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Eino Keskitalo   Members

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Everything posted by Eino Keskitalo

  1. Love love LOVE those tiny tiny sprites. Colour me hyped - hope the Kickstarter goes well! I'm probably too broke to contribute myself, but there's still a month left so perhaps. Oh, and the bleepy bloops sound nice on the background too. --Eino
  2. I'm surprised there's no thread yet for Game Music Bundle 4. Spelunky, Retro City Rampage, Indie Game: The Movie, Dear Esther and Shoot Many Robots for the $1 tier. And that's pretty much what I had on my bank account. --Eino
  3. Interesting game pick, and the tune is quite good, you could do a lot with this one. --Eino
  4. Voted! I'm happy I found the time to do that. (: --Eino
  5. Picking up a four-year old track to redo? I like that I hope I can find time to give it a listen! --Eino
  6. I've been ill, so unfortunately no track from me this round. I did have a start, and I usually submit whatever I have, but I didn't get any source included yet. --Eino
  7. Hey cool, good luck with the Kickstarter! I just very recently happened to buy Superfrog from GOG.com, and enjoyed the ice level theme from the soundtrack. What would be the deadline, it's not mentioned as far as I can see? --Eino
  8. I have a start! MindWanderer, recording vocals is kind of hard.. even if you have singing experience, singing properly to the microphone takes practice, as does doing decent takes.. it's pretty unforgiving. And hearing your recorded voice is always weird. It's been a long time since I tried to record, or was recorded, but I seem to recall compression being an essential effect/processing tool, at least I couldn't sing at an even volume for even a single phrase. --Eino
  9. Pleased to see my Windows->DOS correction suggestions in the known issues list! Good work on the torrents, I look forward to start listening to the old ones in the order of their release. --Eino
  10. Silicon & Synapse games good? (The Lost Vikings, Rock & Roll Racing) --Eino
  11. Good to see a resurrection! --Eino
  12. FWIW I'm doing fine on Linux with Renoise. Not sure if I'd really recommend it either though. Also I still have a huge list of things to sort out, such as trying to use Windows plugins with a wrapper, or using any external hardware. But, I didn't want to get Windows just to make music and I'm pretty comfortable with Renoise in Linux as it turns out. Fairly off-topic but there we go. Much more importantly, welcome and good luck, hope you can make a track to submit! It's always great to have new participants. --Eino
  13. Hey, good luck with the Shadowgate Kickstarter! toilet goat just picked a theme from the NES version for PRC231!

