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Gario

Judges ⚖️
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Everything posted by Gario

  1. In this case sleep is for the disease filled and work exausted. At least I'll still be able to finish my track. And yes, it has a few chiptunes in it. 'Cause that's what I do.
  2. Gotta... sleep... damnit. Alright, set alarm for a few hours and finish this mofo before the time is up. Urgh, it's tricky.
  3. Oooo... It's pretty damn awesome, that's for sure. I'd imagine she knows about OCR, but hell, go invite her to chill around here, anyway - that voice/performance is certainly welcome here.
  4. Pfft, forget that, I still need to make my remix. I'll vote at the last possible moment.
  5. The revised black one is excellent.
  6. Ooo, dirty synths. Gotta love those dirty synths. They really add a more somber flavor to the overall track. The use of the sonic space is good, as well - every instrument gives the central instrument it's space to breathe. The accompanying instruments stand out as being quite heavily sequenced, if one listens to them on their own for a while. Fortunately, there's a dirty synth more often than not to distract us, so it's not a big issue. The sax does try to take center stage from time to time, though, so it's a little more glaring than the rest of the sequenced instruments. The drums, while pretty full and fitting, there's very little in terms of variation. It's hard to listen to a track when the same beat is playing over and over again... Overall this is pretty swingin', though. It holds seven and a half raging streets out of ten.
  7. Ah, more DjP. That's... a really weird looking game. I can't let the one eye'd elephant distract me, though. I'm liking the instruments and style of this one. It really catches the happy mood perfectly. The phasing, the funk bass, the disco vibe, it all works well for the track. The soundscape is a bit lacking, overall. I'm wishing that there was more bass and lower mids - right now it sounds like there's no bottom of the track. Those squares used for the harmonies... they're awesome. I don't know why they warrant a special mention, but they are indeed awesome. I'm just sayin'. The playful mood is infectious. A song that makes me happy listening to it is indeed a song worth listening to. This gets seven one eye'd elephants out of ten.
  8. Woa, first remix that's not a DjP classic. I'm liking it, too. Nice synth combination - wet lower synths with springy, catchy dry synths. They create a nice synergy and fill the soundscape quite effectively. It's a rare thing to have an older remix where I'm perfectly happy with the sample quality, but here's such a remix. The arrangement doesn't seem to move too far, harmonically. Fortunately the textures are changed up considerably, so that keeps the mix interesting enough. Even still, more harmonic motion would've been great. Good stuff - eight destructible blocks out of ten.
  9. Sexy salsa sounds. I'm not entirely for the dry mastering, but it works alright - it's not too distracting, due to the constant wall of instruments that are coming in. That slab bass is pretty bad sounding, especially when compared to the decent sounds used for the rest of the instruments. Overall the sample quality is pretty good, though - not perfect, but great for the time. The rhythms are stylistically fitting, and damn catchy, too boot. Certainly can't turn that aspect of the mix down. I love the variety of instruments that come into the mix. Muted trumpets, steel string guitar, nylon string guitar... it all comes together very well. Salsa, it is sexy. It earns about seven and a half sombreros out of ten.
  10. DjP, you're so eclectic. Funk, jazz, chiptune, electronica and Orchestra. You're a man of many talents, I've gotta say. It's hard to get over the GM-like sounds. I know it's an old track and all, but they drive me nuts. It makes the remix sound dated, unfortunately. Though I will say that you combine the instruments together quite well, in terms of orchestration, so that helps it hold itself together, despite that fact. The peaks and valleys of the track makes it quite dynamic and easy to listen to. It shows considerable skill when an orchestrater knows to leave instruments out to achieve certain effects. In other words, you handle the orchestration like a champ. While I can't ignore the GM quality instruments, I appreciate the arrangement quite a bit. It gets a nice seven conductor batons out of ten.
  11. Dat C64 chiptune. Fuckin' hell. I hope I don't need to say that I'm a sucker for chiptunes, but if I do then let me tell you that I'm a sucker for chiptunes. These are all so well incorporated, as well - the use of arpeggios, the fade in tracks, the instrument styles, they all work so well together. I'm particularly happy with how well all of it works in concert. The car in the beginning was fun the first time, meh the second time and annoying the third time. Use an effect too often too soon and you lose it's appeal. I love SFX as much (if not more) than the next guy, but there's a certain finess to using them that this track didn't quite achieve. That doesn't detract much from this track, though - it's a very solid, well put together track that I thoroughly enjoyed. It easily earns nine tire tracks out of ten.
  12. Man, that caught me off guard. The gothic intro, with it's bells and choir, led me to believe this was going to be a pretty dark, chilling remix, which I was certainly down with. When the electronic instruments come in, it was sort of a let down for me. They're not bad, really, but when I was expecting one thing and got another it did disappoint me a little. After getting used to the sound, though, it's quite well put together, soundscape-wise. It lacks a little in the mids in general, but it's not too bad. The retro instruments are pretty damn catchy, overall. There's a lot of sexy envelopes used on the synths that make them stand out nicely (especially that polyphonic line from one of the synths - nice touch). I would've appreciated more variation in the beat & synths. The arrangement is a little more static than I would've liked. I was getting down to this. Certainly gets about eight ghosties out of ten.
