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Gario

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Profile Information

  • Real Name
    Greg Nourse
  • Location
    Vagabond in the Southern California region
  • Occupation
    Math teacher / Music Theorist / Construction Superviser / Electrical Engineer

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Reason
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Piano
  • Instrumental & Vocal Skills (Other)
    Percussion

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Gario's Achievements

  1. Not complainin', just giving advice as is our wont in this forum - take it as you please. As long as you're just sharing and not planning on submitting to the site you can feel free to let advice roll off your back. 'Course if you do plan on submitting that's a different story, but most folk on here are just vibing and having a good time, always happy to hear fresh music regardless. And yes, I actually do have a version of Silver Surfer music in the works, can't make it public yet though - album secrecy, and all.
  2. Woof, took me a month too long to actually write up a review for this - sorry, y'all. The source is pretty clearly apparent in the arrangement, so there's no source usage concerns with the track. As far as the arrangement goes, while the style of the mixing (which I'll get to in a minute) often makes some sections sound the same as others, there's almost certainly *something* different going on in every similar section - a countermelody, some alteration to the texture, etc., that does keep it *just* out of range of being repetitive, though the last moment at 6:24 could use something more for it to stand out other than it's at the end of the arrangement. I think it could've used more variety and spice in the main theme whenever it's present, but I don't think it's below the bar. Concerning the production, yeah, it's a bit guitar soupy. It's not the worst offender I've heard, as the arrangement often opens up and does something great with the rest of the instrumentation, but when those guitars hang heavy they almost have no strike to them - it's all ring and little stroke, so to speak. That contributes to the mixing issues that folk have observed, since they're also pretty forward in the arrangement, and they sound like a wall of guitar. That being said, the instruments can still all be heard behind the guitar, and it's not the first time I've heard metal arrangements like this so I'm willing to chalk it up to some stylistic bias. I have my issues with the arrangement, but let's look at the good that's here - there are some really cool textures at work (especially at the opening of the arrangement), it's very well representative of the source, and when that main chorus isn't playing the arrangement keeps the listener guessing where it's going to go. I gave this a listen and forgot I was supposed to be evaluating it after a point - I was enjoying it. I think despite it's flaws it's plenty fine for a post, so nice work! YES
  3. Gotta give you credit for tackling Silver Surfer - not at all an easy track to get a handle on. I like the synth-work on it, for sure (could probably do without the guitar sample, tho - too loud and out of place). Good game with a great soundtrack, can't complain when others take a stab at it!
  4. Oh wow, pure chiptune, in the year of our Lord 2024? Don't mind if I do! Source is pretty catchy once you listen to it (not familiar with Odyssey's OST, myself), and this arrangement very clearly represents a version of it that could've perhaps been on a beefed up gameboy. The technical achievements in this remind me of the ol' chiptune work of Zef (a nice compliment, if you're at all familiar with his chiptunes!), and overall the soundscape makes nice use of the chips to give us a full and often dynamic arrangement (lookin' at that surprise drop at 1:00). As mentioned by Chimpzilla, this being 100% mono, while adding to some of the authenticity does cause issues of clarity. I'm feeling it hard at 0:22, where I can barely hear the lead when everything is playing - there are just too many instruments sharing similar timbres sharing the same EQ space playing at similar levels. Spreading the instruments out in the space would really help the listener pick out the parts without impacting the listening experience. And while I may be being a tad harsh, there are too many instruments for this to be 100% hardware accurate, so if we're going to compromise in that department why not provide us stereo sound so that we can hear what you crafted better? Even Rushjet1 settled with this compromise for his 2015 "Dark Depths of Wily's Castle" arrangement, and it sounds all the better for it. There are also issues of repetition in the arrangement that are hard to justify - the direct repetition of 1:51 at 2:04 is a pretty big example of it. Repeats like this sound like filler; if you need to use similar material to fill the space give the listener a reason to listen to it: embellish, play with expectations, etc.. Direct repetition turns the listener off and tires them out. Overall it's fantastic when it's firing on all cylinders, but it needs some polish on the areas that are less than it's fantastic highs. I suggest the stereo spread to help with the mixing clarity of the arrangement, otherwise you'll need to either work with the dynamics of the dense textures when the lead is drown or move the lead so it doesn't share the same space and timbre as the accompaniment. As for the more repetitive elements, either give the listener a reason to return to them with variations or leave em' on the cutting room floor, the arrangement will be a much better listening experience for it. Really enjoyed the arrangement, hope it comes back with the TLC it deserves so we can put it on the site! NO
