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Rozovian

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Everything posted by Rozovian

  1. Good sounds, but like Gario already said, it needs better balance. 6-7 minutes might be a bit overly ambitious, you might not be able to keep the track interesting enough for that length, and any shorter might leave you with a track without enough source. Definitely try to incordporate the source into your intro, I can think of several ways I'd do that. You need more ideas. You could sketch out different ways you could use the source, then work towards those. btw, your sig is terrible. most of it is white and the rest of it is still too big.
  2. Yup, it's a cool track. It was one of my favorites when I had just found ocr, and is still a gem. (you should post in the remix' review thread next time, now the mods have to move it)
  3. Shouldn't you take advantage of my main music computer being in the shop and make your mix so good that you beat me and my slightly aged laptop instead of copping out with a polish-free mix?
  4. We'd call it sound replacement, remake, cover, midi rip, sound swap, stuff like that. What you learn from doing it is production, tho there's more to productiopn than just that. Production is selecting the right sounds, tweaking them to fit, making sure every track is the right volume and in the right space, and making sure the whole song sounds good, technically. So if you know how to do that stuff well, you should do some originals, learn to put the notes together yourself, make your own rhythms, your own melodies, your own chord progressions, your own music. It's making sure your song sounds good musically. When you possess both these skills, not just a passing familiarity with them, you're in business.
  5. You just got PMd. :D

  6. Just a crazy idea I had today... forums for regions/countries? I mean, if I'm travelling Europe and wanna meet people in the Netherlands, or Italy, or Svenland, or wherever, I could post in a Netherlands thread, or an Italy thread, or a Svenland thread, letting ppl know I'll be there. If I get stuck in England, again, I can ask to stay with ppl from ocr instead of paying crazy amounts of money for hotels and stuff. Also useful for planning larger meet-ups and other events. A Helsinki area meet-up and vgm party? A thread for ocr ppl in California? Putting together a vgm cover band in your town? Wanna do a real-life collab? Looking for someone to invite, help you mix your stuff? And that makes it easier to post in a specific language, if, for example, "I no speak the language of English ok, I am recent to internets, what I download remixs?" Ideally, it'd be a subforum in Off-Topic or something, to keep local thread from cluttering up an already busy Community. Just an idea, anybody think it'd be useful and worth a subforum?
  7. All right, for those who need to know and have missed it in the occasional other mentions I've made of it, my computer is down. Recent sd3 updates, recent coordination notes, my list of ppl to contact, all that stuff is now in the hands of tech support. I won't be caring about this project at all until I get the computer back, with or without that data. I got some wips and some progress reports, but I won't deal with any of it until I get my gear back in shape. Would be nice to have a lot of project stuff to log and evaluate when I get stuff back, so gimme your tracks, your progress reports, your money. Two of those, at least.
  8. I think I really began to understand synths when I started thinking of it as signal flow. Oscillator->Filter->Envelope->Effects. Before then I was just messing with it, like "knowing" cutoff makes things sharper when turned up, softer when turned down, and one of the adsr thingies makes it longer or shorter. Once you think ofm it more as signal flow, you'll wanna learn signal processing. What can you do to a signal to change it? Modulate its frequency? Use two identical oscillators tuned slightly differently? Change the pulse width? Morph between waveforms? Make the filter edge more prominent? Filter both highs and lows? Boost certain frequencies depending on note pitch? Boost certain frequencies regardless of note pitch? Make the filters move over time? Filter out specific frequencies? Then you can start thinking of different kinds of synthesis, like subtractive and additive, fm, granular... At some point during all that, you might wanna try to imitate real instruments. Vibrations on a string, or a wine glass; drums, wind, the human voice, etc.. I've done all that, with varying amounts of success. I've learned lots.
