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WillRock

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Everything posted by WillRock

  1. I'm pretty agreeing with everything Nutritious is saying here - dissonance, close to the original, and mixing issues. However, I reckon you could kill two birds with one stone here, because atm, you have a dissonant remix thats close to the source. If I was you, I'd try to make this remix sound more coherent in terms of a clearer scale, get rid of the dissonance but keep the rhythms intact. That would solve pretty much all your arrangement issues. Regarding production, sounds are nice, but you need make some more room for the large amount of sounds you have going on. Drums sound a bit weak for the huge, yet somewhat simple synths you have going on right now. This needs work to get to ocr, but its def doable Good luck man.
  2. Protodome, halc and I did this very thing as a collab... the source was wind scene from chrono trigger, the result - http://tindeck.com/listen/lluj
  3. Good balanced production, and source usage might cause this to be a closer call than it could have been, but this all checks out into a solid remix for me, nice work
  4. Yeah, the drums (very sparse ones at that) and melody are out of time with each other and they are pretty much the only things in the mix save a few random nes sound fx placements that sound like they come from the megaman games.... yeah I'm afraid I can't dig this one anyway I look at it, sorry man. I will say nice source choice tho
  5. People who inspire me huh? Ok OCR: first people that come to mind are - bLiNd, Sixto Sounds, Zircon, Mcvaffe and Protodome Outside of ocr: Joe Satriani, Daft Punk, Bon Jovi, Journey, Owl City, Europe and Vince Dicola, amongst others.
  6. Agreed. Generally, projects have some form of quality control to ensure the majority of their mixes get to the best of their potential anyway.
  7. Yeah just IM us. Its a bit pointless to make a forum that only workshop mods can see, and if this was implemented, DJP would have to make it so that you can make threads in the forum but you can't see any others without permission... I don't know if thats even possible, its way too much trouble to make a forum for what - 5 of us, when you can just IM any of us directly. Its not like the 5 of us are hard to contact
  8. Never 100% but I do finish on occasion. Some games, to get 100% in you have to give up your soul and any social life you have
  9. Just listened. Not 100% sure how source checks out yet - grr at long source tune, I'll stopwatch it at some point later. Generally this sounds pretty solid to me. However, Level 99 brings up some fair points, those drums aren't getting the job done for me. They lack punch and don't quite drive the track as they should imo. I'm not sure if you've done this already, but if you haven't, it might be worth layering drum samples together, like 3 snares, each one covering a different part of the frequency spectrum to make a more whole sound. I didn't think the drum reverb was problematic like stevo was suggesting because I thought the reverb on the drums fit the stylistic aesthetic you were going for. Regarding Panning, I I hear it, didn't really bother me so much, but it might be an idea to listen to level 99. Generally, hard panning something too much is a bad idea, I remember Zircon posting that hard panning anything, if not for a very specific reason, is just going to make your mix sound if not lopsided, then not centered at all, and that can be very distracting. Not that the judges would no you solely for that, but coupled with other issues it might be a problem. Regarding your drums, what did you do at 2:08? sounds like you turned on an EQ or something, those highs are distracting, particularly in the crash and ride cymbal, that needs fixing. Clap is also too loud, in contrast to the quiet kick Also, bring out that solo in that section, let it shine I think generally this is very solid, and very close, just fix those few things, and i'll get back to you on source usuage, but it seems to check out from first impressions EDIT: ok I've just done a source check. Seems to be pretty liberal as a remix, there is alot of original material thats not directly related to the source, particularly in the first 40 secs or so. You might want to make some source references in those first 40 seconds, just to be safe. Also, picked up some new crits for ya, fancy that - The leads at 2:40 are too quiet, it also seems like they are lopsided to the right a little too much, you might want to fix the panning on those leads, make them more centered - for example - first lead 15% left, second "response" lead 15% right. Makes things more balanced Generally, that section seems unpolished compared to the rest. Don't get me wrong, its not bad, but production wise, it seems to stickout compared to the rest of the track for the issues I stated earlier so thats your main "fix it up" section for me regarding production. Hope this info helps, its closer than perhaps i'm making out, but fix all these issues and i'll say you're good to go.
  10. Ok guys, here's the deal. I'm doing a University Assignment on how to set up and run an internet based label. you guys know any info on the topic regarding how to set up and run it? Anything you can add would be a great help! Thanks!
  11. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA lies... all LIES
  12. My mixes usually start with some sort of short build up, so I just put in the first instrument when I get an idea, and go from there... there is no rule I have like "bass first". I just put in stuff as it comes to me.
  13. The reason FL is popular is because its cheaper than most other DAWs, has - according to most users of FL - a superior piano roll, and free upgrades is a big bonus. The reason you don't hear about it anywhere else is because its not got the same reputation as other DAWs like Pro Tools or Logic, and some argue that other DAWs are simply better, which is a false statement, as people like Zircon and halc have proved FL can stand tall with any other DAW its competing with. Basically... (and do correct me if i'm wrong here) its more popular as an underground DAW, you don't see it used as much professionally, with some exceptions of course. Regarding how popular FL is here, its more popular than any of the other DAWs on ocr for the reasons I stated above, which is why it has its own sub-forum.
