https://www.dropbox.com/s/4246f874kgd7pkd/eino_keskitalo-motion_sickness-20150809-resubfc2.mp3?dl=0
Some improvements! Sending this off soon.
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Resub final candidate 1
cut out the weird section towards the end
a bit more melodic now
beefed up the snare sample
--- Working on a resub based on the panel feedback. Done a bunch of smoothing out the mix, plus a bunch of work on the structure. Not quite sure if it's quite there yet. Some sanity checking of background elements and harmony also left. WIP 2015/03/23 ----- edit: submitted final candidate 6 Tried to make the overall mix a little less noisy: turned snares, hihat & crash down just a little, EQ'd the saw lead - additionally, adjusted lead balance a little more so it's more even across the piece. Now to write the submission letter! Thanks once again to everyone for the feedback! Fun fact: the project file is smaller than the MP3. <><><><><> old: <><><><><> final candidate 5 - unbusied competing leads in the final few bars --- older: ----- Final candidate 4 (dl) - soundcloud An update based on Timaeus' excellent feedback.
tweaked the levels so that the main lead would stand out each part (a little seems to go a long way)
tried to parallel compress the bass drum, maybe a bit more interesting now
some other little details
tried a bit of that crosspanning, but it's probably pretty inaudible
boosted the limiter on the master channel by 1.5db (getting bad ideas at this stage?)
----------- old: ------------ Final candidate 3 An update based on Gario's excellent feedback.
tweaked some lead & pad sounds to balance the EQ better
pitched a couple of the snare sounds a bit higher
made some leads follow the source more closely
added a bg melody from source
tweaked the bass sound for additional life/stereo/detail
other small tweaks
confusing convoluted source breakdown: What's used from the source: the two slightly different note sequences: 0:51-1:05 "half-time" 0:00-0:07 "fast"; the variation/ending at 0:05 is only referenced once at a bg melody. 0:29-0:36 background stuttering melody-ish support bleep 0:22-0:29 bassy line Source usage in the piece: The bass line - the rhythm is offset to be off-beat: half-time: 0:24-0:53, 1:10-1:23, 1:58-2:01, 2:05-2:09 based on half-time with chord change: 2:01-2:05, 2:09-2:12 mix of fast/halftime: 0:53-1:08, 2:14-2:41 Square lead: 0:53-1:05, 2:13-2:43 half time, the steady rhythm broken up 1:26-1:56 half time The filtered saw lead at 1:48-1:56 based on the bassy line at 0:22-0:29. Support stutter (from 0:29-0:36 in the source): build-up: 0:09-0:11, 0:13-0:15, 0:17-0:18 meat of the usage: 0:20-0:38 0:40-0:46, 0:48-0:53 2:22-2:30 sparse usage (often buried): 1:00, 1:03-1:04 1:34, 1:38, 1:49, 1:53 2:06, 2:09 2:32, 2:36, 2:40-2:43 Other support stuff: * "ticking" square 1:08-1:10, 1:25-1:26, 1:41-1:58, 2:00-2:01, 2:03-2:05, 2:07-2:09, 2:11-2:12, 2:19-2:21, 2:43-2:48 (from source 0:00-?) * bg square lead 1:19-1:21 (fast, part at ?) * bg square lead 1:23-1:24 (fast, part at )) ---- old -------- Final candidate 2 * faded the beginning in better & cut the too long delay tail at the end edit: Some source breakdown.
Source use starts at 0:25. The basic building block from the source is the figure that plays at
. I've offset it a bit relative to the beat, and used it as the bassline. The blop-blip that starts at 00:39 and evolves to a more proper melody at 0:54 is also based on that figure. The faster figure that plays in the background at 1:26 (and elsewhere) is also based on this figure, and in spirit to the faster figure that plays at the very start of the source (but I think just the first four notes are the same). I think that's all I've used from the source, there's lots of cool material that I skipped/replaced. The bassline plays throughout and much of the melodic material is derived from the same figure. The riff that plays in the breakdown starting at 1:27 is the same thing as the bassline, only now placed on the beat, instead of offbeat like the bassline. Final candidate 1 changes: * more attention to mixing the leads * added a subtle pad and fx'd percussion to fill things out --Eino -- old: WIP: https://www.dropbox.com/s/o534cpxz6flqry1/motion%20sickness%2020120726.mp3 As per sggod89's suggestion, cut put a low pass on the square lead. Maybe should do the same on (most of) the saw too.. I also adjusted the background hums, and put a little reverb on the bass line. All in all pretty small tweaks in the update. I should mix/master this properly and mark it Finished. So I should start learning about proper mixing mastering. (: I do notice that the waveform gets a lot louder in the end where there's tons of leads going all over the place, so that'd probably need some special (levels, eq?) attention. --Eino -- old: WIP: https://www.dropbox.com/s/llhr2cxj3g67cog/motion%20sickness%2020120707.mp3
This is a tweaked version of my PRC220 entry. (In case you have heard that version, I've tweaked the structure a little and improved mixing). Arrangement-wise I've taken the basic 8-note melody/figure and based the bassline on it (I've "shifted" it to the offbeat, rhythmically) and built from there. The title is a bitter one, I would love to play Portal 2 (co-op!!!), but I get motion sickness from the game. I don't have any big ideas how to develop this further, I'm thinking I'll just need to mix/master this properly. I'm aiming to get this posted on OCR. I appreciate any comments on
the track in general
the recognizability of the source
if the sounds sound good enough
if there's anything (too) strange going on with the melodies (which are a maybe little wild at times)
if the structure feels like a complete piece
Thanks in advance & hope you enjoy --Eino