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Rozovian

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Everything posted by Rozovian

  1. Noticing some ppl included their ocr profile for their external info. Might as well link all of ours.
  2. Most of us haven't met in real life. Many of us probably haven't even seen pics of each other, and have no idea what ppl are like in real life. yes there's a thread in off-topic with loads of pics of some ppl, but it's not what we see when we interact on these boards. So I judge you all... ...according to your avatar and/or sig. Level 99 is a pretty cool guy. GeckoYamori is a guy you don't wanna mess with. Same with Nekofrog. melody is tired. ProtoDome is fun. Hylian Lemon is a good kid. halc is lovable and cuddly. ilp0 is strict and disciplined. Dj Mokram is somewhere between vampire-like and colorful and fun. Schwaltzvald even more polarized, between serious and... really not. KyleJCrb is pretty cool. Abadoss is a happy man (and at a wedding, it seems). Nase is a happy little creature from... somewhere. djpretzel is a company or an institution. Cyril the Wolf needs a hug. Palpable is giggling. Gario is grinning. Josh Whelchel has a cool sense of humor. tweek is professional. The Damned is crazy. I'm... some kind of emotionless... thing... ...and who is Chz? Those were some picks of regulars or semi-regulars from recent threads a little here and there. When I see your post, that's what your avatars and sigs seem to tell me about you. True or not, it still adds to my perception of you. So my qeuestion (besides the one about Chz) is: How much do you think the avatars and sigs color your perception of others on the forum? Might be a thread like this already, somewhere. If so, mods, merge 'em.
  3. Seconded. I listened to the everclear mix once, way back, and that was enough. It's catchy (still have the last lines of the chorus in my head, which is pretty impressive), but I'm staying clear of it for the content and language. No hate, I just prefer cleaner stuff.
  4. We're writing looong bios/thingies? K then, gonna have to extend mine, and add type.
  5. Everything (on the disc), for personal use. Like I said, I need to think my position through and put it on my blog instead. If you got any cool thoughts about it, you can PM me (cool thoughts only! ).
  6. . (or three tracks, depending on you look at it) Remixed it, subbed to ocr. Got NOd.
  7. Just because you brought it up: Buy the movie, buy the entire movie. Interviews, behind-the-scenes material, director's cut, soundtrack, the whole thing.So a bit different. Not sure why, here's what I can come up with atm: Games can be so much more complex, and they're longer than movies anyway, so they're worth more than a trip to their movie theatre-equivalent single playthrough. Buy the movie, get the rest. Games, being so much more, don't need all the bonus stuff to sell, so it can be released for free. Games could diverge into multiple separate storylines (something movies don't usually do), each playthrough could be a significantly different experience, so there's a lot more value to a game disc (with "just" the game) than a movie disc with just a movie. Those are my thoughts atm, not really something I've thought about much. (reading what I wrote before, the "pay for the game, pay for everything" thing is kind'a what I wanna see with movies and tv shows. meh, should sort these things out and blog about it, it'll probably make more sense then.)
  8. Indeed. I would definitely have a problem with someone uploading my stuff (if it's not stuff I've released for free). Doesn't matter how well credited I am in the uploads, or how the uploader clearly states it's not his/hers, it's still _my_ songs, _my_ work. Credit is completely irrelevant to ownership. Crediting someone doesn't give you unlimited rights to do what you want with his/her work. Just sharing doesn't even count as fair use. Doesn't matter if there's any potential loss of revenue from album sales or whatever. Doesn't even matter if it's good publicity. It's still unauthorized use, unlicensed sharing of my work. That game companies are cool with ppl uploading and sharing the music, at least most of the time, is great. But we can't cry foul when they don't. It's theirs. I think video game music should be free. Pay for the game, pay for everything. But... no.
  9. Willrock should come in here and explain himself. Personally, I like panning, but believe in moderation in everything. You can pan the "wrong" instrument for effect, make a superwide section or fill, a wide stereoscape pad, contrast leads or rhythms, or just separate voices and counterpoint. There are, as already stated, central elements that work best in the middle, with effects to spread them. I do pan, but usually just slightly with volume and just slightly with phase. Except the background stuff, which I wanna pan opposite to something similar. If you're emulating a recording, your approach to panning should be quite different tho. Then you should be figuring out the room you're in, where in the room the different sounds are coming from (and from how far), and how the room itself sounds (aka reverb). Orchestral, jazz, piano and vocals (if you want the space rather than a studio sound), garage indie punk stuff, whatever.
  10. Production is the quality of sequencing, recording, performance, mixing, sound design, all that. it's contrasted with arrangement, which is how the source is used, the structure of the track, the harmonies, the rhythms, the choice of instrumentation, that stuff. The problem with the drums is that they have a raw sampled acoustic sound to them, whereas the rest of the instrumentation (with the possible exception of the guitar) doesn't. It's not like it can't be done, it's just that it's a lot more work to make them fit... which they currently don't. Sticking close to source is one thing, doing a midi rip is another... and remixing for ocr is somewhere between the former and something entirely different. It's a lot of fun to get to use the source in a different context. But you might need some more practice before you can do it, idunno. We'll see. Sound upgrades and minor creative alterations is a good way to learn. Good luck with the collab.