  9. 1. Remixing. There's three kinds of remixing, really. One is when you take the original audio and mix it again, thatis, set levels, eq, effects, etc.. Another is when you adapt, say, a 7-minute trance song for radio play, also using the same instruments. A third is when you write a whole new arrangement, often quite different from the original. Sometimes this means using a lot of audio from the original, sometimes none. What we do on this site we call ReMixing, to make it different enough from remixes. What it really is about is new arrangements. ReMixing either requires you to record audio or work with midi (or something similar). You gotta make your own arrangement, with your own sound. Sounds difficult? Not really. See below. 2. Remastering. Everybody keeps using the word mastering wrong. Mastering is when you process one or several songs to make them sound good together, like for an album so the songs are the right volume and don't have too different sound. Remastering is something I've only seen with older albums that have been "digitally remastered", thatis, mastered again, with more modern tools. mastering/remastering is _not_ something ppl do a lot, even if they say they do. What they do when they say that is just applying some final effects on the "master" channel. The name confuses them. Also, remastering is _not_ taking a midi and replacing the instruments. 3. Pick a piece of music, change it. If you're gonna remix as we do here, you should learn both how to make it sound good, and how to write it well; production and arrangement. Production is all the effects, all the sounds, the mixing, the levels. Arrangement is all the notes and instrument choices. A good place to start is to either write original music (which will sound terrible at first) or to load midis and change the instruments. Originals will teach you arrangement, midi rips will teach you production. When you know one well enough, you can delve into working on the other. Okay so, it's something that can take years to learn to do well enough to get posted on ocr, but it's a lot of fun once you know the basics and when you don't take it too seriously. I would suggest you read everything even if you don't understand it - when you need it it'll be a lot easier to learn then. Also, experiment with stuff. Being familiar with things makes them easier to learn when you read about them. Put a song on our feedback boards, let ppl tell you what you're doing wrong. Understand why they're saying you're doing it wrong. Fix it/do it differently next time. If you don't agree wit them, try to understand why they'r saying it. Also, if you have FL you've got everything you need. You've got instruments and effects, a tool to write with, and a tool to mix with. Aside from the know-how, that's all you really need. More instruments/effects can help, as do good speakers/headphones and a midi keyboard/controller, but you can make decent music with just what's in the box. And there's free stuff on the ent that you can supplement it with when you know what your tools can and can't do. That should get you started. Welcome to ocr.
  10. Hey everyone, let's knock off the less than appropriately over-the-top trash talking. I'ma gonna make salad out of you all. Except the ones I'm not fighting.
  11. I like the concept. It's never been done before. pwm=pulse width modulation, has to do with changing the shape of the waveform (which at a 50% value is a perfect square wave, not sure how other waveforms would handle it tho) and thus the sound. fm=frequency modulation, a type of synthesis that sega used for some of their consoles. balanced panning=means that you have about the same volume and frequencies on both left and right speakers. If you have hihat on the right, have a ride or shaker on the left; if you have a rhythm guitar on the right, have another on the left. If you have one high-range synth on the right, have something to balance it on the left. I don't mind stuff jumping from one speaker to another and stuff like that, it's a cool effect if you use it well. The stuff that doesn't move, tho, they need to be balanced.
  12. Your staccato notes need more force, the track overall needs more dynamics. Panning is perhaps appropriate for an orchestra, idk idc, but it sounds very left-based. Not good on headphones. Cool source, it needs to be remixed.
  13. Need more balanced panning and more crazy stuff going on. PWM, FM, 96th note arpeggios (aka tracker/chip chords), whatever. Not a bad start, tho quite conservative. You could do a really crazy remodeling of the source, using the "wrong" melody for the "wrong" part, play some things twice as fast, etc.. Needs more crazy. Good source for a collab, it has a base that everyone can rely on (if necessary) and lots of other stuff to play with.
  14. A more consistent mixing would go a long ways, tho. Solo your drums and listen for how weird they sound together. Really dark bass here, if you drop the bass's lows by a few dB you'll have a lot more room to work, same with the bass drum. I wish I had something smart to say about your leads, but I'm terrible at leads, I tend to end up with something by accident, or I build the track around the lead instead of trying to find an appropriate one once I have the rest of the track in place. Towards the end, you're taking a page out of the Wingless' book of remixing, and it's beautiful. Final notes, tho... meh. Wrecked the cool feel you had going there, ergo, you suck. (Harsh enough?)
  15. Ecto, nothing says ppl have to make their remixes source-appropriate. Sometimes that just gets in the way.
  16. Why do ppl keep moving stuff to finished and still want to hear how they can fix it? Oh, GarageBand? Or a GB instrument in Logic? I recognize that filter-swept vox thingy. Changing the instrumentation doesn't really count unless it's significantly adapted for the new instrumentation. You'll need more than a different sound to get something past the judges. You could alter the sound somewhat tho, when I quickly skip forth and back, I can't tell the beginning from the middle or end, soundwise, so some gradual changes in instrumentation or just some synth parameter automation or something could give it more of a sense of variation without screwing too much with what you've got. That is, if you don't have to screw with it. Arrangement seems to me like repetition with addition, which doesn't make for a very interesting track. Changing up the rhythms (like taking the drums and bass to double-time or something) would help. The breakdown is a nice change in dynamics, but sticks to the same pace, rhythm, and chords. Changing up the chords would also let you vary it more, but that might actually be harder to do in a way that fits the source and what you've done with it than changing rhythm. Careful with the mixing, your distorted... thing, is too loud, and once you drop its volume a bit you might hear some other sounds that need mixing edits. Not bad. Source is there, has a decent sound, something of a groove, works for me. More fixes needed tho, keep it up.
