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Everything posted by Gario
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Mega Man X: The Sigma Fortress Remix Gauntlet 2015
Gario replied to DarkeSword's topic in Competitions
I liked the clicky drums, personally. -
Gario - Sigma's Enigma MMMDop (Slash Beast in Doppler Stage 1 [X3]) Is é mo aingeal imithe (Flame Stag in Doppler Stage 1 [X3]) Tropical Relaxation Method (Cyber Peacock in Doppler Stage 1 [X3])
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Mega Man X: The Sigma Fortress Remix Gauntlet 2015
Gario replied to DarkeSword's topic in Competitions
If you could do 8pm for the listening party I could join in, I work on Pacific time, and 7 eastern is 4 Pacific, which cuts into work, for me. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
Gario replied to DarkeSword's topic in Competitions
I'm sub'd and ready. -
Sounds okay to me. It's fairly light, for the fusion jazz genre. 'Course, I can also understand why others would be turned off - the progressions are very uncommon.
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finished Mega Man 3 Dr. Wily Stage 3-4 ReMix
Gario replied to Nostalvania's topic in Post Your Game ReMixes!
*Thumbs up* Sounds perfectly postable/awesome. Do it -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
Gario replied to DarkeSword's topic in Competitions
Why don't you just use the next day completing a more reasonable remix to the compo? The due date isn't for another 22 hours. -
Gario - Sigma's Enigma Firefly (Shining Hotarunicus in Palace Ground [X]) My Beerly Beerloved (Blizzard Buffalo in Palace Ground [X]) Wanderforce (Gravity Antonion in Palace Ground [X])
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Well, for the issue that I brought up (it particularly pertains to the crashes), a multiple microphone setup would allow you to balance the crashes a bit easier in comparison to the rest of the drums, allowing for you to make the volume levels work as well as possible wherever you need it to. You might already have a setup like that, in which case the only other thing I could suggest would be to record the crashes as dry as possible. Which, again, I think you already have down, considering the rest of the mix. It's not too glaring an issue, so if what you said is true and you were trying to recover from recording artifacts then I think you actually did a pretty good job.
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MOD REVIEW Mmm, well you certainly have a fun style that I can get behind. The instruments and such are just so... eclectic, yet it all sounds pretty good together. The arrangement is really fun and well put together, so I think you pass quite well, in that regard. The performances are pretty darn good. I think one thing that might make this a "RESUB" is the mixing. A lot of instruments just jump out too much in comparison to the rest of the instruments. The sax is a particularly guilty culprit of this. If that is brought down a little bit I think you could make the rest of the track go up, which would give this track a more full sound overall. The drums also sound a little muddy, too, like the recording couldn't handle the crash very well with the other instruments. That might just be me, though. I think this has a decent shot at the panel, though, since you've already submit it. Good luck!
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This is worth a thread. https://m.youtube.com/watch?v=A2jpeFlfX60 I hope this isn't a one time thing, I missed them terribly.
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That is a good route to go, as far as getting people's attention. If I need any, I'll hit you up (and I might, so beware!)
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mod-review SSB Melee - Menu 1 [NyxTheShield's Remix]
Gario replied to NyxTheShield's topic in Post Your Game ReMixes!
MOD REVIEW Alrighty, mod review time! Yes, dropping out that arpeggio helped a lot. The pads used really sounded like a breath in the song that was very much needed. Very nice update on this one Giving it a full listen again, the drums and clap don't seem to fit all that well against this chill atmosphere. I understand you were going for a hip-hop feel, but I don't quite think this ended up being hip hop. It seemed to transform into something more new age-y instead, so the drums, rather than bring you back to the hip hop style, seems instead to clash with the rest of the song. Also, in the same vein as the arpeggio before the update, I notice the drums literally have only one pattern. Believe it or not, if drums just fill the space they just get in the way of the music. Your drums will need some more spice, more variety and less stylistic clashing (unless, of course, you can really make it work - do enough cool things with the drums in a hip hop style and it might actually swing the whole track in your favor). I'm not sure about the ending on this, still. It sounds like it could really use one more chord, or something to close it off. It's not abrupt, it just sounds a little incomplete. Production is pretty good in this one. There is a lot of bass in this one, though. Don't be afraid to fill the high end by utilizing either different instrument, or (less disruptively) incorporate some higher end EQ in the reverb setup that you have. Overall, this is very good, almost there, I feel. The drums are not really up to par with the rest of the track, though, and that ending is a bit on the rough side. Barring that, though, I could see this being a possible post on the site, but not before these things are addressed.Great track otherwise, though; the chill nature of the instruments and the subdued pace of the track really give it some charm that I get a kick out of. -
If you don't like this game or soundtrack then you have no soul.
