just finished and submitted a UNATCO mix myself, so I'm looking forward to a chance to take a listen! --Eino
  22. Mmmm, Shining Force.. that's pretty much just ordinary grinding though, isn't it? I do have to agree that Shining Forces are sadly a bit too easy. If the battles had e.g. a turn limit, you would have to fight aggressively. As it is, you can pretty much take your time to cheese the too-passive AI. OTOH, if you lost a fight, the way you keep the exp gained and can just go battle again, gives it a sort of a self-adjusting difficulty level. They're great games, just rather relaxed on the challenge department. SF2 had a difficulty choice in the beginning though, I never tried that. I just recently played through Shining Force Gaidens 2 & 3 - definitely recommended if you haven't played them. Shining Force CD of course is Gaidens 1 & 2 + additional content - haven't played that myself. Anyway, the US version of Gaiden 2 has, for some strange reason, ridiculously powerful Blaze/Freeze L2+ spells. The radius is increased, as is the damage. Your spellcasters can wipe out several enemies on their own. OTOH, that also goes for enemy spellcasters. I think it was actually quite a fun game, increasing the difficulty, and also making the casters more important, real glass cannons for your party. Never got the hang of psychic abilities in X-COM, but you're right about the Ethereals. Especially when played Right (no loading upon failure!), I pretty much left the Ethereals alone (unless I needed to capture their leader) and tried to get the game completed before they completely swarmed the place. Having them attack your base was sUpEr fUn.. (the best game ever, by the way) --Eino
  23. Cool thread! I'm pretty sure there's a kazillion examples. I'm usually disappointed to find overkill techniques, I can't keep myself from using them but they tend to kill the challenge and a lot of the enjoyment from the games. SotN seemed to have a lot of items that break the balance (or just make it a bit too easy): the weapons that let you fire projectiles with the hadoken move, the mana-regenerating (or was it doubling) amulet, the acid mist transformation.. I also remember using the basilard as a weapon for a very long stretch since it was possible to rapid-fire lots of damage with it. No need to use the slower weapons. --Eino
  24. I've submitted my UNATCO mix to the panel. Fingers crossed! I suppose should continue my Death Track and Traffic Department 2192 mixes - it's been a while since I touched either. I guess I should aim to get them to a state where I can post wip threads on the forum. Thanks for the comment on the UNATCO mix WesternZypher! And for the requests/suggestions too. I did play Larry 2 a bit with a friend way back when. Can't say I remember it even having music, probably did have some monophonic beepy stuff to it. Now I'm stuck watching a let's play.. it seems to have the Larry theme at least. --Eino
  25. So I finished minimizing the hum, and adding some slight pan/width stuff to the end part. Then when I listened to the mixdown, I realized that the intro sounded louder than the beginning of the middle part. I turned the leads down especially. Then that made me realize some of the leads were really loud in the middle part. Tuned those down. Then the hihat and snare started sounding like they were too loud.. Fixed that (and turned down the ride down a little too) and I'm done now. Let's see if I manage to write the submission e-mail before falling asleep. Final version Renoise project file if there's anyone with Renoise & interest. Thanks for all the great feedback! --Eino
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