  17. Posting again now that I have some actual feedback. The intro sounded like it was gonna reference the backing melody in source. you could probably do that, to up the source content. Feels kind'a minimal, would be cool to bring out some more background stuff a bit more. Lead+bass+drums... needs the rest of the tracks to be louder. The e-piano part was surprising (and cool) and perhaps a bit too abruptly, but you wouldn't need much to make that transition feel better. A ride or long crash or something, perhaps? The track could get a little more intense towards the end, it feels it just return to its previous level and then ends. A bigger ending wouldn't hurt. Pretty cool. Make it really cool.
  18. Intro volume is alarmingly loud and there are some clicks in the pan changes. The rest of the track works ok but does lose some of its punch. Bass is probably too loud, you could drop it a few dB and boost the whole track instead (except the intro!). Careful with some of the high synths, they can get a bit shrill. Some transitions (like the organ one) could use some work to be a bit smoother. Also, careful with the panning, the section that follows the organ seems tilted right because of the synth panning. Try to counter a pan with something in the same frequency range in the opposite channel, that'll keep ppl from feeling like the whole track is leaning to either side. Imrproved, but can still get better. Keep it up.
  19. Clashes at 1:24 in the background. Hm, not having played much Doom, I do recognize some melodies from DSoP or DQD. Like AMT, I'd call it empty. And repetitive. Consistent in style and mood, but technically lacking on both the arrangement and the production side. Learning to balance your sounds would benefit you a lot; you've got a heavily reverbed creepy string flutter something in there with a dry saw synth. Writing a more interesting arrangement would help too, it's mostly repetition with addition, which isn't really a winning formula for arrangements. It's far from terrible, but it's not very interesting either. Let me, btw, adress your assessment of why AMT doesn't quite "get it": 1. It _is_ too long and/or doesn't have enough substance. Deal with it. 2. There is no such thing as Regular People's Music. The closest thing to that would be either pop music or newb music. Don't try to defend your music by saying "it's not bad, it's my style". Judging from your track, you're still a newb. Learn more, get better, make awesome. 3. Don't mix for your own sound system, mix evenly so it works on as many sound systems as possible. As for what you asked me, the game samples used, I didn't notice them on a first listen. Still dunno after a second, so they're well integrated into the sound. For better or worse, I guess.
  20. Never played Martin O'Donnell, is it any good? Not a good piano sound or a dynamic piano sequencing. The DnB stuff is pretty cool tho, I like your drum mixing and added synth thingies, tho it feels like it tries a little too hard to add a level of urgency and speed to a slow source rather than adapting the source to the style. The swing section feels really ill fitting, and suffers the same piano problems as the intro. In the more intense parts, the piano doesn't punch through enough to be much of an issue, but when exposed like this... Not good. Do a proper DnB remix of a track more suited for the style, or lern 2 adapt musix 2 dnb. Verdict: Not bad, but incohesive.
  21. Nice guitar melodies. Difficult to get a grip of the rhythm, doesn't help that you juxtapose some pretty quick rhythms with simple, slow drum writing. Also, work on your transitions, getting out of the slow section was especially abrupt. Careful with using too many source bits exactly the same, some sections are well interpreted while others feel 100% midi-ripped. What's with the violin section at the end, I can't hear any connection with the source, then the Dr. Light melody comes in and I realize it's a different source. Needs to transition in and out of it better to make sense, and it needs to be better integrated to make the track as a whole to feel cohesive. Crashes need to be louder. Too much reverb on the cymbals, snare needs some reverb and more highs, stop machine-gunning your snares, kicks, and toms. Not a big fan of the synth sounds, many of them seem like imitations or rips of the original. There's more, but the guitar ppl would be able to tell better than I can. I wouldn't call it finished just yet.
  22. You're all talking about the tournament. We're all talking about the tournament.
  23. Ask a moderator directly, by PM or IM or something. Not sure they'll comply tho. Some threads get some activity way after the remixer has left the thread, so leaving threads open is a way of letting ppl comment on wips they wanna see finished, and stuff. Robotaki had a Chrono Trigger remix that ppl kept commenting on. The activity on the board pushes your old threads back beyond the thread display threshold as long as nobody posts in them, so unless someone necrobumps them, they'll practically be gone in a couple of months anyway.
  24. Why would that matter? Not bothering to participate in the final battle is bad style no matter if it's me or Sixto you're talking about. edit: or Prophet, if Gario beats Sixto.
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