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DusK

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Everything posted by DusK

  1. Crackling is usually the result of buffer underruns, which is more of a CPU/disk issue. As far as my Google-fu tells me, adjusting your audio buffer was disabled for some reason in Garageband 11. If you're using a version of Garageband older than 11, you can make your audio buffer a bit larger at the expense of latency. If you're running Garageband 11, you can lock tracks while you work, or render your instrument tracks and import them as audio files. Why exactly would you need 9 tracks of Philharmonik? You are using all 16 MIDI channels per instance, right? It kinda sounds like you're only loading a single loop or sample set for each instance; even a complex piece would need maybe two or three instances of Philharmonik at most. It could also explain why you think Philharmonik "isn't even that great"; It's not top-shelf stuff like EWQL, but .
  2. One last update: I hit a lazy point (thanks, Titanfall), but I am for sure going to try and finish my track tomorrow. Any updates you want me to do after that point will likely be done Monday night/Tuesday morning.
  3. I loved create-a-character in the Soul Calibur games.
  4. I have about 2 minutes written. Probably gonna finish it later today and mix today and tomorrow.
  5. And here I am still programming my drums from scratch. Almost all of my synths are presets, though. Or start out as such. I basically treat Sytrus like any ol' sound library.
  6. A lot of people seem to hate the Final Fantasy X soundtrack, which is my favorite VGM OST ever.
  7. I still have my WIP, but given that it was created a long, LONG time ago, I'd like to start it from scratch.
  8. I know that the Gunstar remix album is one of Xavier Woods' favorite workout albums. I'd imagine you could find quite a few tracks on that album for running.
  9. Reddit. A guy claiming to be a Bungie employee dropped a rather lengthy explanation, and iirc offered up a pic of his employee badge with the name blurred out as proof of his employment. His comments have since been deleted. So yeah, I'd take it with a grain of salt. I should have screencapped it or something, though. It was a pretty detailed summary. To me, this just looks like Bungie not knowing what they had. His music's fantastic. There have to be a lot of quietly upset people in the studio right now, though apparently there was a bit of jealousy there as well.
  10. Allegedly, they fired him because he asked for a raise and got into an argument with a member of the board of directors about it.
  11. The most obvious starting point would be to slice your audio clips wherever tempo changes occur, but make sure you have somewhere in the previous tempo selected before you do. This ensures that audio stays lined up correctly as you skip around the track. If the audio track is noticeably speeding up or slowing down, which accompanies a change in pitch, I'm not sure what you'd have to do there.
  12. The length really isn't the controversy. If anyone's mad about the length, it just shows that they want more, which is good, because that's going to happen in The Phantom Pain. And Kojima's said that's pretty big. The problem is the value. There's simply not enough there to warrant the price tag. I won't even bother getting it; I got what I wanted from it simply be forking over $5 and renting it for a few days. If a game's that small, it doesn't warrant a price tag over $15 imo.
  13. You're overplaying the importance of framerate. This is a JRPG, not some twitch shooter. A constant 60 FPS is utterly irrelevant. The fact that FPS drops happen so infrequently -- at least on the PS3 -- makes that even more so. If you really believe that something that irrelevant somehow makes all of the other improvements moot, I guess that's your opinion, but like I said, there's a reason other people are doing reviews professionally and you're not, and it's laughable that you'd call those professional reviewers out on not being able to "do that right".
  14. This is why they do what they do professionally, and you don't.
  15. Accessing the main site yields this error: Fatal error: Call to a member function fetch_array() on a non-object in /home/ocremix/public_html/includes/php/classes/lists/ReMixList.php on line 145 Cash beat me to it. Shit was so Cash.
  16. I'm having a hard time keeping myself away from this game. Origin's ItStartsAtDusK, for anyone interested in tearing it up with me sometime.
  17. I wish I was enough of an adult to afford that collector's edition. That statue is beautiful.
  18. Some props from WWE Superstar Xavier Woods a couple of days ago.
  19. A more laid-back and simplistic piece this time. I'm really trying to work on this whole orchestral thing.
  20. Alright, I'm salvaging this. I kinda dropped the ball on it, but so did a few other people. If your name's still up on that tracklist, I'll be in touch shortly. Next check-in is May 31st. Your mix should be very, very close to finished by then, so we can get this thing wrapped up this year and move on to Part 2.
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