  14. I use Reaper and Pro Tools so that wouldn't be an issue for me
  15. Hey, arrangment seems much more varied and interesting, good on you for fixing that stuff up. Nice breakdown section as well. Agreeing with the others regarding the sub-bass - you need to fix that. Also, seems like it might be a tad too compressed but bringing down the sub-bass might fix that, I dunno. Regarding your breakdown, I disagree strongly with emu that its overlong - seems pretty short to me - however, its a nice idea, but you really need to work on the transitions. It doesn't help that they are so different, it lacks coherence and flow. Not saying it shouldn't be there, but I think you should work some of the piano instrumentation and strings etc, into the mix before your breakdown, for some instrumental variety in your main sections, and to give a bit more of a connection with your breakdown. That bell sample isn't the best either, might want to work on that. Oh, nice synth solo Regarding the bland synths... I don't think its too much of an issue, adding vibrato would help, but thats not necessary, since the sequencing and use of portamento is pretty creative.
  16. Its very ironic this mix was posted with one of mine, because back some months ago now, when "stevo's beard" was made on facebook, he got more fans than my WillRock page, and I, in a fit of rage, declared war on "Stevo's Beard". Stevo, in retaliation made this mix iirc, to show me who was boss. So yeah... Awesome mix stevo... may the war continue *shakes fist*
  17. I think i'll chime in here First off all, regarding my remix, I'll admit, its not totally believable. That said, I think I do a good enough job with what I have to work with. I used to be a pianist at one point, so I have a vaugue idea of how a piano should sound when its played and I think my remix does a fair enough job. Ghetto, I understand you are somewhat a perfectionist as far as piano goes in music does that doesn't mean you should bash guitar sequencing and say its much easier because its not, by any stretch of the imagination. In fact its just as hard, because you have to emulate the way a guitar is played, which is harder to do with a guitar. You can add vibrato, harmonics, as well as how you hit the note (the pick noise etc). Its so complex no one has perfected guitar sequencing near to the point of piano. I'm just saying that any instrument is hard to seqeuence well. You have no idea how hard it was for me to get my piano mix to the level it was, and while it saddens me to see Ghetto pick it apart, I'm glad he sees the effort I put into making it sound as realistic as I could. The same goes for any instrument. Alot of people often complain about the quality of any organic instrument, be it violin, trumpet, guitar or even a flute. Every instrument has its own qualities that makes it sound natural and emulating that is hard when it comes to sequencing for anything. Don't assume any instrument is easier than another, because thats not the case.
  18. If you use Reason 4 or below, I'll be happy to put in enough source for you... if you are agreeable to that of course.
  19. Catchy stuff. Can't comment on the arrangment but I gotta say I like the feel you got going on here, cool electronic chip stuff mixed with some organic instrumentation. I dig. Production is flawed in some aspects - its overcompressed, very bass heavy, and that weird piano sample thing at 0:34 is too loud, not to mention this generally seems muddy in the mids, everything seems to bleed into each other around 1:30 onwards. I dunno, seems to me I've heard you do much better production than this Nice arrangement tho, really catchy stuff, altho links to the sources would be nice Basically, I reckon you need to fix your production flaws if you decide you want to submit this, but you know the standards better than me so w/e. That said, I enjoyed it, nice work
  20. I've been trying to get it done but Procrastination has been really lazy. BLAME PROCRASTINATION >_>
  21. This is the best VG soundtrack I have ever heard. No seriously.
  22. Not that i'm aware of... Fans of the game might frown at that tho Okz I'll stopwatch: 0.00-0.19 - source riff - Repeats throughout over vocals. 0:36-0:52 Source Melody 1:10-1:26- Source Melody 8 secs source usuage from guitar solo in first 2 bars of every 4... 2:35-2:51 Source Melody Try as I might, I can't hear melody source in the verses so I didn't count them. Source usuage total 1:14 out of a 3:14 remix. You need at least 50% to hit the pass at OCR which would be 1:37 secs of clear source. The source riff is used throughout but you might not get credit for that due to the fact its in the background with little to no variation (bar the bridge section), so as this stands it probably wouldn't pass on source usage alone and coupled with other problems, wouldn't pass the judges I reckon. I know some judges go by feel (does it feel like the source is connected enough) rather than stop watching and I reckon you might get away with them but you need to put in more connections to the source just to be safe. Having the source melody for soley the chorus probably isn't going to cut it, you need something at the verses as well. If you want my advice, This is a good mix you could get alot of variation out of using the "verse - chorus" structure... you could have a variation on the riff in the background in the verses for example, or make the vocal melody more connected to the source in the verses as a means of variation. Hell, you could put in lead guitars with your second verse playing the lead chorus melody, that would work. theres lots of things you could do to rack up that source usuage, and once you've fixed that, just polish up the production and you're done. Its got some ways to go but you can do it
  23. You asked for a Mod Review so here goes: Pretty nice source, and pretty cool take on it. Not familar with the game at all, but do the lyrics have anything to do with the game? Just an observation that they don't seem to be from where i'm standing. Regarding production, this seems pretty mid/bass heavy atm, Drums are also a bit quiet, bring them up a little Your vocal performance might not be quite there... you tend to go out of tune at points, its particularly noticeable when you overdub your vocals with harmonies and it brings down the enjoyment for me somewhat. Might want to work at perfecting those vocals of yours, because you have a good voice for your style The main melody is mostly prominent in the chorus, but there seems to be alot of liberal sections as far as source goes. The guitar solo is also passable, but not perfectly executed. I think the main problem with this atm is that it seems unpolished, generally in vocal performance and production, as well as playing it liberal with the source melody. Sure, the chords are there all the way through tho... That would get you bonus points, the guitar playing is tight, and the bass is awesome. I think this needs some TLC before you submit, but its close. Basically to sum up - more connections to the source melody would be nice, tighten up your vocal performance, and work off some of the mid range in your mix so it sounds more balanced. Good stuff
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