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Everything posted by Gario
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Why yes I do. You have access to the private forums, or should I PM them to you?
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Happy Birthday to sephfire, Dexie, and Demonstray!
Gario replied to Bahamut's topic in General Discussion
Too many birthdays to comment on. I'll be back when one of you erases himself from existence to simplify my well-wishing. -
wip WIP Original electronic song, need ideas + Hello!
Gario replied to TheTremendousFew's topic in Post Your Original Music!
Strange instrument choice. I'm not sure if you were going for a chippy sound or just low-fi overall, but it doesn't quite come across as either. Strangely enough, I still kind of like it on a weird sub-conscience level. Perhaps experimenting with different timbres might help get you out of a mental block, there. The harmonies you use are very interesting. Try some different combinations and see where they take you - they might possibly be causing the blockage. Making up a melody to go over the track might help as well. Try writing something else that might come later in the piece. then writing to that point. Sometimes that can break a block. Perhaps you need a break from that particular track - a few months is a very long time to be staring at the same thing. Try all sorts of different things. You never know what will be the block-breaker. -
I can't find the file download on that page, for some reason. A link to the source is also a nice gesture, for those that are not familiar with the soundtrack. I'll get back to you when the DL link is provided.
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*Pfft*, I arranged that song for a full orchestra + Tenor way back when as my Orchestration final. Now that was fucking epic. Wish I could find that score again...
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wip FFVIII - Time compression (Rap remix)
Gario replied to The Vagrance's topic in Post Your Game ReMixes!
My favorite source from the game. The reason I suspect there aren't more remixes of it on OCR is simply because the perfect remix of it is already up there. I agree, though - this is just too good of a source to let go like this. I support your remix of this source . The harmonies are sex in the original, and you make damn sure not to downplay them in this rendition. The synth choral little bits are especially nice, bringing out those clusters. Personally I'd like to hear more harmony clusters, but that's a compositional preference, from me. The piano has great textures that bring a lot into the mix, however; it sounds very mechanical. Fix up the velocities, attacks and volume to make it sound more human. It also comes in a little stark when you first bring it in - perhaps you should have it come in a little bit more subtle? A vocal track would do wonders for the current arrangement - it's almost like you're writing for a vocal line... oh wait. Yeah, it needs vocals for sure. I'm downloading this 'instrumental' version now, though, 'cause it's awesome. Hope you find some singers to help you out. -
That's one bad ass version of Sandman.
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finished Zelda: OoT Lost Woods Classical Piano/Violin Duet
Gario replied to docnano's topic in Post Your Game ReMixes!
Did you record this together or separate? If you recorded the violin and the piano separately than what I'm saying doesn't apply and you needn't worry - mixing is a piece of cake. However... If you're recording together (which is what I assumed, although I could be wrong), with two mics it can sometimes be easy to raise the volume of the violin a touch by raising the level of the mic closer to the violin. Care needs to be taken since the piano will be in that mic, too, but it can help balance the sound when little tweaks need to be made. With one mic that's obviously not possible. -
finished Zelda: OoT Lost Woods Classical Piano/Violin Duet
Gario replied to docnano's topic in Post Your Game ReMixes!
Great stuff. Reminds me of the piano arrangements of the FF soundtracks with all the liberal harmonic schemes and fun changes in time signatures. If it's possible, I'd highly recommend bringing the violin out a bit more. If this was a two microphone setup it'd be possible, but on a single mic I don't think you could. Very, very, very nice. Loved every second of it. -
This is a really pretty source. I think I can get something pretty neat from it.
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Not only would that take a great deal of time, I suspect replicating music for the sake of going around the original publisher is illegal. I'm not positive, though, so correct me if I'm wrong. If there's no track online, and the original publisher isn't releasing the soundtrack then you might be out of luck. Sorry if that's not much help, but I don't think there's much we can do, both on a practical and legal front. ... ... and how the hell is the name 'BUBBLEMAN' not taken?
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finished Castlevania PoR Bloodlines Bequeathed Remix
Gario replied to TGH's topic in Post Your Game ReMixes!
Excellent source - I didn't know they remade it for the DS. It seems to be a rearrangement of . Give it a whirl - it might give you some ideas, since both tracks do things a little differently God, I will remix this someday soon. Ack, I better listen to your remix, to hold me over The chiptune effects are very well done, here. You get my props, bro. The guitar sample is thin, though, so it doesn't quite hold up to the chippy goodness that's underneath. The synth that plays the intro is thin and weak, as well. The overall production is very unbalanced, especially in the beginning. Pull some of those beginning squared back into the background, since they needlessly dominate. The rest of the track seems pretty muddy, overall - Make sure the leads are very salient, and bring those pads down a little bit to give room for the rest of the awesome textures you have going there. Nice start. It can be quite awesome if you clean the production up and have the really interesting parts stand out better. Good luck! -
Bionic Commando ReMixed: OK, We'll Groove - History
Gario replied to Brandon Strader's topic in Projects
*pfft* I'll do the neutral area. Just wait 'til my other track is done, then give me another two and a half years to complete it. It'll be fucking gold, man. -
I don't think that's viable, Spakku, simply because the source is too inundated with the theme. Let's take a look... Out of 2:08, only ~25 seconds is original, and from that, it's a two/three note motive that repeats six times. As awesome as the source is, it's pretty much entirely the James Bond theme put to N64 guitar and samples.
