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Gario

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Everything posted by Gario

  1. Ha! He got donations to support his case and is planning to fight Sony with it? At the end of the day, I can see some very, very happy lawyers from both sides of the fence (I mean, where do you think all this money is going?), but I'm not seeing this ending well for either party (one is facing a long, arduous legal road, the other is facing a tarnished reputation over this).
  2. Dayum, man, you've produced some real sex on here. If the director of the Sonic project says it's freakin' awesome, then it really must be awesome. I think the bells (is that a sin/square with a hard attack?) could be mixed down so it doesn't stick out so much, but that's a really, really easy fix. You need to have a real ending to this, bro - it sounds unfinished, there. If you finished it you could easily have a spot on the front page with this one.
  3. Nice drum beat Sorry you couldn't quite make it. You can still vote, though - we have two people this round, so it's not a triviality, this time .
  4. lawl gay marriage is gay Really, though... What the hell is this game? I would think people would have better things to do than to play this game with their spouse/date. Like sex. Or something.
  5. Alright, after so long I'm finally getting something significant done with my track. The format that I used to use really doesn't allow me to do much with it, so I'm basically remaking my template from scratch and moving my arrangement to it. Just an FYI - there's something a-comin', from me.
  6. Woah, holy shit, I remember this from AGES ago on the boards. Glad to see that this is seeing the light of day, here. Great job, bro. You've really beefed up the sound on this one, here, and yet have kept true to the arrangement you originally had. That drum work is very, very awesome in this version. There are a few synths that sound a bit raw, imo, but overall they work pretty well. I still miss that sword sound, though. It was just... so... awesome.
  7. Reading your spoilers shows me that you haven't played through it a second time. There are some very interesting twists made in the second run through (both good and bad, not going to say what, though). Not to mention that you can finally destroy the Ancient Caves (along with the awesome final boss that makes his reappearance). Just sayin' - it will both satisfy some of what you want and make you upset at a few other plot changes, so beware
  8. Hmmm... Maybe tonight I can come up with something for this one. Hopefully someone else will join me...? That's a big maybe, though - this is a pretty strange source. EDIT: Ack, not happening. Got back too late, leave too early in the morn'. Sorry, guys.
  9. The track has been updated, for those interested. Almost done, just need to write the end. There's some heat on the upper-mids that I will fix later, so no need to point it out (unless you want to, of course, but I already know 'bout it). Hope your girl troubles aren't gettin' you down, Hewhoisiam.
  10. Welcome to OCR, newb. Alright, certainly not a bad first mix post, here. There's a good deal to like in this (some synthwork, solid drum sound) as well as things you need to work on (other synthwork, production). Let's break it down. I like a lot of your synths, personally - the synths that seem to be active with the modulation & processor effects, in particular. They keep me wanting more. The synths that are raw saw (or otherwise plain) don't work too well, in this context, and they're used so often as the main lead that they're impossible to escape. While the other elements are relatively well balanced, you bring that saw out to the front so hard it causes clipping like crazy. The drum is fairly solid, but it's a pretty boring four-to-the-floor beat, there. While there's nothing wrong with that style, it just won't work on the entire track like you have it (especially if you don't have any hats to fill it out better). The arrangement is pretty simple and conservative. Not a bad thing if you're not shooting for an OCR posting (which you're not), but too conservative is a problem if you're looking to be posted. It's something to think about, if you plan on being posted. I like the conservative nature of this one personally, though. Overall I hear a potentially good mix out of this (although never postable, due to arrangement issues). Very nice - be sure to fix up those bad leads and hot mixing sections, and you'll have a pretty rockin' mix.
  11. Once again, we've got two days! Here's hopin' Chroxic (got it spelled right, this time) pulls through with an awesome track, and Geeky Stoner seems to have something coming along, too, so I think we can look forward to a voting period, this time! Man, I haven't done that in ages (especially since I forgot to, last time I could, lol).
  12. I don't think there's anything 'new', music-wise - everything that I heard that wasn't a remake of Lufia 2 tracks seem to be remakes of old Lufia 1 areas. Lufia battle 1 isn't the only original Lufia track they remixed in this game.
  13. Quite a few of these goin' on the WIP boards, eh? I dig that - it's an awesome source. Let's see what's going on with this guy. Instruments are very dry. I hear some delay on the violins, but it needs a little more reverb on the acoustic channels, there. I also recommend reversing the panning on the violins through bass - from high to low in an orchestra it traditionally goes from left to right, not right to left. It's not a big deal (most people won't care), but it's worth noting. Also, since you're going for more a chamber orchestra effect I'd knock the panning down a notch or two - there's not going to be that much space between the instruments in a real performance. Very tasteful remix and arrangement, though. I like the drum/string combo, and the light synth choir is a nice touch. The piano arrangement of the theme is nice (and it does take it's liberties with the theme, too, which is nice). I hear it in the background of 0:38 on, as well, and it's really quite cool. Unfortunately, it's very faint. Bring that up a few decibels for us - I'm sure everyone would like to hear the piano wankery that occurs there. Nice start on this one. The instruments work well in this one, and the arrangement takes it into quite a few nice areas. Waitin' on the next update .
  14. A western studio did take a stab at Zelda.
  15. Rexxz's number is fairly accurate, but it really depends on the music and presets a person has. If I'm well set up (thank God for my own studio setup) I can get about a minute every two hours, but depending on the piece it can take more (more effects heavy electronica) or less (pure orchestra/less effects heavy music). 50-60 hours on a single minute is a bit long (referring to the OP, there). Be sure that you're not spending too much refining and fine tuning a piece that isn't finished. It should have clean production, but no final polish should be applied until the whole song is finished. There's just too much time wasted when you invest time in a part of the song that ends up being removed in the compositional process. That's my two cents, there.