  5. Oh hey, Super Metroid, and a bit of an odd ball track to boot (not too many people tackle the Crateria surface very often). Concerning source usage it's pretty unmistakeable in it's usage, and it's not a straightforward arrangement so props for that. The instrumentation is throwing my ear off in a few ways, though. There are some basic soundwaves used throughout (such as that sawtooth introduced at 0:14 used as a lead) that just don't punch through the mix enough due to their more pure nature. Sawtooth synths are a good starting point, but unless there's a specific reason to leave them alone they need some sound design work done to them to make them stand out - low-pass, delays, reverb, etc., something to make it stand out, because as it is the listener can't hear it well, and turning it up where it needs to be would end up sounding painful and piercing. The backing pad has a few issues of it's own - it sounds like there's a wide band-pass on it, making it sound hollow. I also recommend against using pads with automatically layered 5ths in arrangements that have a lot of harmonic motion in them, since they often hit notes that don't gel with the rest of the harmony when they move (and if the 5ths aren't automatically layering then I suggest cutting down on their use!). Overall there is an odd blending of instruments with some delay and others that are simply dry as a bone in this one. It doesn't sound like they're a part of the same song, rather they sound almost stitched together. Unfortunately the blending of instruments just doesn't work in this arrangement. The drums sound pretty cool, but the instrumentation is not doing this arrangement any favors. It's hard to point to any one change that would need to happen to fix this up for the panel, since redoing the instrumentation from nearly scratch is a tall order. Still, a bold choice in source, and some of the arrangement ideas were cool in this. It is nice to see you branching out of your comfort zone with a more dnb styled track that doesn't lean on your orchestral strengths, though, so don't take this too hard - it takes time to get the hang of new styles, and while not for OCR this isn't a bad effort. NO
  6. Alright folks, got some news for this one - yes, the album is still moving along! Even better, it's been submitted in it's entirety! I've listened to the finished product with some of my fellow judge peers (as well as with Bahamut, the original director for the album) and it seems like it shouldn't have any issues under review, so I can finally say that this thing is happening, and it's happening soon. There will be some teasers and such in the coming months to get y'all excited about the album, but in the meantime I'll share what I think is the *second* most fun organ bit from the album. Ain't the whole song, but I did have a lot of fun making an organ part for one of my tracks so I figured why not spread the joy a little bit? Actually pretty excited to have this submitted, and not just because it'll be a decades-long endeavor coming to a close, but also because the album sounds great. Will it be worth the wait? ... well it was a long wait so I can't be sure, but it'll definitely be worth spending some time with, that's for sure!
  7. Oh hello, Jewbie, sounds like you're still on your game, here! Bouncin' arrangement, and the production is crisp. I personally think the harsh highs for the lead at 1:14 sound fine, but that is coming from someone who tends to be a bit high EQ heavy in his own tracks, so take that opinion with the salt it's due. Coming in late lets me piggy back off of the analysis given by Liontamer and say the source usage is good, so that's good overall. Concerning the repetition issues, I think I hear where my colleagues are coming from: the lead that is introduced at 1:14 is distinct, in the front, and used in a few too many places in a similar manner, which gives the illusion that the parts are repeating. When I check to hear if a track is static or not I tend to bounce randomly in the arrangement to see if I can parse differences in the arrangement, and in this case there are quite a few variations throughout that do keep things interesting and fresh (even if that lead ultimately isn't, by the end). I hear what others are saying, and it probably would've been a good idea to reserve that instrument more, but I don't think that's enough to put this below the bar for me. I like it, I think it'd be a fine addition to the site. Nice work! YES
  8. Nearly 20 years later and I still can't wrap my head around how this subdivides a 6/8 texture into a four-to-the-floor beat by just... cutting the texture in half with the beat. It's so goddamn good - it's genius in it's simplicity, in fact. It helps that the beat is really good (as expected of bLiNd, even back then), and the textures sounding so close to the source material helps sell just how much that rhythm change up the feel of the song. And then the guitar comes in. Yeah, needless to say this remains one of my absolute favorites on this site all these years later - a must listen if you like, um, music.