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Hmm... Well, I find that doing things in the community often helps get your things noticed on here. Competitions and such are great avenues for getting people to notice your things more on here. Otherwise, commenting on people's things on Soundcloud of Youtube can often get people to reciprocate, too, outside of this website. It's not easy getting people's attention. Also, I really hate to put a damper on your medley, but that is also something that generally isn't accepted on OCR, if it's a straight medley. Mixing two or more sources together in a more synthetic manner, however, is considered a great way to create something new out of your sources. It's something I have a lot of fun with, myself, from time to time. Man, I feel like the biggest sour puss, but I feel it's better for you to know rather than finding out the hard way, lol. Hopefully what I say helps you out, though!
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I do see that you have a lot of variation in your instrumentation throughout, and you DO keep it interesting throughout. But yeah, the track sticks very close to the source throughout, as well, which would probably make it work less within the framework of the site. It's nothing against the track itself - covers are cool, especially one that rocks as hard as this one. It's a specification of the site itself, so as you requested a Mod review I thought I'd let you know that before you submit it, only to find out six or more months later that the site wouldn't accept it on that premise alone. It's one of the benefits of a Mod review, after all
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Aha, thanks for the consideration. Let me also say thanks for the patience - sometimes tracks go by the wayside for various reasons, such as too many people posting at once, or sometimes the source isn't as popular. I can't say that last point holds in this case, though... I mean, this is freakin' Top Man! You can't not know this one; it is literally a sin not to know it. Anyhoo, let me give you some review lovin'! I'll give you a regular review, as I don't think you're looking to submit this (unless you are, in which case this review applies, though the track is too conservative for submission purposes). Love the cover, here, as it really captures the heart of the source. The drums rock my socks off, though a few samples stand out as a little too mixed to the front. The snare, while fitting, could use a pinch less volume, while the bass drum could be a pinch louder. The tambourine sound is a little mechanical, as well - a little volume variation would fix that right up, since as it stands it is in your face with the same sound repeating without variation. Otherwise, the drums are really great! The guitar work is great. Sometimes all of the guitar parts blend together, which can make it hard to hear any one part. 1:52 is an example - everything comes in, and while there are a lot of cool parts, it's hard to tell one from another. Consider using slightly different timbres for the guitars so it's easier to hear what's going on. That's my two cents on it. Overall, this is tight and awesome - the above are more nitpicks than anything else. It's a shame more people didn't comment on it, since it's pretty sweet. Nice work!
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work in progress MarioKart 7: Rainbow Road
Gario replied to Bowlerhat's topic in Post Your Game ReMixes!
How is your recording setup? Are you doing it on a single microphone, or did you set one up close to the inside of the piano and one outside to catch the ambiance? If not, a two-microphone setup can help you capture both the meat of your performance as well as the ambiance, with which you can mix in such a way as to make it sound as balanced as you need it to be. Just make sure that the two microphones are recording onto two separate tracks. Hope that helps! -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
Gario replied to DarkeSword's topic in Competitions
Hey there, I am later. 1. Boomer Kawanger 2. Cyber Peacock 3. Crystal Snail 4. Slash Grizzly 5. Duff McWhalen. Not Bubble Crab, though, that song sucked. Alrighty, SuperiorX and crew. Let's bring it down. The house, I mean. -
Chaos Factory - Chemical Plant (Zone 2) Sonic The Hedgehog 2
Gario replied to SJTR5's topic in Post Your Game ReMixes!
MOD REVIEW Sound effect! Woot! I likes me some sound effects - not even kidding, I can't make a Sonic mix without em'. The whole mix sounds pretty quite, though. There just doesn't seem to be anything filling the track past the melody and the bass. The whole arrangement sounds hollow, because of this. That square is quite piercing, which almost hurts in contrast to everything else. The bass actually is really awesome (lots of play with it throughout), but it seems to be fading in and out, which is just distracting. The fading in and out seems to be occurring throughout the track in almost all of its parts (not just the bass), so the effect is much more pronounced and distracting. Unless you're going for a particular effect, I would leave the larger volume envelopes alone. The arrangement doesn't seem to have any organization. The source is there, and it's creatively interpreted, but it's just... hard to follow. The lack of structure is distracting. I enjoyed the bass and a lot of the effects you used, but I don't think this would pass if you were to submit it. -
Chrono Trigger-Arris Dome Atmosphere Remix
Gario replied to YoshiBlade's topic in Post Your Game ReMixes!