  11. That'd be great. Send 'em. Can't promise I'll beat anything, but it'll at least help the project. (do not mention the secret awesome news, do not mention the secret awesome news, do not mention the secret awesome news...) And djp mentioned the project in a write-up. Yay! Note to self: post review.
  12. Careful about the highs on your new lead... which sounds pretty good, btw. A bit overly resonant, consider doing a bit of EQ work to reduce the offending frequencies. Which ones are those? Turn up the volume, you should notice. Pads are a good addition as well. Both of them work well and sound a lot better than the stuff you had there before. Drums feel like they don't belong. Wrong sound, possibly also sequencing that doesn't work with the rhythms of the rest of the instrumentation. Guitar and bells stand out, and not in a good way. Careful about how you mix those. You may have to apply some reverb to mask them more, push them further back; and/or edit the sampler/synth you're using to filter them and/or give them a less distinct attack. They stand out too much. Push them back. Find the balance. Too conservative for ocr. If you're just focusing on the production and nothing else, don't worry about it. If you wanna learn arranging, writing, that stuff from this wip... redo it. Or make two remixes of it. It easier to start fresh when you need to rewrite something completely. Now that you're this familiar with it, take step back and think about it. What parts are you favorites? Can you use those in a different way? Can you apply a new rhythm? What can you do different? And if you need help figuring out how to make stuff different, listen to some remixes and compare the originals. Some of the remixers here take a lot of liberties with the source. Pick a source you know has been remix, think about how you'd arrange it, what you'd rewrite, how you'd use the parts... then listen to what other ppl have done. That's if you're arranging/rewriting. if you're focusing on production, never mind.
  13. Doesn't "tracks are done! artwork is next" in the thread title give you some idea of how close to a release we are?
  14. Don't recall seeing any ads. I think he knew better than to try to make money on loads of music he didn't make. Not if it (however it'd work, technically) up to the ISP to pay, and charge its customers however much they want. I recently changed my cell phone deal to one of a variety of different deals from the same company. X minutes/messages for free, monthly fee only so much, x bytes of net transfer included, low speed internet, high speed internet, x calls/messages within to others with the same provider for free, etc... I only see two problems - legislation to make sure all ISPs have to do this, and identification, as afaik the ISP can't really tell what data you're accessing. Spotify needs to be integrated into everything musical. Or it needs competition. Or both. Okay, back on topic now... Then again, he's a major uploader of copyrighted material. It's not surprising he got suspended. Seems to me like vgm aren't hit nearly as hard as the "real" music industry. WHo'd get away with uploading that amount of "real" songs?
  15. I'm waiting for the internet to charge your ISP (who then charges you) nanotransactions for all the content you find for free. Then it doesn't matter who uploads it as long as the right ppl get paid. Still, it's a loss. "Better for business" doesn't make it legal.
  16. Seems like Mirby needs a job. Also, lol name issues. None of those would do what DrumUltimA's one track did... by accident.
  17. How about the stuff on dnb, how much does it deal with what qualities to look for in samples and how what kind of combinations work better? Since most of what I'm doing these days end up more or less in dnb territory, I might as well pick up something that'll teach me to do it RIGHT. Probably gonna order it regardless.
  18. As I understand it, NO means "I vote that this isn't up to ocr's standards or the kind of stuff ocr is about". NO OVERRIDE means it's violating the standards or otherwise doesn't warrant a complete vote. Isn't this in the FAQ or something?
  19. Dude, you need patience. Also, this forum isn't all about you. Don't become completely dependent on ppl's feedback and unable to work on stuff without using your own head. Making it your own is probably the most difficult part of remixing. Anyone can take a midi and put their own instruments on it, most instrumentalists can make a cover, and most ppl who can write music write original stuff. But to adapt an existing song? Takes a whole different kind of thinking. Listen to what ppl on ocremix have done to songs. zircon and pixietricks have a cool take on this same source, which is an example of what you can do with it. Prophecy did a take on it a while backcalled "Back To The Place I Once Knew", another example. Is there a particular way you want to use a part of the source? Do you have an intro in mind? An outro? Some idea of what you can do with it? Do that. See where it takes you.
  20. I may be working on an album preview atm. I may have said that before, but I'm closer to finished now than I was then. Probably not a video, tho. Not yet anyway. Keiiii, where'd you go? Also, save states anyone? (it'll make making the vids, some day, a lot easier for us. also, s9x plz) Also, I've been getting some updates from some of you mixers on the project. Keep them coming. The rest of you, sup? edit: oh crap, last post on the page... again!
  21. I'm sitting on a half-finished Destiny track she started for the sd3 project. She hasn't finished it. :'( But it's pretty. And you guys aren't hearing it.
  22. Seems like a good read and worth the money. How much does it deal with the specific sound designs and sample choices of the different genres, and how does it deal with the mixing and mastering side of things?
  23. Would help if you posted a link to what you mean by usb mic. You'll want to avoid using your computer's built-in soundcard because it's probably not built for quality recording. A usb mic is probably something that sends the audio via usb instead of via the sound card, which should get you less electrical noise and interference. That doesn't mean that the mic itself is gonna be any good. A usb mic could also just mean a usb audio interface then connected to a mic. In either case, you'd be better off getting a firewire interface for audio and getting a quality mic. But if your budget doesn't allow for that, you're probably better off with a usb mic thing than with one that goes straight into the soundcard. Probably.
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