  9. Huh. Not sure how I feel about having my thunder stolen for "The most chiptuniest Corridor of Time ReMix" title taken away from me, but on the other hand I do like the different approach that this one holds. The production of the chips are very clean - dry, but they fill the space well enough regardless with their density. I might have a certain affinity toward chips that have more modern post production done on them to make them fill the space better (with reverb, delay, etc.), but there's certainly an appeal that you get by handling the chips more naturally. I like it. Concerning the arrangement, it's different. It definitely takes it's time to get to the meat of it's ideas. I think some of the length of the arrangement is gratuitous, but it's hard to point to any section that could've been cut without impact so I could just be upset that it doesn't get to my favorite parts quick enough such as at 4:08 - very nice contrast in density and a great interpretation of the source. I can see some folk not appreciating the sudden ending, but to be honest the arrangement preps the listeners well enough for it with other sudden cuts so I think it works well enough as an ending. Nah, couldn't in good consciousness leave this one off the front page. Great work, and I relinquish my Corridors of Time chiptune crown to you happily. If this quality is what we can expect for the rest of the album I look forward to it! YES
  10. I said in the review that I didn't know how the original music managed to get so much mileage with the single song it has, but that isn't true anymore. Apparently the music is made up of different cells that come in and out of play depending on what you're doing in the game. In the shop? High-passed instruments to keep it subtle. Buying planet cards? Bring in the pads enriching the harmony and pull back the leads. There's almost no real "official" version of the song in the game because of how often it adjusts itself to fit the mood of the game. Just some cool little information about the game that was brought to my attention after my judgment, so I figured y'all would appreciate it. Very cool dynamic OST for Balatro (and cool ReMix, too, but y'all already know I like this one).
  11. Hey, it's always pretty fun to recreate old arrangements of yours with everything you've learned since, and you can hear the improvement in technique and mixing between the old and new with the videos to compare. Did a similar thing recently with my FF8 Laguna album remix - it was based on an old Laguna arrangement I made in 2010 or so that was rejected. Neither here nor there, I do like the tempo fluctuations you play with, and the pedal tones you hold to keep things fresh enough for folk. The instruments all work great for what you were going for, as well. Also it's Geno's forest music, can't ever go wrong with that source, can ya?
  12. Hello! The music is done, I had to go through a move in the meantime which stalled me for a bit. It's mostly an organizational effort on my part to give both the music and the track order to the staff for review, which once my computer equipment is set up shouldn't take too long. I'm shooting to get it out before the end of the month, since I will be presenting at a panel during MAGWest in September - would like to give good news at that point!
  13. This kind of reminds me of Monomer (aka the guy who did the Mummy Demastered OST), which if you know me at all that's a pretty high compliment as far as style and production goes. I think I can hear some very faint connections to the source at 0:11 - 0:50, but it is mixed very quietly into the background; I'd be hard pressed to consider it source usage since most folk ain't gonna hear it unless they really listen for those background elements hard. Gotta make it so average listeners can hear it, my man, 'cause unlike us it's not their job to listen to every element to find it! Considering the sections where you suggest the source is implied, I can hear what you were going for (lots of subtractive arranging with the melody), but it's too transformative to recognize as a part of the source. After enough changes it just sounds like the bass or lead is leaping up and down, which while something the source does is also something countless of other songs out there do. I enjoyed this arrangement, but I agree with my colleagues that this doesn't have enough recognizable source to get it on the site. NO
  14. As long as you can keep the politics and philosophy relevant to video games and/or music, go for it. Coming from an old regular of the PPR forums, I don't believe OCR is a good place for off topic political discussion anymore, both because of the number of regular forum users (you need a lot of regular interaction to balance the topics discussed) and the effects some of the posts periodically have on those that do still use the boards, so I disagree with bringing it back to the site. PPR was fun while it lasted, it can remain comfortably in our memory. In the meantime we should stick with discussing AI and music standards, as was the intent of this thread.
  15. Oh, this is pretty cool, love that bass instrument in particular. Spends a lot of time on the opening of the source, which I mean I can't blame you for since I did it for my own interpretation of that source a decade ago - it's just a really cool and easy to expand part of the source. Plenty of good little ideas and variations in the textures, too. The arrangement uses some nice subtractive arrangement to make sections sound different, which does keep it sounding interesting throughout. I always love a good Sparkman arrangement - thanks for sharing!
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