  16. For most people, saying someone could beat them at a game with your feet would be an insult. For most people. Not with you. I'm waiting patiently for you to take down that game, man. I hope your plan of attack works.
  17. Nah, I know mine wasn't checked (one of the perks of Box.net), so no one at the panel would know if mine was passable or not. I'm fairly happy with it, all things considered, but that'll be a surprise the J's will find in a month or so. I'm not worried about that - if it passes it passes, just like anything else on OCR - it's an overall mindset that's bothersome.
  18. I'm not really heated over the dude making the article (hey, he won't go reading the thread about this, I'm sure). I'm just a little disappointed that his sources ignored everyone else whom were putting effort in it (don't know who it is, won't make any assumptions), time assumptions included (I looked at that, already). It represents a rather not-nice mindset about non-posted peeps, is all, if attempts by non-posties are simply brushed off as nothing real significant. Yeah, I'm venting 'bout it now and probably won't think anything of it the next day, but read between the lines of that source, there. Intentional or not, it's not a very nice sentiment coming from there. I won't go on about it (ranting about it will make me an ass, really), but I just want to point it out. (btw, the is really a movie quote (see 0:21), so don't take that too personally, there... I can understand that doesn't translate well over the internet)
  19. Aww HORSESHIT!! I mean it's great to see that they recognize the hard work that went into the music from their games, and all, but this line is a bit of a punch in the face... I'm assuming he's talking about Zircon and Willrock, in that case (since they're the first two to respond), but what about the other people to send their offerings to the PICO gods above? I'm counting not one, but two people who've also announced finishing remixes on other tracks from that system that are not getting a nod, here. What, efforts from non-posted mixers aren't a 'true' enough attempt to remix a track? No grudge against those involved, but that sorta' hurts, man.
  20. Meh, it's not all that great, don't worry about it.
  21. Don't worry, not everything I do is chiptunage extravaganza. Just some of the stuff that I've posted here (Laguuuuuuna!!1! By the way, saw your version on R:TS - neat name btw, stinky ). This song just felt like it needed the 9-bit revamp, to me (considering the 8-bit sounded so awesome, making it 9-bit would be even more so). Drums will certainly have a little more strength (I haven't separated the snare/bass/everything else channels at all, yet), but only a little. I'm not trying to have a driving drum track in this one; I tend to have that in virtually all my tracks, so I'm taking a short, short break so I can do something different. Drums need variation, for sure, since it's all copy/pasta, atm. All in the plan, man. I know the squeak sound you're talking about. I use it all the time, and it always seems to bug someone. I dunno, I just like it, for some reason. Always have. I might tone it down a bit, but not much since it helps balance the crunchy sounds that occur in the left ear. It's too short 'cause it's not finished, bro. It'll probably clock at about 4+ minutes, when it's said and done (which could be in a day or two, really).
  22. Sure, why not? Seems to be the flavor of the month, so I decided to join in. Slowing down from my normal frantic musical pacing, this one is a pretty minimalistic & chill 9-bit remix (can't say if it's '9-bit' enough, but I love that genre name). I haven't posted anything in a good while, now, so may as well. http://www.box.net/shared/nxibqfiok2 If you hear some Nespus influence on this one, I'll admit in some way's I'm blatantly ripping him off, but what can I say? His mix was freakin' awesome. I don't care, and neither should you (seriously, though, check his mix out, too - it rocks). Crits? Gushing praise? Tell me that there are too many of these mixes around? I'm happy with any any feedback, so post away.
  23. OMGOMGOMGOMGOMGOMG Megaman Soccer track. You immediately get props for tackling this underappreciated game, here. Well, let's see what we have, here. Frankly there's a lot to like about this arrangement-wise. Unfortunately, the production doesn't seem to back it up, quite yet. The samples are oftten not good (those saws and squares, along with the fake guitar, and those pads are a bit weak), the bass track is very hard to hear, and the drum track is quite hard to pick out, there. The mixing is a bit sporatic, there - the melodies get thrown to the back, the bass is mixed so far back that it's hard to even hear it. The textures seem to take the forefront, which is a bit backwards. Be sure to mix things into their proper places - melodies in the front, the bass should be loud enough to hear, and the textures, while neat, need to be in the background. Not a bad track, but there's a lot of room for improvement. Great source, though - people need to hear more MM Soccer, here.
  24. Bloodlines, woot. Hmm... Hard to say about this one, but it doesn't seem to have much personality to it. The slap bass, guitar and choir are really neat, but the other instruments (pads, organ, drums) seem bland and uninventive, to me. The instrument choice just doesn't lend to making the listener engaged, imo. The soundscape is alright, but there seems to be very little in the high range, giving the overall sound a muffled feel. Something in the upper range would help nicely, or a boost to the highs in the master EQ. Something to give that nice shimmery feel. Conservative, but that's not a bad thing unless you're trying to get on OCR. I liked the source, so I guess I like your arrangement, as well. Overall, not bad, but not catching my ears, atm. Production is pretty nice on this one, though.
  25. This sounds empty. There's a bass that's prominent, the drums that have a non-filling pattern most of the time, quiet leads... and that's it. Slower music needs the space to be filled out better, and the textures to be treated differently. Right now it just sounds like you slowed down the original a little bit, which feels alien. If you're going to slow it down, make sure you make the parts around the themes fit the slow mood. The leads and counter melodies should be mixed to the forefront a bit better. More importantly you need something harmonically in this arrangement that fills the soundscape, here. It just feels incomplete without some background harmonies and textures. The source is sweet, so I hope you get going on this one.
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