  13. Sexy funky electric piano. That about sums up the review - everything else is a nitpick, in comparison. No, really, the electric jazz piano pretty much dominates the entire track, and it's worth listening to based on that alone. The background harmonies are pretty neat, as well. Unfortunately, there's no real satisfying bass to complete then ensemble, in my opinion. It makes the track sound more empty than it is. The drums are a little eclectic (and not in a good way). They're a regular set with basic bass & snare on the one hand, and crazy compressed SFX on the other. They don't mesh well when they're together. The arrangement is a bit meandering, though that might come with the source not really having as much direction. I'm not familiar with the source, and DjP mentions that it's more of an ambient track, anyway, so I'm going to take his word for it. Fun track, even if it does just wander around a bit. Certainly seven dolphins out of ten.
  14. Interesting effect in the beginning. Much wah-wah for the win, in my opinion. The accompaniment would be better if it were thicker in the beginning, though - especially the bass. When everything kicks in later, though, it works out alright. Spliced drums are quite nice. The hats are a little too far in the front, in my humble opinion, but that could just be an artifact from whatever drums you used. Then again, it's probably stupid to nitpick a song that's over a decade old. Whatever. This track is considerably more dynamic than the Ninja track from earlier, which is great. The liberal use of portamento instruments is also pretty neat. This is a pretty fun 'feel good' track. I can get down to this. Certainly earns eight rocks out of ten.
  15. Oh boy, track #1. The song that started it all. For what it is (and especially for the time it was released) it's not a bad jam - the style is fun, and the instruments are very fitting. The flute is convincing enough (though on the dry side), and the vanilla synth adds just the right atmosphere to it. The drums have a decent beat, though they're a little too machine-like for my tastes. They also don't change that much, which makes them tiring to listen to after a while. There's a flange in the middle of the track that doesn't rest well with me - particularly because of the hard pan that comes with it. It admittedly is a good way to break the static arrangement, but that panning is too distracting for me. Otherwise, it's not a bad track. Sure, not up to the bar today, but we all have to start from somewhere. This is certainly not a bad place to start. It gets a good, solid six ninja stars out of ten.
  16. Oh noes. I'm gonna bring his health down by over 9000. That's... over 180 reviews. Time to get started, I think. The List: http://ocremix.org/forums/showthread.php?t=54 http://ocremix.org/forums/showthread.php?t=48 http://ocremix.org/forums/showthread.php?t=49 http://ocremix.org/forums/showthread.php?t=50 http://ocremix.org/forums/showthread.php?t=51 http://ocremix.org/forums/showthread.php?t=52 http://ocremix.org/forums/showthread.php?t=53 http://ocremix.org/forums/showthread.php?t=47 http://ocremix.org/forums/showthread.php?t=55 http://ocremix.org/forums/showthread.php?t=56
  17. I actually made some fixes about a month ago, but I stopped working on it simply because I had other obligations (and continue to have them for the rest of the year, at least). May as well give you guys the update with the fixed drums (original link is the update). The drums aren't as punchy as you might like, but this was just an update that brought all the drums up a few notches. I wanted to ease one of the transitions a bit better, but I just can't find the time to do that right now. If y'all think this is submittable then I'll go ahead and send it in, or if it's still just the drums I can beef them up really quick.
  18. *dusts thread* Hey guys, another month, another deadline. It's in ten days, so expect to hear me call you out in the next few days trying to push you along. I would like to hear some significant progress from some of you - I know Christmas break + MAGfest is going to take a lot of time away from you guys over the next two months, so I want something to sit on in the meantime.
  19. Cutman is not impressed with your puns.
  20. A guys gotta do what a guys gotta do. Then again, Gimgak IS offering OCR a reward of 200$ if he wins, so there is similar activity on this end, too. On that note, I vote. And rhyme.
  21. WOAH. I never thought THIS would happen. Remember that guy who stole all of OCR's/other artists music and claimed he was DjP/bLiNd/Rama/etc.? Newgrounds finally took his stuff down (Well, they took it down on his page, but the actual tracks are in a re-evaluation process right now). Only took them a few years to do it, but hey - better late then never.
  22. Yeah, pretty sick cover of the track. The rhythm guitars drown the leads a little bit, though - just sayin'. Otherwise, it's pretty awesome. Adding a solo to the middle probably wouldn't help get it onto OCR too much, though it would make the track more awesome - the fact that it's a verbatum cover of the original strikes the possibility of getting it posted; even with some wankery in there that wouldn't change a thing. Sorry, guys, this probably won't see the front page of OCR unless Andy wanted to pretty much start from scratch and rewrite it. That's not detracting anything from this cover - it's pretty awesome as it is.
  23. Gotta say I love this, bro. Chippy goodness tastes like chips... chocolaty, delicious chips. The phat beats layered on top of the chiptastic flavors really work well, and the textures that support them all are appropriate, subtle and perfect. Great mix, great posting.
  24. Alright, here are my thoughts on this one. Overall the mix is a whole lot better. The sound is pretty clean, and the sounds all come out nicely. I personally think that you could use a little spread on the bass to give the track a little more meat, but otherwise it sounds quite good. I think the production hurdle has been passed. The intonation... urgh. I know it probably bugs you by now, but it really needs to be more precise than this. Some moments the slides and dives work well in that style (like the slides at 0:14, for example), but other parts (like the higher note at 0:34 - you overshoot that one) you really need to hit the notes more precisely. Some sections are very off, as opposed to missed notes (like 1:33 - 1:39... nothing seems to hit in tune, in that passage) It bugs me because I could see this being passable otherwise, but it's a large enough issue where I can see this landing in the NO, RESUB section again easily. I can give you a more detailed post on the specific tone issues, if you'd like (time stamps + issues), though I'm a bit tired to go through in that much detail right now. It's a lot of little things that add up to a fair sized issue with the vocals. I have a feeling that's about the only thing that I can do to really help you with that.
  25. video game music isn't lame you shut up
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