MOD REVIEW Overall this was pretty awesome. To the claim that there isn't enough 'original' material, that's kind of a misnomer - the handling of the source is pretty creative, in its own right. Moody and atmospheric - much moreso than the source could ever provide. I think it will pass for the arrangement. Production was tight, as well. That computer bit at the end only makes sense if you read the story. If you want to post this on OCR (which is your intent, since you requested a mod review) there would be no context for that. You'll need to cut that part out if you want to pass the panel. Cutting it off at 3:10 - 3:15 would work out alright - it does provide some interesting atmosphere that compliments the piece overall. Short and pretty damn sweet, for the most part, I could see this passing if you cut the ending much shorter. -
mod-review Fester's Quest "Overworld" - Orchestral Remix
Gario replied to DarkDjinn's topic in Post Your Game ReMixes!
MOD REVIEW That is an awesome source. I actually never heard any of the music for the game before, but it sounds awesome. The orchestration is pretty spot on, and I'm glad to hear that you worked on the humanization on this one (it really shows). The production sounds very hollow, though. There is little in the way of bass, and honestly the highs could shine a little more, too (a LITTLE more). The slight shimmer helps the track sound more 'live', though it can mess you up as far as 'loudness', so you need to be careful with it if you play with it. The reverb is also a little distracting - it's like the orchestra played in a poor, echo-y auditorium. Bring that down a few notches and it'll clean up your mix, giving it more headroom to help with the other suggestions, to boot. The Adams Family harpsichord, while neat and fitting, might be an issue with the panel when you submit it (there is a rule attempting to limit copyrighted material that ISN'T a source originally from the game). It's up to you whether or not you keep it (they MIGHT let it slide), but know that will be working against you when you submit it. As it stands, I'd say this would get a NO-resub, but I would like to see it become something posted someday - I didn't know the source was this awesome, so you need to be the herald of this great message. Good luck! -
mod review Commander Video on the Beach (Impetus Remix)
Gario replied to Beerhat's topic in Post Your Game ReMixes!
Ack, no feedback yet? That's just cruel. Sorry, people slip through the cracks sometimes - a terrible first experience of the OCR WIP boards. I'll try to rectify that now, at the very least. Alrighty, MOD REVIEW TIME! MOD REVIEW Very soulful arrangement. Clean production and nice mood being set. I likes it quite a bit. The ending cuts off, though, so you should probably fix that before submitting it on here (that IS your intent, right? Seeing you requested a mod review, and all ). Very sorry for the short review, but I think it does just what you wanted it to, and I think it would pass if you fixed that ending. Very nice work, and I hope to hear more from you in the future -
mod-review SSB Melee - Menu 1 [NyxTheShield's Remix]
Gario replied to NyxTheShield's topic in Post Your Game ReMixes!
Mmm, seeing that you're planning on working on the track further, I'll just give some more advice rather than give an 'official' mod review, for now. I'll get back to giving you one when you post your update, promise! I see what people are saying, as far as the piano part is concerned at the beginning. I don't know, there is a subtle variation in it that I like. In my humble opinion, I think it could work either way. I will mention the electronic arpeggio that you have throughout, though - it sounds good, but it doesn't need to play throughout the rest of the track. Don't be afraid to drop it out and have it come back throughout the track. It's cool, but it grates on one's ears as time goes on. Go an listen to Disco Dan for some great examples of this - he tends to lay out all of his textures and tracks early, but he always drops the lines and textures out throughout his tracks in order to create variety through the whole track. It never plays the same combination twice, yet almost nothing 'new' comes up, either. tl;dr, the arpeggio is nice, but it drones - drop it out from time to time to keep it fresh. That ending, too... yeah. At least let the reverb fade; there is no reason to cut it off like that. I don't know if that is an artifact of the video, or if that was intentional. Nice work otherwise. I look forward to the changes you plan to make. -
finished Mario Bros 2 - Character Select
Gario replied to fxsnowy's topic in Post Your Game ReMixes!
MOD REVIEW Eclectic! I think if I were to sum this one up in one word, that would be the word I'd pick. Arrangement-wise, you have it going on! It's a pretty short source, so I'm glad you were able to do as much with it as you did. Kudos! The production is pretty good, overall, too. If anything stands out in this as a possible issue, it would be the slow strings in the background (like at 1:04) - they just sound mechanical and low quality, in comparison to the rest of the instruments. The swells all sound the same, which make them stand out in a way that isn't good. When going for the effect myself, I tend to use a straight set of string samples and swell the volume manually using volume envelopes - custom swells fix that issue right up! Other than that, honestly the track sounds pretty good. Good luck with it on the panel!