    --Eino

  14. Coincidentally, there's a Shadowgate Kickstarter going on. With becket007 scoring it. Nice pick. --Eino
  15. I quite enjoyed Toilet Goat's track, and after listening to the source, I was even more impressed. Nothing wrong with the original, but the new piece had a good drive. Especially the melody was made to work in a really uplifting manner, it felt really exciting in the reworking. --Eino
  16. Holy chrysalid, a UFO: Enemy Unknown mix! *jots this down on the to-listen list* --Eino
  17. Bumping after 2+ years. edit: Links checked and fixed. --Eino
  18. I just finished and submitted a UNATCO mix myself, so I'm looking forward to a chance to take a listen! --Eino
  19. Mmmm, Shining Force.. that's pretty much just ordinary grinding though, isn't it? I do have to agree that Shining Forces are sadly a bit too easy. If the battles had e.g. a turn limit, you would have to fight aggressively. As it is, you can pretty much take your time to cheese the too-passive AI. OTOH, if you lost a fight, the way you keep the exp gained and can just go battle again, gives it a sort of a self-adjusting difficulty level. They're great games, just rather relaxed on the challenge department. SF2 had a difficulty choice in the beginning though, I never tried that. I just recently played through Shining Force Gaidens 2 & 3 - definitely recommended if you haven't played them. Shining Force CD of course is Gaidens 1 & 2 + additional content - haven't played that myself. Anyway, the US version of Gaiden 2 has, for some strange reason, ridiculously powerful Blaze/Freeze L2+ spells. The radius is increased, as is the damage. Your spellcasters can wipe out several enemies on their own. OTOH, that also goes for enemy spellcasters. I think it was actually quite a fun game, increasing the difficulty, and also making the casters more important, real glass cannons for your party. Never got the hang of psychic abilities in X-COM, but you're right about the Ethereals. Especially when played Right (no loading upon failure!), I pretty much left the Ethereals alone (unless I needed to capture their leader) and tried to get the game completed before they completely swarmed the place. Having them attack your base was sUpEr fUn.. (the best game ever, by the way) --Eino
  20. Cool thread! I'm pretty sure there's a kazillion examples. I'm usually disappointed to find overkill techniques, I can't keep myself from using them but they tend to kill the challenge and a lot of the enjoyment from the games. SotN seemed to have a lot of items that break the balance (or just make it a bit too easy): the weapons that let you fire projectiles with the hadoken move, the mana-regenerating (or was it doubling) amulet, the acid mist transformation.. I also remember using the basilard as a weapon for a very long stretch since it was possible to rapid-fire lots of damage with it. No need to use the slower weapons. --Eino
  21. I've submitted my UNATCO mix to the panel. Fingers crossed! I suppose should continue my Death Track and Traffic Department 2192 mixes - it's been a while since I touched either. I guess I should aim to get them to a state where I can post wip threads on the forum. Thanks for the comment on the UNATCO mix WesternZypher! And for the requests/suggestions too. I did play Larry 2 a bit with a friend way back when. Can't say I remember it even having music, probably did have some monophonic beepy stuff to it. Now I'm stuck watching a let's play.. it seems to have the Larry theme at least. --Eino
  22. So I finished minimizing the hum, and adding some slight pan/width stuff to the end part. Then when I listened to the mixdown, I realized that the intro sounded louder than the beginning of the middle part. I turned the leads down especially. Then that made me realize some of the leads were really loud in the middle part. Tuned those down. Then the hihat and snare started sounding like they were too loud.. Fixed that (and turned down the ride down a little too) and I'm done now. Let's see if I manage to write the submission e-mail before falling asleep. Final version Renoise project file if there's anyone with Renoise & interest. Thanks for all the great feedback! --Eino
  23. Thanks for the encouragement! I'm in the middle of final tweaks: I tried to do something about the distortion problems timaeus mentioned, but I can't really hear them (especially the snare), so I can't really fix them either. :/ I did adjust the organ/pad/thing in the beginning's sample loop points, to make the snap/pop associated with it a little less loud, maybe. It's still audibly there. Let's say it's part of the texture. I won't try the compression idea for the drums for this piece, though it sounds like a good idea. For one, I want to finish this and move on, and another, the samples are so low-fidelity, I think that might present a problem with trying to squish them. But I'll keep all the feedback I won't be applying to this one in mind for future pieces, so it's far from wasted! I also adjusted the panning overall a little, and am working on the panning from 2:30 as per Magellanic's suggestion. Won't do anything radical, but will adjust it a little. In the middle of that, I realized there's a really annoying hum in the downsampled timpani, so I'm applying an automated bandstop filter on it. Need to stop working now, but hopefully I'll finish it later today. --Eino
  24. Took a listen trough. An albumful of fairly enjoyable electronica. I haven't tried the game yet but judging by the trailer (to see what kind of a game it is), I would guess it works well for the game and enhances the experience quite a bit. Seems like a solid (partial) soundtrack throughout. Good work! Cool remixes as well. I always enjoy seeing original soundtrack releases, and I'm glad to see OCR also takes on freeware OSTs. It's also very cool to do the OST release + ReMix post thing. --Eino
  25. Ah, no wonder this has been a good day! Happy birthday mr. Ascher-Weiss! That message from Soshiro Hokkai is quite awesome indeed. It's one hell of a great track too, one of the tracks from OCR I've played the most. --Eino
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