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Let him push this deadline, guys. If the deadline passes and he changes his mind he can always re-evaluate his position, so don't worry too much about it.
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Love that old soundtrack, there. Good ol' Goldeneye to bring me back ... of course, that's also going to be a problem, if you shoot for OCR. Something that the Goldeneye soundtrack has issues with is that many of the songs are variations of the original '007' theme. According to submission standards... This track is really a variation of the original 007 theme, so you might have a problem if you plan on submitting sometime. It'll be tricky to avoid too much 007 theme music in your remix, for this reason. That's no reason not to continue, though - ultimately it's not about OCR, it's about making a great song, and this one has potential to be great. It's an awesome track and I love what you've done with it so far. The phased guitar is a great way to open the track. Perhaps the intensity is a little high, but it's a great way to open up - it's like telling us 'This shit ain't messin' around'. I'm feeling that the bass should have a somewhat more pronounced presence in the mix, here. Your bass isn't bad, by the way - it's just that the original source really relies on the bass to give it shape and form, so you might want the bass to sound a bit more distinct from the guitar. Just something to give a thought to. Sounds good, otherwise. Can't wait to see what you'll come up with.
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I'll have some headway on Battle 2 this weekend. I couldn't ignore Bionic Commando's deadline, and I've been quite pressed for time, lately. Now I've got to get all serious for this project.
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Indeed it is awesome. I also wonder where Sammy D went.
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Be sure to post the original source of the track, if you want people to take you on with the request. Posting an arrangement can be confusing, if the person never heard the track before. http://www.youtube.com/watch?v=HhA5_iL76Q0&feature=related Not sure if that's it, myself (I never heard the track), but it seems to be.
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I'm sure it's possible with trackers, but I'm not sure if it is with more conventional DAWs.
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Nario's Ultimate Dance Pad Thread (Playing Super Mario Bros. 3 next!)
Gario replied to Nario's topic in General Discussion
If Silver Surfer is a simple game of memory then Ninja Gaiden is a simple game of memory. It's basically Gradius without decent powerups (doubling your shot isn't a decent Gradius-worthy powerup), so take that as you will. Actually, Gradius would be a very interesting choice, now that I think about it... -
finished Super Mario Kart Funkin' Down Rainbow Road
Gario replied to Savvn's topic in Post Your Game ReMixes!
It certainly has some potential, here. I would highly recommend posting an Mp3 link to your next update, though - YT tends to mess with the quality, even the 'high quality' links. The arrangement and the soundscape are awesome, and the sound effects are well placed. The production value on this one, though, is lacking. The sound just seems to be pumping with clipping/limiting all over the place, when the track really gets going (especially the SFX - be sure that you get a perfectly clean recording of those SFX). Take the volume levels & limiting down, there. The trumpet sample used is weak, especially when compared to the high quality of the rest of the track. Use another sample that doesn't sound like it was ripped from the MIDI If you want to post this on OCR, be sure to talk to 'SonicTweaker' about it and ask if he would like to take credit for it and such on this website. Collaborations are perfectly fine on OCR, but you got to be sure that you have permission to post it here from the other party, when the time comes. It's a formality that you'll need to take care of, eventually, so be aware of that. I like the arrangement and the soundscape. Fix the production issues on it & that trumpet sample. I could see you going on your way to OCR with it, with the proper touching up. -
Well you're getting at least a few more views by posting it here, lol. Great mix, btw .
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Well, never say never - this is a pretty neat track with tight production and seems to have a good amount of direction. You can't take it back (since you used tindeck ), but if I were to make changes I would be sure to make the source more recognizable, there - most likely you'll get nailed for that, 'cause I can't hear any Chrono Trigger in there. It's a pretty well known soundtrack, so if I can't hear the source in there it's probably not in there enough. For the genre, I think it sounds pretty good. Production is tight and the soundscape is neat (I think there could be some more mids in there to fill the space better though, personally). I'm not a big dubstep guy, though, so someone else should back me up here that'd be great.
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Nario's Ultimate Dance Pad Thread (Playing Super Mario Bros. 3 next!)
Gario replied to Nario's topic in General Discussion
Holy shit, he beat it?! Err, *cough* I knew you could do it this whole time, of course . Really, though, when you first announced the game I was wondering what you were going to do, there. I'm very impressed. Now go beat Battletoads or Silver Surfer . (I wouldn't be surprised if you could, at this point)